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/*
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com_model.h - cient model structures
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Copyright (C) 2010 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#pragma once
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#ifndef COM_MODEL_H
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#define COM_MODEL_H
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#include "bspfile.h" // we need some declarations from it
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typedef vec_t vec2_t[2];
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typedef vec_t vec4_t[4];
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/*
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==============================================================================
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ENGINE MODEL FORMAT
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==============================================================================
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*/
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#define STUDIO_RENDER 1
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#define STUDIO_EVENTS 2
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#define ZISCALE ((float)0x8000)
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#define MIPLEVELS 4
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#define VERTEXSIZE 7
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#define MAXLIGHTMAPS 4
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#define NUM_AMBIENTS 4 // automatic ambient sounds
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// model types
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typedef enum
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{
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mod_bad = -1,
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mod_brush,
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mod_sprite,
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mod_alias,
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mod_studio
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} modtype_t;
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typedef struct mplane_s
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{
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vec3_t normal;
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float dist;
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byte type; // for fast side tests
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byte signbits; // signx + (signy<<1) + (signz<<1)
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byte pad[2];
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} mplane_t;
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typedef struct
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{
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vec3_t position;
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} mvertex_t;
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typedef struct
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{
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unsigned short v[2];
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unsigned int cachededgeoffset;
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} medge_t;
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typedef struct texture_s
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{
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char name[16];
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unsigned int width, height;
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int gl_texturenum;
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struct msurface_s *texturechain; // for gl_texsort drawing
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int anim_total; // total tenths in sequence ( 0 = no)
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int anim_min, anim_max; // time for this frame min <=time< max
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struct texture_s *anim_next; // in the animation sequence
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struct texture_s *alternate_anims; // bmodels in frame 1 use these
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unsigned short fb_texturenum; // auto-luma texturenum
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unsigned short dt_texturenum; // detail-texture binding
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unsigned int unused[3]; // reserved
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} texture_t;
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typedef struct
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{
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float vecs[2][4]; // [s/t] unit vectors in world space.
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// [i][3] is the s/t offset relative to the origin.
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// s or t = dot( 3Dpoint, vecs[i] ) + vecs[i][3]
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float mipadjust; // mipmap limits for very small surfaces
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texture_t *texture;
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int flags; // sky or slime, no lightmap or 256 subdivision
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} mtexinfo_t;
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// 73 bytes per VBO vertex
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// FIXME: align to 32 bytes
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typedef struct glvert_s
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{
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vec3_t vertex; // position
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vec3_t normal; // normal
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vec2_t stcoord; // ST texture coords
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vec2_t lmcoord; // ST lightmap coords
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vec2_t sccoord; // ST scissor coords (decals only) - for normalmap coords migration
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vec3_t tangent; // tangent
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vec3_t binormal; // binormal
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byte color[4]; // colors per vertex
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} glvert_t;
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typedef struct glpoly_s
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{
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struct glpoly_s *next;
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struct glpoly_s *chain;
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int numverts;
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int flags; // for SURF_UNDERWATER
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float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2)
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} glpoly_t;
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typedef struct mnode_s
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{
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// common with leaf
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int contents; // 0, to differentiate from leafs
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int visframe; // node needs to be traversed if current
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float minmaxs[6]; // for bounding box culling
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struct mnode_s *parent;
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// node specific
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mplane_t *plane;
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struct mnode_s *children[2];
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unsigned short firstsurface;
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unsigned short numsurfaces;
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} mnode_t;
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typedef struct msurface_s msurface_t;
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typedef struct decal_s decal_t;
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// JAY: Compress this as much as possible
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struct decal_s
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{
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decal_t *pnext; // linked list for each surface
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msurface_t *psurface; // Surface id for persistence / unlinking
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float dx; // local texture coordinates
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float dy; //
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float scale; // Pixel scale
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short texture; // Decal texture
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byte flags; // Decal flags FDECAL_*
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short entityIndex; // Entity this is attached to
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// Xash3D added
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vec3_t position; // location of the decal center in world space.
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vec3_t saxis; // direction of the s axis in world space
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struct msurfmesh_s *mesh; // decal mesh in local space
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int reserved[4]; // for future expansions
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};
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typedef struct mleaf_s
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{
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// common with node
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int contents;
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int visframe; // node needs to be traversed if current
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float minmaxs[6]; // for bounding box culling
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struct mnode_s *parent;
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// leaf specific
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byte *compressed_vis;
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struct efrag_s *efrags;
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msurface_t **firstmarksurface;
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int nummarksurfaces;
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byte *compressed_pas;
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byte ambient_sound_level[NUM_AMBIENTS];
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} mleaf_t;
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typedef struct msurface_s
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{
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int visframe; // should be drawn when node is crossed
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mplane_t *plane; // pointer to shared plane
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int flags; // see SURF_ #defines
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int firstedge; // look up in model->surfedges[], negative numbers
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int numedges; // are backwards edges
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short texturemins[2];
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short extents[2];
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int light_s, light_t; // gl lightmap coordinates
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glpoly_t *polys; // multiple if warped
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struct msurface_s *texturechain;
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mtexinfo_t *texinfo;
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// lighting info
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int dlightframe; // last frame the surface was checked by an animated light
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int dlightbits; // dynamically generated. Indicates if the surface illumination
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// is modified by an animated light.
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int lightmaptexturenum;
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byte styles[MAXLIGHTMAPS];
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int cached_light[MAXLIGHTMAPS]; // values currently used in lightmap
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struct msurface_s *lightmapchain; // for new dlights rendering (was cached_dlight)
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color24 *samples; // note: this is the actual lightmap data for this surface
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decal_t *pdecals;
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} msurface_t;
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typedef struct msurfmesh_s
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{
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unsigned short numVerts;
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unsigned short numElems; // ~ 20 000 vertex per one surface. Should be enough
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unsigned int startVert; // user-variable. may be used for construct world single-VBO
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unsigned int startElem; // user-variable. may be used for construct world single-VBO
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glvert_t *verts; // vertexes array
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unsigned short *elems; // indices
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struct msurface_s *surf; // pointer to parent surface. Just for consistency
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struct msurfmesh_s *next; // temporary chain of subdivided surfaces
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} msurfmesh_t;
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// surface extradata stored in cache.data for all brushmodels
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typedef struct mextrasurf_s
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{
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vec3_t mins, maxs;
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vec3_t origin; // surface origin
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msurfmesh_t *mesh; // VBO\VA ready surface mesh. Not used by engine but can be used by mod-makers
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int dlight_s, dlight_t; // gl lightmap coordinates for dynamic lightmaps
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int mirrortexturenum; // gl texnum
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float mirrormatrix[4][4];
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struct mextrasurf_s *mirrorchain; // for gl_texsort drawing
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struct mextrasurf_s *detailchain; // for detail textures drawing
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color24 *deluxemap; // note: this is the actual deluxemap data for this surface
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int reserved[32]; // just for future expansions or mod-makers
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} mextrasurf_t;
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typedef struct hull_s
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{
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dclipnode_t *clipnodes;
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mplane_t *planes;
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int firstclipnode;
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int lastclipnode;
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vec3_t clip_mins;
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vec3_t clip_maxs;
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} hull_t;
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#ifndef CACHE_USER
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#define CACHE_USER
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typedef struct cache_user_s
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{
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void *data; // extradata
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} cache_user_t;
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#endif
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typedef struct model_s
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{
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char name[64]; // model name
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qboolean needload; // bmodels and sprites don't cache normally
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// shared modelinfo
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modtype_t type; // model type
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int numframes; // sprite's framecount
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byte *mempool; // private mempool (was synctype)
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int flags; // hl compatibility
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//
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// volume occupied by the model
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//
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vec3_t mins, maxs; // bounding box at angles '0 0 0'
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float radius;
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// brush model
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int firstmodelsurface;
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int nummodelsurfaces;
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int numsubmodels;
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dmodel_t *submodels; // or studio animations
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int numplanes;
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mplane_t *planes;
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int numleafs; // number of visible leafs, not counting 0
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mleaf_t *leafs;
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int numvertexes;
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mvertex_t *vertexes;
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int numedges;
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medge_t *edges;
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int numnodes;
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mnode_t *nodes;
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int numtexinfo;
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mtexinfo_t *texinfo;
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int numsurfaces;
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msurface_t *surfaces;
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int numsurfedges;
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int *surfedges;
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int numclipnodes;
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dclipnode_t *clipnodes;
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int nummarksurfaces;
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msurface_t **marksurfaces;
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hull_t hulls[MAX_MAP_HULLS];
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int numtextures;
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texture_t **textures;
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byte *visdata;
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color24 *lightdata;
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char *entities;
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//
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// additional model data
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//
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cache_user_t cache; // only access through Mod_Extradata
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} model_t;
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typedef struct alight_s
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{
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int ambientlight; // clip at 128
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int shadelight; // clip at 192 - ambientlight
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vec3_t color;
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float *plightvec;
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} alight_t;
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typedef struct auxvert_s
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{
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float fv[3]; // viewspace x, y
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} auxvert_t;
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#define MAX_SCOREBOARDNAME 32
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#define MAX_INFO_STRING 256
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#include "custom.h"
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typedef struct player_info_s
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{
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int userid; // User id on server
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char userinfo[MAX_INFO_STRING]; // User info string
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char name[MAX_SCOREBOARDNAME]; // Name (extracted from userinfo)
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int spectator; // Spectator or not, unused
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int ping;
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int packet_loss;
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// skin information
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char model[64];
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int topcolor;
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int bottomcolor;
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// last frame rendered
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int renderframe;
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// Gait frame estimation
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int gaitsequence;
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float gaitframe;
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float gaityaw;
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vec3_t prevgaitorigin;
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customization_t customdata;
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} player_info_t;
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//
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// sprite representation in memory
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//
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typedef enum { SPR_SINGLE = 0, SPR_GROUP, SPR_ANGLED } spriteframetype_t;
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typedef struct mspriteframe_s
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{
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int width;
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int height;
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float up, down, left, right;
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int gl_texturenum;
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} mspriteframe_t;
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typedef struct
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{
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int numframes;
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float *intervals;
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mspriteframe_t *frames[1];
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} mspritegroup_t;
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typedef struct
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{
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spriteframetype_t type;
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mspriteframe_t *frameptr;
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} mspriteframedesc_t;
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typedef struct
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{
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short type;
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short texFormat;
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int maxwidth;
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int maxheight;
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int numframes;
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int radius;
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int facecull;
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int synctype;
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mspriteframedesc_t frames[1];
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} msprite_t;
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#endif//COM_MODEL_H
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