|
|
|
/***
|
|
|
|
*
|
|
|
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
|
|
|
*
|
|
|
|
* This product contains software technology licensed from Id
|
|
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
|
|
* All Rights Reserved.
|
|
|
|
*
|
|
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
|
|
* without written permission from Valve LLC.
|
|
|
|
*
|
|
|
|
****/
|
|
|
|
//
|
|
|
|
// teamplay_gamerules.cpp
|
|
|
|
//
|
|
|
|
|
|
|
|
#include "extdll.h"
|
|
|
|
#include "util.h"
|
|
|
|
#include "cbase.h"
|
|
|
|
#include "player.h"
|
|
|
|
#include "weapons.h"
|
|
|
|
#include "gamerules.h"
|
|
|
|
#include "teamplay_gamerules.h"
|
|
|
|
//#include "ctf_gameplay.h"
|
|
|
|
#include "game.h"
|
|
|
|
|
|
|
|
static char team_names[MAX_TEAMS][MAX_TEAMNAME_LENGTH];
|
|
|
|
static int team_scores[MAX_TEAMS];
|
|
|
|
static int num_teams = 0;
|
|
|
|
|
|
|
|
extern int gmsgTimer;
|
|
|
|
|
|
|
|
extern DLL_GLOBAL BOOL g_fGameOver;
|
|
|
|
|
|
|
|
CHalfLifeTeamplay::CHalfLifeTeamplay()
|
|
|
|
{
|
|
|
|
m_DisableDeathMessages = FALSE;
|
|
|
|
m_DisableDeathPenalty = FALSE;
|
|
|
|
|
|
|
|
memset( team_names, 0, sizeof(team_names) );
|
|
|
|
memset( team_scores, 0, sizeof(team_scores) );
|
|
|
|
num_teams = 0;
|
|
|
|
|
|
|
|
// Copy over the team from the server config
|
|
|
|
m_szTeamList[0] = 0;
|
|
|
|
|
|
|
|
// Cache this because the team code doesn't want to deal with changing this in the middle of a game
|
|
|
|
strncpy( m_szTeamList, teamlist.string, TEAMPLAY_TEAMLISTLENGTH );
|
|
|
|
|
|
|
|
edict_t *pWorld = INDEXENT( 0 );
|
|
|
|
if( pWorld && pWorld->v.team )
|
|
|
|
{
|
|
|
|
if( teamoverride.value )
|
|
|
|
{
|
|
|
|
const char *pTeamList = STRING( pWorld->v.team );
|
|
|
|
if( pTeamList && strlen( pTeamList ) )
|
|
|
|
{
|
|
|
|
strncpy( m_szTeamList, pTeamList, TEAMPLAY_TEAMLISTLENGTH );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Has the server set teams
|
|
|
|
if( strlen( m_szTeamList ) )
|
|
|
|
m_teamLimit = TRUE;
|
|
|
|
else
|
|
|
|
m_teamLimit = FALSE;
|
|
|
|
|
|
|
|
RecountTeams();
|
|
|
|
}
|
|
|
|
|
|
|
|
extern cvar_t timeleft, fragsleft;
|
|
|
|
|
|
|
|
#ifndef NO_VOICEGAMEMGR
|
|
|
|
#include "voice_gamemgr.h"
|
|
|
|
extern CVoiceGameMgr g_VoiceGameMgr;
|
|
|
|
#endif
|
|
|
|
void CHalfLifeTeamplay::Think( void )
|
|
|
|
{
|
|
|
|
///// Check game rules /////
|
|
|
|
static int last_frags;
|
|
|
|
static int last_time;
|
|
|
|
|
|
|
|
int frags_remaining = 0;
|
|
|
|
int time_remaining = 0;
|
|
|
|
|
|
|
|
#ifndef NO_VOICEGAMEMGR
|
|
|
|
g_VoiceGameMgr.Update(gpGlobals->frametime);
|
|
|
|
#endif
|
|
|
|
if( g_fGameOver ) // someone else quit the game already
|
|
|
|
{
|
|
|
|
CHalfLifeMultiplay::Think();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
float flTimeLimit = CVAR_GET_FLOAT( "mp_timelimit" ) * 60;
|
|
|
|
|
|
|
|
time_remaining = (int)( flTimeLimit ? ( flTimeLimit - gpGlobals->time ) : 0 );
|
|
|
|
|
|
|
|
if( flTimeLimit != 0 && gpGlobals->time >= flTimeLimit )
|
|
|
|
{
|
|
|
|
GoToIntermission();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
float flFragLimit = fraglimit.value;
|
|
|
|
if( flFragLimit )
|
|
|
|
{
|
|
|
|
int bestfrags = 9999;
|
|
|
|
int remain;
|
|
|
|
|
|
|
|
// check if any team is over the frag limit
|
|
|
|
for( int i = 0; i < num_teams; i++ )
|
|
|
|
{
|
|
|
|
if( team_scores[i] >= flFragLimit )
|
|
|
|
{
|
|
|
|
GoToIntermission();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
remain = (int)( flFragLimit - team_scores[i] );
|
|
|
|
if( remain < bestfrags )
|
|
|
|
{
|
|
|
|
bestfrags = remain;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
frags_remaining = bestfrags;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Updates when frags change
|
|
|
|
if( frags_remaining != last_frags )
|
|
|
|
{
|
|
|
|
g_engfuncs.pfnCvar_DirectSet( &fragsleft, UTIL_VarArgs( "%i", frags_remaining ) );
|
|
|
|
//MESSAGE_BEGIN( MSG_ALL, gmsgTimer, NULL );
|
|
|
|
//WRITE_LONG( time_remaining );
|
|
|
|
//MESSAGE_END();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Updates once per second
|
|
|
|
if( timeleft.value != last_time )
|
|
|
|
{
|
|
|
|
g_engfuncs.pfnCvar_DirectSet( &timeleft, UTIL_VarArgs( "%i", time_remaining ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
last_frags = frags_remaining;
|
|
|
|
last_time = time_remaining;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// ClientCommand
|
|
|
|
// the user has typed a command which is unrecognized by everything else;
|
|
|
|
// this check to see if the gamerules knows anything about the command
|
|
|
|
//=========================================================
|
|
|
|
BOOL CHalfLifeTeamplay::ClientCommand( CBasePlayer *pPlayer, const char *pcmd )
|
|
|
|
{
|
|
|
|
#ifndef NO_VOICEGAMEMGR
|
|
|
|
if( g_VoiceGameMgr.ClientCommand( pPlayer, pcmd ) )
|
|
|
|
return TRUE;
|
|
|
|
#endif
|
|
|
|
if( FStrEq( pcmd, "menuselect" ) )
|
|
|
|
{
|
|
|
|
if( CMD_ARGC() < 2 )
|
|
|
|
return TRUE;
|
|
|
|
|
|
|
|
//int slot = atoi( CMD_ARGV( 1 ) );
|
|
|
|
|
|
|
|
// select the item from the current menu
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
extern int gmsgGameMode;
|
|
|
|
extern int gmsgSayText;
|
|
|
|
extern int gmsgTeamInfo;
|
|
|
|
extern int gmsgTeamNames;
|
|
|
|
extern int gmsgScoreInfo;
|
|
|
|
|
|
|
|
void CHalfLifeTeamplay::UpdateGameMode( CBasePlayer *pPlayer )
|
|
|
|
{
|
|
|
|
MESSAGE_BEGIN( MSG_ONE, gmsgGameMode, NULL, pPlayer->edict() );
|
|
|
|
WRITE_BYTE( 1 ); // game mode teamplay
|
|
|
|
MESSAGE_END();
|
|
|
|
}
|
|
|
|
|
|
|
|
const char *CHalfLifeTeamplay::SetDefaultPlayerTeam( CBasePlayer *pPlayer )
|
|
|
|
{
|
|
|
|
// copy out the team name from the model
|
|
|
|
char *mdls = g_engfuncs.pfnInfoKeyValue( g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model" );
|
|
|
|
strncpy( pPlayer->m_szTeamName, mdls, TEAM_NAME_LENGTH );
|
|
|
|
|
|
|
|
RecountTeams();
|
|
|
|
|
|
|
|
// update the current player of the team he is joining
|
|
|
|
if( pPlayer->m_szTeamName[0] == '\0' || !IsValidTeam( pPlayer->m_szTeamName ) || defaultteam.value )
|
|
|
|
{
|
|
|
|
const char *pTeamName = NULL;
|
|
|
|
|
|
|
|
if( defaultteam.value )
|
|
|
|
{
|
|
|
|
pTeamName = team_names[0];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pTeamName = TeamWithFewestPlayers();
|
|
|
|
}
|
|
|
|
strncpy( pPlayer->m_szTeamName, pTeamName, TEAM_NAME_LENGTH );
|
|
|
|
}
|
|
|
|
|
|
|
|
return pPlayer->m_szTeamName;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// InitHUD
|
|
|
|
//=========================================================
|
|
|
|
void CHalfLifeTeamplay::InitHUD( CBasePlayer *pPlayer )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
SetDefaultPlayerTeam( pPlayer );
|
|
|
|
CHalfLifeMultiplay::InitHUD( pPlayer );
|
|
|
|
|
|
|
|
// Send down the team names
|
|
|
|
MESSAGE_BEGIN( MSG_ONE, gmsgTeamNames, NULL, pPlayer->edict() );
|
|
|
|
WRITE_BYTE( num_teams );
|
|
|
|
for( i = 0; i < num_teams; i++ )
|
|
|
|
{
|
|
|
|
WRITE_STRING( team_names[i] );
|
|
|
|
}
|
|
|
|
MESSAGE_END();
|
|
|
|
|
|
|
|
RecountTeams();
|
|
|
|
|
|
|
|
char *mdls = g_engfuncs.pfnInfoKeyValue( g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model" );
|
|
|
|
// update the current player of the team he is joining
|
|
|
|
char text[1024];
|
|
|
|
if( !strcmp( mdls, pPlayer->m_szTeamName ) )
|
|
|
|
{
|
|
|
|
sprintf( text, "* you are on team \'%s\'\n", pPlayer->m_szTeamName );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sprintf( text, "* assigned to team %s\n", pPlayer->m_szTeamName );
|
|
|
|
}
|
|
|
|
|
|
|
|
ChangePlayerTeam( pPlayer, pPlayer->m_szTeamName, FALSE, FALSE );
|
|
|
|
UTIL_SayText( text, pPlayer );
|
|
|
|
//int clientIndex = pPlayer->entindex();
|
|
|
|
RecountTeams();
|
|
|
|
// update this player with all the other players team info
|
|
|
|
// loop through all active players and send their team info to the new client
|
|
|
|
for( i = 1; i <= gpGlobals->maxClients; i++ )
|
|
|
|
{
|
|
|
|
CBaseEntity *plr = UTIL_PlayerByIndex( i );
|
|
|
|
if( plr && IsValidTeam( plr->TeamID() ) )
|
|
|
|
{
|
|
|
|
MESSAGE_BEGIN( MSG_ONE, gmsgTeamInfo, NULL, pPlayer->edict() );
|
|
|
|
WRITE_BYTE( plr->entindex() );
|
|
|
|
WRITE_STRING( plr->TeamID() );
|
|
|
|
MESSAGE_END();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CHalfLifeTeamplay::ChangePlayerTeam( CBasePlayer *pPlayer, const char *pTeamName, BOOL bKill, BOOL bGib )
|
|
|
|
{
|
|
|
|
int damageFlags = DMG_GENERIC;
|
|
|
|
int clientIndex = pPlayer->entindex();
|
|
|
|
|
|
|
|
if( !bGib )
|
|
|
|
{
|
|
|
|
damageFlags |= DMG_NEVERGIB;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
damageFlags |= DMG_ALWAYSGIB;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( bKill )
|
|
|
|
{
|
|
|
|
// kill the player, remove a death, and let them start on the new team
|
|
|
|
m_DisableDeathMessages = TRUE;
|
|
|
|
m_DisableDeathPenalty = TRUE;
|
|
|
|
|
|
|
|
entvars_t *pevWorld = VARS( INDEXENT( 0 ) );
|
|
|
|
pPlayer->TakeDamage( pevWorld, pevWorld, 900, damageFlags );
|
|
|
|
|
|
|
|
m_DisableDeathMessages = FALSE;
|
|
|
|
m_DisableDeathPenalty = FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
// copy out the team name from the model
|
|
|
|
if( pPlayer->m_szTeamName != pTeamName )
|
|
|
|
strncpy( pPlayer->m_szTeamName, pTeamName, TEAM_NAME_LENGTH );
|
|
|
|
|
|
|
|
g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model", pPlayer->m_szTeamName );
|
|
|
|
g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "team", pPlayer->m_szTeamName );
|
|
|
|
|
|
|
|
// notify everyone's HUD of the team change
|
|
|
|
MESSAGE_BEGIN( MSG_ALL, gmsgTeamInfo );
|
|
|
|
WRITE_BYTE( clientIndex );
|
|
|
|
WRITE_STRING( pPlayer->m_szTeamName );
|
|
|
|
MESSAGE_END();
|
|
|
|
|
|
|
|
MESSAGE_BEGIN( MSG_ALL, gmsgScoreInfo );
|
|
|
|
WRITE_BYTE( clientIndex );
|
|
|
|
WRITE_SHORT( (int)pPlayer->pev->frags );
|
|
|
|
WRITE_SHORT( pPlayer->m_iDeaths );
|
|
|
|
WRITE_SHORT( 0 );
|
|
|
|
WRITE_SHORT( g_pGameRules->GetTeamIndex( pPlayer->m_szTeamName ) + 1 );
|
|
|
|
WRITE_SHORT( pPlayer->m_fHSDev );
|
|
|
|
MESSAGE_END();
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// ClientUserInfoChanged
|
|
|
|
//=========================================================
|
|
|
|
void CHalfLifeTeamplay::ClientUserInfoChanged( CBasePlayer *pPlayer, char *infobuffer )
|
|
|
|
{
|
|
|
|
char text[1024];
|
|
|
|
|
|
|
|
// prevent skin/color/model changes
|
|
|
|
char *mdls = g_engfuncs.pfnInfoKeyValue( infobuffer, "model" );
|
|
|
|
|
|
|
|
if( !stricmp( mdls, pPlayer->m_szTeamName ) )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( defaultteam.value )
|
|
|
|
{
|
|
|
|
int clientIndex = pPlayer->entindex();
|
|
|
|
|
|
|
|
g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model", pPlayer->m_szTeamName );
|
|
|
|
g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "team", pPlayer->m_szTeamName );
|
|
|
|
sprintf( text, "* Not allowed to change teams in this game!\n" );
|
|
|
|
UTIL_SayText( text, pPlayer );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( defaultteam.value || !IsValidTeam( mdls ) )
|
|
|
|
{
|
|
|
|
int clientIndex = pPlayer->entindex();
|
|
|
|
|
|
|
|
g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model", pPlayer->m_szTeamName );
|
|
|
|
sprintf( text, "* Can't change team to \'%s\'\n", mdls );
|
|
|
|
UTIL_SayText( text, pPlayer );
|
|
|
|
sprintf( text, "* Server limits teams to \'%s\'\n", m_szTeamList );
|
|
|
|
UTIL_SayText( text, pPlayer );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// notify everyone of the team change
|
|
|
|
sprintf( text, "* %s has changed to team \'%s\'\n", STRING(pPlayer->pev->netname), mdls );
|
|
|
|
UTIL_SayTextAll( text, pPlayer );
|
|
|
|
|
|
|
|
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" joined team \"%s\"\n",
|
|
|
|
STRING( pPlayer->pev->netname ),
|
|
|
|
GETPLAYERUSERID( pPlayer->edict() ),
|
|
|
|
GETPLAYERAUTHID( pPlayer->edict() ),
|
|
|
|
pPlayer->m_szTeamName,
|
|
|
|
mdls );
|
|
|
|
|
|
|
|
ChangePlayerTeam( pPlayer, mdls, TRUE, TRUE );
|
|
|
|
|
|
|
|
// recound stuff
|
|
|
|
RecountTeams( TRUE );
|
|
|
|
}
|
|
|
|
|
|
|
|
extern int gmsgDeathMsg;
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// Deathnotice.
|
|
|
|
//=========================================================
|
|
|
|
void CHalfLifeTeamplay::DeathNotice( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pevInflictor )
|
|
|
|
{
|
|
|
|
if( m_DisableDeathMessages )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( pVictim && pKiller && pKiller->flags & FL_CLIENT )
|
|
|
|
{
|
|
|
|
CBasePlayer *pk = (CBasePlayer*) CBaseEntity::Instance( pKiller );
|
|
|
|
|
|
|
|
if( pk )
|
|
|
|
{
|
|
|
|
if( ( pk != pVictim ) && ( PlayerRelationship( pVictim, pk ) == GR_TEAMMATE ) )
|
|
|
|
{
|
|
|
|
MESSAGE_BEGIN( MSG_ALL, gmsgDeathMsg );
|
|
|
|
WRITE_BYTE( ENTINDEX( ENT( pKiller ) ) ); // the killer
|
|
|
|
WRITE_BYTE( ENTINDEX( pVictim->edict() ) ); // the victim
|
|
|
|
WRITE_STRING( "teammate" ); // flag this as a teammate kill
|
|
|
|
MESSAGE_END();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
CHalfLifeMultiplay::DeathNotice( pVictim, pKiller, pevInflictor );
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
//=========================================================
|
|
|
|
void CHalfLifeTeamplay::PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor )
|
|
|
|
{
|
|
|
|
if( !m_DisableDeathPenalty )
|
|
|
|
{
|
|
|
|
CHalfLifeMultiplay::PlayerKilled( pVictim, pKiller, pInflictor );
|
|
|
|
RecountTeams();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// IsTeamplay
|
|
|
|
//=========================================================
|
|
|
|
BOOL CHalfLifeTeamplay::IsTeamplay( void )
|
|
|
|
{
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
BOOL CHalfLifeTeamplay::FPlayerCanTakeDamage( CBasePlayer *pPlayer, CBaseEntity *pAttacker )
|
|
|
|
{
|
|
|
|
if( pAttacker && PlayerRelationship( pPlayer, pAttacker ) == GR_TEAMMATE )
|
|
|
|
{
|
|
|
|
// my teammate hit me.
|
|
|
|
if( ( friendlyfire.value == 0 ) && ( pAttacker != pPlayer ) )
|
|
|
|
{
|
|
|
|
// friendly fire is off, and this hit came from someone other than myself, then don't get hurt
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return CHalfLifeMultiplay::FPlayerCanTakeDamage( pPlayer, pAttacker );
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
//=========================================================
|
|
|
|
int CHalfLifeTeamplay::PlayerRelationship( CBaseEntity *pPlayer, CBaseEntity *pTarget )
|
|
|
|
{
|
|
|
|
// half life multiplay has a simple concept of Player Relationships.
|
|
|
|
// you are either on another player's team, or you are not.
|
|
|
|
if( !pPlayer || !pTarget || !pTarget->IsPlayer() )
|
|
|
|
return GR_NOTTEAMMATE;
|
|
|
|
|
|
|
|
if( ( *GetTeamID( pPlayer ) != '\0' ) && ( *GetTeamID( pTarget ) != '\0' ) && !stricmp( GetTeamID( pPlayer ), GetTeamID( pTarget ) ) )
|
|
|
|
{
|
|
|
|
return GR_TEAMMATE;
|
|
|
|
}
|
|
|
|
|
|
|
|
return GR_NOTTEAMMATE;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
//=========================================================
|
|
|
|
BOOL CHalfLifeTeamplay::ShouldAutoAim( CBasePlayer *pPlayer, edict_t *target )
|
|
|
|
{
|
|
|
|
// always autoaim, unless target is a teammate
|
|
|
|
CBaseEntity *pTgt = CBaseEntity::Instance( target );
|
|
|
|
if( pTgt && pTgt->IsPlayer() )
|
|
|
|
{
|
|
|
|
if( PlayerRelationship( pPlayer, pTgt ) == GR_TEAMMATE )
|
|
|
|
return FALSE; // don't autoaim at teammates
|
|
|
|
}
|
|
|
|
|
|
|
|
return CHalfLifeMultiplay::ShouldAutoAim( pPlayer, target );
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
//=========================================================
|
|
|
|
int CHalfLifeTeamplay::IPointsForKill( CBasePlayer *pAttacker, CBasePlayer *pKilled )
|
|
|
|
{
|
|
|
|
if( !pKilled )
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
if( !pAttacker )
|
|
|
|
return 1;
|
|
|
|
|
|
|
|
if( pAttacker != pKilled && PlayerRelationship( pAttacker, pKilled ) == GR_TEAMMATE )
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
//=========================================================
|
|
|
|
const char *CHalfLifeTeamplay::GetTeamID( CBaseEntity *pEntity )
|
|
|
|
{
|
|
|
|
if( pEntity == NULL || pEntity->pev == NULL )
|
|
|
|
return "";
|
|
|
|
|
|
|
|
// return their team name
|
|
|
|
return pEntity->TeamID();
|
|
|
|
}
|
|
|
|
|
|
|
|
int CHalfLifeTeamplay::GetTeamIndex( const char *pTeamName )
|
|
|
|
{
|
|
|
|
if( pTeamName && *pTeamName != 0 )
|
|
|
|
{
|
|
|
|
// try to find existing team
|
|
|
|
for( int tm = 0; tm < num_teams; tm++ )
|
|
|
|
{
|
|
|
|
if( !stricmp( team_names[tm], pTeamName ) )
|
|
|
|
return tm;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1; // No match
|
|
|
|
}
|
|
|
|
|
|
|
|
const char *CHalfLifeTeamplay::GetIndexedTeamName( int teamIndex )
|
|
|
|
{
|
|
|
|
if( teamIndex < 0 || teamIndex >= num_teams )
|
|
|
|
return "";
|
|
|
|
|
|
|
|
return team_names[teamIndex];
|
|
|
|
}
|
|
|
|
|
|
|
|
BOOL CHalfLifeTeamplay::IsValidTeam( const char *pTeamName )
|
|
|
|
{
|
|
|
|
if( !m_teamLimit ) // Any team is valid if the teamlist isn't set
|
|
|
|
return TRUE;
|
|
|
|
|
|
|
|
return ( GetTeamIndex( pTeamName ) != -1 ) ? TRUE : FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
const char *CHalfLifeTeamplay::TeamWithFewestPlayers( void )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
int minPlayers = MAX_TEAMS;
|
|
|
|
int teamCount[MAX_TEAMS] = {0};
|
|
|
|
char *pTeamName = NULL;
|
|
|
|
|
|
|
|
// loop through all clients, count number of players on each team
|
|
|
|
for( i = 1; i <= gpGlobals->maxClients; i++ )
|
|
|
|
{
|
|
|
|
CBaseEntity *plr = UTIL_PlayerByIndex( i );
|
|
|
|
|
|
|
|
if( plr )
|
|
|
|
{
|
|
|
|
int team = GetTeamIndex( plr->TeamID() );
|
|
|
|
if( team >= 0 )
|
|
|
|
teamCount[team]++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Find team with least players
|
|
|
|
for( i = 0; i < num_teams; i++ )
|
|
|
|
{
|
|
|
|
if( teamCount[i] < minPlayers )
|
|
|
|
{
|
|
|
|
minPlayers = teamCount[i];
|
|
|
|
pTeamName = team_names[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return pTeamName;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
//=========================================================
|
|
|
|
void CHalfLifeTeamplay::RecountTeams( bool bResendInfo )
|
|
|
|
{
|
|
|
|
char *pName;
|
|
|
|
char teamlist[TEAMPLAY_TEAMLISTLENGTH];
|
|
|
|
|
|
|
|
// loop through all teams, recounting everything
|
|
|
|
num_teams = 0;
|
|
|
|
|
|
|
|
// Copy all of the teams from the teamlist
|
|
|
|
// make a copy because strtok is destructive
|
|
|
|
strcpy( teamlist, m_szTeamList );
|
|
|
|
pName = teamlist;
|
|
|
|
pName = strtok( pName, ";" );
|
|
|
|
while( pName != NULL && *pName )
|
|
|
|
{
|
|
|
|
if( GetTeamIndex( pName ) < 0 )
|
|
|
|
{
|
|
|
|
strcpy( team_names[num_teams], pName );
|
|
|
|
num_teams++;
|
|
|
|
}
|
|
|
|
pName = strtok( NULL, ";" );
|
|
|
|
}
|
|
|
|
|
|
|
|
if( num_teams < 2 )
|
|
|
|
{
|
|
|
|
num_teams = 0;
|
|
|
|
m_teamLimit = FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Sanity check
|
|
|
|
memset( team_scores, 0, sizeof(team_scores) );
|
|
|
|
|
|
|
|
// loop through all clients
|
|
|
|
for( int i = 1; i <= gpGlobals->maxClients; i++ )
|
|
|
|
{
|
|
|
|
CBaseEntity *plr = UTIL_PlayerByIndex( i );
|
|
|
|
|
|
|
|
if( plr )
|
|
|
|
{
|
|
|
|
const char *pTeamName = plr->TeamID();
|
|
|
|
|
|
|
|
// try add to existing team
|
|
|
|
int tm = GetTeamIndex( pTeamName );
|
|
|
|
|
|
|
|
if( tm < 0 ) // no team match found
|
|
|
|
{
|
|
|
|
if( !m_teamLimit )
|
|
|
|
{
|
|
|
|
// add to new team
|
|
|
|
tm = num_teams;
|
|
|
|
num_teams++;
|
|
|
|
team_scores[tm] = 0;
|
|
|
|
strncpy( team_names[tm], pTeamName, MAX_TEAMNAME_LENGTH );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( tm >= 0 )
|
|
|
|
{
|
|
|
|
team_scores[tm] += (int)plr->pev->frags;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( bResendInfo ) //Someone's info changed, let's send the team info again.
|
|
|
|
{
|
|
|
|
if( plr && IsValidTeam( plr->TeamID() ) )
|
|
|
|
{
|
|
|
|
MESSAGE_BEGIN( MSG_ALL, gmsgTeamInfo, NULL );
|
|
|
|
WRITE_BYTE( plr->entindex() );
|
|
|
|
WRITE_STRING( plr->TeamID() );
|
|
|
|
MESSAGE_END();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|