Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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#ifndef TRIPMINE_H
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#define TRIPMINE_H
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class CTripmineGrenade : public CGrenade
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{
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void Spawn( void );
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void Precache( void );
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void UpdateOnRemove();
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virtual int Save( CSave &save );
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virtual int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType );
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void EXPORT WarningThink( void );
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void EXPORT PowerupThink( void );
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void EXPORT BeamBreakThink( void );
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void EXPORT DelayDeathThink( void );
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void Killed( entvars_t *pevAttacker, int iGib );
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void MakeBeam( void );
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void KillBeam( void );
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float m_flPowerUp;
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Vector m_vecDir;
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Vector m_vecEnd;
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float m_flBeamLength;
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EHANDLE m_hOwner;
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CBeam *m_pBeam;
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Vector m_posOwner;
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Vector m_angleOwner;
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edict_t *m_pRealOwner;// tracelines don't hit PEV->OWNER, which means a player couldn't detonate his own trip mine, so we store the owner here.
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// BMOD Begin - New tripmine functions
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BOOL BMOD_IsSpawnMine( void );
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void FlashBang( void );
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public:
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void Deactivate( void );
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edict_t *Owner( void ) { return m_pRealOwner; };
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BOOL m_bIsFlashbang;
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// BMOD End - New tripmine functions
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};
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#endif
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