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//=========================================================
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// Opposing Forces Monster Shocktrooper\Shockrifle blast
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//
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// Made by Demiurge
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//
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//=========================================================
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "weapons.h"
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#include "soundent.h"
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#include "shock.h"
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#include "gamerules.h"
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#include "customentity.h"
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#include "decals.h"
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LINK_ENTITY_TO_CLASS( shock, CShock );
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CShock *CShock::ShockCreate( void )
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{
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// Create a new entity with CShock private data
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CShock *pShock = GetClassPtr( (CShock *)NULL );
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pShock->pev->classname = MAKE_STRING("shock");
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pShock->Spawn();
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return pShock;
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}
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void CShock::Spawn( )
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{
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Precache( );
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pev->movetype = MOVETYPE_FLY;
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pev->solid = SOLID_BBOX;
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pev->takedamage = DAMAGE_YES;
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pev->flags |= FL_MONSTER;
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pev->health = 1;// weak!
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SET_MODEL(ENT(pev), "models/shock_effect.mdl");
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// UTIL_SetOrigin( pev, pev->origin );
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UTIL_SetSize(pev, Vector(0, 0, 0), Vector(0, 0, 0));
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BlastOn();
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SetTouch( &CShock::ShockTouch );
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if ( !FNullEnt(pev->owner) && (pev->owner->v.flags & FL_CLIENT) )
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{
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if ( g_pGameRules->IsMultiplayer() )
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{
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pev->dmg = gSkillData.plrDmgShockm;
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}
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else
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{
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pev->dmg = gSkillData.plrDmgShocks;
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}
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}
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else
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{
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// no real owner, or owner isn't a client.
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pev->dmg = gSkillData.monDmgShock;
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}
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UTIL_MakeAimVectors( pev->angles );
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m_vecForward = gpGlobals->v_forward;
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pev->gravity = 0.5;
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pev->nextthink = gpGlobals->time + 0.1f;
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}
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void CShock::Precache( )
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{
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PRECACHE_MODEL("models/shock_effect.mdl");
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PRECACHE_SOUND( "weapons/shock_fire.wav" );
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PRECACHE_SOUND( "weapons/shock_impact.wav" );
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PRECACHE_MODEL( "sprites/plasma.spr" );
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PRECACHE_MODEL( "sprites/glow02.spr" );
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}
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int CShock :: Classify ( void )
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{
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if ( pev->owner && pev->owner->v.flags & FL_CLIENT)
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{
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return CLASS_PLAYER_BIOWEAPON;
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}
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return CLASS_ALIEN_BIOWEAPON;
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}
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void CShock::ShockTouch( CBaseEntity *pOther )
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{
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SetTouch( NULL );
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SetThink( NULL );
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if (pOther->pev->takedamage)
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{
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TraceResult tr = UTIL_GetGlobalTrace( );
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entvars_t *pevOwner;
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pevOwner = VARS( pev->owner );
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// UNDONE: this needs to call TraceAttack instead
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ClearMultiDamage( );
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pOther->TraceAttack(pevOwner, gSkillData.monDmgShock, pev->velocity.Normalize(), &tr, DMG_BULLET | DMG_NEVERGIB );
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ApplyMultiDamage( pev, pevOwner );
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// pev->velocity = Vector( 0, 0, 0 );
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// play body "thwack" sound
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EMIT_SOUND(ENT(pev), CHAN_BODY, "weapons/shock_impact.wav", 1, ATTN_NORM);
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}
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UTIL_Sparks( pev->origin );
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ExplodeThink();
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}
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void CShock::ExplodeThink( void )
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{
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int iContents = UTIL_PointContents ( pev->origin );
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int iScale;
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BlastOff();
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iScale = 10;
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EMIT_SOUND(ENT(pev), CHAN_BODY, "weapons/shock_impact.wav", 1, ATTN_NORM);
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MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin );
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WRITE_BYTE(TE_DLIGHT);
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WRITE_COORD(pev->origin.x); // X
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WRITE_COORD(pev->origin.y); // Y
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WRITE_COORD(pev->origin.z); // Z
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WRITE_BYTE( 108 ); // radius * 0.1
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WRITE_BYTE( 201 ); // r
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WRITE_BYTE( 236 ); // g
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WRITE_BYTE( 255 ); // b
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WRITE_BYTE( 1 ); // time * 10
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WRITE_BYTE( 0 ); // decay * 0.1
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MESSAGE_END( );
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entvars_t *pevOwner;
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if ( pev->owner )
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pevOwner = VARS( pev->owner );
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else
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pevOwner = NULL;
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pev->owner = NULL; // can't traceline attack owner if this is set
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::RadiusDamage( pev->origin, pev, pevOwner, pev->dmg, 16, CLASS_ALIEN_BIOWEAPON, DMG_BLAST | DMG_ALWAYSGIB );
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TraceResult tr;
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UTIL_TraceLine( pev->origin, pev->origin + pev->velocity * 10, dont_ignore_monsters, ENT( pev ), &tr );
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UTIL_DecalTrace(&tr, DECAL_SMALLSCORCH1 + RANDOM_LONG(0,2));
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UTIL_Remove(this);
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}
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void CShock::BlastOff ( void )
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{
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// UTIL_Remove( m_pBeam );
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// m_pBeam = NULL;
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// if ( m_pBeam )
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// {
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UTIL_Remove( m_pBeam );
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m_pBeam = NULL;
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// }
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// if ( m_pNoise )
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// {
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UTIL_Remove( m_pNoise );
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m_pNoise = NULL;
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// }
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/* if ( m_pSprite )
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{
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UTIL_Remove( m_pSprite );
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m_pSprite = NULL;
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}*/
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}
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void CShock::BlastOn ( void )
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{
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Vector posGun, angleGun;
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TraceResult trace;
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UTIL_MakeVectors( pev->angles );
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m_pBeam = CBeam::BeamCreate( "sprites/plasma.spr", 30 );
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GetAttachment( 1, posGun, angleGun );
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GetAttachment( 2, posGun, angleGun );
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Vector vecEnd = (gpGlobals->v_forward * 40) + posGun;
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UTIL_TraceLine( posGun, vecEnd, dont_ignore_monsters, edict(), &trace );
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m_pBeam->EntsInit( entindex(), entindex() );
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m_pBeam->SetStartAttachment( 1 );
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m_pBeam->SetEndAttachment( 2 );
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m_pBeam->SetBrightness( 190 );
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m_pBeam->SetScrollRate( 20 );
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m_pBeam->SetNoise( 20 );
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m_pBeam->DamageDecal( 1 );
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m_pBeam->SetFlags( BEAM_FSHADEOUT );
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m_pBeam->SetColor( 35, 214, 177 );
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m_pNoise = CBeam::BeamCreate( "sprites/plasma.spr", 30 );
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GetAttachment( 1, posGun, angleGun );
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GetAttachment( 2, posGun, angleGun );
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UTIL_TraceLine( posGun, vecEnd, dont_ignore_monsters, edict(), &trace );
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m_pNoise->EntsInit( entindex(), entindex() );
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m_pNoise->SetStartAttachment( 1 );
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m_pNoise->SetEndAttachment( 2 );
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m_pNoise->SetBrightness( 190 );
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m_pNoise->SetScrollRate( 20 );
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m_pNoise->SetNoise( 65 );
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m_pNoise->DamageDecal( 1 );
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m_pNoise->SetFlags( BEAM_FSHADEOUT );
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m_pNoise->SetColor( 255, 255, 173 );
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/* m_pSprite = CSprite::SpriteCreate( "sprites/glow02.spr", pev->origin, FALSE );
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m_pSprite->pev->scale = 1.0;
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m_pSprite->SetTransparency( kRenderGlow, 255, 255, 255, 255, kRenderFxNoDissipation );
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m_pSprite->pev->spawnflags |= SF_SPRITE_TEMPORARY;
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m_pSprite->pev->flags |= FL_SKIPLOCALHOST;
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// m_pSprite->pev->owner = m_pPlayer->edict();*/
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//EXPORT RelinkBeam();
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}
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void CShock::UpdateOnRemove()
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{
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CBaseEntity::UpdateOnRemove();
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BlastOff();
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}
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