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83 lines
2.0 KiB
83 lines
2.0 KiB
7 years ago
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "weapons.h"
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#include "nodes.h"
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#include "player.h"
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#include "gamerules.h"
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// special deathmatch shotgun spreads
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#define VECTOR_CONE_DM_SHOTGUN Vector( 0.08716, 0.04362, 0.00 )// 10 degrees by 5 degrees
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#define VECTOR_CONE_DM_DOUBLESHOTGUN Vector( 0.17365, 0.04362, 0.00 ) // 20 degrees by 5 degrees
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enum barneyshotgun_e
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{
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BARNEYSHOTGUN_IDLE = 0,
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BARNEYSHOTGUN_FIRE,
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BARNEYSHOTGUN_FIRE2,
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BARNEYSHOTGUN_RELOAD,
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BARNEYSHOTGUN_PUMP,
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BARNEYSHOTGUN_START_RELOAD,
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BARNEYSHOTGUN_DRAW,
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BARNEYSHOTGUN_HOLSTER,
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BARNEYSHOTGUN_IDLE4,
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BARNEYSHOTGUN_IDLE_DEEP
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};
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LINK_ENTITY_TO_CLASS( weapon_barneyshotgun, CBarneyShotgun )
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void CBarneyShotgun::Spawn()
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{
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Precache();
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m_iId = WEAPON_BARNEYSHOTGUN;
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SET_MODEL( ENT( pev ), "models/w_shotgun.mdl" );
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m_iDefaultAmmo = SHOTGUN_DEFAULT_GIVE;
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FallInit();// get ready to fall
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}
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void CBarneyShotgun::Precache( void )
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{
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PRECACHE_MODEL( "models/v_barneyshotgun.mdl" );
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CShotgun::Precache();
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}
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int CBarneyShotgun::GetItemInfo( ItemInfo *p )
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{
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p->pszName = STRING( pev->classname );
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p->pszAmmo1 = "buckshot";
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p->iMaxAmmo1 = BUCKSHOT_MAX_CARRY;
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p->pszAmmo2 = NULL;
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p->iMaxAmmo2 = -1;
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p->iMaxClip = SHOTGUN_MAX_CLIP;
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p->iSlot = 2;
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p->iPosition = 3;
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p->iFlags = 0;
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p->iId = m_iId = WEAPON_BARNEYSHOTGUN;
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p->iWeight = SHOTGUN_WEIGHT;
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return 1;
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}
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BOOL CBarneyShotgun::Deploy()
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{
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return DefaultDeploy( "models/v_barneyshotgun.mdl", "models/p_shotgun.mdl", BARNEYSHOTGUN_DRAW, "shotgun" );
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}
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