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214 lines
4.8 KiB
214 lines
4.8 KiB
8 years ago
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//jackal.cpp
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//created with Gott`s weapon creator by Cid Highwind www.warineuropemod.com
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "weapons.h"
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#include "nodes.h"
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#include "player.h"
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enum Jackal_e
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{
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Jackal_LONGIDLE = 0,
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Jackal_IDLE1,
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Jackal_IDLE2,
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Jackal_FIRE1,
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Jackal_FIRE2,
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Jackal_RELOAD,
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Jackal_RELOAD2,
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Jackal_DEPLOY,
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Jackal_LAUNCH,
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};
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LINK_ENTITY_TO_CLASS( weapon_jackal, CJackal );
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LINK_ENTITY_TO_CLASS( weapon_357, CJackal );
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void CJackal::Spawn( )
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{
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pev->classname = MAKE_STRING("weapon_jackal");
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Precache( );
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m_iId = WEAPON_JACKAL;
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SET_MODEL(ENT(pev), "models/w_jackal.mdl");
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m_iDefaultAmmo = 12;
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FallInit();
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}
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void CJackal::Precache( void )
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{
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PRECACHE_MODEL("models/v_jackal.mdl");
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PRECACHE_MODEL("models/w_jackal.mdl");
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PRECACHE_MODEL("models/p_jackal.mdl");
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m_iShell = PRECACHE_MODEL ("models/shell.mdl");
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PRECACHE_SOUND("weapons/jackal-1.wav");
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m_usFireJackal = PRECACHE_EVENT( 1, "events/jackal.sc" );
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}
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int CJackal::GetItemInfo(ItemInfo *p)
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{
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p->pszName = STRING(pev->classname);
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p->pszAmmo1 = "jackal";
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p->iMaxAmmo1 = JACKAL_MAX_CARRY;
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p->iMaxClip = JACKAL_MAX_CLIP;
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p->iSlot = 1;
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p->iPosition = 3;
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p->iFlags = 0;
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p->iId = m_iId = WEAPON_JACKAL;
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p->iWeight = JACKAL_WEIGHT;
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return 1;
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}
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BOOL CJackal::Deploy( )
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{
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return DefaultDeploy( "models/v_jackal.mdl", "models/p_jackal.mdl", Jackal_DEPLOY, "jackal", 0 );
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}
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void CJackal::SecondaryAttack( void )
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{
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//spaceholder
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}
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void CJackal::PrimaryAttack( void )
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{
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if (!(m_pPlayer->m_afButtonPressed & IN_ATTACK))
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return;
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JackalFire( 0.385,(60/600) , FALSE );
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}
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void CJackal::JackalFire( float flSpread , float flCycleTime, BOOL fUseAutoAim )
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{
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if (m_iClip <= 0)
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{
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if (m_fFireOnEmpty)
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{
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PlayEmptySound();
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.2;
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}
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return;
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}
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m_iClip--;
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m_pPlayer->pev->effects = (int)(m_pPlayer->pev->effects) | EF_MUZZLEFLASH;
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int flags;
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#if defined( CLIENT_WEAPONS )
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flags = FEV_NOTHOST;
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#else
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flags = 0;
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#endif
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PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), fUseAutoAim ? m_usFireJackal : m_usFireJackal, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, 0, 0, ( m_iClip == 0 ) ? 1 : 0, 0 );
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
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Vector vecSrc = m_pPlayer->GetGunPosition( );
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Vector vecAiming;
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if ( fUseAutoAim )
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{
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vecAiming = m_pPlayer->GetAutoaimVector( AUTOAIM_10DEGREES );
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}
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else
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{
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vecAiming = gpGlobals->v_forward;
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}
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m_pPlayer->FireBullets( 1, vecSrc, vecAiming, VECTOR_CONE_3DEGREES, 8192, BULLET_PLAYER_JACKAL, 2 );
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 1.0;
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if (!m_iClip && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0)
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m_pPlayer->SetSuitUpdate("!HEV_AMO0", FALSE, 0);
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 );
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int jackx = RANDOM_LONG(10,40);
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int jacky = RANDOM_LONG(10,40); //Jacky Boy.
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m_pPlayer->pev->punchangle.x -= jackx;
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m_pPlayer->pev->punchangle.y -= jacky;
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}
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void CJackal::Reload( void )
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{
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int iResult;
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if (m_iClip == JACKAL_MAX_CLIP)
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return;
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if (m_iClip == 0)
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{
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iResult = DefaultReload( JACKAL_MAX_CLIP, Jackal_RELOAD2, 2.7, 0 );
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}
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else
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{
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iResult = DefaultReload( JACKAL_MAX_CLIP, Jackal_RELOAD2, 2.7, 0 );
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}
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if (iResult)
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{
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 );
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}
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}
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void CJackal::WeaponIdle( void )
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{
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ResetEmptySound( );
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m_pPlayer->GetAutoaimVector( AUTOAIM_10DEGREES );
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if ( m_flTimeWeaponIdle > UTIL_WeaponTimeBase() )
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return;
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if (m_iClip != 0)
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{
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int iAnim;
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float flRand = UTIL_SharedRandomFloat( m_pPlayer->random_seed, 0.0, 1.0 );
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if (flRand <= 0.3 + 0 * 0.75)
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{
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iAnim = Jackal_IDLE1;
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1 / 16;
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}
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else if (flRand <= 0.6 + 0 * 0.875)
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{
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iAnim = Jackal_LONGIDLE;
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1 / 16;
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}
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else
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{
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iAnim = Jackal_IDLE1;
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1 / 16;
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}
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SendWeaponAnim( iAnim, 1 );
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}
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}
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class CJackalAmmoClip : public CBasePlayerAmmo
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{
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void Spawn( void )
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{
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Precache( );
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SET_MODEL(ENT(pev), "models/w_jackalclip.mdl");
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CBasePlayerAmmo::Spawn( );
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}
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void Precache( void )
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{
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PRECACHE_MODEL ("models/w_jackalclip.mdl");
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//PRECACHE_SOUND("items/jackalclip.wav");
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}
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BOOL AddAmmo( CBaseEntity *pOther )
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{
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int bResult = (pOther->GiveAmmo( AMMO_JACKAL_GIVE, "jackal", JACKAL_MAX_CARRY) != -1);
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if(bResult)
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{
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EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/9mmclip2.wav", 1, ATTN_NORM);
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}
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return bResult;
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}
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};
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LINK_ENTITY_TO_CLASS( ammo_jackal, CJackalAmmoClip );
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LINK_ENTITY_TO_CLASS( ammo_357, CJackalAmmoClip );
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