Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "weapons.h"
#include "nodes.h"
#include "player.h"
#include "gamerules.h"
// special deathmatch shotgun spreads
#define VECTOR_CONE_DM_SHOTGUN Vector( 0.08716, 0.04362, 0.00 )// 10 degrees by 5 degrees
#define VECTOR_CONE_DM_DOUBLESHOTGUN Vector( 0.17365, 0.04362, 0.00 ) // 20 degrees by 5 degrees
enum barneyshotgun_e
{
BARNEYSHOTGUN_IDLE = 0,
BARNEYSHOTGUN_FIRE,
BARNEYSHOTGUN_FIRE2,
BARNEYSHOTGUN_RELOAD,
BARNEYSHOTGUN_PUMP,
BARNEYSHOTGUN_START_RELOAD,
BARNEYSHOTGUN_DRAW,
BARNEYSHOTGUN_HOLSTER,
BARNEYSHOTGUN_IDLE4,
BARNEYSHOTGUN_IDLE_DEEP
};
LINK_ENTITY_TO_CLASS( weapon_barneyshotgun, CBarneyShotgun )
void CBarneyShotgun::Spawn()
{
Precache();
m_iId = WEAPON_BARNEYSHOTGUN;
SET_MODEL( ENT( pev ), "models/w_shotgun.mdl" );
m_iDefaultAmmo = SHOTGUN_DEFAULT_GIVE;
FallInit();// get ready to fall
}
void CBarneyShotgun::Precache( void )
{
PRECACHE_MODEL( "models/v_barneyshotgun.mdl" );
CShotgun::Precache();
}
int CBarneyShotgun::GetItemInfo( ItemInfo *p )
{
p->pszName = STRING( pev->classname );
p->pszAmmo1 = "buckshot";
p->iMaxAmmo1 = BUCKSHOT_MAX_CARRY;
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = -1;
p->iMaxClip = SHOTGUN_MAX_CLIP;
p->iSlot = 2;
p->iPosition = 3;
p->iFlags = 0;
p->iId = m_iId = WEAPON_BARNEYSHOTGUN;
p->iWeight = SHOTGUN_WEIGHT;
return 1;
}
BOOL CBarneyShotgun::Deploy()
{
return DefaultDeploy( "models/v_barneyshotgun.mdl", "models/p_shotgun.mdl", BARNEYSHOTGUN_DRAW, "shotgun" );
}