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/***
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*
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* Copyright (c) 2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "squadmonster.h"
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#include "player.h"
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#include "weapons.h"
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#include "decals.h"
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#include "gamerules.h"
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#include "effects.h"
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#include "saverestore.h"
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#include "ropes.h"
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#define HOOK_CONSTANT 2500.0f
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#define SPRING_DAMPING 0.1f
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#define ROPE_IGNORE_SAMPLES 4 // integrator may be hanging if less than
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//#define SetAbsOrigin(x) pev->origin = x;
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#define SetAbsAngles(x) pev->angles = x;
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#define SetAbsVelociy(x) pev->velocity = x;
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#define SetNextThink(x) pev->nextthink = x;
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#define SetEffects(x) pev->effects = x;
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#define SetSolidType(x) pev->solid = x;
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#define AddFlags(x) pev->flags |= x;
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#define SetMoveType(x) pev->movetype = x;
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#define AddEffectsFlags(x) pev->effects |= x;
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/**
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* Data for a single rope joint.
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*/
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struct RopeSampleData
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{
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Vector mPosition;
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Vector mVelocity;
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Vector mForce;
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Vector mExternalForce;
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bool mApplyExternalForce;
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float mMassReciprocal;
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float restLength;
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};
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#define MAX_LIST_SEGMENTS 5
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RopeSampleData g_pTempList[MAX_LIST_SEGMENTS][MAX_SEGMENTS];
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/**
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* Represents a single joint in a rope. There are numSegments + 1 samples in a rope.
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*/
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class CRopeSample : public CBaseEntity
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{
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public:
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void Spawn();
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virtual int Save( CSave &save );
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virtual int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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static CRopeSample* CreateSample();
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RopeSampleData* GetData() {
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if (swapped)
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return &data2;
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else
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return &data;
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}
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RopeSampleData* GetData2() {
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if (swapped)
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return &data;
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else
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return &data2;
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}
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void Swap()
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{
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swapped = !swapped;
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}
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private:
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RopeSampleData data;
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RopeSampleData data2;
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BOOL swapped;
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};
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class CRopeSegment : public CBaseAnimating
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{
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public:
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void Precache();
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void Spawn();
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void Touch( CBaseEntity* pOther );
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void SetAbsOrigin(const Vector& pos)
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{
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pev->origin = pos;
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}
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static CRopeSegment* CreateSegment(CRopeSample* pSample, string_t iszModelName , CRope *rope);
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CRopeSample* GetSample() { return m_Sample; }
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void ApplyExternalForce( const Vector& vecForce );
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void SetCauseDamageOnTouch( const bool bCauseDamage );
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void SetCanBeGrabbed( const bool bCanBeGrabbed );
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CRope* GetMasterRope() { return mMasterRope; }
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void SetMasterRope( CRope* pRope )
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{
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mMasterRope = pRope;
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}
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virtual int Save( CSave &save );
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virtual int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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private:
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CRopeSample* m_Sample;
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string_t mModelName;
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float mDefaultMass;
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bool mCauseDamage;
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bool mCanBeGrabbed;
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CRope* mMasterRope;
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};
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static const char* const g_pszCreakSounds[] =
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{
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"items/rope1.wav",
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"items/rope2.wav",
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"items/rope3.wav"
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};
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TYPEDESCRIPTION CRope::m_SaveData[] =
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{ DEFINE_FIELD( CRope, m_iSegments, FIELD_INTEGER ),
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DEFINE_FIELD( CRope, m_bToggle, FIELD_CHARACTER ),
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DEFINE_FIELD( CRope, m_InitialDeltaTime, FIELD_CHARACTER ),
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DEFINE_FIELD( CRope, mLastTime, FIELD_TIME ),
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DEFINE_FIELD( CRope, m_LastEndPos, FIELD_POSITION_VECTOR ),
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DEFINE_FIELD( CRope, m_Gravity, FIELD_VECTOR ),
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DEFINE_FIELD( CRope, m_NumSamples, FIELD_INTEGER ),
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DEFINE_FIELD( CRope, mObjectAttached, FIELD_CHARACTER ),
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DEFINE_FIELD( CRope, mAttachedObjectsSegment, FIELD_INTEGER ),
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DEFINE_FIELD( CRope, detachTime, FIELD_TIME ),
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DEFINE_ARRAY( CRope, seg, FIELD_CLASSPTR, MAX_SEGMENTS ),
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DEFINE_ARRAY( CRope, altseg, FIELD_CLASSPTR, MAX_SEGMENTS ),
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DEFINE_ARRAY( CRope, m_Samples, FIELD_CLASSPTR, MAX_SAMPLES ),
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DEFINE_FIELD( CRope, mDisallowPlayerAttachment, FIELD_INTEGER ),
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DEFINE_FIELD( CRope, mBodyModel, FIELD_STRING ),
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DEFINE_FIELD( CRope, mEndingModel, FIELD_STRING ),
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DEFINE_FIELD( CRope, mAttachedObjectsOffset, FIELD_FLOAT ),
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DEFINE_FIELD( CRope, m_bMakeSound, FIELD_CHARACTER ),
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};
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IMPLEMENT_SAVERESTORE( CRope, CBaseDelay )
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LINK_ENTITY_TO_CLASS( env_rope, CRope )
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void CRope::KeyValue( KeyValueData* pkvd )
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{
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if( FStrEq( pkvd->szKeyName, "segments" ) )
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{
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pkvd->fHandled = true;
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m_iSegments = strtol( pkvd->szValue, NULL, 10 );
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if( m_iSegments >= MAX_SEGMENTS )
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m_iSegments = MAX_SEGMENTS - 1;
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}
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else if( FStrEq( pkvd->szKeyName, "bodymodel" ) )
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{
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pkvd->fHandled = true;
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mBodyModel = ALLOC_STRING( pkvd->szValue );
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}
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else if( FStrEq( pkvd->szKeyName, "endingmodel" ) )
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{
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pkvd->fHandled = true;
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mEndingModel = ALLOC_STRING( pkvd->szValue );
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}
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else if( FStrEq( pkvd->szKeyName, "disable" ) )
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{
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pkvd->fHandled = true;
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mDisallowPlayerAttachment = strtol( pkvd->szValue, NULL, 10 );
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}
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else
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CBaseDelay::KeyValue( pkvd );
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}
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CRope::CRope()
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{
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mBodyModel = MAKE_STRING( "models/rope16.mdl" );
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mEndingModel = MAKE_STRING( "models/rope16.mdl" );
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}
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void CRope::Precache()
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{
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CBaseDelay::Precache();
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UTIL_PrecacheOther( "rope_segment" );
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UTIL_PrecacheOther( "rope_sample" );
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PRECACHE_MODEL(STRING(GetBodyModel()));
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PRECACHE_MODEL(STRING(GetEndingModel()));
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PRECACHE_SOUND_ARRAY( g_pszCreakSounds );
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}
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void CRope::Spawn()
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{
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pev->classname = MAKE_STRING( "env_rope" );
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m_bMakeSound = true;
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Precache();
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m_Gravity.x = m_Gravity.y = 0;
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m_Gravity.z = -50;
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mObjectAttached = false;
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m_NumSamples = m_iSegments + 1;
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SetThink(&CRope::StartThink);
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pev->nextthink = gpGlobals->time + 0.01;
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}
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void CRope::StartThink()
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{
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AddFlags( FL_ALWAYSTHINK );
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for( int uiSample = 0; uiSample < m_NumSamples; ++uiSample )
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{
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m_Samples[ uiSample ] = CRopeSample::CreateSample();
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UTIL_SetOrigin(m_Samples[ uiSample ]->pev, pev->origin);
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}
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memset( m_Samples + m_NumSamples, 0, sizeof( CRopeSample* ) * ( MAX_SAMPLES - m_NumSamples ) );
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{
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CRopeSegment* pSegment = seg[ 0 ] = CRopeSegment::CreateSegment( m_Samples[ 0 ], GetBodyModel(), this );
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pSegment->SetAbsOrigin( pev->origin );
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pSegment = altseg[ 0 ] = CRopeSegment::CreateSegment( m_Samples[ 0 ], GetBodyModel(), this );
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pSegment->SetAbsOrigin( pev->origin );
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}
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Vector origin;
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Vector angles;
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const Vector vecGravity = m_Gravity.Normalize();
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if( m_iSegments > 2 )
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{
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CRopeSample** ppCurrentSys = m_Samples;
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for( int uiSeg = 1; uiSeg < m_iSegments - 1; ++uiSeg )
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{
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CRopeSample* pSegSample = m_Samples[ uiSeg ];
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seg[ uiSeg ] = CRopeSegment::CreateSegment( pSegSample, GetBodyModel(), this );
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altseg[ uiSeg ] = CRopeSegment::CreateSegment( pSegSample, GetBodyModel(), this );
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CRopeSegment* pCurrent = seg[ uiSeg - 1 ];
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pCurrent->GetAttachment( 0, origin, angles );
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Vector vecPos = origin - pCurrent->pev->origin;
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const float flLength = vecPos.Length();
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origin = flLength * vecGravity + pCurrent->pev->origin;
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seg[ uiSeg ]->SetAbsOrigin( origin );
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altseg[ uiSeg ]->SetAbsOrigin( origin );
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}
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}
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CRopeSample* pSegSample = m_Samples[ m_iSegments - 1 ];
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seg[ m_iSegments - 1 ] = CRopeSegment::CreateSegment( pSegSample, GetEndingModel(), this );
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altseg[ m_iSegments - 1 ] = CRopeSegment::CreateSegment( pSegSample, GetEndingModel(), this );
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CRopeSegment* pCurrent = seg[ m_iSegments - 2 ];
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pCurrent->GetAttachment( 0, origin, angles );
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Vector vecPos = origin - pCurrent->pev->origin;
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const float flLength = vecPos.Length();
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origin = flLength * vecGravity + pCurrent->pev->origin;
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seg[ m_iSegments - 1 ]->SetAbsOrigin( origin );
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altseg[ m_iSegments - 1 ]->SetAbsOrigin( origin );
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memset( seg + m_iSegments, 0, sizeof( CRopeSegment* ) * ( MAX_SEGMENTS - m_iSegments ) );
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memset( altseg + m_iSegments, 0, sizeof( CRopeSegment* ) * ( MAX_SEGMENTS - m_iSegments ) );
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m_InitialDeltaTime = true;
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InitializeRopeSim();
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SetThink(&CRope::RopeThink);
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SetNextThink( gpGlobals->time + 0.01 );
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}
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void CRope::RopeThink()
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{
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m_bToggle = !m_bToggle;
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RunSimOnSamples();
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CRopeSegment** ppPrimarySegs;
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CRopeSegment** ppHiddenSegs;
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if( m_bToggle )
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{
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ppPrimarySegs = altseg;
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ppHiddenSegs = seg;
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}
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else
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{
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ppPrimarySegs = seg;
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ppHiddenSegs = altseg;
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}
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SetRopeSegments( m_iSegments, ppPrimarySegs, ppHiddenSegs );
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if( ShouldCreak() )
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{
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Creak();
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}
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SetNextThink( gpGlobals->time + 0.001 );
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}
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void CRope::InitializeRopeSim()
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{
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int uiIndex;
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for( int uiSeg = 0; uiSeg < m_iSegments; ++uiSeg )
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{
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CRopeSegment* pSegment = seg[ uiSeg ];
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CRopeSample* pSample = pSegment->GetSample();
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RopeSampleData *data = pSample->GetData();
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data->mPosition = pSegment->pev->origin;
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data->mVelocity = g_vecZero;
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data->mForce = g_vecZero;
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data->mMassReciprocal = 1;
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data->mApplyExternalForce = false;
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data->mExternalForce = g_vecZero;
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Vector vecOrigin, vecAngles;
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pSegment->GetAttachment( 0, vecOrigin, vecAngles );
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data->restLength = ( pSegment->pev->origin - vecOrigin ).Length();
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}
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{
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//Zero out the anchored segment's mass so it stays in place.
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CRopeSample *pSample = m_Samples[ 0 ];
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pSample->GetData()->mMassReciprocal = 0;
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}
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|
|
|
|
|
|
CRopeSegment* pSegment = seg[ m_iSegments - 1 ];
|
|
|
|
|
|
|
|
Vector vecOrigin, vecAngles;
|
|
|
|
|
|
|
|
pSegment->GetAttachment( 0, vecOrigin, vecAngles );
|
|
|
|
|
|
|
|
Vector vecDistance = vecOrigin - pSegment->pev->origin;
|
|
|
|
|
|
|
|
const float flLength = vecDistance.Length();
|
|
|
|
|
|
|
|
const Vector vecGravity = m_Gravity.Normalize();
|
|
|
|
|
|
|
|
vecOrigin = vecGravity * flLength + pSegment->pev->origin;
|
|
|
|
|
|
|
|
CRopeSample* pSample = m_Samples[ m_NumSamples - 1 ];
|
|
|
|
|
|
|
|
RopeSampleData *data = pSample->GetData();
|
|
|
|
|
|
|
|
data->mPosition = vecOrigin;
|
|
|
|
|
|
|
|
m_LastEndPos = vecOrigin;
|
|
|
|
|
|
|
|
data->mVelocity = g_vecZero;
|
|
|
|
|
|
|
|
data->mForce = g_vecZero;
|
|
|
|
|
|
|
|
data->mMassReciprocal = 0.2;
|
|
|
|
|
|
|
|
data->mApplyExternalForce = false;
|
|
|
|
|
|
|
|
int uiNumSegs = ROPE_IGNORE_SAMPLES;
|
|
|
|
|
|
|
|
if( m_iSegments <= ROPE_IGNORE_SAMPLES )
|
|
|
|
uiNumSegs = m_iSegments;
|
|
|
|
|
|
|
|
for( uiIndex = 0; uiIndex < uiNumSegs; ++uiIndex )
|
|
|
|
{
|
|
|
|
seg[ uiIndex ]->SetCanBeGrabbed( false );
|
|
|
|
altseg[ uiIndex ]->SetCanBeGrabbed( false );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CRope::RunSimOnSamples()
|
|
|
|
{
|
|
|
|
float flDeltaTime = 0.025;
|
|
|
|
|
|
|
|
if( m_InitialDeltaTime )
|
|
|
|
{
|
|
|
|
m_InitialDeltaTime = false;
|
|
|
|
mLastTime = gpGlobals->time;
|
|
|
|
flDeltaTime = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int uiIndex = 0;
|
|
|
|
|
|
|
|
while( true )
|
|
|
|
{
|
|
|
|
++uiIndex;
|
|
|
|
|
|
|
|
ComputeForces( m_Samples );
|
|
|
|
RK4Integrate( flDeltaTime );
|
|
|
|
|
|
|
|
mLastTime += 0.007;
|
|
|
|
|
|
|
|
if( gpGlobals->time <= mLastTime )
|
|
|
|
{
|
|
|
|
if( ( uiIndex % 2 ) != 0 )
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i=0; i<m_NumSamples; ++i)
|
|
|
|
{
|
|
|
|
m_Samples[i]->Swap();
|
|
|
|
}
|
|
|
|
|
|
|
|
//CRopeSample **swap = ppSampleSource;
|
|
|
|
//ppSampleSource = ppSampleTarget;
|
|
|
|
//ppSampleTarget = swap;
|
|
|
|
|
|
|
|
//std::swap( ppSampleSource, ppSampleTarget );
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
mLastTime = gpGlobals->time;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CRope::ComputeForces( RopeSampleData* pSystem )
|
|
|
|
{
|
|
|
|
int uiIndex;
|
|
|
|
for( uiIndex = 0; uiIndex < m_NumSamples; ++uiIndex )
|
|
|
|
{
|
|
|
|
ComputeSampleForce( pSystem[ uiIndex ] );
|
|
|
|
}
|
|
|
|
|
|
|
|
for( uiIndex = 0; uiIndex < m_iSegments; ++uiIndex )
|
|
|
|
{
|
|
|
|
ComputeSpringForce( pSystem[ uiIndex ], pSystem[ uiIndex+1 ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CRope::ComputeForces( CRopeSample** ppSystem )
|
|
|
|
{
|
|
|
|
int uiIndex;
|
|
|
|
for( uiIndex = 0; uiIndex < m_NumSamples; ++uiIndex )
|
|
|
|
{
|
|
|
|
ComputeSampleForce( *ppSystem[ uiIndex ]->GetData() );
|
|
|
|
}
|
|
|
|
|
|
|
|
for( uiIndex = 0; uiIndex < m_iSegments; ++uiIndex )
|
|
|
|
{
|
|
|
|
ComputeSpringForce( *ppSystem[ uiIndex ]->GetData(), *ppSystem[ uiIndex+1 ]->GetData() );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CRope::ComputeSampleForce( RopeSampleData& data )
|
|
|
|
{
|
|
|
|
data.mForce = g_vecZero;
|
|
|
|
|
|
|
|
if( data.mMassReciprocal != 0.0 )
|
|
|
|
{
|
|
|
|
data.mForce = data.mForce + ( m_Gravity / data.mMassReciprocal );
|
|
|
|
}
|
|
|
|
|
|
|
|
if( data.mApplyExternalForce )
|
|
|
|
{
|
|
|
|
data.mForce = data.mForce + data.mExternalForce;
|
|
|
|
|
|
|
|
data.mExternalForce = g_vecZero;
|
|
|
|
data.mApplyExternalForce = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( DotProduct( m_Gravity, data.mVelocity ) >= 0 )
|
|
|
|
{
|
|
|
|
data.mForce = data.mForce + data.mVelocity * -0.04;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
data.mForce = data.mForce - data.mVelocity;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CRope::ComputeSpringForce( RopeSampleData& first, RopeSampleData& second )
|
|
|
|
{
|
|
|
|
Vector vecDist = first.mPosition - second.mPosition;
|
|
|
|
|
|
|
|
const double flDistance = vecDist.Length();
|
|
|
|
|
|
|
|
const double flForce = ( flDistance - first.restLength ) * HOOK_CONSTANT;
|
|
|
|
|
|
|
|
const double flNewRelativeDist = DotProduct( first.mVelocity - second.mVelocity, vecDist ) * SPRING_DAMPING;
|
|
|
|
|
|
|
|
vecDist = vecDist.Normalize();
|
|
|
|
|
|
|
|
const double flSpringFactor = -( flNewRelativeDist / flDistance + flForce );
|
|
|
|
|
|
|
|
const Vector vecForce = flSpringFactor * vecDist;
|
|
|
|
|
|
|
|
first.mForce = first.mForce + vecForce;
|
|
|
|
|
|
|
|
second.mForce = second.mForce - vecForce;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CRope::RK4Integrate( const float flDeltaTime )
|
|
|
|
{
|
|
|
|
const float flDeltas[ MAX_LIST_SEGMENTS - 1 ] =
|
|
|
|
{
|
|
|
|
flDeltaTime * 0.5f,
|
|
|
|
flDeltaTime * 0.5f,
|
|
|
|
flDeltaTime * 0.5f,
|
|
|
|
flDeltaTime
|
|
|
|
};
|
|
|
|
|
|
|
|
{
|
|
|
|
RopeSampleData* pTemp1 = g_pTempList[ 0 ];
|
|
|
|
RopeSampleData* pTemp2 = g_pTempList[ 1 ];
|
|
|
|
|
|
|
|
for( int uiIndex = 0; uiIndex < m_NumSamples; ++uiIndex, ++pTemp1, ++pTemp2 )
|
|
|
|
{
|
|
|
|
RopeSampleData *data = m_Samples[ uiIndex ]->GetData();
|
|
|
|
|
|
|
|
pTemp2->mForce = data->mMassReciprocal * data->mForce * flDeltas[ 0 ];
|
|
|
|
pTemp2->mVelocity = data->mVelocity * flDeltas[ 0 ];
|
|
|
|
pTemp2->restLength = data->restLength;
|
|
|
|
|
|
|
|
pTemp1->mMassReciprocal = data->mMassReciprocal;
|
|
|
|
pTemp1->mVelocity = data->mVelocity + pTemp2->mForce;
|
|
|
|
pTemp1->mPosition = data->mPosition + pTemp2->mVelocity;
|
|
|
|
pTemp1->restLength = data->restLength;
|
|
|
|
}
|
|
|
|
|
|
|
|
ComputeForces( g_pTempList[ 0 ] );
|
|
|
|
}
|
|
|
|
|
|
|
|
for( int uiStep = 2; uiStep < MAX_LIST_SEGMENTS - 1; ++uiStep )
|
|
|
|
{
|
|
|
|
RopeSampleData* pTemp1 = g_pTempList[ 0 ];
|
|
|
|
RopeSampleData* pTemp2 = g_pTempList[ uiStep ];
|
|
|
|
|
|
|
|
for( int uiIndex = 0; uiIndex < m_NumSamples; ++uiIndex, ++pTemp1, ++pTemp2 )
|
|
|
|
{
|
|
|
|
RopeSampleData *data = m_Samples[ uiIndex ]->GetData();
|
|
|
|
|
|
|
|
pTemp2->mForce = data->mMassReciprocal * pTemp1->mForce * flDeltas[ uiStep - 1 ];
|
|
|
|
pTemp2->mVelocity = pTemp1->mVelocity * flDeltas[ uiStep - 1 ];
|
|
|
|
pTemp2->restLength = data->restLength;
|
|
|
|
|
|
|
|
pTemp1->mMassReciprocal = data->mMassReciprocal;
|
|
|
|
pTemp1->mVelocity = data->mVelocity + pTemp2->mForce;
|
|
|
|
pTemp1->mPosition = data->mPosition + pTemp2->mVelocity;
|
|
|
|
pTemp1->restLength = data->restLength;
|
|
|
|
}
|
|
|
|
|
|
|
|
ComputeForces( g_pTempList[ 0 ] );
|
|
|
|
}
|
|
|
|
|
|
|
|
{
|
|
|
|
RopeSampleData* pTemp1 = g_pTempList[ 0 ];
|
|
|
|
RopeSampleData* pTemp2 = g_pTempList[ 4 ];
|
|
|
|
|
|
|
|
for( int uiIndex = 0; uiIndex < m_NumSamples; ++uiIndex, ++pTemp1, ++pTemp2 )
|
|
|
|
{
|
|
|
|
RopeSampleData *data = m_Samples[ uiIndex ]->GetData();
|
|
|
|
|
|
|
|
pTemp2->mForce = data->mMassReciprocal * pTemp1->mForce * flDeltas[ 3 ];
|
|
|
|
|
|
|
|
pTemp2->mVelocity = pTemp1->mVelocity * flDeltas[ 3 ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
RopeSampleData* pTemp1 = g_pTempList[ 1 ];
|
|
|
|
RopeSampleData* pTemp2 = g_pTempList[ 2 ];
|
|
|
|
RopeSampleData* pTemp3 = g_pTempList[ 3 ];
|
|
|
|
RopeSampleData* pTemp4 = g_pTempList[ 4 ];
|
|
|
|
|
|
|
|
for( int uiIndex = 0; uiIndex < m_NumSamples; ++uiIndex, ++pTemp1, ++pTemp2, ++pTemp3, ++pTemp4 )
|
|
|
|
{
|
|
|
|
RopeSampleData *pSource = m_Samples[ uiIndex ]->GetData();
|
|
|
|
RopeSampleData *pTarget = m_Samples[ uiIndex ]->GetData2();
|
|
|
|
|
|
|
|
const Vector vecPosChange = 1.0f / 6.0f * ( pTemp1->mVelocity + ( pTemp2->mVelocity + pTemp3->mVelocity ) * 2 + pTemp4->mVelocity );
|
|
|
|
|
|
|
|
const Vector vecVelChange = 1.0f / 6.0f * ( pTemp1->mForce + ( pTemp2->mForce + pTemp3->mForce ) * 2 + pTemp4->mForce );
|
|
|
|
|
|
|
|
pTarget->mPosition = pSource->mPosition + ( vecPosChange );//* flDeltaTime );
|
|
|
|
|
|
|
|
pTarget->mVelocity = pSource->mVelocity + ( vecVelChange );//* flDeltaTime );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//TODO move to common header - Solokiller
|
|
|
|
static const Vector DOWN( 0, 0, -1 );
|
|
|
|
|
|
|
|
static const Vector RIGHT( 0, 1, 0 );
|
|
|
|
|
|
|
|
void GetAlignmentAngles( const Vector& vecTop, const Vector& vecBottom, Vector& vecOut )
|
|
|
|
{
|
|
|
|
Vector vecDist = vecBottom - vecTop;
|
|
|
|
|
|
|
|
Vector vecResult = vecDist.Normalize();
|
|
|
|
|
|
|
|
const float flRoll = acos( DotProduct( vecResult, RIGHT ) ) * ( 180.0 / M_PI );
|
|
|
|
|
|
|
|
vecOut.z = -flRoll;
|
|
|
|
|
|
|
|
vecDist.y = 0;
|
|
|
|
|
|
|
|
vecResult = vecDist.Normalize();
|
|
|
|
|
|
|
|
const float flPitch = acos( DotProduct( vecResult, DOWN ) ) * ( 180.0 / M_PI );
|
|
|
|
|
|
|
|
vecOut.x = ( vecResult.x >= 0.0 ) ? flPitch : -flPitch;
|
|
|
|
vecOut.y = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void TruncateEpsilon( Vector& vec )
|
|
|
|
{
|
|
|
|
Vector vec1 = vec * 10.0;
|
|
|
|
vec1.x += 0.5;
|
|
|
|
vec = vec1 / 10;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CRope::TraceModels( CRopeSegment** ppPrimarySegs, CRopeSegment** ppHiddenSegs )
|
|
|
|
{
|
|
|
|
if( m_iSegments > 1 )
|
|
|
|
{
|
|
|
|
Vector vecAngles;
|
|
|
|
|
|
|
|
GetAlignmentAngles(
|
|
|
|
m_Samples[ 0 ]->GetData()->mPosition,
|
|
|
|
m_Samples[ 1 ]->GetData()->mPosition,
|
|
|
|
vecAngles );
|
|
|
|
|
|
|
|
( *ppPrimarySegs )->SetAbsAngles( vecAngles );
|
|
|
|
}
|
|
|
|
|
|
|
|
TraceResult tr;
|
|
|
|
|
|
|
|
if( mObjectAttached )
|
|
|
|
{
|
|
|
|
for( int uiSeg = 1; uiSeg < m_iSegments; ++uiSeg )
|
|
|
|
{
|
|
|
|
CRopeSample* pSample = m_Samples[ uiSeg ];
|
|
|
|
|
|
|
|
Vector vecDist = pSample->GetData()->mPosition - ppHiddenSegs[ uiSeg ]->pev->origin;
|
|
|
|
|
|
|
|
vecDist = vecDist.Normalize();
|
|
|
|
|
|
|
|
const float flTraceDist = ( uiSeg - mAttachedObjectsSegment + 2 ) < 5 ? 50 : 10;
|
|
|
|
|
|
|
|
const Vector vecTraceDist = vecDist * flTraceDist;
|
|
|
|
|
|
|
|
const Vector vecEnd = pSample->GetData()->mPosition + vecTraceDist;
|
|
|
|
|
|
|
|
UTIL_TraceLine( ppHiddenSegs[ uiSeg ]->pev->origin, vecEnd, ignore_monsters, edict(), &tr );
|
|
|
|
|
|
|
|
if( tr.flFraction == 1.0 && tr.fAllSolid )
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( tr.flFraction != 1.0 || tr.fStartSolid || !tr.fInOpen )
|
|
|
|
{
|
|
|
|
Vector vecOrigin = tr.vecEndPos - vecTraceDist;
|
|
|
|
|
|
|
|
TruncateEpsilon( vecOrigin );
|
|
|
|
|
|
|
|
ppPrimarySegs[ uiSeg ]->SetAbsOrigin( vecOrigin );
|
|
|
|
|
|
|
|
Vector vecNormal = tr.vecPlaneNormal.Normalize() * 20000.0;
|
|
|
|
|
|
|
|
RopeSampleData *data = ppPrimarySegs[ uiSeg ]->GetSample()->GetData();
|
|
|
|
|
|
|
|
data->mApplyExternalForce = true;
|
|
|
|
|
|
|
|
data->mExternalForce = vecNormal;
|
|
|
|
|
|
|
|
data->mVelocity = g_vecZero;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Vector vecOrigin = pSample->GetData()->mPosition;
|
|
|
|
|
|
|
|
TruncateEpsilon( vecOrigin );
|
|
|
|
|
|
|
|
ppPrimarySegs[ uiSeg ]->SetAbsOrigin( vecOrigin );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for( int uiSeg = 1; uiSeg < m_iSegments; ++uiSeg )
|
|
|
|
{
|
|
|
|
UTIL_TraceLine(
|
|
|
|
ppHiddenSegs[ uiSeg ]->pev->origin,
|
|
|
|
m_Samples[ uiSeg ]->GetData()->mPosition,
|
|
|
|
ignore_monsters, edict(), &tr );
|
|
|
|
|
|
|
|
if( tr.flFraction == 1.0 )
|
|
|
|
{
|
|
|
|
Vector vecOrigin = m_Samples[ uiSeg ]->GetData()->mPosition;
|
|
|
|
|
|
|
|
TruncateEpsilon( vecOrigin );
|
|
|
|
|
|
|
|
ppPrimarySegs[ uiSeg ]->SetAbsOrigin( vecOrigin );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
CBaseEntity* pEnt = (CBaseEntity*)GET_PRIVATE( tr.pHit );
|
|
|
|
const Vector vecNormal = tr.vecPlaneNormal.Normalize();
|
|
|
|
|
|
|
|
Vector vecOrigin = tr.vecEndPos + vecNormal * 10.0;
|
|
|
|
|
|
|
|
TruncateEpsilon( vecOrigin );
|
|
|
|
|
|
|
|
ppPrimarySegs[ uiSeg ]->SetAbsOrigin( vecOrigin );
|
|
|
|
|
|
|
|
ppPrimarySegs[ uiSeg ]->GetSample()->GetData()->mApplyExternalForce = true;
|
|
|
|
|
|
|
|
ppPrimarySegs[ uiSeg ]->GetSample()->GetData()->mExternalForce = vecNormal * 40000.0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector vecAngles;
|
|
|
|
|
|
|
|
for( int uiSeg = 1; uiSeg < m_iSegments; ++uiSeg )
|
|
|
|
{
|
|
|
|
CRopeSegment *pSegment = ppPrimarySegs[ uiSeg - 1 ];
|
|
|
|
CRopeSegment *pSegment2 = ppPrimarySegs[ uiSeg ];
|
|
|
|
|
|
|
|
GetAlignmentAngles( pSegment->pev->origin, pSegment2->pev->origin, vecAngles );
|
|
|
|
|
|
|
|
pSegment->SetAbsAngles( vecAngles );
|
|
|
|
}
|
|
|
|
|
|
|
|
if( m_iSegments > 1 )
|
|
|
|
{
|
|
|
|
CRopeSample *pSample = m_Samples[ m_NumSamples - 1 ];
|
|
|
|
|
|
|
|
UTIL_TraceLine( m_LastEndPos, pSample->GetData()->mPosition, ignore_monsters, edict(), &tr );
|
|
|
|
|
|
|
|
if( tr.flFraction == 1.0 )
|
|
|
|
{
|
|
|
|
m_LastEndPos = pSample->GetData()->mPosition;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_LastEndPos = tr.vecEndPos;
|
|
|
|
|
|
|
|
pSample->GetData()->mApplyExternalForce = true;
|
|
|
|
|
|
|
|
pSample->GetData()->mExternalForce = tr.vecPlaneNormal.Normalize() * 40000.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
CRopeSegment *pSegment = ppPrimarySegs[ m_NumSamples - 2 ];
|
|
|
|
|
|
|
|
Vector vecAngles;
|
|
|
|
|
|
|
|
GetAlignmentAngles( pSegment->pev->origin, m_LastEndPos, vecAngles );
|
|
|
|
|
|
|
|
pSegment->SetAbsAngles( vecAngles );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CRope::SetRopeSegments( const int uiNumSegments,
|
|
|
|
CRopeSegment** ppPrimarySegs, CRopeSegment** ppHiddenSegs )
|
|
|
|
{
|
|
|
|
if( uiNumSegments > 0 )
|
|
|
|
{
|
|
|
|
TraceModels( ppPrimarySegs, ppHiddenSegs );
|
|
|
|
|
|
|
|
ppPrimarySegs[ 0 ]->SetSolidType( SOLID_TRIGGER );
|
|
|
|
ppPrimarySegs[ 0 ]->SetEffects( 0 );
|
|
|
|
|
|
|
|
ppHiddenSegs[ 0 ]->SetSolidType( SOLID_NOT );
|
|
|
|
ppHiddenSegs[ 0 ]->SetEffects( EF_NODRAW );
|
|
|
|
|
|
|
|
for( int uiIndex = 1; uiIndex < uiNumSegments; ++uiIndex )
|
|
|
|
{
|
|
|
|
CRopeSegment* pPrim = ppPrimarySegs[ uiIndex ];
|
|
|
|
CRopeSegment* pHidden = ppHiddenSegs[ uiIndex ];
|
|
|
|
|
|
|
|
pPrim->SetSolidType( SOLID_TRIGGER );
|
|
|
|
pPrim->SetEffects( 0 );
|
|
|
|
|
|
|
|
pHidden->SetSolidType( SOLID_NOT );
|
|
|
|
pHidden->SetEffects( EF_NODRAW );
|
|
|
|
|
|
|
|
Vector vecOrigin = pPrim->pev->origin;
|
|
|
|
|
|
|
|
//vecOrigin.x += 10.0;
|
|
|
|
//vecOrigin.y += 10.0;
|
|
|
|
|
|
|
|
pHidden->SetAbsOrigin( vecOrigin );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CRope::MoveUp( const float flDeltaTime )
|
|
|
|
{
|
|
|
|
if( mAttachedObjectsSegment > 4 )
|
|
|
|
{
|
|
|
|
float flDistance = flDeltaTime * 128.0;
|
|
|
|
|
|
|
|
Vector vecOrigin, vecAngles;
|
|
|
|
|
|
|
|
while( true )
|
|
|
|
{
|
|
|
|
float flOldDist = flDistance;
|
|
|
|
|
|
|
|
flDistance = 0;
|
|
|
|
|
|
|
|
if( flOldDist <= 0 )
|
|
|
|
break;
|
|
|
|
|
|
|
|
if( mAttachedObjectsSegment <= 3 )
|
|
|
|
break;
|
|
|
|
|
|
|
|
if( flOldDist > mAttachedObjectsOffset )
|
|
|
|
{
|
|
|
|
flDistance = flOldDist - mAttachedObjectsOffset;
|
|
|
|
|
|
|
|
--mAttachedObjectsSegment;
|
|
|
|
|
|
|
|
float flNewOffset = 0;
|
|
|
|
|
|
|
|
if( mAttachedObjectsSegment < m_iSegments )
|
|
|
|
{
|
|
|
|
CRopeSegment *pSegment = seg[ mAttachedObjectsSegment ];
|
|
|
|
|
|
|
|
pSegment->GetAttachment( 0, vecOrigin, vecAngles );
|
|
|
|
|
|
|
|
flNewOffset = ( pSegment->pev->origin - vecOrigin ).Length();
|
|
|
|
}
|
|
|
|
|
|
|
|
mAttachedObjectsOffset = flNewOffset;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
mAttachedObjectsOffset -= flOldDist;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CRope::MoveDown( const float flDeltaTime )
|
|
|
|
{
|
|
|
|
if( !mObjectAttached )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
float flDistance = flDeltaTime * 128.0;
|
|
|
|
|
|
|
|
Vector vecOrigin, vecAngles;
|
|
|
|
|
|
|
|
CRopeSegment* pSegment;
|
|
|
|
|
|
|
|
bool bOnRope = true;
|
|
|
|
|
|
|
|
bool bDoIteration = true;
|
|
|
|
|
|
|
|
while( bDoIteration )
|
|
|
|
{
|
|
|
|
bDoIteration = false;
|
|
|
|
|
|
|
|
if( flDistance > 0.0 )
|
|
|
|
{
|
|
|
|
float flNewDist = flDistance;
|
|
|
|
float flSegLength = 0.0;
|
|
|
|
|
|
|
|
while( bOnRope )
|
|
|
|
{
|
|
|
|
if( mAttachedObjectsSegment < m_iSegments )
|
|
|
|
{
|
|
|
|
pSegment = seg[ mAttachedObjectsSegment ];
|
|
|
|
|
|
|
|
pSegment->GetAttachment( 0, vecOrigin, vecAngles );
|
|
|
|
|
|
|
|
flSegLength = ( pSegment->pev->origin - vecOrigin ).Length();
|
|
|
|
}
|
|
|
|
|
|
|
|
const float flOffset = flSegLength - mAttachedObjectsOffset;
|
|
|
|
|
|
|
|
if( flNewDist <= flOffset )
|
|
|
|
{
|
|
|
|
mAttachedObjectsOffset += flNewDist;
|
|
|
|
flDistance = 0;
|
|
|
|
bDoIteration = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( mAttachedObjectsSegment + 1 == m_iSegments )
|
|
|
|
bOnRope = false;
|
|
|
|
else
|
|
|
|
++mAttachedObjectsSegment;
|
|
|
|
|
|
|
|
flNewDist -= flOffset;
|
|
|
|
flSegLength = 0;
|
|
|
|
|
|
|
|
mAttachedObjectsOffset = 0;
|
|
|
|
|
|
|
|
if( flNewDist <= 0 )
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return bOnRope;
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector CRope::GetAttachedObjectsVelocity() const
|
|
|
|
{
|
|
|
|
if( !mObjectAttached )
|
|
|
|
return g_vecZero;
|
|
|
|
|
|
|
|
return seg[ mAttachedObjectsSegment ]->GetSample()->GetData()->mVelocity;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CRope::ApplyForceFromPlayer( const Vector& vecForce )
|
|
|
|
{
|
|
|
|
if( !mObjectAttached )
|
|
|
|
return;
|
|
|
|
|
|
|
|
float flForce = 20000.0;
|
|
|
|
|
|
|
|
if( m_iSegments < 26 )
|
|
|
|
flForce *= ( m_iSegments / 26.0 );
|
|
|
|
|
|
|
|
const Vector vecScaledForce = vecForce * flForce;
|
|
|
|
|
|
|
|
ApplyForceToSegment( vecScaledForce, mAttachedObjectsSegment );
|
|
|
|
}
|
|
|
|
|
|
|
|
void CRope::ApplyForceToSegment( const Vector& vecForce, const int uiSegment )
|
|
|
|
{
|
|
|
|
if( uiSegment < m_iSegments )
|
|
|
|
{
|
|
|
|
seg[ uiSegment ]->ApplyExternalForce( vecForce );
|
|
|
|
}
|
|
|
|
else if( uiSegment == m_iSegments )
|
|
|
|
{
|
|
|
|
//Apply force to the last sample.
|
|
|
|
|
|
|
|
RopeSampleData *data = m_Samples[ uiSegment - 1 ]->GetData();
|
|
|
|
|
|
|
|
data->mExternalForce = data->mExternalForce + vecForce;
|
|
|
|
|
|
|
|
data->mApplyExternalForce = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CRope::AttachObjectToSegment( CRopeSegment* pSegment )
|
|
|
|
{
|
|
|
|
mObjectAttached = true;
|
|
|
|
|
|
|
|
detachTime = 0;
|
|
|
|
|
|
|
|
SetAttachedObjectsSegment( pSegment );
|
|
|
|
|
|
|
|
mAttachedObjectsOffset = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CRope::DetachObject()
|
|
|
|
{
|
|
|
|
mObjectAttached = false;
|
|
|
|
detachTime = gpGlobals->time;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CRope::IsAcceptingAttachment() const
|
|
|
|
{
|
|
|
|
if( gpGlobals->time - detachTime > 2.0 && !mObjectAttached )
|
|
|
|
{
|
|
|
|
return mDisallowPlayerAttachment != 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CRope::ShouldCreak() const
|
|
|
|
{
|
|
|
|
if( mObjectAttached && m_bMakeSound )
|
|
|
|
{
|
|
|
|
CRopeSample* pSample = seg[ mAttachedObjectsSegment ]->GetSample();
|
|
|
|
|
|
|
|
if( pSample->GetData()->mVelocity.Length() > 20.0 )
|
|
|
|
return RANDOM_LONG( 1, 5 ) == 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CRope::Creak()
|
|
|
|
{
|
|
|
|
EMIT_SOUND( edict(), CHAN_BODY,
|
|
|
|
g_pszCreakSounds[ RANDOM_LONG( 0, ARRAYSIZE( g_pszCreakSounds ) - 1 ) ],
|
|
|
|
VOL_NORM, ATTN_NORM );
|
|
|
|
}
|
|
|
|
|
|
|
|
float CRope::GetSegmentLength( int uiSegmentIndex ) const
|
|
|
|
{
|
|
|
|
if( uiSegmentIndex < m_iSegments )
|
|
|
|
{
|
|
|
|
Vector vecOrigin, vecAngles;
|
|
|
|
|
|
|
|
CRopeSegment *pSegment = seg[ uiSegmentIndex ];
|
|
|
|
|
|
|
|
pSegment->GetAttachment( 0, vecOrigin, vecAngles );
|
|
|
|
|
|
|
|
return ( pSegment->pev->origin - vecOrigin ).Length();
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
float CRope::GetRopeLength() const
|
|
|
|
{
|
|
|
|
float flLength = 0;
|
|
|
|
|
|
|
|
Vector vecOrigin, vecAngles;
|
|
|
|
|
|
|
|
for( int uiIndex = 0; uiIndex < m_iSegments; ++uiIndex )
|
|
|
|
{
|
|
|
|
CRopeSegment *pSegment = seg[ uiIndex ];
|
|
|
|
|
|
|
|
pSegment->GetAttachment( 0, vecOrigin, vecAngles );
|
|
|
|
|
|
|
|
flLength += ( pSegment->pev->origin - vecOrigin ).Length();
|
|
|
|
}
|
|
|
|
|
|
|
|
return flLength;
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector CRope::GetRopeOrigin() const
|
|
|
|
{
|
|
|
|
return m_Samples[ 0 ]->GetData()->mPosition;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CRope::IsValidSegmentIndex( const int uiSegment ) const
|
|
|
|
{
|
|
|
|
return uiSegment < m_iSegments;
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector CRope::GetSegmentOrigin( const int uiSegment ) const
|
|
|
|
{
|
|
|
|
if( !IsValidSegmentIndex( uiSegment ) )
|
|
|
|
return g_vecZero;
|
|
|
|
|
|
|
|
return m_Samples[ uiSegment ]->GetData()->mPosition;
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector CRope::GetSegmentAttachmentPoint( const int uiSegment ) const
|
|
|
|
{
|
|
|
|
if( !IsValidSegmentIndex( uiSegment ) )
|
|
|
|
return g_vecZero;
|
|
|
|
|
|
|
|
Vector vecOrigin, vecAngles;
|
|
|
|
|
|
|
|
CRopeSegment *pSegment = m_bToggle ? altseg[ uiSegment ] : seg[ uiSegment ];
|
|
|
|
|
|
|
|
pSegment->GetAttachment( 0, vecOrigin, vecAngles );
|
|
|
|
|
|
|
|
return vecOrigin;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CRope::SetAttachedObjectsSegment( CRopeSegment* pSegment )
|
|
|
|
{
|
|
|
|
for( int uiIndex = 0; uiIndex < m_iSegments; ++uiIndex )
|
|
|
|
{
|
|
|
|
if( seg[ uiIndex ] == pSegment || altseg[ uiIndex ] == pSegment )
|
|
|
|
{
|
|
|
|
mAttachedObjectsSegment = uiIndex;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector CRope::GetSegmentDirFromOrigin( const int uiSegmentIndex ) const
|
|
|
|
{
|
|
|
|
if( uiSegmentIndex >= m_iSegments )
|
|
|
|
return g_vecZero;
|
|
|
|
|
|
|
|
//There is one more sample than there are segments, so this is fine.
|
|
|
|
const Vector vecResult =
|
|
|
|
m_Samples[ uiSegmentIndex + 1 ]->GetData()->mPosition -
|
|
|
|
m_Samples[ uiSegmentIndex ]->GetData()->mPosition;
|
|
|
|
|
|
|
|
return vecResult.Normalize();
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector CRope::GetAttachedObjectsPosition() const
|
|
|
|
{
|
|
|
|
if( !mObjectAttached )
|
|
|
|
return g_vecZero;
|
|
|
|
|
|
|
|
Vector vecResult;
|
|
|
|
|
|
|
|
if( mAttachedObjectsSegment < m_iSegments )
|
|
|
|
vecResult = m_Samples[ mAttachedObjectsSegment ]->GetData()->mPosition;
|
|
|
|
|
|
|
|
vecResult = vecResult +
|
|
|
|
( mAttachedObjectsOffset * GetSegmentDirFromOrigin( mAttachedObjectsSegment ) );
|
|
|
|
|
|
|
|
return vecResult;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Global Savedata for player
|
|
|
|
TYPEDESCRIPTION CRopeSample::m_SaveData[] =
|
|
|
|
{
|
|
|
|
DEFINE_FIELD( CRopeSample, data.mPosition, FIELD_VECTOR ),
|
|
|
|
DEFINE_FIELD( CRopeSample, data.mVelocity, FIELD_VECTOR ),
|
|
|
|
DEFINE_FIELD( CRopeSample, data.mForce, FIELD_VECTOR ),
|
|
|
|
DEFINE_FIELD( CRopeSample, data.mExternalForce, FIELD_VECTOR ),
|
|
|
|
DEFINE_FIELD( CRopeSample, data.mApplyExternalForce, FIELD_CHARACTER ),
|
|
|
|
DEFINE_FIELD( CRopeSample, data.mMassReciprocal, FIELD_FLOAT ),
|
|
|
|
DEFINE_FIELD( CRopeSample, data.restLength, FIELD_FLOAT ),
|
|
|
|
DEFINE_FIELD( CRopeSample, data2.mPosition, FIELD_VECTOR ),
|
|
|
|
DEFINE_FIELD( CRopeSample, data2.mVelocity, FIELD_VECTOR ),
|
|
|
|
DEFINE_FIELD( CRopeSample, data2.mForce, FIELD_VECTOR ),
|
|
|
|
DEFINE_FIELD( CRopeSample, data2.mExternalForce, FIELD_VECTOR ),
|
|
|
|
DEFINE_FIELD( CRopeSample, data2.mApplyExternalForce, FIELD_CHARACTER ),
|
|
|
|
DEFINE_FIELD( CRopeSample, data2.mMassReciprocal, FIELD_FLOAT ),
|
|
|
|
DEFINE_FIELD( CRopeSample, data2.restLength, FIELD_FLOAT ),
|
|
|
|
DEFINE_FIELD( CRopeSample, swapped, FIELD_BOOLEAN ),
|
|
|
|
};
|
|
|
|
|
|
|
|
IMPLEMENT_SAVERESTORE(CRopeSample, CBaseEntity)
|
|
|
|
|
|
|
|
LINK_ENTITY_TO_CLASS( rope_sample, CRopeSample );
|
|
|
|
|
|
|
|
void CRopeSample::Spawn()
|
|
|
|
{
|
|
|
|
pev->classname = MAKE_STRING( "rope_sample" );
|
|
|
|
|
|
|
|
AddEffectsFlags( EF_NODRAW );
|
|
|
|
}
|
|
|
|
|
|
|
|
CRopeSample* CRopeSample::CreateSample()
|
|
|
|
{
|
|
|
|
CRopeSample* pSample = GetClassPtr<CRopeSample>( NULL );
|
|
|
|
|
|
|
|
pSample->Spawn();
|
|
|
|
|
|
|
|
return pSample;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
TYPEDESCRIPTION CRopeSegment::m_SaveData[] =
|
|
|
|
{
|
|
|
|
DEFINE_FIELD( CRopeSegment, m_Sample, FIELD_CLASSPTR ),
|
|
|
|
DEFINE_FIELD( CRopeSegment, mModelName, FIELD_STRING ),
|
|
|
|
DEFINE_FIELD( CRopeSegment, mDefaultMass, FIELD_FLOAT ),
|
|
|
|
DEFINE_FIELD( CRopeSegment, mCauseDamage, FIELD_CHARACTER ),
|
|
|
|
DEFINE_FIELD( CRopeSegment, mCanBeGrabbed, FIELD_CHARACTER ),
|
|
|
|
DEFINE_FIELD( CRopeSegment, mMasterRope, FIELD_CLASSPTR ),
|
|
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE( CRopeSegment, CBaseAnimating )
|
|
|
|
|
|
|
|
LINK_ENTITY_TO_CLASS( rope_segment, CRopeSegment );
|
|
|
|
|
|
|
|
void CRopeSegment::Precache()
|
|
|
|
{
|
|
|
|
CBaseAnimating::Precache();
|
|
|
|
if( !mModelName )
|
|
|
|
mModelName = MAKE_STRING( "models/rope16.mdl" );
|
|
|
|
|
|
|
|
PRECACHE_MODEL( STRING( mModelName ) );
|
|
|
|
PRECACHE_SOUND( "items/grab_rope.wav" );
|
|
|
|
}
|
|
|
|
|
|
|
|
void CRopeSegment::Spawn()
|
|
|
|
{
|
|
|
|
pev->classname = MAKE_STRING( "rope_segment" );
|
|
|
|
|
|
|
|
Precache();
|
|
|
|
|
|
|
|
SET_MODEL( edict(), STRING( mModelName ) );
|
|
|
|
|
|
|
|
SetMoveType( MOVETYPE_NOCLIP );
|
|
|
|
SetSolidType( SOLID_TRIGGER );
|
|
|
|
SetEffects( EF_NODRAW );
|
|
|
|
SetAbsOrigin( pev->origin );
|
|
|
|
|
|
|
|
UTIL_SetSize( pev, Vector( -30, -30, -30 ), Vector( 30, 30, 30 ) );
|
|
|
|
|
|
|
|
SetNextThink( gpGlobals->time + 0.5 );
|
|
|
|
}
|
|
|
|
|
|
|
|
void CRopeSegment::Touch( CBaseEntity* pOther )
|
|
|
|
{
|
|
|
|
if( pOther->IsPlayer() )
|
|
|
|
{
|
|
|
|
CBasePlayer *pPlayer = static_cast<CBasePlayer*>( pOther );
|
|
|
|
|
|
|
|
//Electrified wires deal damage. - Solokiller
|
|
|
|
if( mCauseDamage )
|
|
|
|
{
|
|
|
|
pOther->TakeDamage( pev, pev, 1, DMG_SHOCK );
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pPlayer->m_afPhysicsFlags & PFLAG_ONBARNACLE)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( GetMasterRope()->IsAcceptingAttachment() && !(pPlayer->m_afPhysicsFlags & PFLAG_ONROPE) )
|
|
|
|
{
|
|
|
|
if( mCanBeGrabbed )
|
|
|
|
{
|
|
|
|
RopeSampleData *data = m_Sample->GetData();
|
|
|
|
|
|
|
|
pOther->pev->origin = data->mPosition;
|
|
|
|
|
|
|
|
pPlayer->SetOnRopeState( true );
|
|
|
|
pPlayer->SetRope( GetMasterRope() );
|
|
|
|
GetMasterRope()->AttachObjectToSegment( this );
|
|
|
|
|
|
|
|
const Vector& vecVelocity = pOther->pev->velocity;
|
|
|
|
|
|
|
|
if( vecVelocity.Length() > 0.5 )
|
|
|
|
{
|
|
|
|
//Apply some external force to move the rope. - Solokiller
|
|
|
|
data->mApplyExternalForce = true;
|
|
|
|
|
|
|
|
data->mExternalForce = data->mExternalForce + vecVelocity * 750;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( GetMasterRope()->IsSoundAllowed() )
|
|
|
|
{
|
|
|
|
EMIT_SOUND( edict(), CHAN_BODY, "items/grab_rope.wav", 1.0, ATTN_NORM );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//This segment cannot be grabbed, so grab the highest one if possible. - Solokiller
|
|
|
|
CRope *pRope = GetMasterRope();
|
|
|
|
|
|
|
|
CRopeSegment* pSegment;
|
|
|
|
|
|
|
|
if( pRope->GetNumSegments() <= 4 )
|
|
|
|
{
|
|
|
|
//Fewer than 5 segments exist, so allow grabbing the last one. - Solokiller
|
|
|
|
pSegment = pRope->GetSegments()[ pRope->GetNumSegments() - 1 ];
|
|
|
|
pSegment->SetCanBeGrabbed( true );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pSegment = pRope->GetSegments()[ 4 ];
|
|
|
|
}
|
|
|
|
|
|
|
|
pSegment->Touch( pOther );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
CRopeSegment* CRopeSegment::CreateSegment( CRopeSample* pSample, string_t iszModelName, CRope* rope )
|
|
|
|
{
|
|
|
|
CRopeSegment* pSegment = GetClassPtr<CRopeSegment>( NULL );
|
|
|
|
|
|
|
|
pSegment->mModelName = iszModelName;
|
|
|
|
|
|
|
|
pSegment->Spawn();
|
|
|
|
|
|
|
|
pSegment->m_Sample = pSample;
|
|
|
|
|
|
|
|
pSegment->mCauseDamage = false;
|
|
|
|
pSegment->mCanBeGrabbed = true;
|
|
|
|
pSegment->mDefaultMass = pSample->GetData()->mMassReciprocal;
|
|
|
|
pSegment->SetMasterRope(rope);
|
|
|
|
|
|
|
|
return pSegment;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CRopeSegment::ApplyExternalForce( const Vector& vecForce )
|
|
|
|
{
|
|
|
|
m_Sample->GetData()->mApplyExternalForce = true;
|
|
|
|
|
|
|
|
m_Sample->GetData()->mExternalForce = m_Sample->GetData()->mExternalForce + vecForce;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CRopeSegment::SetCauseDamageOnTouch( const bool bCauseDamage )
|
|
|
|
{
|
|
|
|
mCauseDamage = bCauseDamage;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CRopeSegment::SetCanBeGrabbed( const bool bCanBeGrabbed )
|
|
|
|
{
|
|
|
|
mCanBeGrabbed = bCanBeGrabbed;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
class CElectrifiedWire : public CRope
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
CElectrifiedWire();
|
|
|
|
void EXPORT StartElectrifiedThink();
|
|
|
|
virtual int Save( CSave &save );
|
|
|
|
virtual int Restore( CRestore &restore );
|
|
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
|
|
|
|
void KeyValue( KeyValueData* pkvd );
|
|
|
|
|
|
|
|
void Precache();
|
|
|
|
|
|
|
|
void Spawn();
|
|
|
|
|
|
|
|
void EXPORT ElectrifiedRopeThink();
|
|
|
|
|
|
|
|
void Use( CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float flValue );
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return Whether the wire is active.
|
|
|
|
*/
|
|
|
|
bool IsActive() const { return m_bIsActive; }
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @param iFrequency Frequency.
|
|
|
|
* @return Whether the spark effect should be performed.
|
|
|
|
*/
|
|
|
|
bool ShouldDoEffect( const int iFrequency );
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Do spark effects.
|
|
|
|
*/
|
|
|
|
void DoSpark( const int uiSegment, const bool bExertForce );
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Do lightning effects.
|
|
|
|
*/
|
|
|
|
void DoLightning();
|
|
|
|
|
|
|
|
private:
|
|
|
|
bool m_bIsActive;
|
|
|
|
|
|
|
|
int m_iTipSparkFrequency;
|
|
|
|
int m_iBodySparkFrequency;
|
|
|
|
int m_iLightningFrequency;
|
|
|
|
|
|
|
|
int m_iXJoltForce;
|
|
|
|
int m_iYJoltForce;
|
|
|
|
int m_iZJoltForce;
|
|
|
|
|
|
|
|
int m_uiNumUninsulatedSegments;
|
|
|
|
int m_uiUninsulatedSegments[ MAX_SEGMENTS ];
|
|
|
|
|
|
|
|
int m_iLightningSprite;
|
|
|
|
|
|
|
|
float m_flLastSparkTime;
|
|
|
|
};
|
|
|
|
|
|
|
|
CElectrifiedWire::CElectrifiedWire()
|
|
|
|
{
|
|
|
|
m_bIsActive = true;
|
|
|
|
m_iTipSparkFrequency = 3;
|
|
|
|
m_iBodySparkFrequency = 100;
|
|
|
|
m_iLightningFrequency = 150;
|
|
|
|
m_iXJoltForce = 0;
|
|
|
|
m_iYJoltForce = 0;
|
|
|
|
m_iZJoltForce = 0;
|
|
|
|
m_uiNumUninsulatedSegments = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
TYPEDESCRIPTION CElectrifiedWire::m_SaveData[] =
|
|
|
|
{
|
|
|
|
DEFINE_FIELD( CElectrifiedWire, m_bIsActive, FIELD_CHARACTER ),
|
|
|
|
|
|
|
|
DEFINE_FIELD( CElectrifiedWire, m_iTipSparkFrequency, FIELD_INTEGER ),
|
|
|
|
DEFINE_FIELD( CElectrifiedWire, m_iBodySparkFrequency, FIELD_INTEGER ),
|
|
|
|
DEFINE_FIELD( CElectrifiedWire, m_iLightningFrequency, FIELD_INTEGER ),
|
|
|
|
|
|
|
|
DEFINE_FIELD( CElectrifiedWire, m_iXJoltForce, FIELD_INTEGER ),
|
|
|
|
DEFINE_FIELD( CElectrifiedWire, m_iYJoltForce, FIELD_INTEGER ),
|
|
|
|
DEFINE_FIELD( CElectrifiedWire, m_iZJoltForce, FIELD_INTEGER ),
|
|
|
|
|
|
|
|
DEFINE_FIELD( CElectrifiedWire, m_uiNumUninsulatedSegments, FIELD_INTEGER ),
|
|
|
|
DEFINE_ARRAY( CElectrifiedWire, m_uiUninsulatedSegments, FIELD_INTEGER, MAX_SEGMENTS ),
|
|
|
|
|
|
|
|
//DEFINE_FIELD( m_iLightningSprite, FIELD_INTEGER ), //Not restored, reset in Precache. - Solokiller
|
|
|
|
|
|
|
|
DEFINE_FIELD( CElectrifiedWire, m_flLastSparkTime, FIELD_TIME ),
|
|
|
|
};
|
|
|
|
|
|
|
|
LINK_ENTITY_TO_CLASS( env_electrified_wire, CElectrifiedWire );
|
|
|
|
IMPLEMENT_SAVERESTORE( CElectrifiedWire, CRope );
|
|
|
|
|
|
|
|
|
|
|
|
void CElectrifiedWire::KeyValue( KeyValueData* pkvd )
|
|
|
|
{
|
|
|
|
if( FStrEq( pkvd->szKeyName, "sparkfrequency" ) )
|
|
|
|
{
|
|
|
|
m_iTipSparkFrequency = strtol( pkvd->szValue, NULL, 10 );
|
|
|
|
|
|
|
|
pkvd->fHandled = true;
|
|
|
|
}
|
|
|
|
else if( FStrEq( pkvd->szKeyName, "bodysparkfrequency" ) )
|
|
|
|
{
|
|
|
|
m_iBodySparkFrequency = strtol( pkvd->szValue, NULL, 10 );
|
|
|
|
|
|
|
|
pkvd->fHandled = true;
|
|
|
|
}
|
|
|
|
else if( FStrEq( pkvd->szKeyName, "lightningfrequency" ) )
|
|
|
|
{
|
|
|
|
m_iLightningFrequency = strtol( pkvd->szValue, NULL, 10 );
|
|
|
|
|
|
|
|
pkvd->fHandled = true;
|
|
|
|
}
|
|
|
|
else if( FStrEq( pkvd->szKeyName, "xforce" ) )
|
|
|
|
{
|
|
|
|
m_iXJoltForce = strtol( pkvd->szValue, NULL, 10 );
|
|
|
|
|
|
|
|
pkvd->fHandled = true;
|
|
|
|
}
|
|
|
|
else if( FStrEq( pkvd->szKeyName, "yforce" ) )
|
|
|
|
{
|
|
|
|
m_iYJoltForce = strtol( pkvd->szValue, NULL, 10 );
|
|
|
|
|
|
|
|
pkvd->fHandled = true;
|
|
|
|
}
|
|
|
|
else if( FStrEq( pkvd->szKeyName, "zforce" ) )
|
|
|
|
{
|
|
|
|
m_iZJoltForce = strtol( pkvd->szValue, NULL, 10 );
|
|
|
|
|
|
|
|
pkvd->fHandled = true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
CRope::KeyValue( pkvd );
|
|
|
|
}
|
|
|
|
|
|
|
|
void CElectrifiedWire::Precache()
|
|
|
|
{
|
|
|
|
CRope::Precache();
|
|
|
|
|
|
|
|
m_iLightningSprite = PRECACHE_MODEL( "sprites/lgtning.spr" );
|
|
|
|
}
|
|
|
|
|
|
|
|
void CElectrifiedWire::Spawn()
|
|
|
|
{
|
|
|
|
CRope::Spawn();
|
|
|
|
pev->classname = MAKE_STRING( "env_electrified_wire" );
|
|
|
|
|
|
|
|
SetThink(&CElectrifiedWire::StartElectrifiedThink);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CElectrifiedWire::StartElectrifiedThink()
|
|
|
|
{
|
|
|
|
StartThink();
|
|
|
|
|
|
|
|
m_uiNumUninsulatedSegments = 0;
|
|
|
|
m_bIsActive = true;
|
|
|
|
|
|
|
|
if( m_iBodySparkFrequency > 0 )
|
|
|
|
{
|
|
|
|
for( int uiIndex = 0; uiIndex < GetNumSegments(); ++uiIndex )
|
|
|
|
{
|
|
|
|
if( IsValidSegmentIndex( uiIndex ) )
|
|
|
|
{
|
|
|
|
m_uiUninsulatedSegments[ m_uiNumUninsulatedSegments++ ] = uiIndex;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( m_uiNumUninsulatedSegments > 0 )
|
|
|
|
{
|
|
|
|
for( int uiIndex = 0; uiIndex < m_uiNumUninsulatedSegments; ++uiIndex )
|
|
|
|
{
|
|
|
|
GetSegments()[ uiIndex ]->SetCauseDamageOnTouch( m_bIsActive );
|
|
|
|
GetAltSegments()[ uiIndex ]->SetCauseDamageOnTouch( m_bIsActive );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( m_iTipSparkFrequency > 0 )
|
|
|
|
{
|
|
|
|
GetSegments()[ GetNumSegments() - 1 ]->SetCauseDamageOnTouch( m_bIsActive );
|
|
|
|
GetAltSegments()[ GetNumSegments() - 1 ]->SetCauseDamageOnTouch( m_bIsActive );
|
|
|
|
}
|
|
|
|
|
|
|
|
m_flLastSparkTime = gpGlobals->time;
|
|
|
|
|
|
|
|
SetSoundAllowed( false );
|
|
|
|
|
|
|
|
pev->nextthink = gpGlobals->time + 0.01;
|
|
|
|
SetThink(&CElectrifiedWire::ElectrifiedRopeThink);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CElectrifiedWire::ElectrifiedRopeThink()
|
|
|
|
{
|
|
|
|
if( gpGlobals->time - m_flLastSparkTime > 0.1 )
|
|
|
|
{
|
|
|
|
m_flLastSparkTime = gpGlobals->time;
|
|
|
|
|
|
|
|
if( m_uiNumUninsulatedSegments > 0 )
|
|
|
|
{
|
|
|
|
for( int uiIndex = 0; uiIndex < m_uiNumUninsulatedSegments; ++uiIndex )
|
|
|
|
{
|
|
|
|
if( ShouldDoEffect( m_iBodySparkFrequency ) )
|
|
|
|
{
|
|
|
|
DoSpark( m_uiUninsulatedSegments[ uiIndex ], false );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( ShouldDoEffect( m_iTipSparkFrequency ) )
|
|
|
|
{
|
|
|
|
DoSpark( GetNumSegments() - 1, true );
|
|
|
|
}
|
|
|
|
|
|
|
|
if( ShouldDoEffect( m_iLightningFrequency ) )
|
|
|
|
DoLightning();
|
|
|
|
}
|
|
|
|
|
|
|
|
CRope::RopeThink();
|
|
|
|
}
|
|
|
|
|
|
|
|
void CElectrifiedWire::Use( CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float flValue )
|
|
|
|
{
|
|
|
|
m_bIsActive = !m_bIsActive;
|
|
|
|
|
|
|
|
if( m_uiNumUninsulatedSegments > 0 )
|
|
|
|
{
|
|
|
|
for( int uiIndex = 0; uiIndex < m_uiNumUninsulatedSegments; ++uiIndex )
|
|
|
|
{
|
|
|
|
GetSegments()[ m_uiUninsulatedSegments[ uiIndex ] ]->SetCauseDamageOnTouch( m_bIsActive );
|
|
|
|
GetAltSegments()[ m_uiUninsulatedSegments[ uiIndex ] ]->SetCauseDamageOnTouch( m_bIsActive );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( m_iTipSparkFrequency > 0 )
|
|
|
|
{
|
|
|
|
GetSegments()[ GetNumSegments() - 1 ]->SetCauseDamageOnTouch( m_bIsActive );
|
|
|
|
GetAltSegments()[ GetNumSegments() - 1 ]->SetCauseDamageOnTouch( m_bIsActive );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CElectrifiedWire::ShouldDoEffect( const int iFrequency )
|
|
|
|
{
|
|
|
|
if( iFrequency <= 0 )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if( !IsActive() )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
return RANDOM_LONG( 1, iFrequency ) == 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CElectrifiedWire::DoSpark( const int uiSegment, const bool bExertForce )
|
|
|
|
{
|
|
|
|
const Vector vecOrigin = GetSegmentAttachmentPoint( uiSegment );
|
|
|
|
|
|
|
|
UTIL_Sparks( vecOrigin );
|
|
|
|
|
|
|
|
if( bExertForce )
|
|
|
|
{
|
|
|
|
const Vector vecSparkForce(
|
|
|
|
RANDOM_FLOAT( -m_iXJoltForce, m_iXJoltForce ),
|
|
|
|
RANDOM_FLOAT( -m_iYJoltForce, m_iYJoltForce ),
|
|
|
|
RANDOM_FLOAT( -m_iZJoltForce, m_iZJoltForce )
|
|
|
|
);
|
|
|
|
|
|
|
|
ApplyForceToSegment( vecSparkForce, uiSegment );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CElectrifiedWire::DoLightning()
|
|
|
|
{
|
|
|
|
const int uiSegment1 = RANDOM_LONG( 0, GetNumSegments() - 1 );
|
|
|
|
|
|
|
|
int uiSegment2;
|
|
|
|
|
|
|
|
int uiIndex;
|
|
|
|
|
|
|
|
//Try to get a random segment.
|
|
|
|
for( uiIndex = 0; uiIndex < 10; ++uiIndex )
|
|
|
|
{
|
|
|
|
uiSegment2 = RANDOM_LONG( 0, GetNumSegments() - 1 );
|
|
|
|
|
|
|
|
if( uiSegment2 != uiSegment1 )
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( uiIndex >= 10 )
|
|
|
|
return;
|
|
|
|
|
|
|
|
CRopeSegment* pSegment1;
|
|
|
|
CRopeSegment* pSegment2;
|
|
|
|
|
|
|
|
if( GetToggleValue() )
|
|
|
|
{
|
|
|
|
pSegment1 = GetAltSegments()[ uiSegment1 ];
|
|
|
|
pSegment2 = GetAltSegments()[ uiSegment2 ];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pSegment1 = GetSegments()[ uiSegment1 ];
|
|
|
|
pSegment2 = GetSegments()[ uiSegment2 ];
|
|
|
|
}
|
|
|
|
|
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
|
|
|
|
WRITE_BYTE( TE_BEAMENTS );
|
|
|
|
WRITE_SHORT( pSegment1->entindex() );
|
|
|
|
WRITE_SHORT( pSegment2->entindex() );
|
|
|
|
WRITE_SHORT( m_iLightningSprite );
|
|
|
|
WRITE_BYTE( 0 );
|
|
|
|
WRITE_BYTE( 0 );
|
|
|
|
WRITE_BYTE( 1 );
|
|
|
|
WRITE_BYTE( 10 );
|
|
|
|
WRITE_BYTE( 80 );
|
|
|
|
WRITE_BYTE( 255 );
|
|
|
|
WRITE_BYTE( 255 );
|
|
|
|
WRITE_BYTE( 255 );
|
|
|
|
WRITE_BYTE( 255 );
|
|
|
|
WRITE_BYTE( 255 );
|
|
|
|
MESSAGE_END();
|
|
|
|
}
|