Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
//
// cl_dll.h
//
// 4-23-98 JOHN
//
// This DLL is linked by the client when they first initialize.
// This DLL is responsible for the following tasks:
// - Loading the HUD graphics upon initialization
// - Drawing the HUD graphics every frame
// - Handling the custum HUD-update packets
//
#pragma once
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#if !defined(CL_DLL_H)
#define CL_DLL_H
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typedef unsigned char byte;
typedef unsigned short word;
typedef float vec_t;
// redefine
//typedef int ( *pfnUserMsgHook )( const char *pszName, int iSize, void *pbuf );
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#include "util_vector.h"
#include "../engine/cdll_int.h"
#include "../dlls/cdll_dll.h"
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#if !_WIN32
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#define _cdecl
#endif
#include "exportdef.h"
#include <string.h>
#if HAVE_CMATH
#include <cmath>
#else
#include <math.h>
#endif
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#if __LP64__ || __LLP64__ || _WIN64 || (__x86_64__ && !__ILP32__) || _M_X64 || __ia64 || _M_IA64 || __aarch64__ || __powerpc64__
#define XASH_64BIT 1
#endif
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extern cl_enginefunc_t gEngfuncs;
#include "../engine/mobility_int.h"
extern mobile_engfuncs_t *gMobileEngfuncs;
#endif