Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#pragma once
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#if !defined(CON_NPRINT_H)
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#define CON_NPRINT_H
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typedef struct con_nprint_s
{
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int index; // Row #
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float time_to_live; // # of seconds before it dissappears
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float color[3]; // RGB colors ( 0.0 -> 1.0 scale )
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} con_nprint_t;
void Con_NPrintf( int idx, char *fmt, ... );
void Con_NXPrintf( struct con_nprint_s *info, char *fmt, ... );
#endif