Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef PM_DEBUG_H
#define PM_DEBUG_H
#ifdef _WIN32
#ifndef __MINGW32__
#pragma once
#endif /* not __MINGW32__ */
#endif
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void PM_ViewEntity( void );
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void PM_DrawBBox( vec3_t mins, vec3_t maxs, vec3_t origin, int pcolor, float life );
void PM_ParticleLine( vec3_t start, vec3_t end, int pcolor, float life, float vert );
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void PM_ShowClipBox( void );
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#endif//PM_DEBUG_H