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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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//
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// cl_dll.h
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//
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// 4-23-98 JOHN
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//
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// This DLL is linked by the client when they first initialize.
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// This DLL is responsible for the following tasks:
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// - Loading the HUD graphics upon initialization
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// - Drawing the HUD graphics every frame
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// - Handling the custum HUD-update packets
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//
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typedef unsigned char byte;
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typedef unsigned short word;
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typedef float vec_t;
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typedef int ( *pfnUserMsgHook )( const char *pszName, int iSize, void *pbuf );
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#include "util_vector.h"
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#include "../engine/cdll_int.h"
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#include "../dlls/cdll_dll.h"
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#ifndef __MSC_VER
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#define _cdecl
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#endif
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#include "exportdef.h"
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#include <string.h>
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extern cl_enginefunc_t gEngfuncs;
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#include "../engine/mobility_int.h"
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extern mobile_engfuncs_t *gMobileEngfuncs;
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