Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//++ BulliT
#include "extdll.h"
#include "util.h"
#include "aglocation.h"
#ifdef AG_NO_CLIENT_DLL
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
AgLocation::AgLocation()
{
m_vPosition = Vector(0,0,0);
}
AgLocation::~AgLocation()
{
}
#endif
//-- Martin Webrant