Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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9 years ago
//========= Copyright <EFBFBD> 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#pragma once
4 years ago
#if !defined(VOICE_BANMGR_H)
#define VOICE_BANMGR_H
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// This class manages the (persistent) list of squelched players.
class CVoiceBanMgr
{
public:
CVoiceBanMgr();
~CVoiceBanMgr();
// Init loads the list of squelched players from disk.
bool Init(char const *pGameDir);
void Term();
// Saves the state into voice_squelch.dt.
void SaveState(char const *pGameDir);
bool GetPlayerBan(char const playerID[16]);
void SetPlayerBan(char const playerID[16], bool bSquelch);
// Call your callback for each banned player.
void ForEachBannedPlayer(void (*callback)(char id[16]));
protected:
class BannedPlayer
{
public:
char m_PlayerID[16];
BannedPlayer *m_pPrev, *m_pNext;
};
void Clear();
BannedPlayer* InternalFindPlayerSquelch(char const playerID[16]);
BannedPlayer* AddBannedPlayer(char const playerID[16]);
protected:
BannedPlayer m_PlayerHash[256];
};
#endif // VOICE_BANMGR_H