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100 lines
1.6 KiB
100 lines
1.6 KiB
8 years ago
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "hud.h"
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#include "cl_util.h"
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#include "parsemsg.h"
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#include "ammohistory.h"
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#include <string.h>
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#include <stdio.h>
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DECLARE_MESSAGE(m_Zoom, Zoom)
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int CHudZoom::Init(void)
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{
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m_fOn = 0;
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m_pWeapon = NULL;
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HOOK_MESSAGE(Zoom);
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m_iFlags |= HUD_ACTIVE;
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gHUD.AddHudElem(this);
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return 1;
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};
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void CHudZoom::Reset(void)
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{
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m_fOn = 0;
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}
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int CHudZoom::VidInit(void)
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{
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m_pWeapon = NULL;
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return 1;
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};
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int CHudZoom::MsgFunc_Zoom(const char *pszName, int iSize, void *pbuf)
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{
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int iId;
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BEGIN_READ(pbuf, iSize);
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m_fOn = READ_BYTE();
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iId = READ_BYTE();
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WEAPON* pWeapon = gWR.GetWeapon(iId);
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if (pWeapon)
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{
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m_pWeapon = pWeapon;
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}
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return 1;
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}
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int CHudZoom::Draw(float flTime)
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{
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if (gHUD.m_iHideHUDDisplay & HIDEHUD_ALL)
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return 1;
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if (!m_fOn)
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{
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if (m_pWeapon)
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{
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SetCrosshair(m_pWeapon->hCrosshair, m_pWeapon->rcCrosshair, 255, 0, 0);
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}
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}
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else
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{
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int r, g, b, a;
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r = b = 0;
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g = 128;
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a = 192;
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ScaleColors(r, g, b, a);
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FillRGBA(0, 0, ScreenWidth, ScreenHeight, r, g, b, a);
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if (m_pWeapon)
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{
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SetCrosshair(m_pWeapon->hZoomedCrosshair, m_pWeapon->rcZoomedCrosshair, 255, 0, 0);
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}
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}
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return 1;
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}
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