Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose: New version of the slider bar
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//
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// $NoKeywords: $
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//=============================================================================
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//=========================================================
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// squad.h
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//=========================================================
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#pragma once
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#ifndef SQUAD_H
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#define SQUAD_H
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// these are special group roles that are assigned to members when the group is formed.
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// the reason these are explicitly assigned and tasks like throwing grenades to flush out
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// enemies is that it's bad to have two members trying to flank left at the same time, but
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// ok to have two throwing grenades at the same time. When a squad member cannot attack the
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// enemy, it will choose to execute its special role.
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#define bits_SQUAD_FLANK_LEFT ( 1 << 0 )
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#define bits_SQUAD_FLANK_RIGHT ( 1 << 1 )
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#define bits_SQUAD_ADVANCE ( 1 << 2 )
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#define bits_SQUAD_FLUSH_ATTACK ( 1 << 3 )
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#endif // SQUAD_H
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