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#
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# Half-Life Full SDK 2.3 hl_i386.so Makefile for x86 Linux
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#
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# October 2002 by Leon Hartwig (hartwig@valvesoftware.com)
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#
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DLLNAME=hl
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ARCH=i386
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#make sure this is the correct compiler for your system
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CC=gcc
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CXX=g++
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DLL_SRCDIR=.
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ENGINE_SRCDIR=../engine
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COMMON_SRCDIR=../common
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WPN_SHARED_SRCDIR=./wpn_shared
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PM_SHARED_SRCDIR=../pm_shared
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GAME_SHARED_SRCDIR=../game_shared
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DLL_OBJDIR=$(DLL_SRCDIR)/obj
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WPN_SHARED_OBJDIR=$(WPN_SHARED_SRCDIR)/obj
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PM_SHARED_OBJDIR=$(PM_SHARED_SRCDIR)/obj
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GAME_SHARED_OBJDIR=$(GAME_SHARED_SRCDIR)/obj
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BASE_CFLAGS= -Dstricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp \
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-DCLIENT_WEAPONS -DNO_VOICEGAMEMGR
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#safe optimization
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CFLAGS=$(BASE_CFLAGS) -m32 -w -O1
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#full optimization
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#CFLAGS=$(BASE_CFLAGS) -w -O1 -m486 -ffast-math -funroll-loops \
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-fomit-frame-pointer -fexpensive-optimizations \
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-malign-loops=2 -malign-jumps=2 -malign-functions=2
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#use these when debugging
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#CFLAGS=$(BASE_CFLAGS) -g
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INCLUDEDIRS=-I. -I$(ENGINE_SRCDIR) -I$(COMMON_SRCDIR) -I$(PM_SHARED_SRCDIR) -I$(GAME_SHARED_SRCDIR)
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LDFLAGS=
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SHLIBEXT=so
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SHLIBCFLAGS=-fPIC
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SHLIBLDFLAGS=-shared
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DO_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) $(INCLUDEDIRS) -o $@ -c $<
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DO_CXX=$(CXX) $(CFLAGS) $(SHLIBCFLAGS) $(INCLUDEDIRS) -o $@ -c $<
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#############################################################################
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# SETUP AND BUILD
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# GAME
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#############################################################################
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$(DLL_OBJDIR)/%.o: $(DLL_SRCDIR)/%.cpp
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$(DO_CXX)
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$(WPN_SHARED_OBJDIR)/%.o: $(WPN_SHARED_SRCDIR)/%.cpp
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$(DO_CXX)
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$(GAME_SHARED_OBJDIR)/%.o: $(GAME_SHARED_SRCDIR)/%.cpp
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$(DO_CXX)
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$(PM_SHARED_OBJDIR)/%.o: $(PM_SHARED_SRCDIR)/%.c
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$(DO_CC)
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OBJ = \
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$(DLL_OBJDIR)/aflock.o \
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$(DLL_OBJDIR)/agrunt.o \
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$(DLL_OBJDIR)/airtank.o \
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$(DLL_OBJDIR)/animating.o \
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$(DLL_OBJDIR)/animation.o \
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$(DLL_OBJDIR)/apache.o \
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$(DLL_OBJDIR)/barnacle.o \
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$(DLL_OBJDIR)/barney.o \
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$(DLL_OBJDIR)/bigmomma.o \
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$(DLL_OBJDIR)/bloater.o \
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$(DLL_OBJDIR)/bmodels.o \
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$(DLL_OBJDIR)/bullsquid.o \
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$(DLL_OBJDIR)/buttons.o \
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$(DLL_OBJDIR)/cbase.o \
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$(DLL_OBJDIR)/client.o \
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$(DLL_OBJDIR)/combat.o \
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$(DLL_OBJDIR)/controller.o \
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$(DLL_OBJDIR)/crossbow.o \
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$(DLL_OBJDIR)/crowbar.o \
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$(DLL_OBJDIR)/defaultai.o \
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$(DLL_OBJDIR)/doors.o \
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$(DLL_OBJDIR)/effects.o \
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$(DLL_OBJDIR)/egon.o \
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$(DLL_OBJDIR)/explode.o \
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$(DLL_OBJDIR)/flyingmonster.o \
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$(DLL_OBJDIR)/func_break.o \
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$(DLL_OBJDIR)/func_tank.o \
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$(DLL_OBJDIR)/game.o \
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$(DLL_OBJDIR)/gamerules.o \
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$(DLL_OBJDIR)/gargantua.o \
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$(DLL_OBJDIR)/gauss.o \
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$(DLL_OBJDIR)/genericmonster.o \
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$(DLL_OBJDIR)/ggrenade.o \
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$(DLL_OBJDIR)/globals.o \
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$(DLL_OBJDIR)/gman.o \
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$(DLL_OBJDIR)/h_ai.o \
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$(DLL_OBJDIR)/h_battery.o \
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$(DLL_OBJDIR)/h_cine.o \
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$(DLL_OBJDIR)/h_cycler.o \
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$(DLL_OBJDIR)/h_export.o \
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$(DLL_OBJDIR)/handgrenade.o \
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$(DLL_OBJDIR)/hassassin.o \
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$(DLL_OBJDIR)/headcrab.o \
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$(DLL_OBJDIR)/healthkit.o \
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$(DLL_OBJDIR)/hgrunt.o \
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$(DLL_OBJDIR)/hornet.o \
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$(DLL_OBJDIR)/hornetgun.o \
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$(DLL_OBJDIR)/houndeye.o \
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$(DLL_OBJDIR)/ichthyosaur.o \
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$(DLL_OBJDIR)/islave.o \
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$(DLL_OBJDIR)/items.o \
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$(DLL_OBJDIR)/leech.o \
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$(DLL_OBJDIR)/lights.o \
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$(DLL_OBJDIR)/maprules.o \
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$(DLL_OBJDIR)/monstermaker.o \
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$(DLL_OBJDIR)/monsters.o \
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$(DLL_OBJDIR)/monsterstate.o \
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$(DLL_OBJDIR)/mortar.o \
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$(DLL_OBJDIR)/mp5.o \
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$(DLL_OBJDIR)/multiplay_gamerules.o \
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$(DLL_OBJDIR)/nihilanth.o \
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$(DLL_OBJDIR)/nodes.o \
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$(DLL_OBJDIR)/osprey.o \
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$(DLL_OBJDIR)/pathcorner.o \
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$(DLL_OBJDIR)/plane.o \
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$(DLL_OBJDIR)/plats.o \
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$(DLL_OBJDIR)/player.o \
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$(DLL_OBJDIR)/python.o \
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$(DLL_OBJDIR)/rat.o \
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$(DLL_OBJDIR)/roach.o \
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$(DLL_OBJDIR)/rpg.o \
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$(DLL_OBJDIR)/satchel.o \
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$(DLL_OBJDIR)/schedule.o \
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$(DLL_OBJDIR)/scientist.o \
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$(DLL_OBJDIR)/scripted.o \
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$(DLL_OBJDIR)/shotgun.o \
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$(DLL_OBJDIR)/singleplay_gamerules.o \
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$(DLL_OBJDIR)/skill.o \
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$(DLL_OBJDIR)/sound.o \
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$(DLL_OBJDIR)/soundent.o \
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$(DLL_OBJDIR)/spectator.o \
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$(DLL_OBJDIR)/squadmonster.o \
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$(DLL_OBJDIR)/squeakgrenade.o \
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$(DLL_OBJDIR)/subs.o \
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$(DLL_OBJDIR)/talkmonster.o \
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$(DLL_OBJDIR)/teamplay_gamerules.o \
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$(DLL_OBJDIR)/tempmonster.o \
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$(DLL_OBJDIR)/tentacle.o \
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$(DLL_OBJDIR)/triggers.o \
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$(DLL_OBJDIR)/tripmine.o \
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$(DLL_OBJDIR)/turret.o \
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$(DLL_OBJDIR)/util.o \
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$(DLL_OBJDIR)/weapons.o \
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$(DLL_OBJDIR)/world.o \
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$(DLL_OBJDIR)/xen.o \
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$(DLL_OBJDIR)/zombie.o \
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$(DLL_OBJDIR)/glock.o \
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$(PM_SHARED_OBJDIR)/pm_debug.o \
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$(PM_SHARED_OBJDIR)/pm_math.o \
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$(PM_SHARED_OBJDIR)/pm_shared.o
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# $(GAME_SHARED_OBJDIR)/voice_gamemgr.o
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$(DLLNAME)_$(ARCH).$(SHLIBEXT) : neat $(OBJ)
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$(CXX) $(CFLAGS) $(SHLIBLDFLAGS) $(LDFLAGS) -o $@ $(OBJ)
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neat:
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-mkdir $(DLL_OBJDIR)
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-mkdir $(WPN_SHARED_OBJDIR)
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-mkdir $(GAME_SHARED_OBJDIR)
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-mkdir $(PM_SHARED_OBJDIR)
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clean:
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-rm -f $(OBJ)
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-rm -f $(DLLNAME)_$(ARCH).$(SHLIBEXT)
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spotless: clean
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-rm -r $(DLL_OBJDIR)
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-rm -r $(WPN_SHARED_OBJDIR)
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-rm -r $(GAME_SHARED_OBJDIR)
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-rm -r $(PM_SHARED_OBJDIR)
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