Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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#HLSDK server Android port
#Copyright (c) nicknekit
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := server
include $(XASH3D_CONFIG)
ifeq ($(TARGET_ARCH_ABI),armeabi-v7a-hard)
LOCAL_MODULE_FILENAME = libserver_hardfp
endif
LOCAL_CFLAGS += -D_LINUX -DCLIENT_WEAPONS -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf \
-fno-exceptions -DNO_VOICEGAMEMGR -w
LOCAL_CPPFLAGS := $(LOCAL_CFLAGS)
LOCAL_C_INCLUDES := $(SDL_PATH)/include \
$(LOCAL_PATH)/. \
$(LOCAL_PATH)/wpn_shared \
$(LOCAL_PATH)/../common \
$(LOCAL_PATH)/../engine/common \
$(LOCAL_PATH)/../engine \
$(LOCAL_PATH)/../public \
$(LOCAL_PATH)/../pm_shared \
$(LOCAL_PATH)/../game_shared \
$(LOCAL_PATH)/.. \
$(LOCAL_PATH)/aghl \
$(LOCAL_PATH)/dmc
LOCAL_SRC_FILES := animating.cpp \
animation.cpp \
bmodels.cpp \
buttons.cpp \
cbase.cpp \
client.cpp \
combat.cpp \
doors.cpp \
effects.cpp \
explode.cpp \
func_break.cpp \
game.cpp \
gamerules.cpp \
globals.cpp \
h_ai.cpp \
h_export.cpp \
lights.cpp \
maprules.cpp \
monsters.cpp \
mpstubb.cpp \
multiplay_gamerules.cpp \
pathcorner.cpp \
plane.cpp \
plats.cpp \
player.cpp \
schedule.cpp \
singleplay_gamerules.cpp \
skill.cpp \
sound.cpp \
spectator.cpp \
subs.cpp \
teamplay_gamerules.cpp \
triggers.cpp \
util.cpp \
weapons.cpp \
world.cpp \
aghl/agarena.cpp \
aghl/agglobal.cpp \
aghl/aglms.cpp \
aghl/agspectator.cpp \
dmc/quake_gun.cpp \
dmc/quake_items.cpp \
dmc/quake_nail.cpp \
dmc/quake_player.cpp \
dmc/quake_rocket.cpp \
dmc/quake_weapons_all.cpp \
dmc/observer.cpp \
../pm_shared/pm_debug.c \
../pm_shared/pm_math.c \
../pm_shared/pm_shared.c
# ../game_shared/voice_gamemgr.cpp
LOCAL_LDLIBS := -llog
include $(BUILD_SHARED_LIBRARY)