Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef CROSSBOW_H
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#define CROSSBOW_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define BOLT_AIR_VELOCITY 2000
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#define BOLT_WATER_VELOCITY 1000
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extern BOOL gPhysicsInterfaceInitialized;
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// UNDONE: Save/restore this? Don't forget to set classname and LINK_ENTITY_TO_CLASS()
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//
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// OVERLOADS SOME ENTVARS:
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//
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// speed - the ideal magnitude of my velocity
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class CCrossbowBolt : public CBaseEntity
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{
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void Spawn(void);
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void Precache(void);
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int Classify(void);
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void EXPORT BubbleThink(void);
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void EXPORT BoltTouch(CBaseEntity *pOther);
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void EXPORT ExplodeThink(void);
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int m_iTrail;
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public:
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static CCrossbowBolt *BoltCreate(void);
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};
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#endif // CROSSBOW_H
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