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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* This source code contains proprietary and confidential information of
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* Valve LLC and its suppliers. Access to this code is restricted to
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* persons who have executed a written SDK license with Valve. Any access,
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* use or distribution of this code by or to any unlicensed person is illegal.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "schedule.h"
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#include "nodes.h"
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#include "effects.h"
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#include "decals.h"
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#include "soundent.h"
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#include "game.h"
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#include "flame.h"
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#include "weapons.h"
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#include "gamerules.h"
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LINK_ENTITY_TO_CLASS( einar_flame, CEinarFlameRocket );
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CEinarFlameRocket *CEinarFlameRocket::FlameCreate( const Vector &pOrigin, const Vector &pAngles, edict_t *pevOwner )
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{
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// Create a new entity with CEinarFlameRocket private data
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CEinarFlameRocket *pFlame = GetClassPtr( (CEinarFlameRocket *)NULL );
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UTIL_SetOrigin( pFlame->pev, pOrigin );
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pFlame->pev->angles = pAngles;
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pFlame->Spawn();
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pFlame->pev->owner = pevOwner;
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return pFlame;
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}
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void CEinarFlameRocket::Spawn()
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{
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Precache();
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pev->movetype = MOVETYPE_FLY;
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pev->solid = SOLID_BBOX;
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pev->rendermode = kRenderTransTexture;
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pev->renderamt = 0;
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pev->effects |= EF_DIMLIGHT;
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SET_MODEL( ENT( pev ), "sprites/fthrow.spr" );
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UTIL_SetSize( pev, g_vecZero, g_vecZero );
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UTIL_SetOrigin( pev, pev->origin );
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pev->classname = MAKE_STRING( "einar_flame" );
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pev->speed = g_pGameRules->IsMultiplayer() ? 500 : 400;
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SetTouch( &CEinarFlameRocket::FlameTouch );
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SetThink( &CBaseEntity::SUB_Remove );
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pev->nextthink = gpGlobals->time + 1.1f;
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UTIL_MakeVectors( pev->angles );
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pev->velocity = gpGlobals->v_forward * pev->speed;
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pev->gravity = 0;
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MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
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WRITE_BYTE( TE_PROJECTILE );
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WRITE_COORD( pev->origin.x );
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WRITE_COORD( pev->origin.y );
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WRITE_COORD( pev->origin.z );
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WRITE_COORD( pev->velocity.x );
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WRITE_COORD( pev->velocity.y );
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WRITE_COORD( pev->velocity.z );
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WRITE_SHORT( pev->modelindex );
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WRITE_BYTE( 1 );
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WRITE_BYTE( 0 );
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MESSAGE_END();
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}
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void CEinarFlameRocket::FlameTouch( CBaseEntity *pOther )
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{
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if( pev->watertype != CONTENT_WATER && pOther->pev->takedamage )
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{
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TraceResult tr = UTIL_GetGlobalTrace();
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entvars_t *pevOwner;
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if( pev->owner != 0 )
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{
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pevOwner = &pev->owner->v;
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}
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else
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{
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pevOwner = 0;
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}
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pev->dmg = g_pGameRules->IsMultiplayer() ? gSkillData.plrDmgEgonWide : ( gSkillData.plrDmgEgonNarrow * 1.5f );
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pev->dmg *= 2.0f;
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ClearMultiDamage();
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pOther->TraceAttack(pevOwner, pev->dmg, pev->velocity.Normalize(), &tr, DMG_BURN );
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ApplyMultiDamage( pevOwner, pevOwner );
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}
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pev->solid = SOLID_NOT;
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pev->takedamage = 0;
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pev->velocity = g_vecZero;
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pev->deadflag = DEAD_DEAD;
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UTIL_Remove( this );
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}
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void CEinarFlameRocket::Precache()
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{
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PRECACHE_MODEL( "sprites/fthrow.spr" );
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}
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