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2017-12-18 02:39:44 +03:00
Vector CalcLocus_Position ( CBaseEntity *pEntity, CBaseEntity *pLocus, const char *szText );
Vector CalcLocus_Velocity ( CBaseEntity *pEntity, CBaseEntity *pLocus, const char *szText );
float CalcLocus_Ratio ( CBaseEntity *pLocus, const char *szText );