Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//========= Copyright <EFBFBD> 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#pragma once
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#if !defined(VOICE_COMMON_H)
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#define VOICE_COMMON_H
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#include "bitvec.h"
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#define VOICE_MAX_PLAYERS 32 // (todo: this should just be set to MAX_CLIENTS).
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#define VOICE_MAX_PLAYERS_DW ((VOICE_MAX_PLAYERS / 32) + !!(VOICE_MAX_PLAYERS & 31))
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typedef CBitVec<VOICE_MAX_PLAYERS> CPlayerBitVec;
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#endif // VOICE_COMMON_H
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