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705 lines
18 KiB
705 lines
18 KiB
8 years ago
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// ---------------------------------------------------------------
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// BubbleMod
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//
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// AUTHOR
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// Tyler Lund <halflife@bubblemod.org>
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//
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// LICENSE
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//
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// Permission is granted to anyone to use this software for
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// any purpose on any computer system, and to redistribute it
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// in any way, subject to the following restrictions:
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//
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// 1. The author is not responsible for the consequences of
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// use of this software, no matter how awful, even if they
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// arise from defects in it.
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// 2. The origin of this software must not be misrepresented,
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// either by explicit claim or by omission.
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// 3. Altered versions must be plainly marked as such, and
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// must not be misrepresented (by explicit claim or
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// omission) as being the original software.
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// 3a. It would be nice if I got a copy of your improved
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// version sent to halflife@bubblemod.org.
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// 4. This notice must not be removed or altered.
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//
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// ---------------------------------------------------------------
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "player.h"
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#include "weapons.h"
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#include "gamerules.h"
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#include "BMOD_messaging.h"
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#include "BMOD_CameraPoint.h"
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#include "BMOD_player.h"
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extern int gmsgCurWeapon;
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extern int gmsgSetFOV;
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extern int gmsgTeamInfo;
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extern int gmsgSpectator;
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extern void respawn(entvars_t *pev, BOOL fCopyCorpse);
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extern cvar_t bm_spawnkilltime;
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extern cvar_t bm_typekills;
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extern cvar_t bm_bantime;
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extern cvar_t bm_antispam;
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extern cvar_t bm_spamlimit;
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extern cvar_t bm_typecam;
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// Player has become a spectator. Set it up.
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// This was moved from player.cpp.
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void CBasePlayer::StartObserver( Vector vecPosition, Vector vecViewAngle )
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{
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// ??
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// clear any clientside entities attached to this player
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MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin );
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WRITE_BYTE( TE_KILLPLAYERATTACHMENTS );
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WRITE_BYTE( (BYTE)entindex() );
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MESSAGE_END();
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// Holster weapon immediately, to allow it to cleanup
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if (m_pActiveItem)
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m_pActiveItem->Holster( );
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// ?? Let go of tanks?
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if ( m_pTank != NULL )
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{
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m_pTank->Use( this, this, USE_OFF, 0 );
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m_pTank = NULL;
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}
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// clear out the suit message cache so we don't keep chattering
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SetSuitUpdate(NULL, FALSE, 0);
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// Tell Ammo Hud that the player is dead
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MESSAGE_BEGIN( MSG_ONE, gmsgCurWeapon, NULL, pev );
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WRITE_BYTE(0);
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WRITE_BYTE(0XFF);
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WRITE_BYTE(0xFF);
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MESSAGE_END();
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// reset FOV
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m_iFOV = 0;
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m_iClientFOV = -1;
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pev->fov = m_iFOV;
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SET_VIEW(edict(), edict());
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MESSAGE_BEGIN( MSG_ONE, gmsgSetFOV, NULL, pev );
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WRITE_BYTE(0);
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MESSAGE_END();
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// Setup flags
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m_iHideHUD = (HIDEHUD_FLASHLIGHT | HIDEHUD_WEAPONS | HIDEHUD_HEALTH);
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m_afPhysicsFlags |= PFLAG_OBSERVER;
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pev->effects |= EF_NODRAW;
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pev->view_ofs = g_vecZero;
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pev->angles = pev->v_angle = vecViewAngle;
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pev->fixangle = TRUE;
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pev->solid = SOLID_NOT;
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pev->takedamage = DAMAGE_NO;
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pev->movetype = MOVETYPE_NOCLIP;
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ClearBits( m_afPhysicsFlags, PFLAG_DUCKING );
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ClearBits( pev->flags, FL_DUCKING );
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pev->deadflag = DEAD_RESPAWNABLE;
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pev->health = 1;
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// Clear out the status bar
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m_fInitHUD = TRUE;
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// Update Team Status
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// pev->team = 0;
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// Remove all the player's stuff
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// RemoveAllItems( FALSE );
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// Move them to the new position
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UTIL_SetOrigin( pev, vecPosition );
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// Find a player to watch
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Observer_SetMode(OBS_ROAMING);
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// Tell all clients this player is now a spectator
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//MESSAGE_BEGIN( MSG_ALL, gmsgSpectator );
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// WRITE_BYTE( ENTINDEX( edict() ) );
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// WRITE_BYTE( 1 );
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//MESSAGE_END();
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//MESSAGE_BEGIN( MSG_ALL, gmsgTeamInfo );
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// WRITE_BYTE( ENTINDEX(edict()) );
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// WRITE_STRING( "" );
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//MESSAGE_END();
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m_fMsgTimer = gpGlobals->time + .5;
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m_bSentMsg = FALSE;
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}
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// Leave observer mode
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void CBasePlayer::StopObserver( void )
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{
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// Turn off spectator
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if ( pev->iuser1 || pev->iuser2 )
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{
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// Tell all clients this player is not a spectator anymore
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//MESSAGE_BEGIN( MSG_ALL, gmsgSpectator );
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// WRITE_BYTE( ENTINDEX( edict() ) );
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// WRITE_BYTE( 0 );
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//MESSAGE_END();
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pev->iuser1 = pev->iuser2 = 0;
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m_hObserverTarget = NULL;
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m_iHideHUD = 0;
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//MESSAGE_BEGIN( MSG_ALL, gmsgTeamInfo );
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// WRITE_BYTE( ENTINDEX(edict()) );
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// WRITE_STRING( m_szTeamName );
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//MESSAGE_END();
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}
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}
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// Find the next client in the game for this player to spectate
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void CBasePlayer::Observer_FindNextPlayer( bool bReverse )
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{
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int iStart;
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if ( m_hObserverTarget )
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iStart = ENTINDEX( m_hObserverTarget->edict() );
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else
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iStart = ENTINDEX( edict() );
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int iCurrent = iStart;
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m_hObserverTarget = NULL;
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int iDir = 1;
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do
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{
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iCurrent += iDir;
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// Loop through the clients
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if (iCurrent > gpGlobals->maxClients)
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iCurrent = 1;
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if (iCurrent < 1)
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iCurrent = gpGlobals->maxClients;
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CBaseEntity *pEnt = UTIL_PlayerByIndex( iCurrent );
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if ( !pEnt )
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continue;
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if ( pEnt == this )
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continue;
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// Don't spec observers or invisible players or defunct players
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if ( ((CBasePlayer*)pEnt)->IsObserver()
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|| (pEnt->pev->effects & EF_NODRAW)
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|| (STRING(pEnt->pev->netname)[0] == 0)
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|| (!((CBasePlayer*)pEnt)->m_bIsConnected)
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)
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continue;
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// MOD AUTHORS: Add checks on target here.
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m_hObserverTarget = pEnt;
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break;
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} while ( iCurrent != iStart );
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// Did we find a target?
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if ( m_hObserverTarget )
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{
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// Store the target in pev so the physics DLL can get to it
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pev->iuser2 = ENTINDEX( m_hObserverTarget->edict() );
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// Move to the target
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UTIL_SetOrigin( pev, m_hObserverTarget->pev->origin );
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// ClientPrint( pev, HUD_PRINTCENTER, UTIL_VarArgs ("Chase Camera: %s\n", STRING( m_hObserverTarget->pev->netname ) ) );
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ALERT( at_console, "Now Tracking %s\n", STRING( m_hObserverTarget->pev->netname ) );
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}
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else
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{
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ALERT( at_console, "No observer targets.\n" );
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}
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}
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// Handle buttons in observer mode
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void CBasePlayer::Observer_HandleButtons()
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{
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// Slow down mouse clicks
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if ( m_fMsgTimer <= gpGlobals->time )
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{
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// Show the observer mode instructions
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if (!m_bSentMsg)
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{
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m_bSentMsg = TRUE;
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PrintMessage( this, BMOD_CHAN_INFO, Vector (20,250,20), Vector (.5, 15, 2), "SPEC");
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PrintMessage( this, BMOD_CHAN_RUNE, Vector (20,250,20), Vector (.5, 86400, 2),
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"-Spectator Mode-\n FIRE=Spawn JUMP=Switch Modes ALT FIRE=Switch Targets");
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}
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// Check to see if the observer wants to spray their logo
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if (pev->impulse == 201) {
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ImpulseCommands();
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}
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// Jump changes modes: Chase to Roaming
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if ( pev->button & IN_JUMP )
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{
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if ( pev->iuser1 == OBS_ROAMING )
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Observer_SetMode( OBS_CHASE_FREE );
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else
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Observer_SetMode( OBS_ROAMING );
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m_fMsgTimer = gpGlobals->time + 0.2;
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}
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// Attack2 cycles player targets
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if ( pev->button & IN_ATTACK2 && pev->iuser1 != OBS_ROAMING )
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{
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Observer_FindNextPlayer( false );
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m_fMsgTimer = gpGlobals->time + 0.2;
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}
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// Attack Spawns
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// if ( m_afButtonPressed & IN_ATTACK && pev->iuser1 != OBS_ROAMING )
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if ( pev->button & IN_ATTACK )
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{
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// g_engfuncs.pfnServerPrint( "Player spawned from Obs!\n" );
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StopObserver();
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m_fMsgTimer = gpGlobals->time + 0.2;
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}
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}
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// clear attack/use commands from player
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m_afButtonPressed = 0;
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pev->button = 0;
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m_afButtonReleased = 0;
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pev->impulse = 0;
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if ((m_hObserverTarget != NULL) && (m_hObserverTarget->IsPlayer()) && (pev->iuser1 == OBS_CHASE_FREE))
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{
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pev->origin = m_hObserverTarget->pev->origin;
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pev->velocity = m_hObserverTarget->pev->velocity;
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}
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}
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// Attempt to change the observer mode
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void CBasePlayer::Observer_SetMode( int iMode )
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{
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// Just abort if we're changing to the mode we're already in
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if ( iMode == pev->iuser1 )
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return;
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// Changing to Roaming?
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if ( iMode == OBS_ROAMING )
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{
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// MOD AUTHORS: If you don't want to allow roaming observers at all in your mod, just abort here.
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pev->iuser1 = OBS_ROAMING;
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pev->iuser2 = 0;
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m_hObserverTarget = NULL;
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ClientPrint( pev, HUD_PRINTCENTER, "#Spec_Mode3" );
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// pev->maxspeed = 320;
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pev->maxspeed = 1000;
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return;
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}
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// Changing to Chase Lock?
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if ( iMode == OBS_CHASE_LOCKED )
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{
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// If changing from Roaming, or starting observing, make sure there is a target
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if ( m_hObserverTarget == NULL )
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Observer_FindNextPlayer( false );
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if (m_hObserverTarget)
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{
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pev->iuser1 = OBS_CHASE_LOCKED;
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pev->iuser2 = ENTINDEX( m_hObserverTarget->edict() );
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ClientPrint( pev, HUD_PRINTCENTER, "#Spec_Mode1" );
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pev->maxspeed = 0;
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}
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else
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{
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ClientPrint( pev, HUD_PRINTCENTER, "#Spec_NoTarget" );
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Observer_SetMode(OBS_ROAMING);
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}
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return;
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}
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// Changing to Chase Freelook?
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if ( iMode == OBS_CHASE_FREE )
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{
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// If changing from Roaming, or starting observing, make sure there is a target
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// if ( m_hObserverTarget == NULL )
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if ( pev->iuser1 == OBS_ROAMING )
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Observer_FindNextPlayer( false );
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if (m_hObserverTarget)
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{
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pev->iuser1 = OBS_CHASE_FREE;
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pev->iuser2 = ENTINDEX( m_hObserverTarget->edict() );
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// ClientPrint( pev, HUD_PRINTCENTER, "Chase-Camera Mode" );
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pev->maxspeed = 0;
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}
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else
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{
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ClientPrint( pev, HUD_PRINTCENTER, "#Spec_NoTarget" );
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Observer_SetMode(OBS_ROAMING);
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}
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return;
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}
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}
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void CBasePlayer::BMOD_PreThink(void)
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{
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// Bubblemod freeze ray
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if (m_flFreezeTime > 0)
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{
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if (m_flFreezeTime <= gpGlobals->time)
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{
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EnableControl(TRUE);
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// pev->movetype = MOVETYPE_WALK;
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pev->rendermode = kRenderNormal;
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pev->renderfx = kRenderFxNone;
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pev->renderamt = 0;
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m_flFreezeTime = 0;
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}
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else
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{
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pev->v_angle = m_vFreezeAngle;
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pev->fixangle = TRUE;
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}
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}
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// Bubblemod spawn
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if (
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m_fSpawnTimeStamp &&
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m_fSpawnTimeStamp + bm_spawnkilltime.value >= gpGlobals->time &&
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m_iMessageFire
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)
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{
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PrintMessage( this, BMOD_CHAN_INFO, Vector (255,0,0), Vector (.1, bm_spawnkilltime.value, .1),
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UTIL_VarArgs("Spawn Protection: %d seconds", (int)(m_fSpawnTimeStamp + bm_spawnkilltime.value - gpGlobals->time))
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);
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}
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if (m_fSpawnTimeStamp > 0 &&
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((m_fSpawnTimeStamp + bm_spawnkilltime.value) <= gpGlobals->time) ) {
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if (m_RuneFlags == RUNE_NONE &&
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m_flFreezeTime == 0) {
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pev->rendermode = kRenderNormal;
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pev->renderfx = kRenderFxNone;
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pev->renderamt = 0;
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}
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BMOD_ResetSpawnKill();
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}
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// Bubblemod runes
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if (m_RuneFlags && (m_RuneTime < gpGlobals->time) )
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{
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m_RuneFlags = RUNE_NONE;
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pev->rendermode = kRenderNormal;
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pev->renderfx = kRenderFxNone;
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pev->renderamt = 0;
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}
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// BubbleMod Type detection
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if (pev->button & ~IN_SCORE ) {
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BMOD_ResetTypeKill();
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}
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// Color the typer
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if (BMOD_IsTyping() &&
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m_iMessageFire ) {
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if (!(m_iMessageCounter % 2)) {
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//MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin );
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// WRITE_BYTE( TE_SMOKE );
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// WRITE_COORD( pev->origin.x );
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// WRITE_COORD( pev->origin.y );
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// WRITE_COORD( pev->origin.z - 36 );
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// WRITE_SHORT( g_sModelIndexSmoke );
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// WRITE_BYTE( 10 ); // scale * 10
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// WRITE_BYTE( 10 ); // framerate
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//MESSAGE_END();
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MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin );
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WRITE_BYTE( TE_SPRITE );
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WRITE_COORD( pev->origin.x + RANDOM_LONG( -10, 10) );
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WRITE_COORD( pev->origin.y + RANDOM_LONG( -10, 10) );
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||
|
WRITE_COORD( pev->origin.z + RANDOM_LONG( -30, 30) );
|
||
|
WRITE_SHORT( g_sModelIndexFlare );
|
||
|
WRITE_BYTE( 3 ); // scale * 10
|
||
|
WRITE_BYTE( 255 ); // alpha
|
||
|
MESSAGE_END();
|
||
|
}
|
||
|
float fCos = cos( gpGlobals->time * 4.00) * 8;
|
||
|
float fSin = sin( gpGlobals->time * 4.00) * 8;
|
||
|
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin );
|
||
|
WRITE_BYTE( TE_BUBBLES );
|
||
|
WRITE_COORD( pev->origin.x + fCos);
|
||
|
WRITE_COORD( pev->origin.y + fSin);
|
||
|
WRITE_COORD( pev->origin.z - 36 );
|
||
|
WRITE_COORD( pev->origin.x + fCos); // mins
|
||
|
WRITE_COORD( pev->origin.y + fSin);
|
||
|
WRITE_COORD( pev->origin.z - 36 );
|
||
|
WRITE_COORD( 75 ); // height
|
||
|
WRITE_SHORT( g_sModelIndexBubbles );
|
||
|
WRITE_BYTE( 3 ); // count
|
||
|
WRITE_COORD( -1 ); // speed
|
||
|
MESSAGE_END();
|
||
|
|
||
|
// Away put your weapons!
|
||
|
//if (m_pActiveItem) {
|
||
|
// ResetAutoaim( );
|
||
|
// m_pActiveItem->Holster( );
|
||
|
// m_pActiveItem = NULL;
|
||
|
//}
|
||
|
m_pLastItem = m_pActiveItem;
|
||
|
|
||
|
if (!m_bTypeMode) {
|
||
|
m_bTypeMode = TRUE;
|
||
|
// EnableControl(FALSE);
|
||
|
if (bm_typecam.value) {
|
||
|
// spawn a camera above us and use that for our view.
|
||
|
CCamPoint *pCam = (CCamPoint*)CBaseEntity::Create( "campoint",
|
||
|
pev->origin + Vector(0,0,40),
|
||
|
Vector(pev->angles.x + 22, pev->angles.y + 180, 0),
|
||
|
edict() );
|
||
|
if (pCam) {
|
||
|
pCam->m_pOwner = this;
|
||
|
pCam->Think();
|
||
|
// UTIL_ClientPrintAll( HUD_PRINTTALK, "<SERVER> Camera point created.\n");
|
||
|
SET_VIEW(edict(), pCam->edict());
|
||
|
SET_MODEL(ENT(pCam->pev), STRING(pev->model) );
|
||
|
pev->fov = m_iFOV = 140;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CBasePlayer::BMOD_Think( void )
|
||
|
{
|
||
|
// BMOD End - Message delayer.
|
||
|
// Message delayer. USE THIS for general messages to players.
|
||
|
// counts tenths of seconds.
|
||
|
if (m_fMessageTimer < gpGlobals->time)
|
||
|
{
|
||
|
m_fMessageTimer = gpGlobals->time + .1;
|
||
|
m_iMessageCounter++;
|
||
|
m_iMessageFire = TRUE;
|
||
|
}
|
||
|
|
||
|
// Locator
|
||
|
if (m_LocateMode && m_iMessageFire) {
|
||
|
int yang = (int)pev->angles.y;
|
||
|
if (yang < 0)
|
||
|
yang += 360;
|
||
|
|
||
|
ClientPrint( pev, HUD_PRINTCENTER, UTIL_VarArgs ("Location: %dx %dy %dz, facing %d",
|
||
|
(int)pev->origin.x,
|
||
|
(int)pev->origin.y,
|
||
|
(int)pev->origin.z,
|
||
|
yang
|
||
|
) );
|
||
|
}
|
||
|
|
||
|
// Llamas!
|
||
|
if (m_IsLlama && m_iMessageFire && !(m_iMessageCounter%5)) {
|
||
|
CLIENT_COMMAND(edict(), "drop\n");
|
||
|
}
|
||
|
|
||
|
// Autoban
|
||
|
if (m_bBanMe && m_iMessageFire)
|
||
|
{
|
||
|
char cmd[81] = "";
|
||
|
sprintf( cmd, "banid %d %s kick\n", (int)bm_bantime.value, GETPLAYERAUTHID( edict() ));
|
||
|
SERVER_COMMAND(cmd);
|
||
|
}
|
||
|
|
||
|
// BMOD Begin - Spam Kick
|
||
|
if (m_iMessageFire && !(m_iMessageCounter%10) && m_iSpamSay)
|
||
|
{
|
||
|
m_iSpamSay--;
|
||
|
}
|
||
|
|
||
|
if (bm_antispam.value && m_iSpamSay > bm_spamlimit.value)
|
||
|
{
|
||
|
char cmd[81] = "";
|
||
|
sprintf( cmd, "kick # %u\n", GETPLAYERUSERID( edict() ));
|
||
|
SERVER_COMMAND(cmd);
|
||
|
UTIL_ClientPrintAll( HUD_PRINTTALK, UTIL_VarArgs( "<SERVER> %s was kicked for spamming.\n",
|
||
|
STRING( pev->netname )));
|
||
|
UTIL_LogPrintf( "\"SERVER<-1><-1><>\" say \"%s was was kicked for spamming.\"\n",
|
||
|
STRING( pev->netname ));
|
||
|
UTIL_LogPrintf( "// \"%s<%i><%s><%s>\" was kicked for spamming.\n",
|
||
|
STRING( pev->netname ),
|
||
|
GETPLAYERUSERID( edict() ),
|
||
|
GETPLAYERAUTHID( edict() ),
|
||
|
g_engfuncs.pfnInfoKeyValue( g_engfuncs.pfnGetInfoKeyBuffer( edict() ), "model" )
|
||
|
);
|
||
|
m_iSpamSay = 0;
|
||
|
}
|
||
|
// BMOD End - Spam Kick
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
void CBasePlayer::BMOD_PostThink( void )
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
void CBasePlayer::BMOD_Identify( void )
|
||
|
{
|
||
|
static float timer = gpGlobals->time;
|
||
|
static CBasePlayer *LastIdentPlayer = NULL;
|
||
|
|
||
|
TraceResult tr;
|
||
|
|
||
|
CBasePlayer *pPlayer = GetClassPtr((CBasePlayer *)pev);
|
||
|
|
||
|
Vector anglesAim = pPlayer->pev->v_angle;
|
||
|
UTIL_MakeVectors( anglesAim );
|
||
|
anglesAim.x = -anglesAim.x;
|
||
|
Vector vecSrc = pPlayer->GetGunPosition( ) - gpGlobals->v_up * 1;
|
||
|
Vector vecDir = gpGlobals->v_forward;
|
||
|
|
||
|
gpGlobals->trace_flags = FTRACE_SIMPLEBOX;
|
||
|
UTIL_TraceLine(vecSrc, vecSrc + vecDir * 8192, dont_ignore_monsters, ENT(pPlayer->pev), &tr);
|
||
|
|
||
|
CBaseEntity *pOther = CBaseEntity::Instance( tr.pHit );
|
||
|
|
||
|
// Do we have our nose in a wall?
|
||
|
if (((tr.vecEndPos - vecSrc).Length() > 40) || pOther->IsPlayer()) {
|
||
|
BMOD_ResetTypeKill();
|
||
|
}
|
||
|
|
||
|
if ( pOther->IsPlayer() &&
|
||
|
(
|
||
|
(CBasePlayer *)pOther != LastIdentPlayer ||
|
||
|
timer <= gpGlobals->time
|
||
|
)
|
||
|
)
|
||
|
{
|
||
|
char szExtra[81] = "\n";
|
||
|
if (((CBasePlayer *)pOther)->BMOD_IsASpawn()) {
|
||
|
strcat(szExtra, "\nFresh Spawn! DO NOT SHOOT!");
|
||
|
}
|
||
|
if (((CBasePlayer *)pOther)->BMOD_IsTyping()) {
|
||
|
strcat(szExtra, "\nTyping! DO NOT SHOOT!");
|
||
|
}
|
||
|
|
||
|
CBasePlayer *pPlayer = (CBasePlayer *)pOther;
|
||
|
if (IsObserver())
|
||
|
ClientPrint( pev, HUD_PRINTCENTER, UTIL_VarArgs ("-%s-\n(%s) %i / %i%s",
|
||
|
STRING( pPlayer->pev->netname ),
|
||
|
g_engfuncs.pfnInfoKeyValue( g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model" ),
|
||
|
(int)pPlayer->pev->health,
|
||
|
(int)pPlayer->pev->armorvalue,
|
||
|
szExtra
|
||
|
) );
|
||
|
else if ( g_pGameRules->PlayerRelationship( pOther, this ) == GR_TEAMMATE )
|
||
|
ClientPrint( pev, HUD_PRINTCENTER, UTIL_VarArgs ("-%s-\n%i / %i",
|
||
|
STRING( pPlayer->pev->netname ),
|
||
|
(int)pPlayer->pev->health,
|
||
|
(int)pPlayer->pev->armorvalue)
|
||
|
);
|
||
|
else
|
||
|
ClientPrint( pev, HUD_PRINTCENTER, UTIL_VarArgs ("-%s-\n(%s)%s",
|
||
|
STRING( pPlayer->pev->netname ),
|
||
|
g_engfuncs.pfnInfoKeyValue( g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model" ),
|
||
|
szExtra
|
||
|
) );
|
||
|
|
||
|
timer = gpGlobals->time + .5;
|
||
|
LastIdentPlayer = (CBasePlayer *)pOther;
|
||
|
}
|
||
|
else if (!pOther->IsPlayer()) {
|
||
|
LastIdentPlayer = NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int CBasePlayer::BMOD_WasSpawnKilled( void )
|
||
|
{
|
||
|
if ( !IsAlive() &&
|
||
|
m_fSpawnTimeStamp &&
|
||
|
((m_fSpawnTimeStamp + bm_spawnkilltime.value) > gpGlobals->time) &&
|
||
|
bm_spawnkilltime.value)
|
||
|
return TRUE;
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
int CBasePlayer::BMOD_IsASpawn( void )
|
||
|
{
|
||
|
if ( IsAlive() &&
|
||
|
m_fSpawnTimeStamp &&
|
||
|
((m_fSpawnTimeStamp + bm_spawnkilltime.value) > gpGlobals->time) &&
|
||
|
bm_spawnkilltime.value)
|
||
|
return TRUE;
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
void CBasePlayer::BMOD_ResetSpawnKill( void )
|
||
|
{
|
||
|
|
||
|
|
||
|
if (m_RuneFlags == RUNE_NONE &&
|
||
|
m_flFreezeTime == 0) {
|
||
|
pev->rendermode = kRenderNormal;
|
||
|
pev->renderfx = kRenderFxNone;
|
||
|
pev->renderamt = 0;
|
||
|
}
|
||
|
m_fSpawnTimeStamp = 0;
|
||
|
PrintMessage( this, BMOD_CHAN_INFO, Vector (20,250,20), Vector (.1, 1, .1), "");
|
||
|
}
|
||
|
|
||
|
|
||
|
int CBasePlayer::BMOD_WasTypeKilled( void )
|
||
|
{
|
||
|
if ( !IsAlive() &&
|
||
|
m_flTypeKillStamp > 0 &&
|
||
|
m_flTypeKillStamp < gpGlobals->time &&
|
||
|
!bm_typekills.value )
|
||
|
return TRUE;
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
int CBasePlayer::BMOD_IsTyping( void )
|
||
|
{
|
||
|
if ( IsAlive() &&
|
||
|
m_flTypeKillStamp &&
|
||
|
m_flTypeKillStamp < gpGlobals->time &&
|
||
|
!bm_typekills.value ) {
|
||
|
|
||
|
// Do we have a crowbar?
|
||
|
if (m_pActiveItem != NULL &&
|
||
|
strcmp("weapon_crowbar", STRING(m_pActiveItem->pev->classname))
|
||
|
)
|
||
|
{
|
||
|
BMOD_ResetTypeKill();
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
void CBasePlayer::BMOD_ResetTypeKill( void )
|
||
|
{
|
||
|
if ( IsAlive() ) {
|
||
|
// make a sound if we are coming out of type mode.
|
||
|
if (m_bTypeMode)
|
||
|
{
|
||
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, "fvox/alert.wav", 1.0, ATTN_NORM);
|
||
|
SET_VIEW(edict(), edict());
|
||
|
pev->fov = m_iFOV = 0;
|
||
|
}
|
||
|
m_bTypeMode = FALSE;
|
||
|
// EnableControl(TRUE);
|
||
|
m_flTypeKillStamp = gpGlobals->time + 4;
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|