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728 lines
16 KiB
728 lines
16 KiB
8 years ago
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/***
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*
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* Copyright (c) 2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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/*
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===== ctf_items.cpp ========================================================
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This contains the Flag entity information for the Half-Life : Opposing force CTF Gamemode.
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*/
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#if defined ( GEARBOX_CTF )
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "player.h"
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#include "weapons.h"
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#include "gamerules.h"
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#include "skill.h"
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#include "game.h"
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#include "items.h"
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#include "ctf_gamerules.h"
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#include "ctf_items.h"
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extern int gmsgCTFMsgs;
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extern char* GetTeamName(int team);
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/*****************************************************
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******************************************************
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CTF BASE ITEM CODE
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******************************************************
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*****************************************************/
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void CItemCTFBase::KeyValue(KeyValueData* pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "goal_no"))
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{
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m_goalNo = atoi(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "goal_min"))
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{
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UTIL_StringToVector((float*)&m_goalMin, pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "goal_max"))
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{
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UTIL_StringToVector((float*)&m_goalMax, pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else
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CBaseEntity::KeyValue(pkvd);
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}
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/*****************************************************
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******************************************************
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CTF MIL STAND CODE
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******************************************************
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*****************************************************/
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void CFlagStand::Spawn(void)
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{
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Precache();
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SET_MODEL(ENT(pev),(char*)STRING(pev->model));
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pev->movetype = MOVETYPE_TOSS;
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pev->solid = SOLID_TRIGGER;
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UTIL_SetOrigin(pev, pev->origin);
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UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 16));
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SetThink(&CFlagStand::StandThink);
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SetTouch(&CFlagStand::StandTouch);
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pev->nextthink = gpGlobals->time + 0.3;
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//Set the Skin based on the team.
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//pev->skin = pev->team;
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pev->skin = 0;
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HasFlag = TRUE;
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pev->sequence = /*NOT_CARRIED*/ 0;
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pev->framerate = 1.0;
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// if ( !DROP_TO_FLOOR(ENT(pev)) )
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// ResetFlag( pev->team );
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}
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void CFlagStand::StandThink(void)
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{
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if (HasFlag)
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{
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pev->skin = 0;
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}
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else
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{
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pev->skin = 1;
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}
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//Using 0.2 just in case we might lag the server.
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pev->nextthink = gpGlobals->time + 0.2;
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}
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void CFlagStand::Precache(void)
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{
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PRECACHE_MODEL((char*)STRING(pev->model));
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}
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void CFlagStand::StandTouch(CBaseEntity *pToucher)
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{
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if (!pToucher)
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return;
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if (!pToucher->IsPlayer())
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return;
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if (FBitSet(pev->effects, EF_NODRAW))
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return;
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if (pToucher->pev->health <= 0)
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return;
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if (pToucher->pev->team == 0)
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return;
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}
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void CFlagStandTeam1::Spawn(void)
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{
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pev->model = ALLOC_STRING("models/civ_stand.mdl");
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CFlagStand::Spawn();
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}
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void CFlagStandTeam2::Spawn(void)
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{
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pev->model = ALLOC_STRING("models/mil_stand.mdl");
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CFlagStand::Spawn();
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}
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/*****************************************************
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******************************************************
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CTF FLAG CODE
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******************************************************
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*****************************************************/
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enum Flag_Anims
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{
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ON_GROUND = 0,
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NOT_CARRIED,
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CARRIED,
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WAVE_IDLE,
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FLAG_POSITION
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};
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void CItemFlag::Spawn(void)
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{
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Precache();
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SET_MODEL(ENT(pev), "models/flag.mdl");
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pev->movetype = MOVETYPE_TOSS;
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pev->solid = SOLID_TRIGGER;
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UTIL_SetOrigin(pev, pev->origin);
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UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 16));
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SetThink(&CItemFlag::FlagThink);
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SetTouch(&CItemFlag::FlagTouch);
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pev->nextthink = gpGlobals->time + 0.3;
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//Set the Skin based on the team.
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pev->skin = pev->team;
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Dropped = FALSE;
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m_flDroppedTime = 0.0;
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pev->sequence = NOT_CARRIED;
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pev->framerate = 1.0;
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// if ( !DROP_TO_FLOOR(ENT(pev)) )
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// ResetFlag( pev->team );
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}
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void CItemFlag::FlagTouch(CBaseEntity *pToucher)
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{
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if (!pToucher)
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return;
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if (!pToucher->IsPlayer())
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return;
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if (FBitSet(pev->effects, EF_NODRAW))
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return;
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if (pToucher->pev->health <= 0)
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return;
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if (pToucher->pev->team == 0)
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return;
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CBasePlayer* pPlayer = (CBasePlayer *)pToucher;
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//Same team as the flag
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if (pev->team == pToucher->pev->team)
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{
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//Flag is dropped, let's return it
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if (Dropped)
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{
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Dropped = FALSE;
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pPlayer->AddPoints(TEAM_CAPTURE_RECOVERY_BONUS, TRUE);
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if (pPlayer->pev->team == RED)
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{
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UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Returned_Red_Flag\"\n",
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STRING(pPlayer->pev->netname),
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GETPLAYERUSERID(pPlayer->edict()),
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GETPLAYERAUTHID(pPlayer->edict()),
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GetTeamName(pPlayer->pev->team));
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if (((CCTFMultiplay *)g_pGameRules)->iBlueFlagStatus == BLUE_FLAG_STOLEN)
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{
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for (int i = 1; i <= gpGlobals->maxClients; i++)
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{
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CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex(i);
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if (pTeamMate)
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{
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if (pTeamMate->m_bHasFlag)
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{
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pTeamMate->pFlagReturner = pPlayer;
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pTeamMate->m_flFlagReturnTime = gpGlobals->time + TEAM_CAPTURE_RETURN_FLAG_ASSIST_TIMEOUT;
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}
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}
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}
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}
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}
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if (pPlayer->pev->team == BLUE)
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{
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UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Returned_Blue_Flag\"\n",
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STRING(pPlayer->pev->netname),
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GETPLAYERUSERID(pPlayer->edict()),
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GETPLAYERAUTHID(pPlayer->edict()),
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GetTeamName(pPlayer->pev->team));
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if (((CCTFMultiplay *)g_pGameRules)->iRedFlagStatus == RED_FLAG_STOLEN)
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{
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for (int i = 1; i <= gpGlobals->maxClients; i++)
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{
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CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex(i);
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if (pTeamMate)
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{
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if (pTeamMate->m_bHasFlag)
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{
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pTeamMate->pFlagReturner = pPlayer;
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pTeamMate->m_flFlagReturnTime = gpGlobals->time + TEAM_CAPTURE_RETURN_FLAG_ASSIST_TIMEOUT;
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}
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}
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}
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}
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}
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//Back at home!
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ResetFlag(pev->team);
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MESSAGE_BEGIN(MSG_ALL, gmsgCTFMsgs, NULL);
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if (pev->team == RED)
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WRITE_BYTE(RED_FLAG_RETURNED_PLAYER);
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else if (pev->team == BLUE)
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WRITE_BYTE(BLUE_FLAG_RETURNED_PLAYER);
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WRITE_STRING(STRING(pToucher->pev->netname));
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MESSAGE_END();
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//Remove this one
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UTIL_Remove(this);
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return;
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}
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//Not Dropped, means it's the one in our base
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else if (!Dropped)
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{
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//We have the enemy flag!
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//Capture it!
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if (pPlayer->m_bHasFlag)
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{
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if (pev->team == RED)
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Capture(pPlayer, BLUE);
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else if (pev->team == BLUE)
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Capture(pPlayer, RED);
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#if 0
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PLAYBACK_EVENT_FULL(FEV_GLOBAL | FEV_RELIABLE,
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pPlayer->edict(), g_usCarried, 0, (float *)&g_vecZero, (float *)&g_vecZero,
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0.0, 0.0, pPlayer->entindex(), pPlayer->pev->team, 1, 0);
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#endif
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return;
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}
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}
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}
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else
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{
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if (Dropped)
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{
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MESSAGE_BEGIN(MSG_ALL, gmsgCTFMsgs, NULL);
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if (pev->team == RED)
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WRITE_BYTE(RED_FLAG_STOLEN);
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else if (pev->team == BLUE)
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WRITE_BYTE(BLUE_FLAG_STOLEN);
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WRITE_STRING(STRING(pToucher->pev->netname));
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MESSAGE_END();
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pPlayer->m_bHasFlag = TRUE;
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CBaseEntity *pEnt = NULL;
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if (pev->team == RED)
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{
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pEnt = CBaseEntity::Create("carried_flag_team1", pPlayer->pev->origin, pPlayer->pev->angles, pPlayer->edict());
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UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Picked_Up_Red_Flag\"\n",
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STRING(pPlayer->pev->netname),
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GETPLAYERUSERID(pPlayer->edict()),
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GETPLAYERAUTHID(pPlayer->edict()),
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GetTeamName(pPlayer->pev->team));
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}
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else if (pev->team == BLUE)
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{
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pEnt = CBaseEntity::Create("carried_flag_team2", pPlayer->pev->origin, pPlayer->pev->angles, pPlayer->edict());
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UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Picked_Up_Blue_Flag\"\n",
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STRING(pPlayer->pev->netname),
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GETPLAYERUSERID(pPlayer->edict()),
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GETPLAYERAUTHID(pPlayer->edict()),
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GetTeamName(pPlayer->pev->team));
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}
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CCarriedFlag *pCarriedFlag = (CCarriedFlag *)pEnt;
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pCarriedFlag->Owner = pPlayer;
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#if 0
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PLAYBACK_EVENT_FULL(FEV_GLOBAL | FEV_RELIABLE,
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pPlayer->edict(), g_usCarried, 0, (float *)&g_vecZero, (float *)&g_vecZero,
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0.0, 0.0, pPlayer->entindex(), pPlayer->pev->team, 0, 0);
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#endif
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UTIL_Remove(this);
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}
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else
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{
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pev->effects |= EF_NODRAW;
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MESSAGE_BEGIN(MSG_ALL, gmsgCTFMsgs, NULL);
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if (pev->team == RED)
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WRITE_BYTE(RED_FLAG_STOLEN);
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else if (pev->team == BLUE)
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WRITE_BYTE(BLUE_FLAG_STOLEN);
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WRITE_STRING(STRING(pToucher->pev->netname));
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MESSAGE_END();
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pPlayer->m_bHasFlag = TRUE;
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pPlayer->m_flCarrierPickupTime = gpGlobals->time + TEAM_CAPTURE_CARRIER_FLAG_SINCE_TIMEOUT;
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CBaseEntity *pEnt = NULL;
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if (pev->team == RED)
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{
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pEnt = CBaseEntity::Create("carried_flag_team1", pev->origin, pev->angles, pPlayer->edict());
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UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Stole_Red_Flag\"\n",
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STRING(pPlayer->pev->netname),
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GETPLAYERUSERID(pPlayer->edict()),
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GETPLAYERAUTHID(pPlayer->edict()),
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GetTeamName(pPlayer->pev->team));
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}
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else if (pev->team == BLUE)
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{
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pEnt = CBaseEntity::Create("carried_flag_team2", pev->origin, pev->angles, pPlayer->edict());
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UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Stole_Blue_Flag\"\n",
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STRING(pPlayer->pev->netname),
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GETPLAYERUSERID(pPlayer->edict()),
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GETPLAYERAUTHID(pPlayer->edict()),
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GetTeamName(pPlayer->pev->team));
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}
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CCarriedFlag *pCarriedFlag = (CCarriedFlag *)pEnt;
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pCarriedFlag->Owner = pPlayer;
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#if 0
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PLAYBACK_EVENT_FULL(FEV_GLOBAL | FEV_RELIABLE,
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pPlayer->edict(), g_usCarried, 0, (float *)&g_vecZero, (float *)&g_vecZero,
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0.0, 0.0, pPlayer->entindex(), pPlayer->pev->team, 0, 0);
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#endif
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}
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((CCTFMultiplay *)g_pGameRules)->m_flFlagStatusTime = gpGlobals->time + 0.1;
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}
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}
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||
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void CItemFlag::Capture(CBasePlayer *pPlayer, int iTeam)
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||
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{
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||
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CBaseEntity *pFlag1 = NULL;
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||
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MESSAGE_BEGIN(MSG_ALL, gmsgCTFMsgs, NULL);
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if (iTeam == RED)
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WRITE_BYTE(RED_FLAG_CAPTURED);
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else if (iTeam == BLUE)
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WRITE_BYTE(BLUE_FLAG_CAPTURED);
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WRITE_STRING(STRING(pPlayer->pev->netname));
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MESSAGE_END();
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||
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if (pPlayer->pFlagCarrierKiller)
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||
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{
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||
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if (pPlayer->m_flFlagCarrierKillTime > gpGlobals->time)
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||
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{
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||
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, STRING(pPlayer->pFlagCarrierKiller->pev->netname));
|
||
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " gets an assist for fragging the flag carrier!\n");
|
||
|
|
||
|
pPlayer->pFlagCarrierKiller->AddPoints(TEAM_CAPTURE_FRAG_CARRIER_ASSIST_BONUS, TRUE);
|
||
|
pPlayer->pFlagCarrierKiller = NULL;
|
||
|
pPlayer->m_flFlagCarrierKillTime = 0.0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (pPlayer->pFlagReturner)
|
||
|
{
|
||
|
if (pPlayer->m_flFlagReturnTime > gpGlobals->time)
|
||
|
{
|
||
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, STRING(pPlayer->pFlagReturner->pev->netname));
|
||
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " gets an assist for returning his flag!\n");
|
||
|
|
||
|
pPlayer->pFlagReturner->AddPoints(TEAM_CAPTURE_RETURN_FLAG_ASSIST_BONUS, TRUE);
|
||
|
pPlayer->pFlagReturner = NULL;
|
||
|
pPlayer->m_flFlagReturnTime = 0.0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (iTeam != pPlayer->pev->team)
|
||
|
{
|
||
|
if (iTeam == RED)
|
||
|
{
|
||
|
UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Captured_Red_Flag\"\n",
|
||
|
STRING(pPlayer->pev->netname),
|
||
|
GETPLAYERUSERID(pPlayer->edict()),
|
||
|
GETPLAYERAUTHID(pPlayer->edict()),
|
||
|
GetTeamName(pPlayer->pev->team));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Captured_Blue_Flag\"\n",
|
||
|
STRING(pPlayer->pev->netname),
|
||
|
GETPLAYERUSERID(pPlayer->edict()),
|
||
|
GETPLAYERAUTHID(pPlayer->edict()),
|
||
|
GetTeamName(pPlayer->pev->team));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (iTeam == RED)
|
||
|
{
|
||
|
((CCTFMultiplay *)g_pGameRules)->iBlueTeamScore++;
|
||
|
|
||
|
while ((pFlag1 = UTIL_FindEntityByClassname(pFlag1, "carried_flag_team1")) != NULL)
|
||
|
{
|
||
|
if (pFlag1)
|
||
|
UTIL_Remove(pFlag1);
|
||
|
}
|
||
|
}
|
||
|
else if (iTeam == BLUE)
|
||
|
{
|
||
|
((CCTFMultiplay *)g_pGameRules)->iRedTeamScore++;
|
||
|
|
||
|
while ((pFlag1 = UTIL_FindEntityByClassname(pFlag1, "carried_flag_team2")) != NULL)
|
||
|
{
|
||
|
if (pFlag1)
|
||
|
UTIL_Remove(pFlag1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pPlayer->m_bHasFlag = FALSE;
|
||
|
|
||
|
pPlayer->AddPoints(TEAM_CAPTURE_CAPTURE_BONUS, TRUE);
|
||
|
|
||
|
for (int i = 1; i <= gpGlobals->maxClients; i++)
|
||
|
{
|
||
|
CBaseEntity *pTeamMate = UTIL_PlayerByIndex(i);
|
||
|
|
||
|
if (pTeamMate)
|
||
|
{
|
||
|
if (pTeamMate->pev->team == pPlayer->pev->team)
|
||
|
pTeamMate->AddPoints(TEAM_CAPTURE_TEAM_BONUS, TRUE);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ResetFlag(iTeam);
|
||
|
}
|
||
|
|
||
|
void CItemFlag::Materialize(void)
|
||
|
{
|
||
|
if (pev->effects & EF_NODRAW)
|
||
|
{
|
||
|
pev->effects &= ~EF_NODRAW;
|
||
|
pev->effects |= EF_MUZZLEFLASH;
|
||
|
}
|
||
|
|
||
|
#if 0
|
||
|
PLAYBACK_EVENT_FULL(FEV_GLOBAL | FEV_RELIABLE,
|
||
|
edict(), g_usFlagSpawn, 0, (float *)&g_vecZero, (float *)&g_vecZero,
|
||
|
0.0, 0.0, pev->team, 0, 0, 0);
|
||
|
#endif
|
||
|
|
||
|
Dropped = FALSE;
|
||
|
|
||
|
SetTouch(&CItemFlag::FlagTouch);
|
||
|
SetThink(&CItemFlag::FlagThink);
|
||
|
}
|
||
|
|
||
|
|
||
|
void CItemFlag::ResetFlag(int iTeam)
|
||
|
{
|
||
|
CBaseEntity *pFlag1 = NULL;
|
||
|
|
||
|
if (iTeam == BLUE)
|
||
|
{
|
||
|
while ((pFlag1 = UTIL_FindEntityByClassname(pFlag1, "item_flag_team2")) != NULL)
|
||
|
{
|
||
|
CItemFlag *pFlag2 = (CItemFlag *)pFlag1;
|
||
|
|
||
|
if (pFlag2->Dropped)
|
||
|
continue;
|
||
|
|
||
|
if (pFlag2->pev->effects & EF_NODRAW)
|
||
|
pFlag2->Materialize();
|
||
|
}
|
||
|
|
||
|
}
|
||
|
else if (iTeam == RED)
|
||
|
{
|
||
|
while ((pFlag1 = UTIL_FindEntityByClassname(pFlag1, "item_flag_team1")) != NULL)
|
||
|
{
|
||
|
CItemFlag *pFlag2 = (CItemFlag *)pFlag1;
|
||
|
|
||
|
if (pFlag2->Dropped)
|
||
|
continue;
|
||
|
|
||
|
if (pFlag2->pev->effects & EF_NODRAW)
|
||
|
pFlag2->Materialize();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
((CCTFMultiplay *)g_pGameRules)->m_flFlagStatusTime = gpGlobals->time + 0.1;
|
||
|
|
||
|
}
|
||
|
|
||
|
void CItemFlag::FlagThink(void)
|
||
|
{
|
||
|
if (Dropped)
|
||
|
{
|
||
|
if (m_flDroppedTime <= gpGlobals->time)
|
||
|
{
|
||
|
|
||
|
ResetFlag(pev->team);
|
||
|
|
||
|
MESSAGE_BEGIN(MSG_ALL, gmsgCTFMsgs, NULL);
|
||
|
|
||
|
if (pev->team == RED)
|
||
|
WRITE_BYTE(RED_FLAG_RETURNED);
|
||
|
else if (pev->team == BLUE)
|
||
|
WRITE_BYTE(BLUE_FLAG_RETURNED);
|
||
|
|
||
|
WRITE_STRING("");
|
||
|
MESSAGE_END();
|
||
|
|
||
|
UTIL_Remove(this);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//Using 0.2 just in case we might lag the server.
|
||
|
pev->nextthink = gpGlobals->time + 0.2;
|
||
|
}
|
||
|
|
||
|
void CItemFlag::Precache(void)
|
||
|
{
|
||
|
PRECACHE_MODEL("models/flag.mdl");
|
||
|
PRECACHE_SOUND("ctf/flagcap.wav");
|
||
|
PRECACHE_SOUND("ctf/flagtk.wav");
|
||
|
PRECACHE_SOUND("ctf/flagret.wav");
|
||
|
}
|
||
|
|
||
|
|
||
|
void CItemFlagTeam1::Spawn(void)
|
||
|
{
|
||
|
pev->team = RED;
|
||
|
CItemFlag::Spawn();
|
||
|
}
|
||
|
|
||
|
void CItemFlagTeam2::Spawn(void)
|
||
|
{
|
||
|
pev->team = BLUE;
|
||
|
CItemFlag::Spawn();
|
||
|
}
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS(item_flag_team1, CItemFlagTeam1);
|
||
|
LINK_ENTITY_TO_CLASS(item_flag_team2, CItemFlagTeam2);
|
||
|
|
||
|
|
||
|
void CCarriedFlag::Spawn()
|
||
|
{
|
||
|
Precache();
|
||
|
|
||
|
SET_MODEL(ENT(pev), "models/flag.mdl");
|
||
|
UTIL_SetOrigin(pev, pev->origin);
|
||
|
|
||
|
pev->movetype = MOVETYPE_NONE;
|
||
|
pev->solid = SOLID_NOT;
|
||
|
|
||
|
pev->effects |= EF_NODRAW;
|
||
|
|
||
|
pev->sequence = WAVE_IDLE;
|
||
|
pev->framerate = 1.0;
|
||
|
|
||
|
if (pev->team == RED)
|
||
|
pev->skin = 1;
|
||
|
else if (pev->team == BLUE)
|
||
|
pev->skin = 2;
|
||
|
|
||
|
m_iOwnerOldVel = 0;
|
||
|
|
||
|
SetThink(&CCarriedFlag::FlagThink);
|
||
|
pev->nextthink = gpGlobals->time + 0.1;
|
||
|
}
|
||
|
|
||
|
void CCarriedFlag::Precache()
|
||
|
{
|
||
|
PRECACHE_MODEL("models/flag.mdl");
|
||
|
}
|
||
|
|
||
|
void CCarriedFlag::FlagThink()
|
||
|
{
|
||
|
//Make it visible
|
||
|
pev->effects &= ~EF_NODRAW;
|
||
|
|
||
|
//And let if follow
|
||
|
pev->aiment = ENT(Owner->pev);
|
||
|
pev->movetype = MOVETYPE_FOLLOW;
|
||
|
|
||
|
//Remove if owner is death
|
||
|
if (!Owner->IsAlive())
|
||
|
UTIL_Remove(this);
|
||
|
|
||
|
//If owner lost flag, remove
|
||
|
if (!Owner->m_bHasFlag)
|
||
|
UTIL_Remove(this);
|
||
|
else
|
||
|
{
|
||
|
//If owners speed is low, go in idle mode
|
||
|
if (Owner->pev->velocity.Length() <= 75 && pev->sequence != WAVE_IDLE)
|
||
|
{
|
||
|
pev->sequence = WAVE_IDLE;
|
||
|
}
|
||
|
//Else let the flag go wild
|
||
|
else if (Owner->pev->velocity.Length() >= 75 && pev->sequence != CARRIED)
|
||
|
{
|
||
|
pev->sequence = CARRIED;
|
||
|
}
|
||
|
pev->frame += pev->framerate;
|
||
|
if (pev->frame < 0.0 || pev->frame >= 256.0)
|
||
|
{
|
||
|
pev->frame -= (int)(pev->frame / 256.0) * 256.0;
|
||
|
}
|
||
|
pev->nextthink = gpGlobals->time + 0.1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CCarriedFlagTeam1::Spawn(void)
|
||
|
{
|
||
|
pev->team = RED;
|
||
|
|
||
|
CCarriedFlag::Spawn();
|
||
|
}
|
||
|
|
||
|
void CCarriedFlagTeam2::Spawn(void)
|
||
|
{
|
||
|
pev->team = BLUE;
|
||
|
|
||
|
CCarriedFlag::Spawn();
|
||
|
}
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS(carried_flag_team1, CCarriedFlagTeam1);
|
||
|
LINK_ENTITY_TO_CLASS(carried_flag_team2, CCarriedFlagTeam2);
|
||
|
|
||
|
|
||
|
#endif // GEARBOX_CTF
|