Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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#ifndef UNPREDICTEDWEAPON_H
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#define UNPREDICTEDWEAPON_H
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#include "weapons.h"
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class CBasePlayerWeaponU: public CBasePlayerWeapon
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{
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public:
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virtual int Save( CSave &save );
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virtual int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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BOOL UseDecrement( void );
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float UTIL_WeaponTimeBase();
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};
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#endif // UNPREDICTEDWEAPON_H
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