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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "effects.h"
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#include "weapons.h"
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#include "explode.h"
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#include "player.h"
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#include "func_tank.h"
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//=========================================================
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// CFuncTankOF
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//=========================================================
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class CFuncTankOF : public CFuncTankGun
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{
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public:
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};
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LINK_ENTITY_TO_CLASS(func_tank_of, CFuncTankOF);
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//=========================================================
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// CFuncTankLaserOF
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//=========================================================
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class CFuncTankLaserOF: public CFuncTankLaser
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{
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public:
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};
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LINK_ENTITY_TO_CLASS(func_tanklaser_of, CFuncTankLaserOF);
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//=========================================================
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// CFuncTankRocketOF
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//=========================================================
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class CFuncTankRocketOF : public CFuncTankRocket
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{
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public:
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};
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LINK_ENTITY_TO_CLASS(func_tankrocket_of, CFuncTankRocketOF);
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//=========================================================
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// CFuncTankMortarOF
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//=========================================================
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class CFuncTankMortarOF : public CFuncTankMortar
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{
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public:
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};
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LINK_ENTITY_TO_CLASS(func_tankmortar_of, CFuncTankMortarOF);
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//============================================================================
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// FUNC TANK CONTROLS OF
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//============================================================================
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class CFuncTankControlsOF : public CFuncTankControls
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{
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public:
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};
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LINK_ENTITY_TO_CLASS(func_tankcontrols_of, CFuncTankControlsOF);
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