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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef EVENT_API_H
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#define EVENT_API_H
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#define EVENT_API_VERSION 1
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typedef struct event_api_s
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{
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int version;
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void ( *EV_PlaySound )( int ent, float *origin, int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch );
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void ( *EV_StopSound )( int ent, int channel, const char *sample );
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int ( *EV_FindModelIndex )( const char *pmodel );
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int ( *EV_IsLocal )( int playernum );
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int ( *EV_LocalPlayerDucking )( void );
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void ( *EV_LocalPlayerViewheight )( float * );
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void ( *EV_LocalPlayerBounds )( int hull, float *mins, float *maxs );
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int ( *EV_IndexFromTrace)( struct pmtrace_s *pTrace );
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struct physent_s *( *EV_GetPhysent )( int idx );
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void ( *EV_SetUpPlayerPrediction )( int dopred, int bIncludeLocalClient );
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void ( *EV_PushPMStates )( void );
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void ( *EV_PopPMStates )( void );
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void ( *EV_SetSolidPlayers )( int playernum );
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void ( *EV_SetTraceHull )( int hull );
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void ( *EV_PlayerTrace )( float *start, float *end, int traceFlags, int ignore_pe, struct pmtrace_s *tr );
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void ( *EV_WeaponAnimation )( int sequence, int body );
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unsigned short ( *EV_PrecacheEvent )( int type, const char* psz );
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void ( *EV_PlaybackEvent )( int flags, const struct edict_s *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
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const char *( *EV_TraceTexture )( int ground, float *vstart, float *vend );
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void ( *EV_StopAllSounds )( int entnum, int entchannel );
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void ( *EV_KillEvents )( int entnum, const char *eventname );
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// Xash3D extension
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unsigned short (*EV_IndexForEvent)( const char *name );
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const char *(*EV_EventForIndex)( unsigned short index );
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void ( *EV_PlayerTraceExt )( float *start, float *end, int traceFlags, int (*pfnIgnore)( struct physent_s *pe ), struct pmtrace_s *tr );
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const char *(*EV_SoundForIndex)( int index );
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struct msurface_s *( *EV_TraceSurface )( int ground, float *vstart, float *vend );
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} event_api_t;
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#endif//EVENT_API_H
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