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//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef VGUI_DEFAULTINPUTSIGNAL_H
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#define VGUI_DEFAULTINPUTSIGNAL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "VGUI_InputSignal.h"
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namespace vgui
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{
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// This class derives from vgui::InputSignal and implements empty defaults for all of its functions.
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class CDefaultInputSignal : public vgui::InputSignal
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{
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public:
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virtual void cursorMoved( int x, int y, Panel *panel ) {}
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virtual void cursorEntered( Panel *panel ) {}
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virtual void cursorExited(Panel* panel) {}
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virtual void mousePressed(MouseCode code,Panel* panel) {}
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virtual void mouseDoublePressed(MouseCode code,Panel* panel) {}
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virtual void mouseReleased(MouseCode code,Panel* panel) {}
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virtual void mouseWheeled(int delta,Panel* panel) {}
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virtual void keyPressed(KeyCode code,Panel* panel) {}
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virtual void keyTyped(KeyCode code,Panel* panel) {}
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virtual void keyReleased(KeyCode code,Panel* panel) {}
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virtual void keyFocusTicked(Panel* panel) {}
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};
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}
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#endif // VGUI_DEFAULTINPUTSIGNAL_H
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