|
|
|
/***
|
|
|
|
*
|
|
|
|
* Copyright (c) 1999, Valve LLC. All rights reserved.
|
|
|
|
*
|
|
|
|
* This product contains software technology licensed from Id
|
|
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
|
|
* All Rights Reserved.
|
|
|
|
*
|
|
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
|
|
* without written permission from Valve LLC.
|
|
|
|
*
|
|
|
|
****/
|
|
|
|
//
|
|
|
|
// Scoreboard.cpp
|
|
|
|
//
|
|
|
|
// implementation of CHudScoreboard class
|
|
|
|
//
|
|
|
|
|
|
|
|
#include "hud.h"
|
|
|
|
#include "cl_util.h"
|
|
|
|
#include "parsemsg.h"
|
|
|
|
#include "triangleapi.h"
|
|
|
|
|
|
|
|
#include <string.h>
|
|
|
|
#include <stdio.h>
|
|
|
|
|
|
|
|
cvar_t *cl_scoreboard_bg;
|
|
|
|
cvar_t *cl_showpacketloss;
|
|
|
|
hud_player_info_t g_PlayerInfoList[MAX_PLAYERS + 1]; // player info from the engine
|
|
|
|
extra_player_info_t g_PlayerExtraInfo[MAX_PLAYERS + 1]; // additional player info sent directly to the client dll
|
|
|
|
team_info_t g_TeamInfo[MAX_TEAMS + 1];
|
|
|
|
int g_iUser1;
|
|
|
|
int g_iUser2;
|
|
|
|
int g_iUser3;
|
|
|
|
int g_iTeamNumber;
|
|
|
|
int g_iPlayerClass;
|
|
|
|
|
|
|
|
//#include "vgui_TeamFortressViewport.h"
|
|
|
|
|
|
|
|
DECLARE_COMMAND( m_Scoreboard, ShowScores )
|
|
|
|
DECLARE_COMMAND( m_Scoreboard, HideScores )
|
|
|
|
|
|
|
|
DECLARE_MESSAGE( m_Scoreboard, ScoreInfo )
|
|
|
|
DECLARE_MESSAGE( m_Scoreboard, TeamInfo )
|
|
|
|
DECLARE_MESSAGE( m_Scoreboard, TeamScore )
|
|
|
|
|
|
|
|
int CHudScoreboard::Init( void )
|
|
|
|
{
|
|
|
|
gHUD.AddHudElem( this );
|
|
|
|
|
|
|
|
// Hook messages & commands here
|
|
|
|
HOOK_COMMAND( "+showscores", ShowScores );
|
|
|
|
HOOK_COMMAND( "-showscores", HideScores );
|
|
|
|
|
|
|
|
HOOK_MESSAGE( ScoreInfo );
|
|
|
|
HOOK_MESSAGE( TeamScore );
|
|
|
|
HOOK_MESSAGE( TeamInfo );
|
|
|
|
|
|
|
|
InitHUDData();
|
|
|
|
|
|
|
|
cl_scoreboard_bg = CVAR_CREATE( "cl_scoreboard_bg", "1", FCVAR_ARCHIVE );
|
|
|
|
cl_showpacketloss = CVAR_CREATE( "cl_showpacketloss", "0", FCVAR_ARCHIVE );
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
int CHudScoreboard::VidInit( void )
|
|
|
|
{
|
|
|
|
// Load sprites here
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CHudScoreboard::InitHUDData( void )
|
|
|
|
{
|
|
|
|
memset( g_PlayerExtraInfo, 0, sizeof g_PlayerExtraInfo );
|
|
|
|
m_iLastKilledBy = 0;
|
|
|
|
m_fLastKillTime = 0;
|
|
|
|
m_iPlayerNum = 0;
|
|
|
|
m_iNumTeams = 0;
|
|
|
|
memset( g_TeamInfo, 0, sizeof g_TeamInfo );
|
|
|
|
|
|
|
|
m_iFlags &= ~HUD_ACTIVE; // starts out inactive
|
|
|
|
|
|
|
|
m_iFlags |= HUD_INTERMISSION; // is always drawn during an intermission
|
|
|
|
}
|
|
|
|
|
|
|
|
/* The scoreboard
|
|
|
|
We have a minimum width of 1-320 - we could have the field widths scale with it?
|
|
|
|
*/
|
|
|
|
|
|
|
|
// X positions
|
|
|
|
// relative to the side of the scoreboard
|
|
|
|
#define COLDICE_FRAGS 600
|
|
|
|
#define NAME_RANGE_MIN 20
|
|
|
|
#define NAME_RANGE_MAX 145
|
|
|
|
#define KILLS_RANGE_MIN 130
|
|
|
|
#define KILLS_RANGE_MAX 170
|
|
|
|
#define DIVIDER_POS 180
|
|
|
|
#define DEATHS_RANGE_MIN 185
|
|
|
|
#define DEATHS_RANGE_MAX 210
|
|
|
|
#define PING_RANGE_MIN 245
|
|
|
|
#define PING_RANGE_MAX 295
|
|
|
|
#define PL_RANGE_MIN 315
|
|
|
|
#define PL_RANGE_MAX 375
|
|
|
|
|
|
|
|
int SCOREBOARD_WIDTH = 320;
|
|
|
|
|
|
|
|
// Y positions
|
|
|
|
#define ROW_GAP 13
|
|
|
|
#define ROW_RANGE_MIN 15
|
|
|
|
#define ROW_RANGE_MAX ( ScreenHeight - 50 )
|
|
|
|
|
|
|
|
int CHudScoreboard::Draw( float fTime )
|
|
|
|
{
|
|
|
|
int i, j, can_show_packetloss = 0;
|
|
|
|
int FAR_RIGHT;
|
|
|
|
gHUD.m_iNoConsolePrint &= ~( 1 << 0 );
|
|
|
|
|
|
|
|
// if( !m_iShowscoresHeld && gHUD.m_Health.m_iHealth > 0 && !gHUD.m_iIntermission )
|
|
|
|
// return 1;
|
|
|
|
|
|
|
|
gHUD.m_iNoConsolePrint |= 1 << 0;
|
|
|
|
|
|
|
|
GetAllPlayersInfo();
|
|
|
|
|
|
|
|
// Packetloss removed on Kelly 'shipping nazi' Bailey's orders
|
|
|
|
if( cl_showpacketloss && cl_showpacketloss->value && ( ScreenWidth >= 400 ) )
|
|
|
|
{
|
|
|
|
can_show_packetloss = 1;
|
|
|
|
SCOREBOARD_WIDTH = 400;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SCOREBOARD_WIDTH = 320;
|
|
|
|
}
|
|
|
|
|
|
|
|
// just sort the list on the fly
|
|
|
|
// list is sorted first by frags, then by deaths
|
|
|
|
float list_slot = 0;
|
|
|
|
int xpos_rel = ( ScreenWidth - SCOREBOARD_WIDTH ) / 2;
|
|
|
|
|
|
|
|
// print the heading line
|
|
|
|
int ypos = ROW_RANGE_MIN + ( list_slot * ROW_GAP );
|
|
|
|
int xpos = NAME_RANGE_MIN + xpos_rel;
|
|
|
|
|
|
|
|
FAR_RIGHT = can_show_packetloss ? PL_RANGE_MAX : PING_RANGE_MAX;
|
|
|
|
FAR_RIGHT += 5;
|
|
|
|
if( cl_scoreboard_bg && cl_scoreboard_bg->value )
|
|
|
|
gHUD.DrawDarkRectangle( xpos - 5, ypos - 5, FAR_RIGHT, ROW_RANGE_MAX );
|
|
|
|
//if( !gHUD.m_Teamplay )
|
|
|
|
if( m_iShowscoresHeld )
|
|
|
|
{
|
|
|
|
DrawUtfString( xpos, ypos, ScreenWidth, "Connected Cold Ice Players", 0, 113, 230 );
|
|
|
|
}
|
|
|
|
//else
|
|
|
|
//DrawUtfString( xpos, ypos, NAME_RANGE_MAX + xpos_rel, "Teams", 0, 113, 230 );
|
|
|
|
|
|
|
|
//gHUD.DrawHudStringReverse( KILLS_RANGE_MAX + xpos_rel, ypos, 0, "kills", 0, 113, 230 );
|
|
|
|
//DrawUtfString( DIVIDER_POS + xpos_rel, ypos, ScreenWidth, "/", 0, 113, 230 );
|
|
|
|
//DrawUtfString( DEATHS_RANGE_MIN + xpos_rel + 5, ypos, ScreenWidth, "deaths", 0, 113, 230 );
|
|
|
|
//DrawUtfString( PING_RANGE_MAX + xpos_rel - 35, ypos, ScreenWidth, "latency", 0, 113, 230 );
|
|
|
|
|
|
|
|
if( can_show_packetloss )
|
|
|
|
{
|
|
|
|
DrawUtfString( PL_RANGE_MAX + xpos_rel - 35, ypos, ScreenWidth, "pkt loss", 255, 140, 0 );
|
|
|
|
}
|
|
|
|
|
|
|
|
list_slot += 1.2;
|
|
|
|
ypos = ROW_RANGE_MIN + ( list_slot * ROW_GAP );
|
|
|
|
xpos = NAME_RANGE_MIN + xpos_rel;
|
|
|
|
//FillRGBA( xpos - 4, ypos, FAR_RIGHT -2, 1, 255, 0, 113, 230 ); // draw the seperator line
|
|
|
|
|
|
|
|
list_slot += 0.8;
|
|
|
|
|
|
|
|
if( !gHUD.m_Teamplay )
|
|
|
|
{
|
|
|
|
// it's not teamplay, so just draw a simple player list
|
|
|
|
DrawPlayers( xpos_rel, list_slot );
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// clear out team scores
|
|
|
|
for( i = 1; i <= m_iNumTeams; i++ )
|
|
|
|
{
|
|
|
|
if( !g_TeamInfo[i].scores_overriden )
|
|
|
|
g_TeamInfo[i].frags = g_TeamInfo[i].deaths = 0;
|
|
|
|
g_TeamInfo[i].ping = g_TeamInfo[i].packetloss = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// recalc the team scores, then draw them
|
|
|
|
for( i = 1; i < MAX_PLAYERS; i++ )
|
|
|
|
{
|
|
|
|
//if( g_PlayerInfoList[i].name == NULL )
|
|
|
|
// continue; // empty player slot, skip
|
|
|
|
|
|
|
|
if( g_PlayerExtraInfo[i].teamname[0] == 0 )
|
|
|
|
continue; // skip over players who are not in a team
|
|
|
|
|
|
|
|
// find what team this player is in
|
|
|
|
for( j = 1; j <= m_iNumTeams; j++ )
|
|
|
|
{
|
|
|
|
if( !stricmp( g_PlayerExtraInfo[i].teamname, g_TeamInfo[j].name ) )
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if( j > m_iNumTeams ) // player is not in a team, skip to the next guy
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if( !g_TeamInfo[j].scores_overriden )
|
|
|
|
{
|
|
|
|
g_TeamInfo[j].frags += g_PlayerExtraInfo[i].frags;
|
|
|
|
g_TeamInfo[j].deaths += g_PlayerExtraInfo[i].deaths;
|
|
|
|
}
|
|
|
|
|
|
|
|
g_TeamInfo[j].ping += g_PlayerInfoList[i].ping;
|
|
|
|
g_TeamInfo[j].packetloss += g_PlayerInfoList[i].packetloss;
|
|
|
|
|
|
|
|
if( g_PlayerInfoList[i].thisplayer )
|
|
|
|
g_TeamInfo[j].ownteam = TRUE;
|
|
|
|
else
|
|
|
|
g_TeamInfo[j].ownteam = FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
// find team ping/packetloss averages
|
|
|
|
for( i = 1; i <= m_iNumTeams; i++ )
|
|
|
|
{
|
|
|
|
g_TeamInfo[i].already_drawn = FALSE;
|
|
|
|
|
|
|
|
if( g_TeamInfo[i].players > 0 )
|
|
|
|
{
|
|
|
|
g_TeamInfo[i].ping /= g_TeamInfo[i].players; // use the average ping of all the players in the team as the teams ping
|
|
|
|
g_TeamInfo[i].packetloss /= g_TeamInfo[i].players; // use the average ping of all the players in the team as the teams ping
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draw the teams
|
|
|
|
while( 1 )
|
|
|
|
{
|
|
|
|
int highest_frags = -99999; int lowest_deaths = 99999;
|
|
|
|
int best_team = 0;
|
|
|
|
|
|
|
|
for( i = 1; i <= m_iNumTeams; i++ )
|
|
|
|
{
|
|
|
|
if( g_TeamInfo[i].players < 0 )
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if( !g_TeamInfo[i].already_drawn && g_TeamInfo[i].frags >= highest_frags )
|
|
|
|
{
|
|
|
|
if( g_TeamInfo[i].frags > highest_frags || g_TeamInfo[i].deaths < lowest_deaths )
|
|
|
|
{
|
|
|
|
best_team = i;
|
|
|
|
lowest_deaths = g_TeamInfo[i].deaths;
|
|
|
|
highest_frags = g_TeamInfo[i].frags;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// draw the best team on the scoreboard
|
|
|
|
if( !best_team )
|
|
|
|
break;
|
|
|
|
|
|
|
|
// draw out the best team
|
|
|
|
team_info_t *team_info = &g_TeamInfo[best_team];
|
|
|
|
|
|
|
|
ypos = ROW_RANGE_MIN + ( list_slot * ROW_GAP );
|
|
|
|
|
|
|
|
// check we haven't drawn too far down
|
|
|
|
if( ypos > ROW_RANGE_MAX ) // don't draw to close to the lower border
|
|
|
|
break;
|
|
|
|
|
|
|
|
xpos = NAME_RANGE_MIN + xpos_rel;
|
|
|
|
int r = 255, g = 225, b = 55; // draw the stuff kinda yellowish
|
|
|
|
|
|
|
|
if( team_info->ownteam ) // if it is their team, draw the background different color
|
|
|
|
{
|
|
|
|
// overlay the background in blue, then draw the score text over it
|
|
|
|
//FillRGBA( NAME_RANGE_MIN + xpos_rel - 5, ypos, FAR_RIGHT, ROW_GAP, 0, 0, 255, 70 );
|
|
|
|
}
|
|
|
|
|
|
|
|
// draw their name (left to right)
|
|
|
|
//DrawUtfString( xpos, ypos, NAME_RANGE_MAX + xpos_rel, team_info->name, r, g, b );
|
|
|
|
|
|
|
|
// draw kills (right to left)
|
|
|
|
xpos = KILLS_RANGE_MAX + xpos_rel;
|
|
|
|
//gHUD.DrawHudNumberString( xpos, ypos, KILLS_RANGE_MIN + xpos_rel, team_info->frags, r, g, b );
|
|
|
|
|
|
|
|
// draw divider
|
|
|
|
xpos = DIVIDER_POS + xpos_rel;
|
|
|
|
//DrawUtfString( xpos, ypos, xpos + 20, "/", r, g, b );
|
|
|
|
|
|
|
|
// draw deaths
|
|
|
|
xpos = DEATHS_RANGE_MAX + xpos_rel;
|
|
|
|
//gHUD.DrawHudNumberString( xpos, ypos, DEATHS_RANGE_MIN + xpos_rel, team_info->deaths, r, g, b );
|
|
|
|
|
|
|
|
// draw ping
|
|
|
|
// draw ping & packetloss
|
|
|
|
static char buf[64];
|
|
|
|
sprintf( buf, "%d", team_info->ping );
|
|
|
|
xpos = ( ( PING_RANGE_MAX - PING_RANGE_MIN ) / 2) + PING_RANGE_MIN + xpos_rel + 25;
|
|
|
|
UnpackRGB( r, g, b, RGB_YELLOWISH );
|
|
|
|
//gHUD.DrawHudStringReverse( xpos, ypos, xpos - 50, buf, r, g, b );
|
|
|
|
|
|
|
|
// Packetloss removed on Kelly 'shipping nazi' Bailey's orders
|
|
|
|
if( can_show_packetloss )
|
|
|
|
{
|
|
|
|
xpos = ( ( PL_RANGE_MAX - PL_RANGE_MIN ) / 2) + PL_RANGE_MIN + xpos_rel + 25;
|
|
|
|
|
|
|
|
sprintf( buf, " %d", team_info->packetloss );
|
|
|
|
DrawUtfString( xpos, ypos, xpos+50, buf, r, g, b );
|
|
|
|
}
|
|
|
|
|
|
|
|
team_info->already_drawn = TRUE; // set the already_drawn to be TRUE, so this team won't get drawn again
|
|
|
|
list_slot++;
|
|
|
|
|
|
|
|
// draw all the players that belong to this team, indented slightly
|
|
|
|
list_slot = DrawPlayers( xpos_rel, list_slot, 10, team_info->name );
|
|
|
|
}
|
|
|
|
|
|
|
|
// draw all the players who are not in a team
|
|
|
|
list_slot += 0.5;
|
|
|
|
DrawPlayers( xpos_rel, list_slot, 0, "" );
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
extern float *GetClientColor( int client );
|
|
|
|
|
|
|
|
// returns the ypos where it finishes drawing
|
|
|
|
int CHudScoreboard::DrawPlayers( int xpos_rel, float list_slot, int nameoffset, char *team )
|
|
|
|
{
|
|
|
|
int can_show_packetloss = 0;
|
|
|
|
int FAR_RIGHT;
|
|
|
|
|
|
|
|
// Packetloss removed on Kelly 'shipping nazi' Bailey's orders
|
|
|
|
if( cl_showpacketloss && cl_showpacketloss->value && ( ScreenWidth >= 400 ) )
|
|
|
|
{
|
|
|
|
can_show_packetloss = 1;
|
|
|
|
SCOREBOARD_WIDTH = 400;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SCOREBOARD_WIDTH = 320;
|
|
|
|
}
|
|
|
|
|
|
|
|
FAR_RIGHT = can_show_packetloss ? PL_RANGE_MAX : PING_RANGE_MAX;
|
|
|
|
FAR_RIGHT += 5;
|
|
|
|
|
|
|
|
// draw the players, in order, and restricted to team if set
|
|
|
|
while( 1 )
|
|
|
|
{
|
|
|
|
// Find the top ranking player
|
|
|
|
int highest_frags = -99999;
|
|
|
|
int lowest_deaths = 99999;
|
|
|
|
int best_player = 0;
|
|
|
|
|
|
|
|
for( int i = 1; i < MAX_PLAYERS; i++ )
|
|
|
|
{
|
|
|
|
if( g_PlayerInfoList[i].name && g_PlayerExtraInfo[i].frags >= highest_frags )
|
|
|
|
{
|
|
|
|
if( !( team && stricmp( g_PlayerExtraInfo[i].teamname, team ) ) ) // make sure it is the specified team
|
|
|
|
{
|
|
|
|
extra_player_info_t *pl_info = &g_PlayerExtraInfo[i];
|
|
|
|
if( pl_info->frags > highest_frags || pl_info->deaths < lowest_deaths )
|
|
|
|
{
|
|
|
|
best_player = i;
|
|
|
|
lowest_deaths = pl_info->deaths;
|
|
|
|
highest_frags = pl_info->frags;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !best_player )
|
|
|
|
break;
|
|
|
|
|
|
|
|
// draw out the best player
|
|
|
|
hud_player_info_t *pl_info = &g_PlayerInfoList[best_player];
|
|
|
|
|
|
|
|
int ypos = ROW_RANGE_MIN + ( list_slot * ROW_GAP );
|
|
|
|
|
|
|
|
// check we haven't drawn too far down
|
|
|
|
if( ypos > ROW_RANGE_MAX ) // don't draw to close to the lower border
|
|
|
|
break;
|
|
|
|
|
|
|
|
int xpos = NAME_RANGE_MIN + xpos_rel;
|
|
|
|
int r = 255, g = 255, b = 255;
|
|
|
|
float *colors = GetClientColor( best_player );
|
|
|
|
r *= colors[0], g *= colors[1], b *= colors[2];
|
|
|
|
if( m_iShowscoresHeld )
|
|
|
|
{
|
|
|
|
if( pl_info->thisplayer )
|
|
|
|
DrawUtfString( xpos + nameoffset, ypos, NAME_RANGE_MAX + xpos_rel, pl_info->name, 0, 113, 230 );
|
|
|
|
else
|
|
|
|
DrawUtfString( xpos + nameoffset, ypos, NAME_RANGE_MAX + xpos_rel, pl_info->name, r, g, b );
|
|
|
|
}
|
|
|
|
|
|
|
|
ypos = 12;
|
|
|
|
xpos = ( ScreenWidth - 30 - 100 / 2 ) - 40;
|
|
|
|
|
|
|
|
// draw place value
|
|
|
|
if( pl_info->thisplayer && list_slot == 2 )
|
|
|
|
DrawUtfString( xpos, ypos, ScreenWidth, "1st", 0, 255, 0 );
|
|
|
|
else if( pl_info->thisplayer && list_slot == 3 )
|
|
|
|
DrawUtfString( xpos, ypos, ScreenWidth, "2nd", 0, 255, 0 );
|
|
|
|
else if( pl_info->thisplayer && list_slot == 4 )
|
|
|
|
DrawUtfString( xpos, ypos, ScreenWidth, "3rd", 0, 255, 0 );
|
|
|
|
else if( pl_info->thisplayer && list_slot == 5 )
|
|
|
|
DrawUtfString( xpos, ypos, ScreenWidth, "4th", 255, 128, 0 );
|
|
|
|
else if( pl_info->thisplayer && list_slot == 6 )
|
|
|
|
DrawUtfString( xpos, ypos, ScreenWidth, "5th", 255, 128, 0 );
|
|
|
|
else if( pl_info->thisplayer && list_slot == 7 )
|
|
|
|
DrawUtfString( xpos, ypos, ScreenWidth, "6th", 255, 128, 0 );
|
|
|
|
else if( pl_info->thisplayer && list_slot == 8 )
|
|
|
|
DrawUtfString( xpos, ypos, ScreenWidth, "7th", 255, 128, 0 );
|
|
|
|
else if( pl_info->thisplayer && list_slot == 9 )
|
|
|
|
DrawUtfString( xpos, ypos, ScreenWidth, "8th", 255, 128, 0 );
|
|
|
|
else if( pl_info->thisplayer && list_slot == 10 )
|
|
|
|
DrawUtfString( xpos, ypos, ScreenWidth, "9th", 255, 128, 0 );
|
|
|
|
else if( pl_info->thisplayer && list_slot == 11 )
|
|
|
|
DrawUtfString( xpos, ypos, ScreenWidth, "10th", 255, 128, 0 );
|
|
|
|
else if( pl_info->thisplayer && list_slot >= 11 )
|
|
|
|
DrawUtfString( xpos, ypos, ScreenWidth, ">10th", 255, 0, 0 );
|
|
|
|
// draw ping & packetloss
|
|
|
|
static char buf[64];
|
|
|
|
sprintf( buf, "%d", g_PlayerInfoList[best_player].ping );
|
|
|
|
xpos = ((PING_RANGE_MAX - PING_RANGE_MIN) / 2) + PING_RANGE_MIN + xpos_rel;
|
|
|
|
ypos = ROW_RANGE_MIN + (list_slot * ROW_GAP);
|
|
|
|
|
|
|
|
if( m_iShowscoresHeld )
|
|
|
|
{
|
|
|
|
gHUD.DrawHudStringReverse( xpos, ypos, xpos - 50, buf, r, g, b );
|
|
|
|
|
|
|
|
xpos = xpos + 50;
|
|
|
|
|
|
|
|
// draw kills (right to left)
|
|
|
|
xpos = KILLS_RANGE_MAX + xpos_rel;
|
|
|
|
gHUD.DrawHudNumberString( xpos, ypos, KILLS_RANGE_MIN + xpos_rel, g_PlayerExtraInfo[best_player].frags, r, g, b );
|
|
|
|
|
|
|
|
ypos = 60;
|
|
|
|
xpos = ( ScreenWidth - 30 - 100 / 2 ) - 40;
|
|
|
|
DrawUtfString( xpos, ypos, ScreenWidth, "--Cold Ice--", 0, 113, 230 );
|
|
|
|
DrawUtfString( xpos, ypos + 12, ScreenWidth, " Build 1.99a", 255, 255, 255 );
|
|
|
|
DrawUtfString( xpos, ypos + 24, ScreenWidth, " *11/12/99*", 255, 255, 255 );
|
|
|
|
DrawUtfString( xpos, ypos + 48, ScreenWidth, "-Smart Hud-", 0, 113, 230 );
|
|
|
|
DrawUtfString( xpos, ypos + 60, ScreenWidth, " Build .99a", 255, 255, 255 );
|
|
|
|
}
|
|
|
|
|
|
|
|
int x, y;
|
|
|
|
|
|
|
|
if( pl_info->thisplayer )
|
|
|
|
{
|
|
|
|
y = 12;
|
|
|
|
x = ScreenWidth - 30 - 100/2 ;
|
|
|
|
DrawUtfString( x - 40, 0, ScreenWidth, pl_info->name, 0, 113, 230 );
|
|
|
|
gHUD.DrawHudNumberString( x + 40, y, DEATHS_RANGE_MIN + xpos_rel, g_PlayerExtraInfo[best_player].deaths, r, g, b );
|
|
|
|
gHUD.DrawHudNumberString( x + 10, y, DEATHS_RANGE_MIN + xpos_rel, g_PlayerExtraInfo[best_player].frags, r, g, b );
|
|
|
|
gHUD.DrawHudStringReverse( x + 80, y, DEATHS_RANGE_MIN + xpos_rel, buf, 255, 255, 255 );
|
|
|
|
}
|
|
|
|
|
|
|
|
pl_info->name = NULL; // set the name to be NULL, so this client won't get drawn again
|
|
|
|
list_slot++;
|
|
|
|
}
|
|
|
|
|
|
|
|
return list_slot;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CHudScoreboard::GetAllPlayersInfo( void )
|
|
|
|
{
|
|
|
|
for( int i = 1; i < MAX_PLAYERS; i++ )
|
|
|
|
{
|
|
|
|
GetPlayerInfo( i, &g_PlayerInfoList[i] );
|
|
|
|
|
|
|
|
if( g_PlayerInfoList[i].thisplayer )
|
|
|
|
m_iPlayerNum = i; // !!!HACK: this should be initialized elsewhere... maybe gotten from the engine
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int CHudScoreboard::MsgFunc_ScoreInfo( const char *pszName, int iSize, void *pbuf )
|
|
|
|
{
|
|
|
|
m_iFlags |= HUD_ACTIVE;
|
|
|
|
|
|
|
|
BEGIN_READ( pbuf, iSize );
|
|
|
|
short cl = READ_BYTE();
|
|
|
|
short frags = READ_SHORT();
|
|
|
|
short deaths = READ_SHORT();
|
|
|
|
short playerclass = READ_SHORT();
|
|
|
|
short teamnumber = READ_SHORT();
|
|
|
|
|
|
|
|
if( cl > 0 && cl <= MAX_PLAYERS )
|
|
|
|
{
|
|
|
|
g_PlayerExtraInfo[cl].frags = frags;
|
|
|
|
g_PlayerExtraInfo[cl].deaths = deaths;
|
|
|
|
g_PlayerExtraInfo[cl].playerclass = playerclass;
|
|
|
|
g_PlayerExtraInfo[cl].teamnumber = teamnumber;
|
|
|
|
|
|
|
|
//gViewPort->UpdateOnPlayerInfo();
|
|
|
|
}
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Message handler for TeamInfo message
|
|
|
|
// accepts two values:
|
|
|
|
// byte: client number
|
|
|
|
// string: client team name
|
|
|
|
int CHudScoreboard::MsgFunc_TeamInfo( const char *pszName, int iSize, void *pbuf )
|
|
|
|
{
|
|
|
|
int i, j;
|
|
|
|
BEGIN_READ( pbuf, iSize );
|
|
|
|
short cl = READ_BYTE();
|
|
|
|
|
|
|
|
if( cl > 0 && cl <= MAX_PLAYERS )
|
|
|
|
{
|
|
|
|
// set the players team
|
|
|
|
strncpy( g_PlayerExtraInfo[cl].teamname, READ_STRING(), MAX_TEAM_NAME );
|
|
|
|
}
|
|
|
|
|
|
|
|
// rebuild the list of teams
|
|
|
|
// clear out player counts from teams
|
|
|
|
for( i = 1; i <= m_iNumTeams; i++ )
|
|
|
|
{
|
|
|
|
g_TeamInfo[i].players = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// rebuild the team list
|
|
|
|
GetAllPlayersInfo();
|
|
|
|
m_iNumTeams = 0;
|
|
|
|
for( i = 1; i < MAX_PLAYERS; i++ )
|
|
|
|
{
|
|
|
|
//if ( g_PlayerInfoList[i].name == NULL )
|
|
|
|
// continue;
|
|
|
|
|
|
|
|
if( g_PlayerExtraInfo[i].teamname[0] == 0 )
|
|
|
|
continue; // skip over players who are not in a team
|
|
|
|
|
|
|
|
// is this player in an existing team?
|
|
|
|
for( j = 1; j <= m_iNumTeams; j++ )
|
|
|
|
{
|
|
|
|
if( g_TeamInfo[j].name[0] == '\0' )
|
|
|
|
break;
|
|
|
|
|
|
|
|
if( !stricmp( g_PlayerExtraInfo[i].teamname, g_TeamInfo[j].name ) )
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( j > m_iNumTeams )
|
|
|
|
{
|
|
|
|
// they aren't in a listed team, so make a new one
|
|
|
|
// search through for an empty team slot
|
|
|
|
for( j = 1; j <= m_iNumTeams; j++ )
|
|
|
|
{
|
|
|
|
if( g_TeamInfo[j].name[0] == '\0' )
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
m_iNumTeams = max( j, m_iNumTeams );
|
|
|
|
|
|
|
|
strncpy( g_TeamInfo[j].name, g_PlayerExtraInfo[i].teamname, MAX_TEAM_NAME );
|
|
|
|
g_TeamInfo[j].players = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
g_TeamInfo[j].players++;
|
|
|
|
}
|
|
|
|
|
|
|
|
// clear out any empty teams
|
|
|
|
for( i = 1; i <= m_iNumTeams; i++ )
|
|
|
|
{
|
|
|
|
if( g_TeamInfo[i].players < 1 )
|
|
|
|
memset( &g_TeamInfo[i], 0, sizeof(team_info_t) );
|
|
|
|
}
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Message handler for TeamScore message
|
|
|
|
// accepts three values:
|
|
|
|
// string: team name
|
|
|
|
// short: teams kills
|
|
|
|
// short: teams deaths
|
|
|
|
// if this message is never received, then scores will simply be the combined totals of the players.
|
|
|
|
int CHudScoreboard::MsgFunc_TeamScore( const char *pszName, int iSize, void *pbuf )
|
|
|
|
{
|
|
|
|
BEGIN_READ( pbuf, iSize );
|
|
|
|
char *TeamName = READ_STRING();
|
|
|
|
int i;
|
|
|
|
|
|
|
|
// find the team matching the name
|
|
|
|
for( i = 1; i <= m_iNumTeams; i++ )
|
|
|
|
{
|
|
|
|
if( !stricmp( TeamName, g_TeamInfo[i].name ) )
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if( i > m_iNumTeams )
|
|
|
|
return 1;
|
|
|
|
|
|
|
|
// use this new score data instead of combined player scores
|
|
|
|
g_TeamInfo[i].scores_overriden = TRUE;
|
|
|
|
g_TeamInfo[i].frags = READ_SHORT();
|
|
|
|
g_TeamInfo[i].deaths = READ_SHORT();
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CHudScoreboard::DeathMsg( int killer, int victim )
|
|
|
|
{
|
|
|
|
// if we were the one killed, or the world killed us, set the scoreboard to indicate suicide
|
|
|
|
if( victim == m_iPlayerNum || killer == 0 )
|
|
|
|
{
|
|
|
|
m_iLastKilledBy = killer ? killer : m_iPlayerNum;
|
|
|
|
m_fLastKillTime = gHUD.m_flTime + 10; // display who we were killed by for 10 seconds
|
|
|
|
|
|
|
|
if( killer == m_iPlayerNum )
|
|
|
|
m_iLastKilledBy = m_iPlayerNum;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CHudScoreboard::UserCmd_ShowScores( void )
|
|
|
|
{
|
|
|
|
m_iShowscoresHeld = TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CHudScoreboard::UserCmd_HideScores( void )
|
|
|
|
{
|
|
|
|
m_iShowscoresHeld = FALSE;
|
|
|
|
}
|