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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#pragma once
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#if !defined(PM_MATERIALS_H)
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#define PM_MATERIALS_H
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#define CBTEXTURENAMEMAX 13 // only load first n chars of name
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#define CHAR_TEX_CONCRETE 'C' // texture types
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#define CHAR_TEX_METAL 'M'
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#define CHAR_TEX_DIRT 'D'
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#define CHAR_TEX_VENT 'V'
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#define CHAR_TEX_GRATE 'G'
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#define CHAR_TEX_TILE 'T'
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#define CHAR_TEX_SLOSH 'S'
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#define CHAR_TEX_WOOD 'W'
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#define CHAR_TEX_COMPUTER 'P'
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#define CHAR_TEX_GLASS 'Y'
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#define CHAR_TEX_FLESH 'F'
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#define CHAR_TEX_SNOW 'N'
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#define CHAR_TEX_CONCRETE2 'O'
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#define CHAR_TEX_ROCK 'I'
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#define CHAR_TEX_WOOD2 'B'
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#define CHAR_TEX_SMOKE 'R'
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#define CHAR_TEX_FLUID 'H'
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#endif//PM_MATERIALS_H
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