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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "weapons.h"
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#include "nodes.h"
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#include "player.h"
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enum medkit_e
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{
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MEDKIT_IDLE = 0,
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MEDKIT_LONGIDLE,
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MEDKIT_LONGUSE,
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MEDKIT_SHORTUSE,
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MEDKIT_HOLSTER,
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MEDKIT_DRAW
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};
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LINK_ENTITY_TO_CLASS( weapon_th_medkit, CWeaponEinarMedkit )
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void CWeaponEinarMedkit::Spawn()
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{
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Precache();
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m_iId = WEAPON_MEDKIT;
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SET_MODEL( ENT( pev ), "models/w_tfc_medkit.mdl" );
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m_iDefaultAmmo = MEDKIT_DEFAULT_GIVE;
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FallInit();// get ready to fall down.
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}
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void CWeaponEinarMedkit::Precache()
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{
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PRECACHE_MODEL( "models/v_tfc_medkit.mdl" );
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PRECACHE_MODEL( "models/w_tfc_medkit.mdl" );
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PRECACHE_MODEL( "models/p_tfc_medkit.mdl" );
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PRECACHE_SOUND( "items/9mmclip1.wav" );
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PRECACHE_SOUND( "items/medshot4.wav" );
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PRECACHE_SOUND( "items/medshotno1.wav" );
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}
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int CWeaponEinarMedkit::GetItemInfo( ItemInfo *p )
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{
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p->pszName = STRING( pev->classname );
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p->pszAmmo1 = "health";
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p->iMaxAmmo1 = MEDKIT_MAX_CARRY;
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p->pszAmmo2 = NULL;
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p->iMaxAmmo2 = -1;
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p->iMaxClip = WEAPON_NOCLIP;
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p->iSlot = 4;
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p->iPosition = 4;
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p->iId = m_iId = WEAPON_MEDKIT;
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p->iWeight = MEDKIT_WEIGHT;
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p->iFlags = ITEM_FLAG_LIMITINWORLD | ITEM_FLAG_EXHAUSTIBLE;
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return 1;
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}
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BOOL CWeaponEinarMedkit::Deploy()
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{
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return DefaultDeploy( "models/v_tfc_medkit.mdl", "models/p_tfc_medkit.mdl", MEDKIT_DRAW, "trip" );
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}
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void CWeaponEinarMedkit::Holster(int skiplocal /*= 0*/)
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{
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m_fInAttack = 0;
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5;
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SendWeaponAnim( MEDKIT_HOLSTER );
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}
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void CWeaponEinarMedkit::PrimaryAttack()
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{
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if( m_pPlayer->pev->health >= m_pPlayer->pev->max_health
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|| m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0 )
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{
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if( m_fFireOnEmpty )
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{
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PlayEmptySound();
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m_flNextPrimaryAttack = m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 1.0;
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}
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return;
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}
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if( m_fInAttack )
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{
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if( m_flNextSecondaryAttack < UTIL_WeaponTimeBase() )
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Heal();
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return;
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}
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Use();
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}
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void CWeaponEinarMedkit::SecondaryAttack()
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{
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if( m_fInAttack )
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Heal();
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}
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void CWeaponEinarMedkit::Use()
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{
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SendWeaponAnim( MEDKIT_LONGUSE, 0 );
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m_fInAttack = 1;
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m_flNextPrimaryAttack = m_flNextSecondaryAttack = m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1.2;
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}
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void CWeaponEinarMedkit::Heal()
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{
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m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]--;
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m_pPlayer->TakeHealth( 25, DMG_GENERIC );
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m_pPlayer->m_iWeaponVolume = NORMAL_GUN_VOLUME;
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EMIT_SOUND( ENT( m_pPlayer->pev ), CHAN_WEAPON, "items/medshot4.wav", 1.0, ATTN_NORM );
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if( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0 )
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// HEV suit - indicate out of ammo condition
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m_pPlayer->SetSuitUpdate( "!HEV_AMO0", FALSE, 0 );
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m_fInAttack = 0;
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m_flNextPrimaryAttack = m_flNextSecondaryAttack = m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1.2;
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}
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void CWeaponEinarMedkit::Reload()
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{
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SecondaryAttack();
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}
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void CWeaponEinarMedkit::WeaponIdle()
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{
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ResetEmptySound();
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if( m_flTimeWeaponIdle > UTIL_WeaponTimeBase() )
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return;
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if( m_fInAttack )
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{
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Heal();
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return;
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}
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SendWeaponAnim( MEDKIT_IDLE, 0 );
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 20.0;
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}
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BOOL CWeaponEinarMedkit::PlayEmptySound()
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{
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if( m_iPlayEmptySound )
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{
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EMIT_SOUND( ENT( m_pPlayer->pev ), CHAN_WEAPON, "items/medshotno1.wav", 0.8, ATTN_NORM );
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m_iPlayEmptySound = 0;
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}
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return 0;
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}
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