Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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#ifndef DISPLACERBALL_H
#define DISPLACERBALL_H
//=========================================================
// Displacement field
//=========================================================
class CDisplacerBall : public CBaseEntity
{
public:
void Spawn( void );
static void Shoot(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, Vector vecAngles);
static void SelfCreate(entvars_t *pevOwner, Vector vecStart);
void Touch(CBaseEntity *pOther);
void EXPORT ExplodeThink( void );
void EXPORT KillThink( void );
void Circle( void );
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
static TYPEDESCRIPTION m_SaveData[];
CBeam* m_pBeam[8];
void EXPORT FlyThink( void );
void ClearBeams( void );
void ArmBeam( int iSide );
int m_iBeams;
CBaseEntity *pRemoveEnt;
};
#endif