Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef CTF_POWERUPS_H
#define CTF_POWERUPS_H
#define CTF_POWERUP_SPAWN_ENTITY_CLASSNAME "info_ctfspawn_powerup"
#define IT_CTF_ACCELERATOR_CLASSNAME "item_ctfaccelerator"
#define IT_CTF_BACKPACK_CLASSNAME "item_ctfbackpack"
#define IT_CTF_LONGJUMP_CLASSNAME "item_ctflongjump"
#define IT_CTF_PORTABLEHEV_CLASSNAME "item_ctfportablehev"
#define IT_CTF_REGEN_CLASSNAME "item_ctfregeneration"
#define IT_CTF_ACCELERATOR_FLAG (1 << 0)
#define IT_CTF_BACKPACK_FLAG (1 << 1)
#define IT_CTF_LONGJUMP_FLAG (1 << 2)
#define IT_CTF_PORTABLEHEV_FLAG (1 << 3)
#define IT_CTF_REGEN_FLAG (1 << 4)
class CPowerupCTFBase : public CBaseEntity
{
void EXPORT RuneRespawn(void);
public:
virtual const char* GetRuneModel() const { return NULL; }
virtual int GetRuneFlag() const { return -1; }
virtual void KeyValue(KeyValueData* pkvd);
virtual void Spawn(void);
void EXPORT MakeTouchable(void);
void EXPORT RuneTouch(CBaseEntity *pOther);
// Keyvalues
int m_teamNo;
// Attributes
int m_iRuneFlag;
bool m_bTouchable;
bool dropped;
string_t m_iszPrintName;
};
class CPowerupAccelerator : public CPowerupCTFBase
{
public:
const char* GetRuneModel(void) const { return "models/w_accelerator.mdl"; }
int GetRuneFlag() const { return IT_CTF_ACCELERATOR_FLAG; }
void Spawn(void)
{
CPowerupCTFBase::Spawn();
m_iszPrintName = MAKE_STRING("Accelerator");
}
};
class CPowerupBackpack : public CPowerupCTFBase
{
public:
const char* GetRuneModel(void) const { return "models/w_backpack.mdl"; }
int GetRuneFlag() const { return IT_CTF_BACKPACK_FLAG; }
void Spawn(void)
{
CPowerupCTFBase::Spawn();
m_iszPrintName = MAKE_STRING("Backpack");
}
};
class CPowerupRegen : public CPowerupCTFBase
{
public:
const char* GetRuneModel(void) const { return "models/w_health.mdl"; }
int GetRuneFlag() const { return IT_CTF_REGEN_FLAG; }
void Spawn(void)
{
CPowerupCTFBase::Spawn();
m_iszPrintName = MAKE_STRING("Regeneration");
}
};
class CPowerupJumppack : public CPowerupCTFBase
{
public:
const char* GetRuneModel(void) const { return "models/w_jumppack.mdl"; }
int GetRuneFlag() const { return IT_CTF_LONGJUMP_FLAG; }
void Spawn(void)
{
CPowerupCTFBase::Spawn();
m_iszPrintName = MAKE_STRING("Long jump");
}
};
class CPowerupPorthev : public CPowerupCTFBase
{
public:
const char* GetRuneModel(void) const { return "models/w_porthev.mdl"; }
int GetRuneFlag() const { return IT_CTF_PORTABLEHEV_FLAG; }
void Spawn(void)
{
CPowerupCTFBase::Spawn();
m_iszPrintName = MAKE_STRING("Portable HEV");
}
};
#endif // CTF_POWERUPS_H