|
|
|
/***
|
|
|
|
*
|
|
|
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
|
|
|
*
|
|
|
|
* This product contains software technology licensed from Id
|
|
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
|
|
* All Rights Reserved.
|
|
|
|
*
|
|
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
|
|
* without written permission from Valve LLC.
|
|
|
|
*
|
|
|
|
****/
|
|
|
|
/*
|
|
|
|
|
|
|
|
===== subs.cpp ========================================================
|
|
|
|
|
|
|
|
frequently used global functions
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "extdll.h"
|
|
|
|
#include "util.h"
|
|
|
|
#include "cbase.h"
|
|
|
|
#include "saverestore.h"
|
|
|
|
#include "nodes.h"
|
|
|
|
#include "doors.h"
|
|
|
|
#include "movewith.h"
|
|
|
|
#include "player.h"
|
|
|
|
|
|
|
|
extern CGraph WorldGraph;
|
|
|
|
|
|
|
|
extern BOOL FEntIsVisible( entvars_t *pev, entvars_t *pevTarget );
|
|
|
|
|
|
|
|
extern DLL_GLOBAL int g_iSkillLevel;
|
|
|
|
|
|
|
|
// Landmark class
|
|
|
|
void CPointEntity::Spawn( void )
|
|
|
|
{
|
|
|
|
pev->solid = SOLID_NOT;
|
|
|
|
//UTIL_SetSize( pev, g_vecZero, g_vecZero );
|
|
|
|
}
|
|
|
|
|
|
|
|
class CNullEntity : public CBaseEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
void Spawn( void );
|
|
|
|
};
|
|
|
|
|
|
|
|
// Null Entity, remove on startup
|
|
|
|
void CNullEntity::Spawn( void )
|
|
|
|
{
|
|
|
|
REMOVE_ENTITY( ENT( pev ) );
|
|
|
|
}
|
|
|
|
LINK_ENTITY_TO_CLASS(info_null,CNullEntity);
|
|
|
|
LINK_ENTITY_TO_CLASS(info_texlights,CNullEntity); // don't complain about Merl's new info entities
|
|
|
|
LINK_ENTITY_TO_CLASS(info_compile_parameters,CNullEntity);
|
|
|
|
|
|
|
|
class CBaseDMStart : public CPointEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
void KeyValue( KeyValueData *pkvd );
|
|
|
|
STATE GetState( CBaseEntity *pEntity );
|
|
|
|
|
|
|
|
private:
|
|
|
|
};
|
|
|
|
|
|
|
|
// These are the new entry points to entities.
|
|
|
|
LINK_ENTITY_TO_CLASS( info_player_deathmatch, CBaseDMStart )
|
|
|
|
LINK_ENTITY_TO_CLASS( info_player_start, CPointEntity )
|
|
|
|
LINK_ENTITY_TO_CLASS( info_landmark, CPointEntity )
|
|
|
|
|
|
|
|
void CBaseDMStart::KeyValue( KeyValueData *pkvd )
|
|
|
|
{
|
|
|
|
if( FStrEq( pkvd->szKeyName, "master" ) )
|
|
|
|
{
|
|
|
|
pev->netname = ALLOC_STRING( pkvd->szValue );
|
|
|
|
pkvd->fHandled = TRUE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
CPointEntity::KeyValue( pkvd );
|
|
|
|
}
|
|
|
|
|
|
|
|
STATE CBaseDMStart::GetState( CBaseEntity *pEntity )
|
|
|
|
{
|
|
|
|
if (UTIL_IsMasterTriggered( pev->netname, pEntity ))
|
|
|
|
return STATE_ON;
|
|
|
|
else
|
|
|
|
return STATE_OFF;
|
|
|
|
}
|
|
|
|
|
|
|
|
// This updates global tables that need to know about entities being removed
|
|
|
|
void CBaseEntity::UpdateOnRemove( void )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
CBaseEntity* pTemp;
|
|
|
|
|
|
|
|
if (!g_pWorld)
|
|
|
|
{
|
|
|
|
ALERT(at_console, "UpdateOnRemove has no AssistList!\n");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
//LRC - remove this from the AssistList.
|
|
|
|
for (pTemp = g_pWorld; pTemp->m_pAssistLink != NULL; pTemp = pTemp->m_pAssistLink)
|
|
|
|
{
|
|
|
|
if (this == pTemp->m_pAssistLink)
|
|
|
|
{
|
|
|
|
// ALERT(at_console,"REMOVE: %s removed from the Assist List.\n", STRING(pev->classname));
|
|
|
|
pTemp->m_pAssistLink = this->m_pAssistLink;
|
|
|
|
this->m_pAssistLink = NULL;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//LRC
|
|
|
|
if (m_pMoveWith)
|
|
|
|
{
|
|
|
|
// if I'm moving with another entity, take me out of the list. (otherwise things crash!)
|
|
|
|
pTemp = m_pMoveWith->m_pChildMoveWith;
|
|
|
|
if (pTemp == this)
|
|
|
|
{
|
|
|
|
m_pMoveWith->m_pChildMoveWith = this->m_pSiblingMoveWith;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
while (pTemp->m_pSiblingMoveWith)
|
|
|
|
{
|
|
|
|
if (pTemp->m_pSiblingMoveWith == this)
|
|
|
|
{
|
|
|
|
pTemp->m_pSiblingMoveWith = this->m_pSiblingMoveWith;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
pTemp = pTemp->m_pSiblingMoveWith;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
// ALERT(at_console,"REMOVE: %s removed from the %s ChildMoveWith list.\n", STRING(pev->classname), STRING(m_pMoveWith->pev->targetname));
|
|
|
|
}
|
|
|
|
|
|
|
|
//LRC - do the same thing if another entity is moving with _me_.
|
|
|
|
if (m_pChildMoveWith)
|
|
|
|
{
|
|
|
|
CBaseEntity* pCur = m_pChildMoveWith;
|
|
|
|
CBaseEntity* pNext;
|
|
|
|
while (pCur != NULL)
|
|
|
|
{
|
|
|
|
pNext = pCur->m_pSiblingMoveWith;
|
|
|
|
// bring children to a stop
|
|
|
|
UTIL_SetMoveWithVelocity(pCur, g_vecZero, 100);
|
|
|
|
UTIL_SetMoveWithAvelocity(pCur, g_vecZero, 100);
|
|
|
|
pCur->m_pMoveWith = NULL;
|
|
|
|
pCur->m_pSiblingMoveWith = NULL;
|
|
|
|
pCur = pNext;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( FBitSet( pev->flags, FL_GRAPHED ) )
|
|
|
|
{
|
|
|
|
// this entity was a LinkEnt in the world node graph, so we must remove it from
|
|
|
|
// the graph since we are removing it from the world.
|
|
|
|
for( i = 0; i < WorldGraph.m_cLinks; i++ )
|
|
|
|
{
|
|
|
|
if( WorldGraph.m_pLinkPool[i].m_pLinkEnt == pev )
|
|
|
|
{
|
|
|
|
// if this link has a link ent which is the same ent that is removing itself, remove it!
|
|
|
|
WorldGraph.m_pLinkPool[i].m_pLinkEnt = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( pev->globalname )
|
|
|
|
gGlobalState.EntitySetState( pev->globalname, GLOBAL_DEAD );
|
|
|
|
}
|
|
|
|
|
|
|
|
// Convenient way to delay removing oneself
|
|
|
|
void CBaseEntity::SUB_Remove( void )
|
|
|
|
{
|
|
|
|
UpdateOnRemove();
|
|
|
|
if( pev->health > 0 )
|
|
|
|
{
|
|
|
|
// this situation can screw up monsters who can't tell their entity pointers are invalid.
|
|
|
|
pev->health = 0;
|
|
|
|
ALERT( at_aiconsole, "SUB_Remove called on entity with health > 0\n" );
|
|
|
|
}
|
|
|
|
|
|
|
|
REMOVE_ENTITY( ENT( pev ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
// Convenient way to explicitly do nothing (passed to functions that require a method)
|
|
|
|
void CBaseEntity::SUB_DoNothing( void )
|
|
|
|
{
|
|
|
|
// if (pev->ltime)
|
|
|
|
// ALERT(at_console, "Doing Nothing %f\n", pev->ltime);
|
|
|
|
// else
|
|
|
|
// ALERT(at_console, "Doing Nothing %f\n", gpGlobals->time);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Global Savedata for Delay
|
|
|
|
TYPEDESCRIPTION CBaseDelay::m_SaveData[] =
|
|
|
|
{
|
|
|
|
DEFINE_FIELD( CBaseDelay, m_flDelay, FIELD_FLOAT ),
|
|
|
|
DEFINE_FIELD( CBaseDelay, m_iszKillTarget, FIELD_STRING ),
|
|
|
|
DEFINE_FIELD( CBaseDelay, m_hActivator, FIELD_EHANDLE ), //LRC
|
|
|
|
};
|
|
|
|
|
|
|
|
IMPLEMENT_SAVERESTORE( CBaseDelay, CBaseEntity )
|
|
|
|
|
|
|
|
void CBaseDelay::KeyValue( KeyValueData *pkvd )
|
|
|
|
{
|
|
|
|
if( FStrEq( pkvd->szKeyName, "delay" ) )
|
|
|
|
{
|
|
|
|
m_flDelay = atof( pkvd->szValue );
|
|
|
|
pkvd->fHandled = TRUE;
|
|
|
|
}
|
|
|
|
else if( FStrEq( pkvd->szKeyName, "killtarget" ) )
|
|
|
|
{
|
|
|
|
m_iszKillTarget = ALLOC_STRING( pkvd->szValue );
|
|
|
|
pkvd->fHandled = TRUE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
CBaseEntity::KeyValue( pkvd );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============================
|
|
|
|
SUB_UseTargets
|
|
|
|
|
|
|
|
If self.delay is set, a DelayedUse entity will be created that will actually
|
|
|
|
do the SUB_UseTargets after that many seconds have passed.
|
|
|
|
|
|
|
|
Removes all entities with a targetname that match self.killtarget,
|
|
|
|
and removes them, so some events can remove other triggers.
|
|
|
|
|
|
|
|
Search for (string)targetname in all entities that
|
|
|
|
match (string)self.target and call their .use function (if they have one)
|
|
|
|
|
|
|
|
==============================
|
|
|
|
*/
|
|
|
|
void CBaseEntity::SUB_UseTargets( CBaseEntity *pActivator, USE_TYPE useType, float value )
|
|
|
|
{
|
|
|
|
//
|
|
|
|
// fire targets
|
|
|
|
//
|
|
|
|
if( !FStringNull( pev->target ) )
|
|
|
|
{
|
|
|
|
FireTargets( STRING( pev->target ), pActivator, this, useType, value );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void FireTargets( const char *targetName, CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
|
|
{
|
|
|
|
const char *inputTargetName = targetName;
|
|
|
|
CBaseEntity *inputActivator = pActivator;
|
|
|
|
CBaseEntity *pTarget = NULL;
|
|
|
|
int i,j, found = false;
|
|
|
|
char szBuf[80];
|
|
|
|
|
|
|
|
if( !targetName )
|
|
|
|
return;
|
|
|
|
if (useType == USE_NOT)
|
|
|
|
return;
|
|
|
|
|
|
|
|
//LRC - allow changing of usetype
|
|
|
|
if (targetName[0] == '+')
|
|
|
|
{
|
|
|
|
targetName++;
|
|
|
|
useType = USE_ON;
|
|
|
|
}
|
|
|
|
else if (targetName[0] == '-')
|
|
|
|
{
|
|
|
|
targetName++;
|
|
|
|
useType = USE_OFF;
|
|
|
|
}
|
|
|
|
|
|
|
|
ALERT( at_aiconsole, "Firing: (%s)\n", targetName );
|
|
|
|
|
|
|
|
pTarget = UTIL_FindEntityByTargetname(pTarget, targetName, pActivator);
|
|
|
|
if( !pTarget )
|
|
|
|
{
|
|
|
|
// it's not an entity name; check for a locus specifier, e.g: "fadein(mywall)"
|
|
|
|
for (i = 0; targetName[i]; i++)
|
|
|
|
{
|
|
|
|
if (targetName[i] == '(')
|
|
|
|
{
|
|
|
|
i++;
|
|
|
|
for (j = i; targetName[j]; j++)
|
|
|
|
{
|
|
|
|
if (targetName[j] == ')')
|
|
|
|
{
|
|
|
|
strncpy(szBuf, targetName+i, j-i);
|
|
|
|
szBuf[j-i] = 0;
|
|
|
|
pActivator = UTIL_FindEntityByTargetname(NULL, szBuf, inputActivator);
|
|
|
|
if (!pActivator)
|
|
|
|
{
|
|
|
|
//ALERT(at_console, "Missing activator \"%s\"\n", szBuf);
|
|
|
|
return; // it's a locus specifier, but the locus is invalid.
|
|
|
|
}
|
|
|
|
//ALERT(at_console, "Found activator \"%s\"\n", STRING(pActivator->pev->targetname));
|
|
|
|
found = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!found) ALERT(at_error, "Missing ')' in target value \"%s\"", inputTargetName);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!found) return; // no, it's not a locus specifier.
|
|
|
|
|
|
|
|
strncpy(szBuf, targetName, i-1);
|
|
|
|
szBuf[i-1] = 0;
|
|
|
|
targetName = szBuf;
|
|
|
|
pTarget = UTIL_FindEntityByTargetname(NULL, targetName, inputActivator);
|
|
|
|
|
|
|
|
if (!pTarget) return; // it's a locus specifier all right, but the target's invalid.
|
|
|
|
}
|
|
|
|
|
|
|
|
do // start firing targets
|
|
|
|
{
|
|
|
|
if ( !(pTarget->pev->flags & FL_KILLME) ) // Don't use dying ents
|
|
|
|
{
|
|
|
|
if (useType == USE_KILL)
|
|
|
|
{
|
|
|
|
ALERT( at_aiconsole, "Use_kill on %s\n", STRING( pTarget->pev->classname ) );
|
|
|
|
UTIL_Remove( pTarget );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ALERT( at_aiconsole, "Found: %s, firing (%s)\n", STRING( pTarget->pev->classname ), targetName );
|
|
|
|
pTarget->Use( pActivator, pCaller, useType, value );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
pTarget = UTIL_FindEntityByTargetname(pTarget, targetName, inputActivator);
|
|
|
|
} while (pTarget);
|
|
|
|
|
|
|
|
//LRC- Firing has finished, aliases can now reflect their new values.
|
|
|
|
UTIL_FlushAliases();
|
|
|
|
}
|
|
|
|
|
|
|
|
LINK_ENTITY_TO_CLASS( DelayedUse, CBaseDelay )
|
|
|
|
|
|
|
|
void CBaseDelay::SUB_UseTargets( CBaseEntity *pActivator, USE_TYPE useType, float value )
|
|
|
|
{
|
|
|
|
//
|
|
|
|
// exit immediatly if we don't have a target or kill target
|
|
|
|
//
|
|
|
|
if( FStringNull( pev->target ) && !m_iszKillTarget )
|
|
|
|
return;
|
|
|
|
|
|
|
|
//
|
|
|
|
// check for a delay
|
|
|
|
//
|
|
|
|
if( m_flDelay != 0 )
|
|
|
|
{
|
|
|
|
// create a temp object to fire at a later time
|
|
|
|
CBaseDelay *pTemp = GetClassPtr( (CBaseDelay *)NULL );
|
|
|
|
pTemp->pev->classname = MAKE_STRING( "DelayedUse" );
|
|
|
|
|
|
|
|
pTemp->SetNextThink( m_flDelay );
|
|
|
|
|
|
|
|
pTemp->SetThink( &CBaseDelay::DelayThink );
|
|
|
|
|
|
|
|
// Save the useType
|
|
|
|
pTemp->pev->button = (int)useType;
|
|
|
|
pTemp->m_iszKillTarget = m_iszKillTarget;
|
|
|
|
pTemp->m_flDelay = 0.0f; // prevent "recursion"
|
|
|
|
pTemp->pev->target = pev->target;
|
|
|
|
|
|
|
|
//LRC - Valve had a hacked thing here to avoid breaking
|
|
|
|
// save/restore. In Spirit that's not a problem.
|
|
|
|
// I've moved m_hActivator into this class, for the "elegant" fix.
|
|
|
|
pTemp->m_hActivator = pActivator;
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// kill the killtargets
|
|
|
|
//
|
|
|
|
if( m_iszKillTarget )
|
|
|
|
{
|
|
|
|
edict_t *pentKillTarget = NULL;
|
|
|
|
|
|
|
|
ALERT( at_aiconsole, "KillTarget: %s\n", STRING( m_iszKillTarget ) );
|
|
|
|
//LRC- now just USE_KILLs its killtarget, for consistency.
|
|
|
|
FireTargets( STRING(m_iszKillTarget), pActivator, this, USE_KILL, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// fire targets
|
|
|
|
//
|
|
|
|
if( !FStringNull( pev->target ) )
|
|
|
|
{
|
|
|
|
FireTargets( STRING( pev->target ), pActivator, this, useType, value );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
void CBaseDelay::SUB_UseTargetsEntMethod( void )
|
|
|
|
{
|
|
|
|
SUB_UseTargets( pev );
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*
|
|
|
|
QuakeEd only writes a single float for angles (bad idea), so up and down are
|
|
|
|
just constant angles.
|
|
|
|
*/
|
|
|
|
void SetMovedir( entvars_t *pev )
|
|
|
|
{
|
|
|
|
pev->movedir = GetMovedir(pev->angles);
|
|
|
|
pev->angles = g_vecZero;
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector GetMovedir( Vector vecAngles )
|
|
|
|
{
|
|
|
|
if (vecAngles == Vector(0, -1, 0))
|
|
|
|
{
|
|
|
|
return Vector(0, 0, 1);
|
|
|
|
}
|
|
|
|
else if (vecAngles == Vector(0, -2, 0))
|
|
|
|
{
|
|
|
|
return Vector(0, 0, -1);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
UTIL_MakeVectors(vecAngles);
|
|
|
|
return gpGlobals->v_forward;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void CBaseDelay::DelayThink( void )
|
|
|
|
{
|
|
|
|
CBaseEntity *pActivator = NULL;
|
|
|
|
|
|
|
|
// The use type is cached (and stashed) in pev->button
|
|
|
|
//LRC - now using m_hActivator.
|
|
|
|
SUB_UseTargets( m_hActivator, (USE_TYPE)pev->button, 0 );
|
|
|
|
REMOVE_ENTITY( ENT( pev ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
// Global Savedata for Toggle
|
|
|
|
TYPEDESCRIPTION CBaseToggle::m_SaveData[] =
|
|
|
|
{
|
|
|
|
DEFINE_FIELD( CBaseToggle, m_toggle_state, FIELD_INTEGER ),
|
|
|
|
DEFINE_FIELD( CBaseToggle, m_flActivateFinished, FIELD_TIME ),
|
|
|
|
DEFINE_FIELD( CBaseToggle, m_flMoveDistance, FIELD_FLOAT ),
|
|
|
|
DEFINE_FIELD( CBaseToggle, m_flWait, FIELD_FLOAT ),
|
|
|
|
DEFINE_FIELD( CBaseToggle, m_flLip, FIELD_FLOAT ),
|
|
|
|
DEFINE_FIELD( CBaseToggle, m_flTWidth, FIELD_FLOAT ),
|
|
|
|
DEFINE_FIELD( CBaseToggle, m_flTLength, FIELD_FLOAT ),
|
|
|
|
DEFINE_FIELD( CBaseToggle, m_vecPosition1, FIELD_POSITION_VECTOR ),
|
|
|
|
DEFINE_FIELD( CBaseToggle, m_vecPosition2, FIELD_POSITION_VECTOR ),
|
|
|
|
DEFINE_FIELD( CBaseToggle, m_vecAngle1, FIELD_VECTOR ), // UNDONE: Position could go through transition, but also angle?
|
|
|
|
DEFINE_FIELD( CBaseToggle, m_vecAngle2, FIELD_VECTOR ), // UNDONE: Position could go through transition, but also angle?
|
|
|
|
DEFINE_FIELD( CBaseToggle, m_cTriggersLeft, FIELD_INTEGER ),
|
|
|
|
DEFINE_FIELD( CBaseToggle, m_flHeight, FIELD_FLOAT ),
|
|
|
|
// DEFINE_FIELD( CBaseToggle, m_hActivator, FIELD_EHANDLE ),
|
|
|
|
DEFINE_FIELD( CBaseToggle, m_pfnCallWhenMoveDone, FIELD_FUNCTION ),
|
|
|
|
DEFINE_FIELD( CBaseToggle, m_vecFinalDest, FIELD_POSITION_VECTOR ),
|
|
|
|
DEFINE_FIELD( CBaseToggle, m_flLinearMoveSpeed, FIELD_FLOAT ),
|
|
|
|
DEFINE_FIELD( CBaseToggle, m_flAngularMoveSpeed, FIELD_FLOAT ), //LRC
|
|
|
|
DEFINE_FIELD( CBaseToggle, m_vecFinalAngle, FIELD_VECTOR ),
|
|
|
|
DEFINE_FIELD( CBaseToggle, m_sMaster, FIELD_STRING),
|
|
|
|
DEFINE_FIELD( CBaseToggle, m_bitsDamageInflict, FIELD_INTEGER ), // damage type inflicted
|
|
|
|
};
|
|
|
|
|
|
|
|
IMPLEMENT_SAVERESTORE( CBaseToggle, CBaseAnimating )
|
|
|
|
|
|
|
|
void CBaseToggle::KeyValue( KeyValueData *pkvd )
|
|
|
|
{
|
|
|
|
if( FStrEq(pkvd->szKeyName, "lip" ) )
|
|
|
|
{
|
|
|
|
m_flLip = atof( pkvd->szValue );
|
|
|
|
pkvd->fHandled = TRUE;
|
|
|
|
}
|
|
|
|
else if( FStrEq( pkvd->szKeyName, "wait" ) )
|
|
|
|
{
|
|
|
|
m_flWait = atof( pkvd->szValue );
|
|
|
|
pkvd->fHandled = TRUE;
|
|
|
|
}
|
|
|
|
else if( FStrEq( pkvd->szKeyName, "master" ) )
|
|
|
|
{
|
|
|
|
m_sMaster = ALLOC_STRING( pkvd->szValue );
|
|
|
|
pkvd->fHandled = TRUE;
|
|
|
|
}
|
|
|
|
else if( FStrEq( pkvd->szKeyName, "distance" ) )
|
|
|
|
{
|
|
|
|
m_flMoveDistance = atof( pkvd->szValue );
|
|
|
|
pkvd->fHandled = TRUE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
CBaseDelay::KeyValue( pkvd );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
//void CBaseToggle :: LinearMove( Vector vecInput, float flSpeed)
|
|
|
|
//{
|
|
|
|
// LinearMove(vecInput, flSpeed);
|
|
|
|
//}
|
|
|
|
|
|
|
|
|
|
|
|
=============
|
|
|
|
LinearMove
|
|
|
|
|
|
|
|
calculate pev->velocity and pev->nextthink to reach vecDest from
|
|
|
|
pev->origin traveling at flSpeed
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void CBaseToggle :: LinearMove( Vector vecInput, float flSpeed )//, BOOL bNow )
|
|
|
|
{
|
|
|
|
ASSERTSZ( flSpeed != 0, "LinearMove: no speed is defined!" );
|
|
|
|
//ASSERTSZ( m_pfnCallWhenMoveDone != NULL, "LinearMove: no post-move function defined" );
|
|
|
|
|
|
|
|
m_flLinearMoveSpeed = flSpeed;
|
|
|
|
m_vecFinalDest = vecInput;
|
|
|
|
|
|
|
|
// if ((m_pMoveWith || m_pChildMoveWith))// && !bNow)
|
|
|
|
// {
|
|
|
|
// ALERT(at_console,"Setting LinearMoveNow to happen after %f\n",gpGlobals->time);
|
|
|
|
SetThink(&CBaseToggle :: LinearMoveNow );
|
|
|
|
UTIL_DesiredThink( this );
|
|
|
|
//pev->nextthink = pev->ltime + 0.01;
|
|
|
|
// }
|
|
|
|
// else
|
|
|
|
// {
|
|
|
|
// LinearMoveNow(); // starring Martin Sheen and Marlon Brando
|
|
|
|
// }
|
|
|
|
}
|
|
|
|
|
|
|
|
void CBaseToggle :: LinearMoveNow( void )
|
|
|
|
{
|
|
|
|
// ALERT(at_console, "LMNow %s\n", STRING(pev->targetname));
|
|
|
|
|
|
|
|
Vector vecDest;
|
|
|
|
// if (m_pMoveWith || m_pChildMoveWith )
|
|
|
|
// ALERT(at_console,"THINK: LinearMoveNow happens at %f, speed %f\n",gpGlobals->time, m_flLinearMoveSpeed);
|
|
|
|
|
|
|
|
if (m_pMoveWith)
|
|
|
|
{
|
|
|
|
vecDest = m_vecFinalDest + m_pMoveWith->pev->origin;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
vecDest = m_vecFinalDest;
|
|
|
|
|
|
|
|
// ALERT(at_console,"LinearMoveNow: Destination is (%f %f %f), finalDest was (%f %f %f)\n",
|
|
|
|
// vecDest.x,vecDest.y,vecDest.z,
|
|
|
|
// m_vecFinalDest.x,m_vecFinalDest.y,m_vecFinalDest.z
|
|
|
|
// );
|
|
|
|
|
|
|
|
// Already there?
|
|
|
|
if( vecDest == pev->origin )
|
|
|
|
{
|
|
|
|
LinearMoveDone();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// set destdelta to the vector needed to move
|
|
|
|
Vector vecDestDelta = vecDest - pev->origin;
|
|
|
|
|
|
|
|
// divide vector length by speed to get time to reach dest
|
|
|
|
float flTravelTime = vecDestDelta.Length() / m_flLinearMoveSpeed;
|
|
|
|
|
|
|
|
if( flTravelTime < 0.05f )
|
|
|
|
{
|
|
|
|
UTIL_SetOrigin( this, m_vecFinalDest );
|
|
|
|
LinearMoveDone();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// set nextthink to trigger a call to LinearMoveDone when dest is reached
|
|
|
|
SetNextThink( flTravelTime, TRUE );
|
|
|
|
SetThink( &CBaseToggle::LinearMoveDone );
|
|
|
|
|
|
|
|
// scale the destdelta vector by the time spent traveling to get velocity
|
|
|
|
// pev->velocity = vecDestDelta / flTravelTime;
|
|
|
|
UTIL_SetVelocity( this, vecDestDelta / flTravelTime );
|
|
|
|
|
|
|
|
// ALERT(at_console, "LMNow \"%s\": Vel %f %f %f, think %f\n", STRING(pev->targetname), pev->velocity.x, pev->velocity.y, pev->velocity.z, pev->nextthink);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
============
|
|
|
|
After moving, set origin to exact final destination, call "move done" function
|
|
|
|
============
|
|
|
|
*/
|
|
|
|
/*void CBaseToggle :: LinearMoveDone( void )
|
|
|
|
{
|
|
|
|
Vector vecDiff;
|
|
|
|
if (m_pMoveWith)
|
|
|
|
vecDiff = (m_vecFinalDest + m_pMoveWith->pev->origin) - pev->origin;
|
|
|
|
else
|
|
|
|
vecDiff = m_vecFinalDest - pev->origin;
|
|
|
|
if( vecDiff.Length() > 0.05f ) //pev->velocity.Length())
|
|
|
|
{
|
|
|
|
// HACK: not there yet, try waiting one more frame.
|
|
|
|
ALERT(at_console,"Rejecting difference %f\n",vecDiff.Length());
|
|
|
|
SetThink(&CBaseToggle ::LinearMoveFinalDone);
|
|
|
|
pev->nextthink = gpGlobals->time + 0.01;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
LinearMoveFinalDone();
|
|
|
|
}
|
|
|
|
}*/
|
|
|
|
|
|
|
|
void CBaseToggle::LinearMoveDone( void )
|
|
|
|
{
|
|
|
|
SetThink(&CBaseToggle ::LinearMoveDoneNow);
|
|
|
|
// ALERT(at_console, "LMD: desiredThink %s\n", STRING(pev->targetname));
|
|
|
|
UTIL_DesiredThink( this );
|
|
|
|
}
|
|
|
|
|
|
|
|
void CBaseToggle :: LinearMoveDoneNow( void )
|
|
|
|
{
|
|
|
|
Vector vecDest;
|
|
|
|
|
|
|
|
// ALERT(at_console, "LMDone %s\n", STRING(pev->targetname));
|
|
|
|
|
|
|
|
UTIL_SetVelocity(this, g_vecZero);//, TRUE);
|
|
|
|
// pev->velocity = g_vecZero;
|
|
|
|
if (m_pMoveWith)
|
|
|
|
{
|
|
|
|
vecDest = m_vecFinalDest + m_pMoveWith->pev->origin;
|
|
|
|
// ALERT(at_console, "LMDone %s: p.origin = %f %f %f, origin = %f %f %f. Set it to %f %f %f\n", STRING(pev->targetname), m_pMoveWith->pev->origin.x, m_pMoveWith->pev->origin.y, m_pMoveWith->pev->origin.z, pev->origin.x, pev->origin.y, pev->origin.z, vecDest.x, vecDest.y, vecDest.z);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
vecDest = m_vecFinalDest;
|
|
|
|
// ALERT(at_console, "LMDone %s: origin = %f %f %f. Set it to %f %f %f\n", STRING(pev->targetname), pev->origin.x, pev->origin.y, pev->origin.z, vecDest.x, vecDest.y, vecDest.z);
|
|
|
|
}
|
|
|
|
UTIL_AssignOrigin(this, vecDest);
|
|
|
|
DontThink(); //LRC
|
|
|
|
//pev->nextthink = -1;
|
|
|
|
if( m_pfnCallWhenMoveDone )
|
|
|
|
( this->*m_pfnCallWhenMoveDone )();
|
|
|
|
}
|
|
|
|
|
|
|
|
BOOL CBaseToggle::IsLockedByMaster( void )
|
|
|
|
{
|
|
|
|
if (UTIL_IsMasterTriggered(m_sMaster, m_hActivator))
|
|
|
|
return FALSE;
|
|
|
|
else
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
//LRC- mapping toggle-states to global states
|
|
|
|
STATE CBaseToggle :: GetState ( void )
|
|
|
|
{
|
|
|
|
switch (m_toggle_state)
|
|
|
|
{
|
|
|
|
case TS_AT_TOP: return STATE_ON;
|
|
|
|
case TS_AT_BOTTOM: return STATE_OFF;
|
|
|
|
case TS_GOING_UP: return STATE_TURN_ON;
|
|
|
|
case TS_GOING_DOWN: return STATE_TURN_OFF;
|
|
|
|
default: return STATE_OFF; // This should never happen.
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
AngularMove
|
|
|
|
|
|
|
|
calculate pev->velocity and pev->nextthink to reach vecDest from
|
|
|
|
pev->origin traveling at flSpeed
|
|
|
|
Just like LinearMove, but rotational.
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void CBaseToggle::AngularMove( Vector vecDestAngle, float flSpeed )
|
|
|
|
{
|
|
|
|
ASSERTSZ( flSpeed != 0, "AngularMove: no speed is defined!" );
|
|
|
|
//ASSERTSZ( m_pfnCallWhenMoveDone != NULL, "AngularMove: no post-move function defined" );
|
|
|
|
|
|
|
|
m_vecFinalAngle = vecDestAngle;
|
|
|
|
m_flAngularMoveSpeed = flSpeed;
|
|
|
|
|
|
|
|
// if ((m_pMoveWith || m_pChildMoveWith))// && !bNow)
|
|
|
|
// {
|
|
|
|
// ALERT(at_console,"Setting AngularMoveNow to happen after %f\n",gpGlobals->time);
|
|
|
|
SetThink(&CBaseToggle :: AngularMoveNow );
|
|
|
|
UTIL_DesiredThink( this );
|
|
|
|
// ExternalThink( 0.01 );
|
|
|
|
// pev->nextthink = pev->ltime + 0.01;
|
|
|
|
// }
|
|
|
|
// else
|
|
|
|
// {
|
|
|
|
// AngularMoveNow(); // starring Martin Sheen and Marlon Brando
|
|
|
|
// }
|
|
|
|
}
|
|
|
|
|
|
|
|
void CBaseToggle :: AngularMoveNow()
|
|
|
|
{
|
|
|
|
// ALERT(at_console, "AngularMoveNow %f\n", pev->ltime);
|
|
|
|
Vector vecDestAngle;
|
|
|
|
|
|
|
|
if (m_pMoveWith)
|
|
|
|
vecDestAngle = m_vecFinalAngle + m_pMoveWith->pev->angles;
|
|
|
|
else
|
|
|
|
vecDestAngle = m_vecFinalAngle;
|
|
|
|
|
|
|
|
// Already there?
|
|
|
|
if( vecDestAngle == pev->angles )
|
|
|
|
{
|
|
|
|
AngularMoveDone();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// set destdelta to the vector needed to move
|
|
|
|
Vector vecDestDelta = vecDestAngle - pev->angles;
|
|
|
|
|
|
|
|
// divide by speed to get time to reach dest
|
|
|
|
float flTravelTime = vecDestDelta.Length() / m_flAngularMoveSpeed;
|
|
|
|
|
|
|
|
// set nextthink to trigger a call to AngularMoveDone when dest is reached
|
|
|
|
SetNextThink( flTravelTime, TRUE );
|
|
|
|
SetThink( &CBaseToggle::AngularMoveDone );
|
|
|
|
|
|
|
|
// scale the destdelta vector by the time spent traveling to get velocity
|
|
|
|
UTIL_SetAvelocity(this, vecDestDelta / flTravelTime );
|
|
|
|
}
|
|
|
|
|
|
|
|
void CBaseToggle :: AngularMoveDone( void )
|
|
|
|
{
|
|
|
|
SetThink(&CBaseToggle ::AngularMoveDoneNow);
|
|
|
|
// ALERT(at_console, "LMD: desiredThink %s\n", STRING(pev->targetname));
|
|
|
|
UTIL_DesiredThink( this );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
============
|
|
|
|
After rotating, set angle to exact final angle, call "move done" function
|
|
|
|
============
|
|
|
|
*/
|
|
|
|
void CBaseToggle :: AngularMoveDoneNow( void )
|
|
|
|
{
|
|
|
|
// ALERT(at_console, "AngularMoveDone %f\n", pev->ltime);
|
|
|
|
UTIL_SetAvelocity(this, g_vecZero);
|
|
|
|
if (m_pMoveWith)
|
|
|
|
{
|
|
|
|
UTIL_SetAngles(this, m_vecFinalAngle + m_pMoveWith->pev->angles);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
UTIL_SetAngles(this, m_vecFinalAngle);
|
|
|
|
}
|
|
|
|
DontThink();
|
|
|
|
if( m_pfnCallWhenMoveDone )
|
|
|
|
( this->*m_pfnCallWhenMoveDone )();
|
|
|
|
}
|
|
|
|
|
|
|
|
// this isn't currently used. Otherwise I'd fix it to use movedir the way it should...
|
|
|
|
float CBaseToggle::AxisValue( int flags, const Vector &angles )
|
|
|
|
{
|
|
|
|
if( FBitSet( flags, SF_DOOR_ROTATE_Z ) )
|
|
|
|
return angles.z;
|
|
|
|
if( FBitSet( flags, SF_DOOR_ROTATE_X ) )
|
|
|
|
return angles.x;
|
|
|
|
|
|
|
|
return angles.y;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CBaseToggle::AxisDir( entvars_t *pev )
|
|
|
|
{
|
|
|
|
if ( pev->movedir != g_vecZero) //LRC
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( FBitSet( pev->spawnflags, SF_DOOR_ROTATE_Z ) )
|
|
|
|
pev->movedir = Vector( 0, 0, 1 ); // around z-axis
|
|
|
|
else if( FBitSet( pev->spawnflags, SF_DOOR_ROTATE_X ) )
|
|
|
|
pev->movedir = Vector( 1, 0, 0 ); // around x-axis
|
|
|
|
else
|
|
|
|
pev->movedir = Vector( 0, 1, 0 ); // around y-axis
|
|
|
|
}
|
|
|
|
|
|
|
|
float CBaseToggle::AxisDelta( int flags, const Vector &angle1, const Vector &angle2 )
|
|
|
|
{
|
|
|
|
if( FBitSet( flags, SF_DOOR_ROTATE_Z ) )
|
|
|
|
return angle1.z - angle2.z;
|
|
|
|
|
|
|
|
if( FBitSet( flags, SF_DOOR_ROTATE_X ) )
|
|
|
|
return angle1.x - angle2.x;
|
|
|
|
|
|
|
|
return angle1.y - angle2.y;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
FEntIsVisible
|
|
|
|
|
|
|
|
returns TRUE if the passed entity is visible to caller, even if not infront ()
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
BOOL FEntIsVisible( entvars_t *pev, entvars_t *pevTarget)
|
|
|
|
{
|
|
|
|
Vector vecSpot1 = pev->origin + pev->view_ofs;
|
|
|
|
Vector vecSpot2 = pevTarget->origin + pevTarget->view_ofs;
|
|
|
|
TraceResult tr;
|
|
|
|
|
|
|
|
UTIL_TraceLine( vecSpot1, vecSpot2, ignore_monsters, ENT( pev ), &tr );
|
|
|
|
|
|
|
|
if( tr.fInOpen && tr.fInWater )
|
|
|
|
return FALSE; // sight line crossed contents
|
|
|
|
|
|
|
|
if( tr.flFraction == 1 )
|
|
|
|
return TRUE;
|
|
|
|
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// LRC - info_movewith, the first entity I've made which
|
|
|
|
// truly doesn't fit ANY preexisting category.
|
|
|
|
//=========================================================
|
|
|
|
#define SF_IMW_INACTIVE 1
|
|
|
|
#define SF_IMW_BLOCKABLE 2
|
|
|
|
|
|
|
|
class CInfoMoveWith : public CBaseEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
void Spawn( void );
|
|
|
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
|
|
|
virtual int ObjectCaps( void ) { return CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
|
|
|
|
|
|
|
|
STATE GetState() { return (pev->spawnflags & SF_IMW_INACTIVE)?STATE_OFF:STATE_ON; }
|
|
|
|
};
|
|
|
|
|
|
|
|
LINK_ENTITY_TO_CLASS(info_movewith, CInfoMoveWith);
|
|
|
|
|
|
|
|
void CInfoMoveWith :: Spawn( void )
|
|
|
|
{
|
|
|
|
if (pev->spawnflags & SF_IMW_INACTIVE)
|
|
|
|
m_MoveWith = pev->netname;
|
|
|
|
else
|
|
|
|
m_MoveWith = pev->target;
|
|
|
|
|
|
|
|
if (pev->spawnflags & SF_IMW_BLOCKABLE)
|
|
|
|
{
|
|
|
|
pev->solid = SOLID_SLIDEBOX;
|
|
|
|
pev->movetype = MOVETYPE_FLY;
|
|
|
|
}
|
|
|
|
// and allow InitMoveWith to set things up as usual.
|
|
|
|
}
|
|
|
|
|
|
|
|
void CInfoMoveWith :: Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
|
|
{
|
|
|
|
CBaseEntity *pSibling;
|
|
|
|
|
|
|
|
if (!ShouldToggle(useType)) return;
|
|
|
|
|
|
|
|
if (m_pMoveWith)
|
|
|
|
{
|
|
|
|
// remove this from the old parent's list of children
|
|
|
|
pSibling = m_pMoveWith->m_pChildMoveWith;
|
|
|
|
if (pSibling == this)
|
|
|
|
m_pMoveWith->m_pChildMoveWith = this->m_pSiblingMoveWith;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
while (pSibling->m_pSiblingMoveWith && pSibling->m_pSiblingMoveWith != this)
|
|
|
|
{ pSibling = pSibling->m_pSiblingMoveWith; }
|
|
|
|
|
|
|
|
if (pSibling->m_pSiblingMoveWith == this)
|
|
|
|
{
|
|
|
|
pSibling->m_pSiblingMoveWith = this->m_pSiblingMoveWith;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// failed to find myself in the list, complain
|
|
|
|
ALERT(at_error, "info_movewith can't find itself\n");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
m_pMoveWith = NULL;
|
|
|
|
m_pSiblingMoveWith = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pev->spawnflags & SF_IMW_INACTIVE)
|
|
|
|
{
|
|
|
|
pev->spawnflags &= ~SF_IMW_INACTIVE;
|
|
|
|
m_MoveWith = pev->target;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pev->spawnflags |= SF_IMW_INACTIVE;
|
|
|
|
m_MoveWith = pev->netname;
|
|
|
|
}
|
|
|
|
|
|
|
|
// set things up for the new m_MoveWith value
|
|
|
|
if (!m_MoveWith)
|
|
|
|
{
|
|
|
|
UTIL_SetVelocity(this, g_vecZero); // come to a stop
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_pMoveWith = UTIL_FindEntityByTargetname(NULL, STRING(m_MoveWith));
|
|
|
|
if (!m_pMoveWith)
|
|
|
|
{
|
|
|
|
ALERT(at_console,"Missing movewith entity %s\n", STRING(m_MoveWith));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
pSibling = m_pMoveWith->m_pChildMoveWith;
|
|
|
|
while (pSibling) // check that this entity isn't already in the list of children
|
|
|
|
{
|
|
|
|
if (pSibling == this) return;
|
|
|
|
pSibling = pSibling->m_pSiblingMoveWith;
|
|
|
|
}
|
|
|
|
|
|
|
|
// add this entity to the list of children
|
|
|
|
m_pSiblingMoveWith = m_pMoveWith->m_pChildMoveWith; // may be null: that's fine by me.
|
|
|
|
m_pMoveWith->m_pChildMoveWith = this;
|
|
|
|
m_vecMoveWithOffset = pev->origin - m_pMoveWith->pev->origin;
|
|
|
|
UTIL_SetVelocity(this, g_vecZero); // match speed with the new entity
|
|
|
|
}
|