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86 lines
2.1 KiB
86 lines
2.1 KiB
7 years ago
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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* This source code contains proprietary and confidential information of
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* Valve LLC and its suppliers. Access to this code is restricted to
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* persons who have executed a written SDK license with Valve. Any access,
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* use or distribution of this code by or to any unlicensed person is illegal.
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*
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****/
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#ifndef APACHE_H
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#define APACHE_H
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class CApache : public CBaseMonster
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{
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public:
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int Save(CSave &save);
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int Restore(CRestore &restore);
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static TYPEDESCRIPTION m_SaveData[];
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virtual void Spawn(void);
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virtual void Precache(void);
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int IRelationship( CBaseEntity *pTarget );
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int Classify(void) { return CLASS_HUMAN_MILITARY; };
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int BloodColor(void) { return DONT_BLEED; }
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void Killed(entvars_t *pevAttacker, int iGib);
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void GibMonster(void);
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void SetObjectCollisionBox(void)
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{
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pev->absmin = pev->origin + Vector(-300, -300, -172);
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pev->absmax = pev->origin + Vector(300, 300, 8);
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}
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void EXPORT HuntThink(void);
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void EXPORT FlyTouch(CBaseEntity *pOther);
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void EXPORT CrashTouch(CBaseEntity *pOther);
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void EXPORT DyingThink(void);
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void EXPORT StartupUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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void EXPORT NullThink(void);
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void ShowDamage(void);
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void Flight(void);
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void FireRocket(void);
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BOOL FireGun(void);
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int TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType);
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void TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType);
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protected:
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int m_iRockets;
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float m_flForce;
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float m_flNextRocket;
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Vector m_vecTarget;
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Vector m_posTarget;
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Vector m_vecDesired;
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Vector m_posDesired;
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Vector m_vecGoal;
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Vector m_angGun;
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float m_flLastSeen;
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float m_flPrevSeen;
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int m_iSoundState; // don't save this
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int m_iSpriteTexture;
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int m_iExplode;
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int m_iBodyGibs;
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float m_flGoalSpeed;
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int m_iDoSmokePuff;
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CBeam *m_pBeam;
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};
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#endif // APACHE_H
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