Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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#if 0
/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* This source code contains proprietary and confidential information of
* Valve LLC and its suppliers. Access to this code is restricted to
* persons who have executed a written SDK license with Valve. Any access,
* use or distribution of this code by or to any unlicensed person is illegal.
*
****/
//=========================================================
// pitdrone
//=========================================================
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "schedule.h"
#include "nodes.h"
#include "effects.h"
#include "decals.h"
#include "soundent.h"
#include "game.h"
#include "bullsquid.h"
extern int iSquidSpitSprite;
#define PITDRONE_SPRINT_DIST 256 // how close the squid has to get before starting to sprint and refusing to swerve
#define PITDRONE_TOLERANCE_MELEE1_RANGE 85
#define PITDRONE_TOLERANCE_MELEE2_RANGE 85
#define PITDRONE_TOLERANCE_MELEE1_DOT 0.7
#define PITDRONE_TOLERANCE_MELEE2_DOT 0.7
#define PITDRONE_MELEE_ATTACK_RADIUS 70
//=========================================================
// Monster's Anim Events Go Here
//=========================================================
#define PITDRONE_AE_THROW ( 1 )
#define PITDRONE_AE_SLASH_BOTH ( 2 )
#define PITDRONE_AE_SLASH_SINGLE ( 4 )
//=========================================================
// CPitdrone
//=========================================================
class CPitdrone : public CBullsquid
{
public:
void Spawn(void);
void Precache(void);
void KeyValue(KeyValueData *pkvd);
int Classify(void);
void HandleAnimEvent(MonsterEvent_t *pEvent);
void IdleSound(void);
void PainSound(void);
void DeathSound(void);
void AlertSound(void);
void AttackSound(void);
void StartTask(Task_t *pTask);
BOOL CheckMeleeAttack1(float flDot, float flDist);
BOOL CheckMeleeAttack2(float flDot, float flDist);
BOOL CheckRangeAttack1(float flDot, float flDist);
void RunAI(void);
int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
int IRelationship(CBaseEntity *pTarget);
int IgnoreConditions(void);
int Save(CSave &save);
int Restore(CRestore &restore);
static TYPEDESCRIPTION m_SaveData[];
protected:
int m_nAmmoCount;
int m_fRightSlash;
};
LINK_ENTITY_TO_CLASS(monster_pitdrone, CPitdrone);
TYPEDESCRIPTION CPitdrone::m_SaveData[] =
{
DEFINE_FIELD(CPitdrone, m_nAmmoCount, FIELD_INTEGER),
DEFINE_FIELD(CPitdrone, m_fRightSlash, FIELD_BOOLEAN),
};
IMPLEMENT_SAVERESTORE(CPitdrone, CBullsquid);
void CPitdrone::KeyValue(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "initammo"))
{
m_nAmmoCount = atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else
CBullsquid::KeyValue(pkvd);
}
//=========================================================
// Classify - indicates this monster's place in the
// relationship table.
//=========================================================
int CPitdrone::Classify(void)
{
return CLASS_ALIEN_MONSTER;
}
//=========================================================
// IgnoreConditions
//=========================================================
int CPitdrone::IgnoreConditions(void)
{
return CBaseMonster::IgnoreConditions();
}
//=========================================================
// IRelationship - overridden for gonome
//=========================================================
int CPitdrone::IRelationship(CBaseEntity *pTarget)
{
return CBaseMonster::IRelationship(pTarget);
}
//=========================================================
// TakeDamage - overridden for gonome so we can keep track
// of how much time has passed since it was last injured
//=========================================================
int CPitdrone::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
{
float flDist;
Vector vecApex;
// if the squid is running, has an enemy, was hurt by the enemy, hasn't been hurt in the last 3 seconds, and isn't too close to the enemy,
// it will swerve. (whew).
if (m_hEnemy != NULL && IsMoving() && pevAttacker == m_hEnemy->pev && gpGlobals->time - m_flLastHurtTime > 3)
{
flDist = (pev->origin - m_hEnemy->pev->origin).Length2D();
if (flDist > PITDRONE_SPRINT_DIST)
{
flDist = (pev->origin - m_Route[m_iRouteIndex].vecLocation).Length2D();// reusing flDist.
if (FTriangulate(pev->origin, m_Route[m_iRouteIndex].vecLocation, flDist * 0.5, m_hEnemy, &vecApex))
{
InsertWaypoint(vecApex, bits_MF_TO_DETOUR | bits_MF_DONT_SIMPLIFY);
}
}
}
return CBaseMonster::TakeDamage(pevInflictor, pevAttacker, flDamage, bitsDamageType);
}
//=========================================================
// CheckRangeAttack1
//=========================================================
BOOL CPitdrone::CheckRangeAttack1(float flDot, float flDist)
{
if (IsMoving() && flDist >= 512)
{
// squid will far too far behind if he stops running to spit at this distance from the enemy.
return FALSE;
}
if (flDist > 64 && flDist <= 784 && flDot >= 0.5 && gpGlobals->time >= m_flNextSpitTime)
{
if (m_hEnemy != NULL)
{
if (fabs(pev->origin.z - m_hEnemy->pev->origin.z) > 256)
{
// don't try to spit at someone up really high or down really low.
return FALSE;
}
}
if (IsMoving())
{
// don't spit again for a long time, resume chasing enemy.
m_flNextSpitTime = gpGlobals->time + 5;
}
else
{
// not moving, so spit again pretty soon.
m_flNextSpitTime = gpGlobals->time + 0.5;
}
return TRUE;
}
return FALSE;
}
//=========================================================
// CheckMeleeAttack1 - pitdrone is a big guy, so has a longer
// melee range than most monsters. This is the tailwhip attack
//=========================================================
BOOL CPitdrone::CheckMeleeAttack1(float flDot, float flDist)
{
if (m_hEnemy->pev->health <= gSkillData.pitdroneDmgWhip &&
flDist <= PITDRONE_TOLERANCE_MELEE1_RANGE &&
flDot >= PITDRONE_TOLERANCE_MELEE1_DOT)
{
return TRUE;
}
return FALSE;
}
//=========================================================
// CheckMeleeAttack2 - pitdrone is a big guy, so has a longer
// melee range than most monsters. This is the bite attack.
// this attack will not be performed if the tailwhip attack
// is valid.
//=========================================================
BOOL CPitdrone::CheckMeleeAttack2(float flDot, float flDist)
{
if (flDist <= PITDRONE_TOLERANCE_MELEE2_RANGE &&
flDot >= PITDRONE_TOLERANCE_MELEE2_DOT &&
!HasConditions(bits_COND_CAN_MELEE_ATTACK1))
{
return TRUE;
}
return FALSE;
}
//=========================================================
// IdleSound
//=========================================================
#define PITDRONE_ATTN_IDLE (float)1.5
void CPitdrone::IdleSound(void)
{
switch (RANDOM_LONG(0, 2))
{
case 0:
EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_idle1.wav", 1, PITDRONE_ATTN_IDLE);
break;
case 1:
EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_idle2.wav", 1, PITDRONE_ATTN_IDLE);
break;
case 2:
EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_idle3.wav", 1, PITDRONE_ATTN_IDLE);
break;
}
}
//=========================================================
// PainSound
//=========================================================
void CPitdrone::PainSound(void)
{
int iPitch = RANDOM_LONG(85, 120);
switch (RANDOM_LONG(0, 3))
{
case 0:
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_pain1.wav", 1, ATTN_NORM, 0, iPitch);
break;
case 1:
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_pain2.wav", 1, ATTN_NORM, 0, iPitch);
break;
case 2:
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_pain3.wav", 1, ATTN_NORM, 0, iPitch);
break;
case 3:
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_pain4.wav", 1, ATTN_NORM, 0, iPitch);
break;
}
}
//=========================================================
// AlertSound
//=========================================================
void CPitdrone::AlertSound(void)
{
int iPitch = RANDOM_LONG(140, 160);
switch (RANDOM_LONG(0, 2))
{
case 0:
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_alert1.wav", 1, ATTN_NORM, 0, iPitch);
break;
case 1:
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_alert2.wav", 1, ATTN_NORM, 0, iPitch);
break;
case 2:
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_alert3.wav", 1, ATTN_NORM, 0, iPitch);
break;
}
}
//=========================================================
// HandleAnimEvent - catches the monster-specific messages
// that occur when tagged animation frames are played.
//=========================================================
void CPitdrone::HandleAnimEvent(MonsterEvent_t *pEvent)
{
switch (pEvent->event)
{
case PITDRONE_AE_THROW:
{
Vector vecSpitOffset;
Vector vecSpitDir;
UTIL_MakeVectors(pev->angles);
// !!!HACKHACK - the spot at which the spit originates (in front of the mouth) was measured in 3ds and hardcoded here.
// we should be able to read the position of bones at runtime for this info.
Vector vecArmPos, vecArmAng;
GetAttachment(0, vecArmPos, vecArmAng);
//vecSpitOffset = (gpGlobals->v_right * 8 + gpGlobals->v_forward * 37 + gpGlobals->v_up * 23);
//vecSpitOffset = (pev->origin + vecSpitOffset);
vecSpitOffset = vecArmPos;
vecSpitDir = ((m_hEnemy->pev->origin + m_hEnemy->pev->view_ofs) - vecSpitOffset).Normalize();
vecSpitDir.x += RANDOM_FLOAT(-0.05, 0.05);
vecSpitDir.y += RANDOM_FLOAT(-0.05, 0.05);
vecSpitDir.z += RANDOM_FLOAT(-0.05, 0);
// do stuff for this event.
AttackSound();
// spew the spittle temporary ents.
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, vecSpitOffset);
WRITE_BYTE(TE_SPRITE_SPRAY);
WRITE_COORD(vecSpitOffset.x); // pos
WRITE_COORD(vecSpitOffset.y);
WRITE_COORD(vecSpitOffset.z);
WRITE_COORD(vecSpitDir.x); // dir
WRITE_COORD(vecSpitDir.y);
WRITE_COORD(vecSpitDir.z);
WRITE_SHORT(iSquidSpitSprite); // model
WRITE_BYTE(15); // count
WRITE_BYTE(210); // speed
WRITE_BYTE(25); // noise ( client will divide by 100 )
MESSAGE_END();
CSquidSpit::Shoot(pev, vecSpitOffset, vecSpitDir * 1200); // Default: 900
}
break;
case PITDRONE_AE_SLASH_SINGLE:
{
CBaseEntity *pHurt = CheckTraceHullAttack(PITDRONE_MELEE_ATTACK_RADIUS, gSkillData.gonomeDmgOneSlash, DMG_CLUB);
if (pHurt)
{
// Left slash
if (!m_fRightSlash)
{
pHurt->pev->punchangle.z = -20;
pHurt->pev->punchangle.x = 20;
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_right * -100;
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_up * 20;
}
else // Right slash
{
pHurt->pev->punchangle.z = 20;
pHurt->pev->punchangle.x = 20;
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_right * 100;
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_up * 20;
}
}
m_fRightSlash = !m_fRightSlash;
}
break;
case PITDRONE_AE_SLASH_BOTH:
{
CBaseEntity *pHurt = CheckTraceHullAttack(PITDRONE_MELEE_ATTACK_RADIUS, gSkillData.gonomeDmgOneSlash, DMG_CLUB);
if (pHurt)
{
pHurt->pev->punchangle.x = 20;
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_forward * -150;
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_up * 20;
}
}
break;
default:
CBaseMonster::HandleAnimEvent(pEvent);
}
}
//=========================================================
// Spawn
//=========================================================
void CPitdrone::Spawn()
{
Precache();
SET_MODEL(ENT(pev), "models/pit_drone.mdl");
UTIL_SetSize(pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX);
pev->solid = SOLID_SLIDEBOX;
pev->movetype = MOVETYPE_STEP;
m_bloodColor = BLOOD_COLOR_GREEN;
pev->effects = 0;
pev->health = gSkillData.pitdroneHealth;
m_flFieldOfView = 0.2;// indicates the width of this monster's forward view cone ( as a dotproduct result )
m_MonsterState = MONSTERSTATE_NONE;
m_fCanThreatDisplay = TRUE;
m_flNextSpitTime = gpGlobals->time;
m_fRightSlash = FALSE;
MonsterInit();
}
//=========================================================
// Precache - precaches all resources this monster needs
//=========================================================
void CPitdrone::Precache()
{
PRECACHE_MODEL("models/pit_drone.mdl");
PRECACHE_MODEL("sprites/bigspit.spr");// spit projectile.
iSquidSpitSprite = PRECACHE_MODEL("sprites/tinyspit.spr");// client side spittle.
PRECACHE_SOUND("zombie/claw_miss2.wav");// because we use the basemonster SWIPE animation event
PRECACHE_SOUND("pitdrone/pit_drone_attack_spike1.wav");
PRECACHE_SOUND("pitdrone/pit_drone_attack_spike2.wav");
PRECACHE_SOUND("pitdrone/pit_drone_communicate1.wav");
PRECACHE_SOUND("pitdrone/pit_drone_communicate2.wav");
PRECACHE_SOUND("pitdrone/pit_drone_communicate3.wav");
PRECACHE_SOUND("pitdrone/pit_drone_communicate4.wav");
PRECACHE_SOUND("pitdrone/pit_drone_die1.wav");
PRECACHE_SOUND("pitdrone/pit_drone_die2.wav");
PRECACHE_SOUND("pitdrone/pit_drone_die3.wav");
PRECACHE_SOUND("pitdrone/pit_drone_eat.wav");
PRECACHE_SOUND("pitdrone/pit_drone_hunt1.wav");
PRECACHE_SOUND("pitdrone/pit_drone_hunt2.wav");
PRECACHE_SOUND("pitdrone/pit_drone_hunt3.wav");
PRECACHE_SOUND("pitdrone/pit_drone_idle1.wav");
PRECACHE_SOUND("pitdrone/pit_drone_idle2.wav");
PRECACHE_SOUND("pitdrone/pit_drone_idle3.wav");
PRECACHE_SOUND("bullchicken/pit_drone_melee_attack1.wav");
PRECACHE_SOUND("bullchicken/pit_drone_melee_attack2.wav");
PRECACHE_SOUND("pitdrone/pit_drone_pain1.wav");
PRECACHE_SOUND("pitdrone/pit_drone_pain2.wav");
PRECACHE_SOUND("pitdrone/pit_drone_pain3.wav");
PRECACHE_SOUND("pitdrone/pit_drone_pain4.wav");
PRECACHE_SOUND("bullchicken/bc_acid1.wav");
PRECACHE_SOUND("bullchicken/bc_bite2.wav");
PRECACHE_SOUND("bullchicken/bc_bite3.wav");
PRECACHE_SOUND("bullchicken/bc_spithit1.wav");
PRECACHE_SOUND("bullchicken/bc_spithit2.wav");
}
//=========================================================
// DeathSound
//=========================================================
void CPitdrone::DeathSound(void)
{
switch (RANDOM_LONG(0, 2))
{
case 0:
EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_die1.wav", 1, ATTN_NORM);
break;
case 1:
EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_die2.wav", 1, ATTN_NORM);
break;
case 2:
EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_die3.wav", 1, ATTN_NORM);
break;
}
}
//=========================================================
// AttackSound
//=========================================================
void CPitdrone::AttackSound(void)
{
switch (RANDOM_LONG(0, 1))
{
case 0:
EMIT_SOUND(ENT(pev), CHAN_WEAPON, "pitdrone/pit_drone_attack_spike1.wav", 1, ATTN_NORM);
break;
case 1:
EMIT_SOUND(ENT(pev), CHAN_WEAPON, "pitdrone/pit_drone_attack_spike2.wav", 1, ATTN_NORM);
break;
}
}
//========================================================
// RunAI - overridden for pitdrone because there are things
// that need to be checked every think.
//========================================================
void CPitdrone::RunAI(void)
{
// first, do base class stuff
CBaseMonster::RunAI();
if (m_hEnemy != NULL && m_Activity == ACT_RUN)
{
// chasing enemy. Sprint for last bit
if ((pev->origin - m_hEnemy->pev->origin).Length2D() < PITDRONE_SPRINT_DIST)
{
pev->framerate = 1.25;
}
}
}
//=========================================================
// Start task - selects the correct activity and performs
// any necessary calculations to start the next task on the
// schedule. OVERRIDDEN for pitdrone because it needs to
// know explicitly when the last attempt to chase the enemy
// failed, since that impacts its attack choices.
//=========================================================
void CPitdrone::StartTask(Task_t *pTask)
{
m_iTaskStatus = TASKSTATUS_RUNNING;
switch (pTask->iTask)
{
case TASK_MELEE_ATTACK2:
CBaseMonster::StartTask(pTask);
break;
default:
CBullsquid::StartTask(pTask);
break;
}
}
#else
//-------------------------------------------------
// Opposing Forces monster Pit Drone
// Remaking by Demiurge aka Z-Zero SYSTEMS 2004
// All rights by GEARBOX
//
// FGD monster_pitdrone
// [
// initammo(string) : "Initial Ammo" : "6"
// ]
//
//-------------------------------------------------
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "schedule.h"
#include "nodes.h"
#include "effects.h"
#include "decals.h"
#include "soundent.h"
#include "game.h"
#include "weapons.h"
int iPitDroneSpitSprite;
//=========================================================
// CPitDrone's spit projectile
//=========================================================
class CPitDroneSpit : public CBaseMonster
{
void Spawn(void);
void Precache(void);
int Classify(void);
void EXPORT Touch(CBaseEntity *pOther);
Vector m_vecForward;
public:
static CPitDroneSpit *SpitCreate(void);
};
LINK_ENTITY_TO_CLASS(pitdronespit, CPitDroneSpit);
CPitDroneSpit *CPitDroneSpit::SpitCreate(void)
{
// Create a new entity with CShock private data
CPitDroneSpit *pSpit = GetClassPtr((CPitDroneSpit *)NULL);
pSpit->pev->classname = MAKE_STRING("pitdronespit");
pSpit->Spawn();
return pSpit;
}
int CPitDroneSpit::Classify(void)
{
return CLASS_ALIEN_BIOWEAPON;
}
void CPitDroneSpit::Spawn(void)
{
pev->movetype = MOVETYPE_FLY;
pev->classname = MAKE_STRING("pitdronespit");
pev->solid = SOLID_TRIGGER;
pev->rendermode = kRenderTransAlpha;
pev->renderamt = 255;
SET_MODEL(ENT(pev), "models/pit_drone_spike.mdl");
pev->frame = 0;
pev->scale = 0.5;
UTIL_SetSize(pev, Vector(0, 0, 0), Vector(0, 0, 0));
UTIL_SetOrigin(pev, pev->origin);
UTIL_MakeAimVectors(pev->angles);
m_vecForward = gpGlobals->v_forward;
SetTouch(&CPitDroneSpit::Touch);
}
void CPitDroneSpit::Precache(void)
{
PRECACHE_SOUND("weapons/xbow_hitbod1.wav");
PRECACHE_SOUND("weapons/xbow_hitbod2.wav");
PRECACHE_SOUND("weapons/xbow_fly1.wav");
PRECACHE_SOUND("weapons/xbow_hit1.wav");
PRECACHE_SOUND("weapons/xbow_hit2.wav");
}
void CPitDroneSpit::Touch(CBaseEntity *pOther)
{
TraceResult tr;
int iPitch;
// splat sound
iPitch = RANDOM_FLOAT(90, 110);
switch (RANDOM_LONG(0, 1))
{
case 0:
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "weapons/xbow_hit1.wav", 1, ATTN_NORM, 0, iPitch);
break;
case 1:
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "weapons/xbow_hit2.wav", 1, ATTN_NORM, 0, iPitch);
break;
}
if (!pOther->pev->takedamage)
{
// make a horn in the wall
UTIL_TraceLine(pev->origin, pev->origin + pev->velocity * 10, dont_ignore_monsters, ENT(pev), &tr);
SetThink(&CBaseEntity::SUB_Remove);
pev->nextthink = gpGlobals->time;
if (FClassnameIs(pOther->pev, "worldspawn"))
{
// if what we hit is static architecture, can stay around for a while.
Vector vecDir = pev->velocity.Normalize();
UTIL_SetOrigin(pev, pev->origin - vecDir * 12);
pev->angles = UTIL_VecToAngles(vecDir);
pev->solid = SOLID_NOT;
pev->movetype = MOVETYPE_FLY;
pev->velocity = Vector(0, 0, 0);
pev->avelocity.z = 0;
pev->angles.z = RANDOM_LONG(0, 360);
pev->nextthink = gpGlobals->time + 10.0;
}
}
else
{
TraceResult tr = UTIL_GetGlobalTrace();
entvars_t *pevOwner;
pevOwner = VARS(pev->owner);
// UNDONE: this needs to call TraceAttack instead
ClearMultiDamage();
pOther->TraceAttack(pevOwner, gSkillData.pitdroneDmgSpit, pev->velocity.Normalize(), &tr, DMG_GENERIC | DMG_NEVERGIB);
ApplyMultiDamage(pev, pevOwner);
}
}
//
// PitDrone, main part.
//
#define HORNGROUP 1
#define PITDRONE_HORNS0 0
#define PITDRONE_HORNS1 1
#define PITDRONE_HORNS2 2
#define PITDRONE_HORNS3 3
#define PITDRONE_HORNS4 4
#define PITDRONE_HORNS5 5
#define PITDRONE_HORNS6 6
#define PITDRONE_SPRINT_DIST 255
#define PITDRONE_FLINCH_DELAY 2 // at most one flinch every n secs
//=========================================================
// monster-specific schedule types
//=========================================================
enum
{
SCHED_PDRONE_SMELLFOOD = LAST_COMMON_SCHEDULE + 1,
SCHED_PDRONE_EAT,
SCHED_PDRONE_SNIFF_AND_EAT,
SCHED_PDRONE_WALLOW,
};
//=========================================================
// monster-specific tasks
//=========================================================
enum
{
TASK_PDRONE_SMELLFOOD = LAST_COMMON_SCHEDULE + 1,
};
//=========================================================
// Monster's Anim Events Go Here
//=========================================================
#define PIT_DRONE_AE_SPIT ( 1 ) //wrong
#define PIT_DRONE_AE_SLASH1 ( 2 ) //ok
#define PIT_DRONE_AE_ATTACK ( 4 ) //ok
#define PIT_DRONE_AE_HOPE ( 5 ) //no
#define PIT_DRONE_AE_SLASH2 ( 6 ) //ok
#define PIT_DRONE_AE_RELOAD ( 7 ) //ok
class CPitDrone : public CBaseMonster
{
void Spawn(void);
void Precache(void);
void HandleAnimEvent(MonsterEvent_t *pEvent);
void SetYawSpeed(void);
void KeyValue(KeyValueData *pkvd);
int Classify(void);
BOOL CheckRangeAttack1(float flDot, float flDist);
void IdleSound(void);
void PainSound(void);
void AlertSound(void);
void DeathSound(void);
void AttackSound(void);
void BodyChange(float horns);
int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
int IRelationship(CBaseEntity *pTarget);
int IgnoreConditions(void);
void StopTalking(void);
BOOL ShouldSpeak(void);
Schedule_t* GetSchedule(void);
Schedule_t* GetScheduleOfType(int Type);
void StartTask(Task_t *pTask);
void RunTask(Task_t *pTask);
void RunAI(void);
CUSTOM_SCHEDULES;
MONSTERSTATE GetIdealState(void);
BOOL m_fCanThreatDisplay;// this is so the squid only does the "I see a headcrab!" dance one time.
float m_flNextSpitTime;// last time the PitDrone used the spit attack.
float m_flLastHurtTime;
float m_flNextSpeakTime;
float m_flNextWordTime;
float m_flNextFlinch;
int m_iLastWord;
float m_ammo;
float horns;
static const char *pAttackSounds[];
static const char *pIdleSounds[];
static const char *pAlertSounds[];
static const char *pPainSounds[];
static const char *pDieSounds[];
static const char *pAttackHitSounds[];
static const char *pAttackMissSounds[];
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
static TYPEDESCRIPTION m_SaveData[];
};
LINK_ENTITY_TO_CLASS(monster_pitdrone, CPitDrone);
TYPEDESCRIPTION CPitDrone::m_SaveData[] =
{
DEFINE_FIELD(CPitDrone, m_ammo, FIELD_FLOAT),
DEFINE_FIELD(CPitDrone, m_fCanThreatDisplay, FIELD_BOOLEAN),
DEFINE_FIELD(CPitDrone, m_flNextSpitTime, FIELD_TIME),
DEFINE_FIELD(CPitDrone, m_flNextSpeakTime, FIELD_TIME),
DEFINE_FIELD(CPitDrone, m_flNextWordTime, FIELD_TIME),
DEFINE_FIELD(CPitDrone, m_iLastWord, FIELD_INTEGER),
};
IMPLEMENT_SAVERESTORE(CPitDrone, CBaseMonster);
void CPitDrone::KeyValue(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "initammo"))
{
m_ammo = atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else
CBaseMonster::KeyValue(pkvd);
}
//=========================================================
// IgnoreConditions
//=========================================================
int CPitDrone::IgnoreConditions(void)
{
int iIgnore = CBaseMonster::IgnoreConditions();
if ((m_Activity == ACT_MELEE_ATTACK1) || (m_Activity == ACT_MELEE_ATTACK1))
{
#if 0
if (pev->health < 20)
iIgnore |= (bits_COND_LIGHT_DAMAGE | bits_COND_HEAVY_DAMAGE);
else
#endif
if (m_flNextFlinch >= gpGlobals->time)
iIgnore |= (bits_COND_LIGHT_DAMAGE | bits_COND_HEAVY_DAMAGE);
}
if ((m_Activity == ACT_SMALL_FLINCH) || (m_Activity == ACT_BIG_FLINCH))
{
if (m_flNextFlinch < gpGlobals->time)
m_flNextFlinch = gpGlobals->time + PITDRONE_FLINCH_DELAY;
}
return iIgnore;
}
const char *CPitDrone::pAttackHitSounds[] =
{
"pitdrone/pit_drone_melee_attack1.wav",
"pitdrone/pit_drone_melee_attack2.wav",
};
const char *CPitDrone::pAttackMissSounds[] =
{
"zombie/claw_miss1.wav",
"zombie/claw_miss2.wav",
};
const char *CPitDrone::pAttackSounds[] =
{
"pitdrone/pit_drone_attack_spike1.wav",
"pitdrone/pit_drone_attack_spike2.wav",
};
const char *CPitDrone::pIdleSounds[] =
{
"pitdrone/pit_drone_idle1.wav",
"pitdrone/pit_drone_idle2.wav",
"pitdrone/pit_drone_idle3.wav",
};
const char *CPitDrone::pAlertSounds[] =
{
"pitdrone/pit_drone_alert1.wav",
"pitdrone/pit_drone_alert2.wav",
"pitdrone/pit_drone_alert3.wav",
};
const char *CPitDrone::pPainSounds[] =
{
"pitdrone/pit_drone_pain1.wav",
"pitdrone/pit_drone_pain2.wav",
"pitdrone/pit_drone_pain3.wav",
"pitdrone/pit_drone_pain4.wav",
};
const char *CPitDrone::pDieSounds[] =
{
"pitdrone/pit_drone_die1.wav",
"pitdrone/pit_drone_die2.wav",
"pitdrone/pit_drone_die3.wav",
};
//=========================================================
// IRelationship - overridden for gonome so that it can
// be made to ignore its love of headcrabs for a while.
//=========================================================
int CPitDrone::IRelationship(CBaseEntity *pTarget)
{
return CBaseMonster::IRelationship(pTarget);
}
//=========================================================
// TakeDamage - overridden for gonome so we can keep track
// of how much time has passed since it was last injured
//=========================================================
int CPitDrone::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
{
float flDist;
Vector vecApex;
// if the gonome is running, has an enemy, was hurt by the enemy, hasn't been hurt in the last 3 seconds, and isn't too close to the enemy,
// it will swerve. (whew).
if (m_hEnemy != NULL && IsMoving() && pevAttacker == m_hEnemy->pev && gpGlobals->time - m_flLastHurtTime > 3)
{
flDist = (pev->origin - m_hEnemy->pev->origin).Length2D();
if (flDist > PITDRONE_SPRINT_DIST)
{
flDist = (pev->origin - m_Route[m_iRouteIndex].vecLocation).Length2D();// reusing flDist.
if (FTriangulate(pev->origin, m_Route[m_iRouteIndex].vecLocation, flDist * 0.5, m_hEnemy, &vecApex))
{
InsertWaypoint(vecApex, bits_MF_TO_DETOUR | bits_MF_DONT_SIMPLIFY);
}
}
}
return CBaseMonster::TakeDamage(pevInflictor, pevAttacker, flDamage, bitsDamageType);
}
//=========================================================
// CheckRangeAttack1
//=========================================================
BOOL CPitDrone::CheckRangeAttack1(float flDot, float flDist)
{
if (!horns)
{
//RunAI();
return FALSE;
}
if (IsMoving() && flDist >= 512)
{
// gonome will far too far behind if he stops running to spit at this distance from the enemy.
return FALSE;
}
if (flDist > 64 && flDist <= 784 && flDot >= 0.5 && gpGlobals->time >= m_flNextSpitTime)
{
if (IsMoving())
{
// don't spit again for a long time, resume chasing enemy.
m_flNextSpitTime = gpGlobals->time + 5;
}
else
{
// not moving, so spit again pretty soon.
m_flNextSpitTime = gpGlobals->time + 0.5;
}
return TRUE;
}
return FALSE;
}
//=========================================================
// SetYawSpeed - allows each sequence to have a different
// turn rate associated with it.
//=========================================================
void CPitDrone::SetYawSpeed(void)
{
int ys;
ys = 0;
switch (m_Activity)
{
case ACT_WALK: ys = 120; break;
case ACT_RUN: ys = 120; break;
case ACT_IDLE: ys = 120; break;
case ACT_RANGE_ATTACK1: ys = 120; break;
default:
ys = 120;
break;
}
pev->yaw_speed = ys;
}
void CPitDrone::HandleAnimEvent(MonsterEvent_t *pEvent)
{
switch (pEvent->event)
{
case PIT_DRONE_AE_ATTACK:
{
CBaseEntity *pHurt = CheckTraceHullAttack(70, gSkillData.pitdroneDmgWhip, DMG_SLASH);
if (pHurt)
{
if (pHurt->pev->flags & (FL_MONSTER | FL_CLIENT))
{
pHurt->pev->punchangle.z = -18;
pHurt->pev->punchangle.x = 5;
pHurt->pev->velocity = pHurt->pev->velocity - gpGlobals->v_right * 100;
}
// Play a random attack hit sound
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, pAttackHitSounds[RANDOM_LONG(0, ARRAYSIZE(pAttackHitSounds) - 1)], 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG(-5, 5));
}
else // Play a random attack miss sound
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, pAttackMissSounds[RANDOM_LONG(0, ARRAYSIZE(pAttackMissSounds) - 1)], 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG(-5, 5));
if (RANDOM_LONG(0, 1))
AttackSound();
}
break;
case PIT_DRONE_AE_SLASH1:
case PIT_DRONE_AE_SLASH2:
{
CBaseEntity *pHurt = CheckTraceHullAttack(70, gSkillData.pitdroneDmgBite, DMG_SLASH);
if (pHurt)
{
if (pHurt->pev->flags & (FL_MONSTER | FL_CLIENT))
{
pHurt->pev->velocity = pHurt->pev->velocity - gpGlobals->v_forward * 100;
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_up * 100;
}
// Play a random attack hit sound
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, pAttackHitSounds[RANDOM_LONG(0, ARRAYSIZE(pAttackHitSounds) - 1)], 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG(-5, 5));
}
else // Play a random attack miss sound
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, pAttackMissSounds[RANDOM_LONG(0, ARRAYSIZE(pAttackMissSounds) - 1)], 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG(-5, 5));
if (RANDOM_LONG(0, 1))
AttackSound();
}
break;
case PIT_DRONE_AE_RELOAD:
{
if (bits_COND_NO_AMMO_LOADED)
{
horns = m_ammo;
BodyChange(horns);
ClearConditions(bits_COND_NO_AMMO_LOADED);
}
}
break;
case PIT_DRONE_AE_HOPE:
{
}
break;
case PIT_DRONE_AE_SPIT:
{
if (!horns)
{
SetConditions(bits_COND_NO_AMMO_LOADED);
}
else
{
horns = -horns;
BodyChange(horns);
Vector vecSpitOffset;
Vector vecSpitDir;
Vector vecDirToEnemy;
UTIL_MakeAimVectors(pev->angles);
m_vecEnemyLKP = m_hEnemy->BodyTarget(pev->origin);
vecDirToEnemy = (((m_vecEnemyLKP)-pev->origin) + gpGlobals->v_up * -25 + gpGlobals->v_right * -20).Normalize();
// !!!HACKHACK - the spot at which the spit originates (in front of the mouth) was measured in 3ds and hardcoded here.
// we should be able to read the position of bones at runtime for this info.
vecSpitOffset = (gpGlobals->v_right * 4 + gpGlobals->v_forward * 37 + gpGlobals->v_up * 40);
vecSpitOffset = (pev->origin + vecSpitOffset);
vecSpitDir = ((m_hEnemy->pev->origin + m_hEnemy->pev->view_ofs) - vecSpitOffset).Normalize();
vecSpitDir.x += RANDOM_FLOAT(-0.01, 0.01);
vecSpitDir.y += RANDOM_FLOAT(-0.01, 0.01);
vecSpitDir.z += RANDOM_FLOAT(-0.01, 0);
vecSpitDir.z *= -1;
// do stuff for this event.
AttackSound();
CBaseEntity *pSpit = CBaseEntity::Create("pitdronespit", vecSpitOffset, UTIL_VecToAngles(vecSpitDir), edict());
UTIL_MakeVectors(pSpit->pev->angles);
pSpit->pev->velocity = gpGlobals->v_forward * 1300;
}
}
break;
default:
CBaseMonster::HandleAnimEvent(pEvent);
}
}
int CPitDrone::Classify(void)
{
return CLASS_ALIEN_MONSTER;
}
void CPitDrone::BodyChange(float horns)
{
if (!horns)
SetBodygroup(HORNGROUP, PITDRONE_HORNS0);
// pev->body = PITDRONE_HORNS0;
if (horns = 1)
SetBodygroup(HORNGROUP, PITDRONE_HORNS6);
// pev->body = PITDRONE_HORNS6;
if (horns = 2)
SetBodygroup(HORNGROUP, PITDRONE_HORNS5);
// pev->body = PITDRONE_HORNS5;
if (horns = 3)
SetBodygroup(HORNGROUP, PITDRONE_HORNS4);
// pev->body = PITDRONE_HORNS4;
if (horns = 4)
SetBodygroup(HORNGROUP, PITDRONE_HORNS3);
// pev->body = PITDRONE_HORNS3;
if (horns = 5)
SetBodygroup(HORNGROUP, PITDRONE_HORNS2);
// pev->body = PITDRONE_HORNS2;
if (horns = 6)
SetBodygroup(HORNGROUP, PITDRONE_HORNS1);
// pev->body = PITDRONE_HORNS1;
return;
}
//=========================================================
// Spawn
//=========================================================
void CPitDrone::Spawn()
{
Precache();
SET_MODEL(ENT(pev), "models/pit_drone.mdl");
UTIL_SetSize(pev, Vector(-24, -24, 0), Vector(24, 24, 64));
pev->solid = SOLID_SLIDEBOX;
pev->movetype = MOVETYPE_STEP;
m_bloodColor = BLOOD_COLOR_GREEN;
pev->effects = 0;
pev->health = gSkillData.pitdroneHealth;
m_flFieldOfView = 0.2;// indicates the width of this monster's forward view cone ( as a dotproduct result )
m_MonsterState = MONSTERSTATE_NONE;
m_fCanThreatDisplay = TRUE;
m_flNextSpitTime = gpGlobals->time;
horns = m_ammo;
BodyChange(horns);
MonsterInit();
}
//=========================================================
// Precache - precaches all resources this monster needs
//=========================================================
void CPitDrone::Precache()
{
int i;
PRECACHE_MODEL("models/pit_drone.mdl");
PRECACHE_MODEL("models/pit_drone_spike.mdl");// spit projectile.
iPitDroneSpitSprite = PRECACHE_MODEL("sprites/tinyspit.spr");// client side spittle.
for (i = 0; i < ARRAYSIZE(pAttackHitSounds); i++)
PRECACHE_SOUND((char *)pAttackHitSounds[i]);
for (i = 0; i < ARRAYSIZE(pAttackMissSounds); i++)
PRECACHE_SOUND((char *)pAttackMissSounds[i]);
for (i = 0; i < ARRAYSIZE(pIdleSounds); i++)
PRECACHE_SOUND((char *)pIdleSounds[i]);
for (i = 0; i < ARRAYSIZE(pDieSounds); i++)
PRECACHE_SOUND((char *)pDieSounds[i]);
for (i = 0; i < ARRAYSIZE(pPainSounds); i++)
PRECACHE_SOUND((char *)pPainSounds[i]);
for (i = 0; i < ARRAYSIZE(pAttackSounds); i++)
PRECACHE_SOUND((char *)pAttackSounds[i]);
for (i = 0; i < ARRAYSIZE(pAlertSounds); i++)
PRECACHE_SOUND((char *)pAlertSounds[i]);
PRECACHE_SOUND("pitdrone/pit_drone_melee_attack1.wav");
PRECACHE_SOUND("pitdrone/pit_drone_melee_attack2.wav");
PRECACHE_SOUND("pitdrone/pit_drone_attack_spike2.wav");
PRECACHE_SOUND("pitdrone/pit_drone_attack_spike1.wav");
PRECACHE_SOUND("pitdrone/pit_drone_communicate1.wav");
PRECACHE_SOUND("pitdrone/pit_drone_communicate2.wav");
PRECACHE_SOUND("pitdrone/pit_drone_communicate3.wav");
PRECACHE_SOUND("pitdrone/pit_drone_communicate4.wav");
PRECACHE_SOUND("pitdrone/pit_drone_eat.wav");
PRECACHE_SOUND("pitdrone/pit_drone_hunt1.wav");
PRECACHE_SOUND("pitdrone/pit_drone_hunt2.wav");
PRECACHE_SOUND("pitdrone/pit_drone_hunt3.wav");
PRECACHE_SOUND("zombie/claw_miss1.wav");
PRECACHE_SOUND("zombie/claw_miss2.wav");
PRECACHE_SOUND("weapons/xbow_hitbod1.wav");
PRECACHE_SOUND("weapons/xbow_hitbod2.wav");
PRECACHE_SOUND("weapons/xbow_fly1.wav");
PRECACHE_SOUND("weapons/xbow_hit1.wav");
PRECACHE_SOUND("weapons/xbow_hit2.wav");
UTIL_PrecacheOther("pitdronespit");
}
//=========================================================
// IdleSound
//=========================================================
#define PITDRONE_ATTN_IDLE (float)1.5
void CPitDrone::IdleSound(void)
{
switch (RANDOM_LONG(0, 2))
{
case 0:
EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_idle1.wav", 1, PITDRONE_ATTN_IDLE);
break;
case 1:
EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_idle2.wav", 1, PITDRONE_ATTN_IDLE);
break;
case 2:
EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_idle3.wav", 1, PITDRONE_ATTN_IDLE);
break;
}
}
//=========================================================
// PainSound
//=========================================================
void CPitDrone::PainSound(void)
{
int iPitch = RANDOM_LONG(85, 120);
switch (RANDOM_LONG(0, 3))
{
case 0:
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_pain1.wav", 1, ATTN_NORM, 0, iPitch);
break;
case 1:
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_pain2.wav", 1, ATTN_NORM, 0, iPitch);
break;
case 2:
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_pain3.wav", 1, ATTN_NORM, 0, iPitch);
break;
case 3:
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_pain4.wav", 1, ATTN_NORM, 0, iPitch);
break;
}
}
//=========================================================
// AlertSound
//=========================================================
void CPitDrone::AlertSound(void)
{
int iPitch = RANDOM_LONG(140, 160);
switch (RANDOM_LONG(0, 2))
{
case 0:
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_alert1.wav", 1, ATTN_NORM, 0, iPitch);
break;
case 1:
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_alert2.wav", 1, ATTN_NORM, 0, iPitch);
break;
case 2:
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_alert3.wav", 1, ATTN_NORM, 0, iPitch);
break;
}
}
//=========================================================
// DeathSound
//=========================================================
void CPitDrone::DeathSound(void)
{
switch (RANDOM_LONG(0, 2))
{
case 0:
EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_die1.wav", 1, ATTN_NORM);
break;
case 1:
EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_die2.wav", 1, ATTN_NORM);
break;
case 2:
EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_die3.wav", 1, ATTN_NORM);
break;
}
}
//=========================================================
// AttackSound
//=========================================================
void CPitDrone::AttackSound(void)
{
switch (RANDOM_LONG(0, 1))
{
case 0:
EMIT_SOUND(ENT(pev), CHAN_WEAPON, "pitdrone/pit_drone_melee_attack1.wav", 1, ATTN_NORM);
break;
case 1:
EMIT_SOUND(ENT(pev), CHAN_WEAPON, "pitdrone/pit_drone_melee_attack2.wav", 1, ATTN_NORM);
break;
}
}
//=========================================================
// StopTalking - won't speak again for 10-20 seconds.
//=========================================================
void CPitDrone::StopTalking(void)
{
m_flNextWordTime = m_flNextSpeakTime = gpGlobals->time + 10 + RANDOM_LONG(0, 10);
}
//=========================================================
// ShouldSpeak - Should this PDrone be talking?
//=========================================================
BOOL CPitDrone::ShouldSpeak(void)
{
if (m_flNextSpeakTime > gpGlobals->time)
{
// my time to talk is still in the future.
return FALSE;
}
if (pev->spawnflags & SF_MONSTER_GAG)
{
if (m_MonsterState != MONSTERSTATE_COMBAT)
{
// if gagged, don't talk outside of combat.
// if not going to talk because of this, put the talk time
// into the future a bit, so we don't talk immediately after
// going into combat
m_flNextSpeakTime = gpGlobals->time + 3;
return FALSE;
}
}
return TRUE;
}
void CPitDrone::RunAI(void)
{
// first, do base class stuff
CBaseMonster::RunAI();
if (m_hEnemy != NULL && m_Activity == ACT_RUN)
{
// chasing enemy. Sprint for last bit
if ((pev->origin - m_hEnemy->pev->origin).Length2D() < PITDRONE_SPRINT_DIST)
{
pev->framerate = 1.25;
}
}
}
//========================================================
// AI Schedules Specific to this monster
//=========================================================
// primary range attack
Task_t tlPDroneRangeAttack1[] =
{
{ TASK_STOP_MOVING, 0 },
{ TASK_FACE_IDEAL, (float)0 },
{ TASK_RANGE_ATTACK1, (float)0 },
{ TASK_SET_ACTIVITY, (float)ACT_IDLE },
};
Schedule_t slPDroneRangeAttack1[] =
{
{
tlPDroneRangeAttack1,
ARRAYSIZE(tlPDroneRangeAttack1),
bits_COND_NEW_ENEMY |
bits_COND_ENEMY_DEAD |
bits_COND_HEAVY_DAMAGE |
bits_COND_ENEMY_OCCLUDED |
bits_COND_NO_AMMO_LOADED,
0,
"PDrone Range Attack1"
},
};
// Chase enemy schedule
Task_t tlPDroneChaseEnemy1[] =
{
{ TASK_SET_FAIL_SCHEDULE, (float)SCHED_RANGE_ATTACK1 },// !!!OEM - this will stop nasty PitDrone oscillation.
{ TASK_GET_PATH_TO_ENEMY, (float)0 },
{ TASK_RUN_PATH, (float)0 },
{ TASK_WAIT_FOR_MOVEMENT, (float)0 },
};
Schedule_t slPDroneChaseEnemy[] =
{
{
tlPDroneChaseEnemy1,
ARRAYSIZE(tlPDroneChaseEnemy1),
bits_COND_NEW_ENEMY |
bits_COND_ENEMY_DEAD |
bits_COND_SMELL_FOOD |
bits_COND_CAN_RANGE_ATTACK1 |
bits_COND_CAN_MELEE_ATTACK1 |
bits_COND_CAN_MELEE_ATTACK2 |
bits_COND_TASK_FAILED |
bits_COND_HEAR_SOUND,
bits_SOUND_DANGER |
bits_SOUND_MEAT,
"PDrone Chase Enemy"
},
};
// PitDrone walks to something tasty and eats it.
Task_t tlPDroneEat[] =
{
{ TASK_STOP_MOVING, (float)0 },
{ TASK_EAT, (float)10 },// this is in case the PitDrone can't get to the food
{ TASK_STORE_LASTPOSITION, (float)0 },
{ TASK_GET_PATH_TO_BESTSCENT, (float)0 },
{ TASK_WALK_PATH, (float)0 },
{ TASK_WAIT_FOR_MOVEMENT, (float)0 },
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT },
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT },
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT },
{ TASK_EAT, (float)50 },
{ TASK_GET_PATH_TO_LASTPOSITION, (float)0 },
{ TASK_WALK_PATH, (float)0 },
{ TASK_WAIT_FOR_MOVEMENT, (float)0 },
{ TASK_CLEAR_LASTPOSITION, (float)0 },
};
Schedule_t slPDroneEat[] =
{
{
tlPDroneEat,
ARRAYSIZE(tlPDroneEat),
bits_COND_LIGHT_DAMAGE |
bits_COND_HEAVY_DAMAGE |
bits_COND_NEW_ENEMY,
// even though HEAR_SOUND/SMELL FOOD doesn't break this schedule, we need this mask
// here or the monster won't detect these sounds at ALL while running this schedule.
bits_SOUND_MEAT |
bits_SOUND_CARCASS,
"PDroneEat"
}
};
// this is a bit different than just Eat. We use this schedule when the food is far away, occluded, or behind
// the PitDrone. This schedule plays a sniff animation before going to the source of food.
Task_t tlPDroneSniffAndEat[] =
{
{ TASK_STOP_MOVING, (float)0 },
{ TASK_EAT, (float)10 },// this is in case the PitDrone can't get to the food
{ TASK_PLAY_SEQUENCE, (float)ACT_DETECT_SCENT },
{ TASK_STORE_LASTPOSITION, (float)0 },
{ TASK_GET_PATH_TO_BESTSCENT, (float)0 },
{ TASK_RUN_PATH, (float)0 },
{ TASK_WAIT_FOR_MOVEMENT, (float)0 },
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT },
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT },
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT },
{ TASK_EAT, (float)50 },
{ TASK_GET_PATH_TO_LASTPOSITION, (float)0 },
{ TASK_RUN_PATH, (float)0 },
{ TASK_WAIT_FOR_MOVEMENT, (float)0 },
{ TASK_CLEAR_LASTPOSITION, (float)0 },
};
Schedule_t slPDroneSniffAndEat[] =
{
{
tlPDroneSniffAndEat,
ARRAYSIZE(tlPDroneSniffAndEat),
bits_COND_LIGHT_DAMAGE |
bits_COND_HEAVY_DAMAGE |
bits_COND_NEW_ENEMY,
// even though HEAR_SOUND/SMELL FOOD doesn't break this schedule, we need this mask
// here or the monster won't detect these sounds at ALL while running this schedule.
bits_SOUND_MEAT |
bits_SOUND_CARCASS,
"PDroneSniffAndEat"
}
};
// PitDrone does this to stinky things.
Task_t tlPDroneWallow[] =
{
{ TASK_STOP_MOVING, (float)0 },
{ TASK_EAT, (float)10 },// this is in case the PitDrone can't get to the stinkiness
{ TASK_STORE_LASTPOSITION, (float)0 },
{ TASK_GET_PATH_TO_BESTSCENT, (float)0 },
{ TASK_RUN_PATH, (float)0 },
{ TASK_WAIT_FOR_MOVEMENT, (float)0 },
{ TASK_PLAY_SEQUENCE, (float)ACT_INSPECT_FLOOR },
{ TASK_EAT, (float)50 },// keeps PitDrone from eating or sniffing anything else for a while.
{ TASK_GET_PATH_TO_LASTPOSITION, (float)0 },
{ TASK_RUN_PATH, (float)0 },
{ TASK_WAIT_FOR_MOVEMENT, (float)0 },
{ TASK_CLEAR_LASTPOSITION, (float)0 },
};
Schedule_t slPDroneWallow[] =
{
{
tlPDroneWallow,
ARRAYSIZE(tlPDroneWallow),
bits_COND_LIGHT_DAMAGE |
bits_COND_HEAVY_DAMAGE |
bits_COND_NEW_ENEMY,
// even though HEAR_SOUND/SMELL FOOD doesn't break this schedule, we need this mask
// here or the monster won't detect these sounds at ALL while running this schedule.
bits_SOUND_GARBAGE,
"PDroneWallow"
}
};
DEFINE_CUSTOM_SCHEDULES(CPitDrone)
{
slPDroneRangeAttack1,
slPDroneChaseEnemy,
slPDroneEat,
slPDroneSniffAndEat,
slPDroneWallow
};
IMPLEMENT_CUSTOM_SCHEDULES(CPitDrone, CBaseMonster);
//=========================================================
// GetSchedule
//=========================================================
Schedule_t *CPitDrone::GetSchedule(void)
{
switch (m_MonsterState)
{
case MONSTERSTATE_ALERT:
{
if (HasConditions(bits_COND_SMELL_FOOD))
{
CSound *pSound;
pSound = PBestScent();
if (pSound && (!FInViewCone(&pSound->m_vecOrigin) || !FVisible(pSound->m_vecOrigin)))
{
// scent is behind or occluded
return GetScheduleOfType(SCHED_PDRONE_SNIFF_AND_EAT);
}
// food is right out in the open. Just go get it.
return GetScheduleOfType(SCHED_PDRONE_EAT);
}
if (HasConditions(bits_COND_SMELL))
{
// there's something stinky.
CSound *pSound;
pSound = PBestScent();
if (pSound)
return GetScheduleOfType(SCHED_PDRONE_WALLOW);
}
break;
}
case MONSTERSTATE_COMBAT:
{
// dead enemy
if (HasConditions(bits_COND_ENEMY_DEAD))
{
// call base class, all code to handle dead enemies is centralized there.
return CBaseMonster::GetSchedule();
}
if (HasConditions(bits_COND_NEW_ENEMY))
{
if (m_fCanThreatDisplay && IRelationship(m_hEnemy) == R_HT)
{
return GetScheduleOfType(SCHED_WAKE_ANGRY);
}
}
if (HasConditions(bits_COND_SMELL_FOOD))
{
CSound *pSound;
pSound = PBestScent();
if (pSound && (!FInViewCone(&pSound->m_vecOrigin) || !FVisible(pSound->m_vecOrigin)))
{
// scent is behind or occluded
return GetScheduleOfType(SCHED_PDRONE_SNIFF_AND_EAT);
}
// food is right out in the open. Just go get it.
return GetScheduleOfType(SCHED_PDRONE_EAT);
}
if (HasConditions(bits_COND_CAN_RANGE_ATTACK1))
{
return GetScheduleOfType(SCHED_RANGE_ATTACK1);
}
if (HasConditions(bits_COND_CAN_MELEE_ATTACK1))
{
return GetScheduleOfType(SCHED_MELEE_ATTACK1);
}
if (HasConditions(bits_COND_CAN_MELEE_ATTACK2))
{
return GetScheduleOfType(SCHED_MELEE_ATTACK2);
}
return GetScheduleOfType(SCHED_CHASE_ENEMY);
break;
}
}
return CBaseMonster::GetSchedule();
}
//=========================================================
// GetScheduleOfType
//=========================================================
Schedule_t* CPitDrone::GetScheduleOfType(int Type)
{
switch (Type)
{
case SCHED_RANGE_ATTACK1:
return &slPDroneRangeAttack1[0];
break;
case SCHED_PDRONE_EAT:
return &slPDroneEat[0];
break;
case SCHED_PDRONE_SNIFF_AND_EAT:
return &slPDroneSniffAndEat[0];
break;
case SCHED_PDRONE_WALLOW:
return &slPDroneWallow[0];
break;
case SCHED_CHASE_ENEMY:
return &slPDroneChaseEnemy[0];
break;
}
return CBaseMonster::GetScheduleOfType(Type);
}
//=========================================================
// Start task - selects the correct activity and performs
// any necessary calculations to start the next task on the
// schedule. OVERRIDDEN for PitDrone because it needs to
// know explicitly when the last attempt to chase the enemy
// failed, since that impacts its attack choices.
//=========================================================
void CPitDrone::StartTask(Task_t *pTask)
{
m_iTaskStatus = TASKSTATUS_RUNNING;
switch (pTask->iTask)
{
case TASK_MELEE_ATTACK2:
{
switch (RANDOM_LONG(0, 1))
{
case 0:
EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_melee_attack1.wav", 1, ATTN_NORM);
break;
case 1:
EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_melee_attack2.wav", 1, ATTN_NORM);
break;
}
CBaseMonster::StartTask(pTask);
break;
}
case TASK_GET_PATH_TO_ENEMY:
{
if (BuildRoute(m_hEnemy->pev->origin, bits_MF_TO_ENEMY, m_hEnemy))
{
m_iTaskStatus = TASKSTATUS_COMPLETE;
}
else
{
ALERT(at_aiconsole, "GetPathToEnemy failed!!\n");
TaskFail();
}
break;
}
default:
{
CBaseMonster::StartTask(pTask);
break;
}
}
}
//=========================================================
// RunTask
//=========================================================
void CPitDrone::RunTask(Task_t *pTask)
{
{
CBaseMonster::RunTask(pTask);
}
}
//=========================================================
// GetIdealState - Overridden for PDrone to deal with
// the feature that makes it lose interest in headcrabs for
// a while if something injures it.
//=========================================================
MONSTERSTATE CPitDrone::GetIdealState(void)
{
int iConditions;
iConditions = IScheduleFlags();
m_IdealMonsterState = CBaseMonster::GetIdealState();
return m_IdealMonsterState;
}
#endif