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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "weapons.h"
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#include "nodes.h"
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#include "player.h"
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#include "soundent.h"
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#include "gamerules.h"
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enum holster_e {
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HOLSTER_IDLE = 0,
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HOLSTER_DRAW,
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HOLSTER_HOLSTER,
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HOLSTER_ATTACK1HIT,
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HOLSTER_ATTACK1MISS,
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HOLSTER_ATTACK2MISS,
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HOLSTER_ATTACK2HIT,
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HOLSTER_ATTACK3MISS,
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HOLSTER_ATTACK3HIT,
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HOLSTER_IDLE2,
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HOLSTER_IDLE3
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};
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LINK_ENTITY_TO_CLASS( weapon_holster, CHolster )
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void CHolster::Spawn()
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{
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Precache();
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SET_MODEL( ENT( pev ), "models/w_holster.mdl" );
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m_iId = WEAPON_HOLSTER;
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m_iClip = -1;
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FallInit();// get ready to fall down.
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}
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void CHolster::Precache()
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{
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PRECACHE_MODEL( "models/v_holster.mdl" );
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PRECACHE_MODEL( "models/w_holster.mdl" );
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PRECACHE_MODEL( "models/p_holster.mdl" );
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}
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int CHolster::GetItemInfo( ItemInfo *p )
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{
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p->pszName = STRING( pev->classname );
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p->pszAmmo1 = NULL;
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p->iMaxAmmo1 = -1;
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p->pszAmmo2 = NULL;
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p->iMaxAmmo2 = -1;
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p->iMaxClip = WEAPON_NOCLIP;
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p->iSlot = 0;
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p->iPosition = 0;
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p->iId = WEAPON_HOLSTER;
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p->iWeight = HOLSTER_WEIGHT;
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return 1;
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}
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int CHolster::AddToPlayer( CBasePlayer *pPlayer )
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{
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if( CBasePlayerWeapon::AddToPlayer( pPlayer ) )
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{
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MESSAGE_BEGIN( MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev );
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WRITE_BYTE( m_iId );
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MESSAGE_END();
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return TRUE;
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}
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return FALSE;
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}
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BOOL CHolster::Deploy()
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{
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return DefaultDeploy( "models/v_holster.mdl", "models/p_holster.mdl", HOLSTER_DRAW, "holster" );
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}
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void CHolster::Holster( int skiplocal /*= 0*/ )
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{
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SendWeaponAnim( HOLSTER_HOLSTER );
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5f;
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}
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