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1330 lines
32 KiB
1330 lines
32 KiB
8 years ago
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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* This source code contains proprietary and confidential information of
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* Valve LLC and its suppliers. Access to this code is restricted to
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* persons who have executed a written SDK license with Valve. Any access,
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* use or distribution of this code by or to any unlicensed person is illegal.
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*
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****/
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//=========================================================
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// Generic Monster - purely for scripted sequence work.
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//=========================================================
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "nodes.h"
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#include "monsters.h"
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#include "schedule.h"
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#include "soundent.h"
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#include "weapons.h"
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#include "player.h"
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#include "genericmonster.h"
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//=========================================================
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// Monster's defines
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//=========================================================
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#define PITWORM_HEIGHT 584
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#define PITWORM_EYE_OFFSET Vector(0, 0, 445)
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#define PITWORM_EYEBLAST_ATTACK_DIST 512 // 464
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#define PITWORM_EYEBLAST_DURATION 3.03f // 0.49 approximatly. (49 miliseconds)
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#define PITWORM_CONTROLLER_EYE_YAW 0
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#define PITWORM_CONTROLLER_EYE_PITCH 1
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#define PITWORM_CONTROLLER_BODY_YAW 2
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#define PITWORM_EYE_PITCH_MIN -45
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#define PITWORM_EYE_PITCH_MAX 45
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#define PITWORM_EYE_YAW_MIN -45
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#define PITWORM_EYE_YAW_MAX 45
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#define PITWORM_BODY_YAW_MIN -50
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#define PITWORM_BODY_YAW_MAX 50
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#define NUM_PITWORM_LEVELS 4
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#define PITWORM_LEVEL0 0 // Pitworm's 'foot' level | when player is at First level 1.
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#define PITWORM_LEVEL1 1 // First level | player goes to waste station door 1 or 2.
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#define PITWORM_LEVEL2 2 // Second level | player goes to narrow corridor that leads to stairs.
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#define PITWORM_LEVEL3 3 // Third level | entry room, steam vent and valve pressure controls.
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#define PITWORM_LEVEL0_HEIGHT -632 // Pitworm's 'foot' level | when player is at First level 1. | (Hammer units)
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#define PITWORM_LEVEL1_HEIGHT -48 // First level | player goes to waste station door 1 or 2. | (Hammer units)
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#define PITWORM_LEVEL2_HEIGHT 208 // Second level | player goes to narrow corridor that leads to stairs. | (Hammer units)
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#define PITWORM_LEVEL3_HEIGHT 304 // Third level | entry room, steam vent and valve pressure controls. | (Hammer units)
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#define PITWORM_LEVEL0_VIEWOFFSET Vector(0, 0, PITWORM_HEIGHT)
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#define PITWORM_LEVEL1_VIEWOFFSET Vector(0, 0, 256)
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#define PITWORM_LEVEL2_VIEWOFFSET Vector(0, 0, 96)
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#define PITWORM_LEVEL3_VIEWOFFSET PITWORM_LEVEL2_VIEWOFFSET
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//=========================================================
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// Monster's Anim Events Go Here
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//=========================================================
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#define PITWORM_AE_SWIPE ( 1 )
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#define PITWORM_AE_EYEBLAST_START ( 2 )
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#define PITWORM_AE_EYEBLAST_END ( 4 )
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//=========================================================
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// CPitWorm
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//=========================================================
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class CPitWorm : public CBaseMonster
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{
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public:
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int Save(CSave &save);
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int Restore(CRestore &restore);
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static TYPEDESCRIPTION m_SaveData[];
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virtual int ObjectCaps(void) { return CBaseMonster::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
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void Spawn(void);
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void Precache(void);
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int Classify(void);
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void IdleSound( void );
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void AlertSound( void );
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void DeathSound( void );
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void PainSound( void );
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void AngrySound( void );
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void FlinchSound( void );
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void SwipeSound( void );
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void BeamSound( void );
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void SetObjectCollisionBox(void);
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void HandleAnimEvent(MonsterEvent_t *pEvent);
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int TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType);
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int CanPlaySequence(BOOL fDisregardState);
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void EXPORT StartupThink(void);
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void EXPORT DyingThink(void);
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void EXPORT StartupUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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void EXPORT NullThink(void);
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void EXPORT CommandUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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void EXPORT HuntThink(void);
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void EXPORT WormTouch(CBaseEntity* pOther);
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void FloatSequence(void);
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void NextActivity(void);
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void Flight(void);
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Vector m_avelocity;
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Vector m_vecTarget;
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Vector m_posTarget;
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Vector m_vecDesired;
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Vector m_posDesired;
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float m_flMinZ;
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float m_flMaxZ;
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float m_flLastSeen;
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float m_flPrevSeen;
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int m_iLevel;
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float m_flAdj;
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float m_distDesired;
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int Level( float dz );
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const Vector& IdealPosition(const int level) const;
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const Vector& IdealPosition(const float dz) const;
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const Vector& IdealPosition(CBaseEntity* pEnemy) const;
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void UpdateBodyControllers( void );
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void UpdateBodyYaw( void );
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void UpdateEyeYaw( void );
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void UpdateEyePitch( void );
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void CreateBeam(const Vector& src, const Vector& target, int width);
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void DestroyBeam(void);
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void UpdateBeam(const Vector& src, const Vector& target);
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void SetupBeamPoints(CBaseEntity* pEnemy, Vector* vecleft, Vector* vecRight);
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void UpdateBeamPoints( CBaseEntity* pEnemy, Vector* vecTarget );
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void CreateGlow(void);
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void DestroyGlow(void);
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void EyeOff(void);
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void EyeOn(int level);
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void EyeUpdate(void);
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float m_flInitialYaw;
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Vector m_spawnAngles;
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Vector m_vecLevels[NUM_PITWORM_LEVELS];
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CBeam* m_pBeam;
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float m_flBeamYaw;
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float m_flBeamTime;
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BOOL m_fBeamOn;
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CSprite* m_pEyeGlow;
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int m_eyeBrightness;
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Vector m_vecGoalAngles;
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Vector m_vecCurAngles;
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float m_flNextAttackTime;
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float m_flNextIdleSoundTime;
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static const char* pHitSilo[];
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static const char* pClangSounds[];
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static const char* pAngrySounds[];
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static const char* pSwipeSounds[];
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static const char* pFlinchSounds[];
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static const char* pAlertSounds[];
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static const char* pIdleSounds[];
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static const char* pDeathSounds[];
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};
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LINK_ENTITY_TO_CLASS(monster_pitworm, CPitWorm);
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LINK_ENTITY_TO_CLASS(monster_pitworm_up, CPitWorm);
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//=========================================================
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// Save & Restore
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//=========================================================
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TYPEDESCRIPTION CPitWorm::m_SaveData[] =
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{
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DEFINE_FIELD(CPitWorm, m_avelocity, FIELD_VECTOR),
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DEFINE_FIELD(CPitWorm, m_vecTarget, FIELD_VECTOR),
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DEFINE_FIELD(CPitWorm, m_posTarget, FIELD_POSITION_VECTOR),
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DEFINE_FIELD(CPitWorm, m_vecDesired, FIELD_VECTOR),
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DEFINE_FIELD(CPitWorm, m_posDesired, FIELD_POSITION_VECTOR),
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DEFINE_FIELD(CPitWorm, m_flMinZ, FIELD_FLOAT),
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DEFINE_FIELD(CPitWorm, m_flMaxZ, FIELD_FLOAT),
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DEFINE_FIELD(CPitWorm, m_flLastSeen, FIELD_TIME),
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DEFINE_FIELD(CPitWorm, m_flPrevSeen, FIELD_TIME),
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DEFINE_FIELD(CPitWorm, m_iLevel, FIELD_INTEGER),
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DEFINE_FIELD(CPitWorm, m_flAdj, FIELD_FLOAT),
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DEFINE_FIELD(CPitWorm, m_distDesired, FIELD_FLOAT),
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DEFINE_FIELD(CPitWorm, m_flInitialYaw, FIELD_FLOAT),
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DEFINE_FIELD(CPitWorm, m_spawnAngles, FIELD_VECTOR),
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DEFINE_ARRAY(CPitWorm, m_vecLevels, FIELD_POSITION_VECTOR, NUM_PITWORM_LEVELS),
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DEFINE_FIELD(CPitWorm, m_pBeam, FIELD_CLASSPTR),
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DEFINE_FIELD(CPitWorm, m_flBeamTime, FIELD_TIME),
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DEFINE_FIELD(CPitWorm, m_flBeamYaw, FIELD_FLOAT),
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DEFINE_FIELD(CPitWorm, m_fBeamOn, FIELD_BOOLEAN),
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DEFINE_FIELD(CPitWorm, m_pEyeGlow, FIELD_CLASSPTR),
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DEFINE_FIELD(CPitWorm, m_eyeBrightness, FIELD_INTEGER),
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DEFINE_FIELD(CPitWorm, m_vecGoalAngles, FIELD_VECTOR),
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DEFINE_FIELD(CPitWorm, m_vecCurAngles, FIELD_VECTOR),
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DEFINE_FIELD(CPitWorm, m_flNextAttackTime, FIELD_TIME),
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DEFINE_FIELD(CPitWorm, m_flNextIdleSoundTime, FIELD_TIME),
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};
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IMPLEMENT_SAVERESTORE(CPitWorm, CBaseMonster);
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const char *CPitWorm::pHitSilo[] =
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{
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"tentacle/te_strike1.wav",
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"tentacle/te_strike2.wav",
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};
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const char* CPitWorm::pClangSounds[] =
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{
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"pitworm/clang1.wav",
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"pitworm/clang2.wav",
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"pitworm/clang3.wav",
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};
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const char* CPitWorm::pAngrySounds[] =
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{
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"pitworm/pit_worm_angry1.wav",
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"pitworm/pit_worm_angry2.wav",
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"pitworm/pit_worm_angry3.wav",
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};
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const char* CPitWorm::pSwipeSounds[] =
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{
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"pitworm/pit_worm_attack_swipe1.wav",
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"pitworm/pit_worm_attack_swipe2.wav",
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"pitworm/pit_worm_attack_swipe3.wav",
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};
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const char* CPitWorm::pFlinchSounds[] =
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{
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"pitworm/pit_worm_flinch1.wav",
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"pitworm/pit_worm_flinch2.wav",
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};
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const char* CPitWorm::pAlertSounds[] =
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{
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"pitworm/pit_worm_alert.wav",
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};
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const char* CPitWorm::pIdleSounds[] =
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{
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"pitworm/pit_worm_idle1.wav",
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"pitworm/pit_worm_idle2.wav",
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"pitworm/pit_worm_idle3.wav",
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};
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const char* CPitWorm::pDeathSounds[] =
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{
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"pitworm/pit_worm_death.wav",
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};
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static const char* g_pszPitwormAnims[] =
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{
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"idle",
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"idle2",
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"attack",
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"scream",
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"attacklow",
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"doorclaw1",
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"doorclaw2",
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"doorclaw3",
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"eyeblast",
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"platclaw1",
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"platclaw2",
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"flinch1",
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"flinch2",
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"death",
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};
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typedef enum
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{
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PITWORM_ANIM_IDLE,
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PITWORM_ANIM_IDLE2,
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PITWORM_ANIM_ATTACK,
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PITWORM_ANIM_SCREAM,
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PITWORM_ANIM_ATTACKLOW,
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PITWORM_ANIM_DOORCLAW1,
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PITWORM_ANIM_DOORCLAR2,
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PITWORM_ANIM_DOORCLAR3,
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PITWORM_ANIM_EYEBLAST,
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PITWORM_ANIM_PLATCLAW1,
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PITWORM_ANIM_PLATCLAW2,
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PITWORM_ANIM_FLINCH1,
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PITWORM_ANIM_FLINCH2,
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PITWORM_ANIM_DEATH,
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} PITWORM_ANIM;
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//=========================================================
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// Spawn
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//=========================================================
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void CPitWorm::Spawn()
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{
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Precache();
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pev->movetype = MOVETYPE_FLY;
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pev->solid = SOLID_BBOX;
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SET_MODEL(ENT(pev), "models/pit_worm_up.mdl");
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UTIL_SetSize(pev, Vector(-32, -32, 0), Vector(32, 32, 64));
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UTIL_SetOrigin(pev, pev->origin);
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// Set fields common to all monsters
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pev->flags |= FL_MONSTER;
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pev->takedamage = DAMAGE_NO;
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pev->health = 999;
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pev->view_ofs = PITWORM_EYE_OFFSET;
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m_flFieldOfView = -1;
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pev->sequence = 0;
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ResetSequenceInfo();
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InitBoneControllers();
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SetThink(&CPitWorm::StartupThink);
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pev->nextthink = gpGlobals->time + 0.1;
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m_spawnAngles = pev->angles;
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m_flInitialYaw = m_spawnAngles.y;
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pev->ideal_yaw = m_flInitialYaw;
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m_IdealMonsterState = MONSTERSTATE_IDLE;// Assume monster will be idle, until proven otherwise
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m_IdealActivity = ACT_IDLE;
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m_flDistTooFar = 1024.0;
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m_flDistLook = 2048.0;
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// set eye position
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SetEyePosition();
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m_flLastSeen = 0.0f;
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m_flPrevSeen = 0.0f;
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m_iLevel = PITWORM_LEVEL1;
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m_pBeam = NULL;
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m_flBeamYaw = 0.0f;
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m_fBeamOn = FALSE;
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m_eyeBrightness = 0;
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m_vecCurAngles = Vector(0, pev->angles.y, 0);
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m_vecGoalAngles = Vector(0, pev->angles.y, 0);
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m_flNextAttackTime = gpGlobals->time;
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m_flNextIdleSoundTime = gpGlobals->time;
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// Create the eye glow.
|
||
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CreateGlow();
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}
|
||
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||
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//=========================================================
|
||
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// Precache - precaches all resources this monster needs
|
||
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//=========================================================
|
||
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void CPitWorm::Precache()
|
||
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{
|
||
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PRECACHE_MODEL("models/pit_worm_up.mdl");
|
||
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|
||
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PRECACHE_SOUND_ARRAY(pHitSilo);
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||
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||
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PRECACHE_SOUND("pitworm/pit_worm_alert.wav");
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||
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PRECACHE_SOUND("pitworm/pit_worm_attack_eyeblast.wav");
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||
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PRECACHE_SOUND("pitworm/pit_worm_attack_eyeblast_impact.wav");
|
||
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PRECACHE_SOUND("pitworm/pit_worm_death.wav");
|
||
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PRECACHE_SOUND_ARRAY(pClangSounds);
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||
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PRECACHE_SOUND_ARRAY(pAngrySounds);
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||
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PRECACHE_SOUND_ARRAY(pSwipeSounds);
|
||
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PRECACHE_SOUND_ARRAY(pFlinchSounds);
|
||
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PRECACHE_SOUND_ARRAY(pIdleSounds);
|
||
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||
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PRECACHE_MODEL("sprites/gworm_beam_02.spr");
|
||
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PRECACHE_MODEL("sprites/glow_grn.spr");
|
||
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||
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}
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|
||
|
//=========================================================
|
||
|
// Classify
|
||
|
//=========================================================
|
||
|
int CPitWorm::Classify(void)
|
||
|
{
|
||
|
return CLASS_ALIEN_MONSTER;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// IdleSound
|
||
|
//=========================================================
|
||
|
void CPitWorm::IdleSound(void)
|
||
|
{
|
||
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pIdleSounds), 1, ATTN_NORM);
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// AlertSound
|
||
|
//=========================================================
|
||
|
void CPitWorm::AlertSound(void)
|
||
|
{
|
||
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pAlertSounds), 1, ATTN_NORM);
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// DeathSound
|
||
|
//=========================================================
|
||
|
void CPitWorm::DeathSound(void)
|
||
|
{
|
||
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pDeathSounds), 1, ATTN_NORM);
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// PainSound
|
||
|
//=========================================================
|
||
|
void CPitWorm::PainSound(void)
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// AngrySound
|
||
|
//=========================================================
|
||
|
void CPitWorm::AngrySound(void)
|
||
|
{
|
||
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pAngrySounds), 1, ATTN_NORM);
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// FlinchSound
|
||
|
//=========================================================
|
||
|
void CPitWorm::FlinchSound(void)
|
||
|
{
|
||
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pFlinchSounds), 1, ATTN_NORM);
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// SwipeSound
|
||
|
//=========================================================
|
||
|
void CPitWorm::SwipeSound(void)
|
||
|
{
|
||
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pSwipeSounds), 1, ATTN_NORM);
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// BeamSound
|
||
|
//=========================================================
|
||
|
void CPitWorm::BeamSound(void)
|
||
|
{
|
||
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitworm/pit_worm_attack_eyeblast.wav", 2, ATTN_NORM);
|
||
|
}
|
||
|
|
||
|
|
||
|
//=========================================================
|
||
|
// SetObjectCollisionBox
|
||
|
//=========================================================
|
||
|
void CPitWorm::SetObjectCollisionBox(void)
|
||
|
{
|
||
|
pev->absmin = pev->origin + Vector(-96, -96, 0);
|
||
|
pev->absmax = pev->origin + Vector(96, 96, 512);
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// HandleAnimEvent
|
||
|
//=========================================================
|
||
|
void CPitWorm::HandleAnimEvent(MonsterEvent_t *pEvent)
|
||
|
{
|
||
|
switch (pEvent->event)
|
||
|
{
|
||
|
case PITWORM_AE_SWIPE: // bang
|
||
|
{
|
||
|
Vector vecSrc, vecAngles;
|
||
|
GetAttachment(1, vecSrc, vecAngles);
|
||
|
|
||
|
if (m_hEnemy)
|
||
|
{
|
||
|
vecSrc = m_hEnemy->pev->origin;
|
||
|
}
|
||
|
|
||
|
UTIL_EmitAmbientSound(ENT(pev), vecSrc, RANDOM_SOUND_ARRAY(pHitSilo), 1.0, ATTN_NORM, 0, 100);
|
||
|
|
||
|
UTIL_ScreenShake(vecSrc, 6.0, 3.0, 1.0, 128);
|
||
|
|
||
|
// Trace a hull around to see if we hit an enemy.
|
||
|
TraceResult tr;
|
||
|
UTIL_TraceHull(vecSrc, vecSrc + Vector(0, -64, 0), dont_ignore_monsters, head_hull, ENT(pev), &tr);
|
||
|
|
||
|
CBaseEntity *pHurt = CBaseEntity::Instance(tr.pHit);
|
||
|
if (pHurt)
|
||
|
pHurt->TakeDamage(VARS(pev), VARS(pev), gSkillData.pwormDmgSwipe, DMG_CLUB | DMG_SLASH);
|
||
|
|
||
|
// Shake the screen.
|
||
|
UTIL_ScreenShake(vecSrc, 6.0, 3.0, 1.0, 128);
|
||
|
|
||
|
gpGlobals->force_retouch++;
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case PITWORM_AE_EYEBLAST_START: // start killing swing
|
||
|
{
|
||
|
ALERT(at_console, "PITWORM_AE_EYEBLAST_START\n");
|
||
|
|
||
|
// Remove the beam if not NULL.
|
||
|
DestroyBeam();
|
||
|
|
||
|
Vector src, angles;
|
||
|
GetAttachment(0, src, angles);
|
||
|
|
||
|
// Create a new beam.
|
||
|
CreateBeam(src, src, 40);
|
||
|
|
||
|
// Turn eye glow on.
|
||
|
EyeOn( 255 );
|
||
|
|
||
|
// Reset beam yaw.
|
||
|
m_flBeamYaw = 0.0f;
|
||
|
m_flBeamTime = gpGlobals->time + PITWORM_EYEBLAST_DURATION;
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
|
||
|
case PITWORM_AE_EYEBLAST_END: // end killing swing
|
||
|
{
|
||
|
#if 0
|
||
|
//ALERT(at_console, "PITWORM_AE_EYEBLAST_END\n");
|
||
|
DestroyBeam();
|
||
|
|
||
|
// Turn eye glow off.
|
||
|
EyeOff();
|
||
|
|
||
|
// Reset beam yaw.
|
||
|
m_flBeamYaw = 0.0f;
|
||
|
|
||
|
// Reset beam time.
|
||
|
m_flBeamTime = 0.0f;
|
||
|
#endif
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
CBaseMonster::HandleAnimEvent(pEvent);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void CPitWorm::CommandUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
||
|
{
|
||
|
switch (useType)
|
||
|
{
|
||
|
case USE_OFF:
|
||
|
//ALERT(at_console, "USE_OFF\n");
|
||
|
break;
|
||
|
case USE_ON:
|
||
|
//ALERT(at_console, "USE_ON\n");
|
||
|
break;
|
||
|
case USE_SET:
|
||
|
//ALERT(at_console, "USE_SET\n");
|
||
|
break;
|
||
|
case USE_TOGGLE:
|
||
|
{
|
||
|
m_fSequenceFinished = TRUE;
|
||
|
pev->health = 0;
|
||
|
|
||
|
SetThink(&CPitWorm::DyingThink);
|
||
|
pev->nextthink = gpGlobals->time;
|
||
|
}
|
||
|
// ALERT(at_console, "USE_TOGGLE\n");
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//=========================================================
|
||
|
//
|
||
|
//=========================================================
|
||
|
int CPitWorm::TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType)
|
||
|
{
|
||
|
if (flDamage > pev->health)
|
||
|
{
|
||
|
pev->health = 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pev->health -= flDamage;
|
||
|
}
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// StartupThink
|
||
|
//=========================================================
|
||
|
void CPitWorm::StartupThink(void)
|
||
|
{
|
||
|
m_flAdj = 350;
|
||
|
Vector src = pev->origin;
|
||
|
|
||
|
CBaseEntity *pEntity = NULL;
|
||
|
|
||
|
pEntity = UTIL_FindEntityByTargetname(NULL, "pw_tleveldead");
|
||
|
if (pEntity)
|
||
|
m_vecLevels[PITWORM_LEVEL0] = pEntity->pev->origin;
|
||
|
else
|
||
|
m_vecLevels[PITWORM_LEVEL0] = Vector(src.x, src.y, PITWORM_LEVEL0_HEIGHT);
|
||
|
|
||
|
pEntity = UTIL_FindEntityByTargetname(NULL, "pw_tlevel1");
|
||
|
if (pEntity)
|
||
|
m_vecLevels[PITWORM_LEVEL1] = pEntity->pev->origin;
|
||
|
else
|
||
|
m_vecLevels[PITWORM_LEVEL1] = Vector(src.x, src.y, PITWORM_LEVEL2_HEIGHT);
|
||
|
|
||
|
pEntity = UTIL_FindEntityByTargetname(NULL, "pw_tlevel2");
|
||
|
if (pEntity)
|
||
|
m_vecLevels[PITWORM_LEVEL2] = pEntity->pev->origin;
|
||
|
else
|
||
|
m_vecLevels[PITWORM_LEVEL2] = Vector(src.x, src.y, PITWORM_LEVEL2_HEIGHT);
|
||
|
|
||
|
pEntity = UTIL_FindEntityByTargetname(NULL, "pw_tlevel3");
|
||
|
if (pEntity)
|
||
|
m_vecLevels[PITWORM_LEVEL3] = pEntity->pev->origin;
|
||
|
else
|
||
|
m_vecLevels[PITWORM_LEVEL3] = Vector(src.x, src.y, PITWORM_LEVEL3_HEIGHT);
|
||
|
|
||
|
// Set altitude limits.
|
||
|
m_flMinZ = m_vecLevels[PITWORM_LEVEL0].z;
|
||
|
m_flMaxZ = m_vecLevels[PITWORM_LEVEL3].z;
|
||
|
|
||
|
// Set default level.
|
||
|
UTIL_SetOrigin(pev, IdealPosition( m_iLevel ) );
|
||
|
|
||
|
SetThink(&CPitWorm::HuntThink);
|
||
|
SetUse(&CPitWorm::CommandUse);
|
||
|
pev->nextthink = gpGlobals->time + 0.1;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
//
|
||
|
//=========================================================
|
||
|
void CPitWorm::StartupUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
||
|
{
|
||
|
SetThink(&CPitWorm::HuntThink);
|
||
|
pev->nextthink = gpGlobals->time + 0.1;
|
||
|
SetUse(&CPitWorm::CommandUse);
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// NullThink
|
||
|
//=========================================================
|
||
|
void CPitWorm::NullThink(void)
|
||
|
{
|
||
|
StudioFrameAdvance();
|
||
|
pev->nextthink = gpGlobals->time + 0.5;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// DyingThink
|
||
|
//=========================================================
|
||
|
void CPitWorm::DyingThink(void)
|
||
|
{
|
||
|
pev->nextthink = gpGlobals->time + 0.1;
|
||
|
DispatchAnimEvents();
|
||
|
StudioFrameAdvance();
|
||
|
|
||
|
if (pev->deadflag == DEAD_NO)
|
||
|
{
|
||
|
// Destroy the glow.
|
||
|
DestroyGlow();
|
||
|
|
||
|
DeathSound();
|
||
|
pev->deadflag = DEAD_DYING;
|
||
|
}
|
||
|
|
||
|
if (pev->deadflag == DEAD_DYING)
|
||
|
{
|
||
|
Flight();
|
||
|
|
||
|
if (fabs(pev->origin.z - m_flMaxZ) < 16)
|
||
|
{
|
||
|
pev->velocity = Vector(0, 0, 0);
|
||
|
pev->deadflag = DEAD_DEAD;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (m_fSequenceFinished)
|
||
|
{
|
||
|
if (pev->sequence != LookupSequence("death"))
|
||
|
{
|
||
|
pev->sequence = LookupSequence("death");
|
||
|
pev->frame = 0;
|
||
|
pev->framerate = 0.2f; // Set the framerate manually until we find a better fix.
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
UTIL_Remove(this);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// HuntThink
|
||
|
//=========================================================
|
||
|
void CPitWorm::HuntThink(void)
|
||
|
{
|
||
|
pev->nextthink = gpGlobals->time + 0.1;
|
||
|
DispatchAnimEvents();
|
||
|
StudioFrameAdvance();
|
||
|
|
||
|
// Update the eye glow.
|
||
|
EyeUpdate();
|
||
|
|
||
|
if (m_hEnemy)
|
||
|
{
|
||
|
// Update body controllers.
|
||
|
UpdateBodyControllers();
|
||
|
|
||
|
//float flDist = (m_hEnemy->pev->origin - m_vecLevels[m_iLevel]).Length();
|
||
|
//ALERT(at_console, "pitworm: Distance from eye %f\n", flDist);
|
||
|
|
||
|
|
||
|
// Update beam if we need to.
|
||
|
if (m_fBeamOn)
|
||
|
{
|
||
|
if (m_flBeamTime > gpGlobals->time && !m_fSequenceFinished)
|
||
|
{
|
||
|
Vector src, target, angles;
|
||
|
GetAttachment(0, src, angles);
|
||
|
UpdateBeamPoints(m_hEnemy, &target);
|
||
|
|
||
|
TraceResult tr;
|
||
|
UTIL_TraceLine(src, src + ((target - src).Normalize() * 1000), dont_ignore_monsters, ENT(pev), &tr);
|
||
|
|
||
|
UpdateBeam(src, tr.vecEndPos);
|
||
|
|
||
|
// Test to see if we hit
|
||
|
CBaseEntity *pHurt = CBaseEntity::Instance(tr.pHit);
|
||
|
if (pHurt)
|
||
|
pHurt->TakeDamage(VARS(pev), VARS(pev), gSkillData.pwormDmgBeam, DMG_BURN);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Remove the beam.
|
||
|
DestroyBeam();
|
||
|
|
||
|
// Turn eye glow off.
|
||
|
EyeOff();
|
||
|
|
||
|
// Reset beam yaw.
|
||
|
m_flBeamYaw = 0.0f;
|
||
|
|
||
|
// Reset beam time.
|
||
|
m_flBeamTime = 0.0f;
|
||
|
}
|
||
|
|
||
|
pev->nextthink = gpGlobals->time + 0.01f;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
switch (m_iLevel)
|
||
|
{
|
||
|
case PITWORM_LEVEL0: pev->view_ofs = PITWORM_EYE_OFFSET; break;
|
||
|
case PITWORM_LEVEL1: pev->view_ofs = PITWORM_EYE_OFFSET; break;
|
||
|
case PITWORM_LEVEL2: pev->view_ofs = PITWORM_EYE_OFFSET; break;
|
||
|
case PITWORM_LEVEL3: pev->view_ofs = PITWORM_EYE_OFFSET; break;
|
||
|
}
|
||
|
{
|
||
|
float currentZ = pev->origin.z;
|
||
|
float desiredZ = m_posDesired.z - m_flAdj;
|
||
|
|
||
|
if (currentZ > desiredZ)
|
||
|
{
|
||
|
pev->origin.z -= 8;
|
||
|
|
||
|
if (pev->origin.z < desiredZ)
|
||
|
pev->origin.z = desiredZ;
|
||
|
}
|
||
|
else if (currentZ < desiredZ)
|
||
|
{
|
||
|
pev->origin.z += 8;
|
||
|
|
||
|
if (pev->origin.z > desiredZ)
|
||
|
pev->origin.z = desiredZ;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// if dead, force cancelation of current animation
|
||
|
if (pev->health <= 0)
|
||
|
{
|
||
|
SetThink(&CPitWorm::DyingThink);
|
||
|
m_fSequenceFinished = TRUE;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// get new sequence
|
||
|
if (m_fSequenceFinished)
|
||
|
{
|
||
|
pev->frame = 0;
|
||
|
NextActivity();
|
||
|
ResetSequenceInfo();
|
||
|
}
|
||
|
|
||
|
// look for current enemy
|
||
|
if (m_hEnemy != NULL)
|
||
|
{
|
||
|
// Update level based on enemy's altitude (z).
|
||
|
m_iLevel = Level(m_hEnemy->pev->origin.z);
|
||
|
|
||
|
if (FVisible(m_hEnemy))
|
||
|
{
|
||
|
if (m_flLastSeen < gpGlobals->time - 5)
|
||
|
m_flPrevSeen = gpGlobals->time;
|
||
|
|
||
|
m_flLastSeen = gpGlobals->time;
|
||
|
m_posTarget = m_hEnemy->pev->origin;
|
||
|
m_vecTarget = (m_posTarget - pev->origin).Normalize();
|
||
|
m_vecDesired = m_vecTarget;
|
||
|
m_posDesired = IdealPosition(m_iLevel);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//m_flAdj = min(m_flAdj + 10, 1000);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (m_flNextIdleSoundTime < gpGlobals->time)
|
||
|
{
|
||
|
//IdleSound();
|
||
|
// Use flinch sounds.
|
||
|
FlinchSound();
|
||
|
m_flNextIdleSoundTime = gpGlobals->time + RANDOM_LONG(4.0f, 4.1f);
|
||
|
}
|
||
|
|
||
|
// don't go too high
|
||
|
if (m_posDesired.z > m_flMaxZ)
|
||
|
m_posDesired.z = m_flMaxZ;
|
||
|
|
||
|
// don't go too low
|
||
|
if (m_posDesired.z < m_flMinZ)
|
||
|
m_posDesired.z = m_flMinZ;
|
||
|
|
||
|
Flight();
|
||
|
}
|
||
|
|
||
|
|
||
|
void CPitWorm::Flight(void)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//=========================================================
|
||
|
//
|
||
|
//=========================================================
|
||
|
void CPitWorm::WormTouch(CBaseEntity* pOther)
|
||
|
{
|
||
|
pev->nextthink = gpGlobals->time + 0.1f;
|
||
|
SetTouch(NULL);
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
//
|
||
|
//=========================================================
|
||
|
int CPitWorm::CanPlaySequence(BOOL fDisregardState)
|
||
|
{
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// NextActivity
|
||
|
//=========================================================
|
||
|
void CPitWorm::NextActivity()
|
||
|
{
|
||
|
UTIL_MakeAimVectors(pev->angles);
|
||
|
|
||
|
Vector forward = gpGlobals->v_forward;
|
||
|
forward.z = 0;
|
||
|
|
||
|
//float flDist = (m_vecTarget - pev->origin).Length();
|
||
|
float flDist = (m_vecDesired - m_vecLevels[m_iLevel]).Length();
|
||
|
float flDot = DotProduct(m_vecDesired, forward);
|
||
|
float flDotSpawnAngles = DotProduct(m_vecDesired, m_spawnAngles);
|
||
|
|
||
|
#if 0
|
||
|
if (m_hEnemy != NULL && !m_hEnemy->IsAlive())
|
||
|
{
|
||
|
m_hEnemy = NULL;
|
||
|
}
|
||
|
|
||
|
if (m_flLastSeen + 15 < gpGlobals->time)
|
||
|
{
|
||
|
m_hEnemy = NULL;
|
||
|
}
|
||
|
#else
|
||
|
|
||
|
if (m_hEnemy == NULL)
|
||
|
{
|
||
|
m_flLastSeen = gpGlobals->time;
|
||
|
m_hEnemy = UTIL_PlayerByIndex(1);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
if (m_hEnemy == NULL)
|
||
|
{
|
||
|
Look(4096);
|
||
|
m_hEnemy = BestVisibleEnemy();
|
||
|
}
|
||
|
|
||
|
//pev->sequence = LookupSequence("idle2");
|
||
|
//return;
|
||
|
|
||
|
if (m_hEnemy != NULL)
|
||
|
{
|
||
|
m_vecDesired = m_hEnemy->pev->origin;
|
||
|
flDist = (m_vecDesired - m_vecLevels[m_iLevel]).Length();
|
||
|
flDot = DotProduct(m_vecDesired, forward);
|
||
|
flDotSpawnAngles = DotProduct(m_vecDesired, Vector(0, -1, 0));
|
||
|
|
||
|
if (m_flLastSeen + 5 > gpGlobals->time && (m_flNextAttackTime < gpGlobals->time))
|
||
|
{
|
||
|
float flEnemyZ = m_hEnemy->pev->origin.z;
|
||
|
|
||
|
Vector enemyDir = m_hEnemy->pev->origin - pev->origin;
|
||
|
Vector spawnAngles = m_spawnAngles;
|
||
|
Vector up = CrossProduct(enemyDir, spawnAngles);
|
||
|
|
||
|
if (m_iLevel < PITWORM_LEVEL3)
|
||
|
{
|
||
|
if (FVisible(m_hEnemy) && flDot > 0.95f)
|
||
|
{
|
||
|
if (flDist > PITWORM_EYEBLAST_ATTACK_DIST)
|
||
|
{
|
||
|
pev->sequence = LookupSequence("eyeblast");
|
||
|
BeamSound();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pev->sequence = LookupSequence("attacklow");
|
||
|
SwipeSound();
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (up.z < 0)
|
||
|
{
|
||
|
pev->sequence = LookupSequence("doorclaw2");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (m_iLevel < PITWORM_LEVEL2)
|
||
|
{
|
||
|
pev->sequence = LookupSequence("doorclaw3");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pev->sequence = LookupSequence("doorclaw1");
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (flDist > PITWORM_EYEBLAST_ATTACK_DIST)
|
||
|
{
|
||
|
pev->sequence = LookupSequence("eyeblast");
|
||
|
BeamSound();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (up.z < 0)
|
||
|
{
|
||
|
pev->sequence = LookupSequence("platclaw1");
|
||
|
|
||
|
if (RANDOM_LONG(0,1) == 1) SwipeSound();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pev->sequence = LookupSequence("platclaw2");
|
||
|
if (RANDOM_LONG(0, 1) == 1) SwipeSound();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_flNextAttackTime = gpGlobals->time + RANDOM_FLOAT(3, 3.1f);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (m_hEnemy)
|
||
|
{
|
||
|
pev->sequence = LookupSequence("idle2");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
FloatSequence();
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// FloatSequence
|
||
|
//=========================================================
|
||
|
void CPitWorm::FloatSequence(void)
|
||
|
{
|
||
|
switch(RANDOM_LONG(0, 1))
|
||
|
{
|
||
|
case 0:
|
||
|
pev->sequence = LookupSequence("idle");
|
||
|
break;
|
||
|
|
||
|
case 1:
|
||
|
pev->sequence = LookupSequence("idle2");
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// IdealPosition
|
||
|
//=========================================================
|
||
|
int CPitWorm::Level( float dz )
|
||
|
{
|
||
|
if (dz < PITWORM_LEVEL1_HEIGHT)
|
||
|
return PITWORM_LEVEL0;
|
||
|
|
||
|
if (dz < PITWORM_LEVEL2_HEIGHT)
|
||
|
return PITWORM_LEVEL1;
|
||
|
|
||
|
if (dz < PITWORM_LEVEL3_HEIGHT)
|
||
|
return PITWORM_LEVEL2;
|
||
|
|
||
|
return PITWORM_LEVEL3;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// IdealPosition
|
||
|
//=========================================================
|
||
|
const Vector& CPitWorm::IdealPosition(const int level) const
|
||
|
{
|
||
|
switch (level)
|
||
|
{
|
||
|
case PITWORM_LEVEL0:
|
||
|
return m_vecLevels[PITWORM_LEVEL0];
|
||
|
case PITWORM_LEVEL1:
|
||
|
return m_vecLevels[PITWORM_LEVEL1];
|
||
|
case PITWORM_LEVEL2:
|
||
|
return m_vecLevels[PITWORM_LEVEL2];
|
||
|
case PITWORM_LEVEL3:
|
||
|
return m_vecLevels[PITWORM_LEVEL3];
|
||
|
}
|
||
|
|
||
|
return m_vecLevels[PITWORM_LEVEL3];
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// IdealPosition
|
||
|
//=========================================================
|
||
|
const Vector& CPitWorm::IdealPosition(const float dz) const
|
||
|
{
|
||
|
if (dz < PITWORM_LEVEL1_HEIGHT)
|
||
|
return m_vecLevels[PITWORM_LEVEL0];
|
||
|
|
||
|
if (dz < PITWORM_LEVEL2_HEIGHT)
|
||
|
return m_vecLevels[PITWORM_LEVEL1];
|
||
|
|
||
|
if (dz < PITWORM_LEVEL3_HEIGHT)
|
||
|
return m_vecLevels[PITWORM_LEVEL2];
|
||
|
|
||
|
return m_vecLevels[PITWORM_LEVEL3];
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// IdealPosition
|
||
|
//=========================================================
|
||
|
const Vector& CPitWorm::IdealPosition(CBaseEntity* pEnemy) const
|
||
|
{
|
||
|
return IdealPosition(pEnemy->pev->origin.z);
|
||
|
}
|
||
|
|
||
|
#define clamp( val, min, max ) ( ((val) > (max)) ? (max) : ( ((val) < (min)) ? (min) : (val) ) )
|
||
|
|
||
|
//=========================================================
|
||
|
// UpdateBodyControllers
|
||
|
//=========================================================
|
||
|
void CPitWorm::UpdateBodyControllers( void )
|
||
|
{
|
||
|
if (!m_hEnemy)
|
||
|
return;
|
||
|
|
||
|
ASSERT( m_hEnemy );
|
||
|
|
||
|
Vector vecGoal = m_hEnemy->EyePosition();
|
||
|
Vector vecEye = EyePosition();
|
||
|
|
||
|
Vector target = (vecGoal - vecEye).Normalize();
|
||
|
Vector angles = UTIL_VecToAngles(target);
|
||
|
float yaw = UTIL_VecToYaw(target);
|
||
|
float pitch = angles.x;
|
||
|
float initialYaw = m_flInitialYaw;
|
||
|
float targetYaw = yaw - m_flInitialYaw;
|
||
|
|
||
|
|
||
|
if (pitch < -180)
|
||
|
pitch += 360;
|
||
|
|
||
|
if (pitch > 180)
|
||
|
pitch -= 360;
|
||
|
|
||
|
float bodyPitch = 0;
|
||
|
float bodyYaw = clamp(targetYaw, PITWORM_BODY_YAW_MIN, PITWORM_BODY_YAW_MAX);
|
||
|
|
||
|
|
||
|
float targetBody = (fabs(targetYaw) * (bodyYaw - 5)) / 90;
|
||
|
|
||
|
// Convert value to clamp it between min / max value of bone controller.
|
||
|
float eyePitch = pitch;
|
||
|
float eyeYaw = (targetBody * PITWORM_EYE_YAW_MAX) / PITWORM_BODY_YAW_MAX;
|
||
|
|
||
|
|
||
|
// Clamp those values (ensure they stay between min / max).
|
||
|
eyePitch = clamp(eyePitch, PITWORM_EYE_PITCH_MIN, PITWORM_EYE_PITCH_MAX);
|
||
|
eyeYaw = clamp(eyeYaw, PITWORM_EYE_YAW_MIN, PITWORM_EYE_YAW_MAX);
|
||
|
|
||
|
#if 0
|
||
|
// Just for debug.
|
||
|
ALERT(at_console, "Body pitch: %f\n", bodyPitch);
|
||
|
ALERT(at_console, "Body yaw: %f\n", bodyYaw);
|
||
|
ALERT(at_console, "Eye yaw: %f\n", eyeYaw);
|
||
|
ALERT(at_console, "Eye pitch: %f\n", eyePitch);
|
||
|
#endif
|
||
|
|
||
|
// Update body yaw controller value.
|
||
|
SetBoneController(PITWORM_CONTROLLER_BODY_YAW, bodyYaw);
|
||
|
|
||
|
// Update eye pitch controller value.
|
||
|
SetBoneController(PITWORM_CONTROLLER_EYE_PITCH, -eyePitch);
|
||
|
|
||
|
// Update eye yaw contoller value.
|
||
|
SetBoneController(PITWORM_CONTROLLER_EYE_YAW, eyeYaw);
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// CreateBeam
|
||
|
//=========================================================
|
||
|
void CPitWorm::CreateBeam(const Vector& src, const Vector& target, int width)
|
||
|
{
|
||
|
m_pBeam = CBeam::BeamCreate("sprites/gworm_beam_02.spr", width);
|
||
|
if (m_pBeam)
|
||
|
{
|
||
|
m_pBeam->PointsInit(src, target);
|
||
|
m_pBeam->SetBrightness( 200 );
|
||
|
m_pBeam->SetColor( 0, 255, 0 );
|
||
|
m_pBeam->SetNoise( 0 );
|
||
|
m_pBeam->SetFrame( 0 );
|
||
|
m_pBeam->SetScrollRate( 10 );
|
||
|
m_pBeam->RelinkBeam();
|
||
|
|
||
|
m_fBeamOn = TRUE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// DestroyBeam
|
||
|
//=========================================================
|
||
|
void CPitWorm::DestroyBeam(void)
|
||
|
{
|
||
|
if (m_pBeam)
|
||
|
{
|
||
|
UTIL_Remove(m_pBeam);
|
||
|
m_pBeam = NULL;
|
||
|
|
||
|
m_fBeamOn = FALSE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// UpdateBeam
|
||
|
//=========================================================
|
||
|
void CPitWorm::UpdateBeam(const Vector& src, const Vector& target)
|
||
|
{
|
||
|
if (m_pBeam)
|
||
|
{
|
||
|
m_pBeam->SetStartPos(src);
|
||
|
m_pBeam->SetEndPos(target);
|
||
|
m_pBeam->SetColor(0, 255, 0);
|
||
|
m_pBeam->SetBrightness( 200 );
|
||
|
m_pBeam->RelinkBeam();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// SetupBeamPoints
|
||
|
//=========================================================
|
||
|
void CPitWorm::SetupBeamPoints(CBaseEntity* pEnemy, Vector* vecleft, Vector* vecRight )
|
||
|
{
|
||
|
Vector pos;
|
||
|
Vector forward, right, up;
|
||
|
|
||
|
pos = pEnemy->pev->origin + Vector(0, 0, 4);
|
||
|
|
||
|
if (pEnemy->IsPlayer())
|
||
|
UTIL_MakeAimVectors(pEnemy->pev->v_angle);
|
||
|
else
|
||
|
UTIL_MakeAimVectors(pEnemy->pev->angles);
|
||
|
|
||
|
forward = gpGlobals->v_forward;
|
||
|
right = gpGlobals->v_right;
|
||
|
up = gpGlobals->v_up;
|
||
|
|
||
|
|
||
|
Vector beamLeft, beamRight;
|
||
|
|
||
|
*vecleft = pos + (right * -16);
|
||
|
*vecRight = pos + (right * 64);
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// UpdateBeamPoints
|
||
|
//=========================================================
|
||
|
void CPitWorm::UpdateBeamPoints(CBaseEntity* pEnemy, Vector* target)
|
||
|
{
|
||
|
Vector left, right;
|
||
|
Vector dir;
|
||
|
float delta;
|
||
|
|
||
|
delta = 1.0f / PITWORM_EYEBLAST_DURATION; // 0.24 approximatly. (248 miliseconds)
|
||
|
|
||
|
// Update beam yaw.
|
||
|
m_flBeamYaw += delta;
|
||
|
|
||
|
// Convert to distance to make the correct interpolation.
|
||
|
float flDist = (80* m_flBeamYaw) / PITWORM_EYEBLAST_DURATION;
|
||
|
|
||
|
SetupBeamPoints( pEnemy, &left, &right );
|
||
|
|
||
|
// Direction from right to left.
|
||
|
dir = (left - right).Normalize();
|
||
|
|
||
|
// This is the result representing the next beam target
|
||
|
// position along the player's left and right computed beam
|
||
|
// positions.
|
||
|
*target = right + (dir * flDist);
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// CreateGlow
|
||
|
//=========================================================
|
||
|
void CPitWorm::CreateGlow( void )
|
||
|
{
|
||
|
m_pEyeGlow = CSprite::SpriteCreate("sprites/glow_grn.spr", pev->origin, TRUE);
|
||
|
m_pEyeGlow->SetTransparency(kRenderGlow, 255, 255, 255, 0, kRenderFxNoDissipation);
|
||
|
m_pEyeGlow->SetAttachment(edict(), 1);
|
||
|
m_pEyeGlow->SetScale( 1.5f );
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// DestroyGlow
|
||
|
//=========================================================
|
||
|
void CPitWorm::DestroyGlow( void )
|
||
|
{
|
||
|
if (m_pEyeGlow)
|
||
|
{
|
||
|
UTIL_Remove(m_pEyeGlow);
|
||
|
m_pEyeGlow = NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// EyeOn
|
||
|
//=========================================================
|
||
|
void CPitWorm::EyeOn(int level)
|
||
|
{
|
||
|
m_eyeBrightness = level;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// EyeOff
|
||
|
//=========================================================
|
||
|
void CPitWorm::EyeOff(void)
|
||
|
{
|
||
|
m_eyeBrightness = 0;
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// EyeUpdate
|
||
|
//=========================================================
|
||
|
void CPitWorm::EyeUpdate(void)
|
||
|
{
|
||
|
if (m_pEyeGlow)
|
||
|
{
|
||
|
m_pEyeGlow->pev->renderamt = UTIL_Approach(m_eyeBrightness, m_pEyeGlow->pev->renderamt, 100);
|
||
|
if (m_pEyeGlow->pev->renderamt == 0)
|
||
|
m_pEyeGlow->pev->effects |= EF_NODRAW;
|
||
|
else
|
||
|
m_pEyeGlow->pev->effects &= ~EF_NODRAW;
|
||
|
UTIL_SetOrigin(m_pEyeGlow->pev, pev->origin);
|
||
|
}
|
||
|
}
|