Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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#ifndef WHANDLE_H
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#define WHANDLE_H
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#ifndef CLIENT_DLL
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class CBasePlayerItem;
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class EHBasePlayerItem : public EHANDLE
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{
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public:
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operator CBasePlayerItem *()
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{
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return (CBasePlayerItem *)GET_PRIVATE( Get() );
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}
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CBasePlayerItem *operator ->()
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{
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return (CBasePlayerItem *)GET_PRIVATE( Get() );
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}
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template <class T>
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operator T()
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{
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return (T)GET_PRIVATE( Get() );
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}
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template <class T>
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T *operator = ( T *pEntity )
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{
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edict_t *e = NULL;
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if( pEntity )
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e = pEntity->edict();
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return (T*)CBaseEntity::Instance( Set ( e ) );
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}
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// handle = NULL correctly
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int operator = ( int null1 )
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{
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//assert( !null1 );
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Set(0);
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return 0;
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}
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bool operator !=(EHBasePlayerItem &other)
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{
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return Get() != other.Get();
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}
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bool operator !=(my_nullptr_t &null1)
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{
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return Get() != (edict_t*)0;
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}
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bool operator !=(int null1)
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{
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return Get() != (edict_t*)null1;
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}
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};
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#else
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#define EHBasePlayerItem CBasePlayerItem*
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#endif
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#endif
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