|
|
|
/***
|
|
|
|
*
|
|
|
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
|
|
|
*
|
|
|
|
* This product contains software technology licensed from Id
|
|
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
|
|
* All Rights Reserved.
|
|
|
|
*
|
|
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
|
|
* without written permission from Valve LLC.
|
|
|
|
*
|
|
|
|
****/
|
|
|
|
|
|
|
|
#include "extdll.h"
|
|
|
|
#include "util.h"
|
|
|
|
#include "cbase.h"
|
|
|
|
#include "monsters.h"
|
|
|
|
#include "weapons.h"
|
|
|
|
#include "nodes.h"
|
|
|
|
#include "player.h"
|
|
|
|
#include "soundent.h"
|
|
|
|
#include "gamerules.h"
|
|
|
|
|
|
|
|
enum mp5_e
|
|
|
|
{
|
|
|
|
MP5K_IDLE = 0,
|
|
|
|
MP5K_FIDGET,
|
|
|
|
MP5K_FIRE1,
|
|
|
|
MP5K_FIRE2,
|
|
|
|
MP5K_RELOAD,
|
|
|
|
MP5K_DRAW
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LINK_ENTITY_TO_CLASS( weapon_mp5k, CMP5K );
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
//=========================================================
|
|
|
|
void CMP5K::Spawn( )
|
|
|
|
{
|
|
|
|
Precache( );
|
|
|
|
SET_MODEL(ENT(pev), "models/w_mp5k.mdl");
|
|
|
|
m_iId = WEAPON_MP5K;
|
|
|
|
|
|
|
|
m_iDefaultAmmo = MP5K_DEFAULT_GIVE;
|
|
|
|
|
|
|
|
FallInit();// get ready to fall down.
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void CMP5K::Precache( void )
|
|
|
|
{
|
|
|
|
PRECACHE_MODEL("models/v_mp5k.mdl");
|
|
|
|
PRECACHE_MODEL("models/w_mp5k.mdl");
|
|
|
|
PRECACHE_MODEL("models/p_9mmAR.mdl");
|
|
|
|
|
|
|
|
m_iShell = PRECACHE_MODEL ("models/shell.mdl");// brass shellTE_MODEL
|
|
|
|
|
|
|
|
PRECACHE_MODEL("models/w_9mmARclip.mdl");
|
|
|
|
PRECACHE_SOUND("items/9mmclip1.wav");
|
|
|
|
|
|
|
|
PRECACHE_SOUND("items/clipinsert1.wav");
|
|
|
|
PRECACHE_SOUND("items/cliprelease1.wav");
|
|
|
|
|
|
|
|
PRECACHE_SOUND ("weapons/mp5k_boltback.wav");
|
|
|
|
PRECACHE_SOUND ("weapons/mp5k_boltforward.wav");
|
|
|
|
PRECACHE_SOUND ("weapons/mp5k_fire.wav");
|
|
|
|
PRECACHE_SOUND ("weapons/mp5k_magin.wav");
|
|
|
|
PRECACHE_SOUND ("weapons/mp5k_magout.wav");
|
|
|
|
|
|
|
|
PRECACHE_SOUND ("weapons/357_cock1.wav");
|
|
|
|
|
|
|
|
m_usMP5k = PRECACHE_EVENT( 1, "events/mp5k.sc" );
|
|
|
|
}
|
|
|
|
|
|
|
|
int CMP5K::GetItemInfo(ItemInfo *p)
|
|
|
|
{
|
|
|
|
p->pszName = STRING(pev->classname);
|
|
|
|
p->pszAmmo1 = "9mmar";
|
|
|
|
p->iMaxAmmo1 = MP5K_MAX_CARRY;
|
|
|
|
p->pszAmmo2 = NULL;
|
|
|
|
p->iMaxAmmo2 = -1;
|
|
|
|
p->iMaxClip = MP5K_MAX_CLIP;
|
|
|
|
p->iSlot = 2;
|
|
|
|
p->iPosition = 0;
|
|
|
|
p->iFlags = 0;
|
|
|
|
p->iId = m_iId = WEAPON_MP5K;
|
|
|
|
p->iWeight = MP5K_WEIGHT;
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
int CMP5K::AddToPlayer( CBasePlayer *pPlayer )
|
|
|
|
{
|
|
|
|
if ( CBasePlayerWeapon::AddToPlayer( pPlayer ) )
|
|
|
|
{
|
|
|
|
MESSAGE_BEGIN( MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev );
|
|
|
|
WRITE_BYTE( m_iId );
|
|
|
|
MESSAGE_END();
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
BOOL CMP5K::Deploy( )
|
|
|
|
{
|
|
|
|
return DefaultDeploy( "models/v_mp5k.mdl", "models/p_9mmAR.mdl", MP5K_DRAW, "MP5k" );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void CMP5K::PrimaryAttack()
|
|
|
|
{
|
|
|
|
// don't fire underwater
|
|
|
|
if (m_pPlayer->pev->waterlevel == 3 && m_pPlayer->pev->watertype > CONTENT_FLYFIELD)
|
|
|
|
{
|
|
|
|
PlayEmptySound( );
|
|
|
|
m_flNextPrimaryAttack = 0.15;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_iClip <= 0)
|
|
|
|
{
|
|
|
|
PlayEmptySound();
|
|
|
|
m_flNextPrimaryAttack = 0.15;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_pPlayer->m_iWeaponVolume = NORMAL_GUN_VOLUME;
|
|
|
|
m_pPlayer->m_iWeaponFlash = NORMAL_GUN_FLASH;
|
|
|
|
|
|
|
|
m_iClip--;
|
|
|
|
|
|
|
|
|
|
|
|
m_pPlayer->pev->effects = (int)(m_pPlayer->pev->effects) | EF_MUZZLEFLASH;
|
|
|
|
|
|
|
|
// player "shoot" animation
|
|
|
|
m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
|
|
|
|
|
|
|
|
Vector vecSrc = m_pPlayer->GetGunPosition( );
|
|
|
|
Vector vecAiming = m_pPlayer->GetAutoaimVector( AUTOAIM_5DEGREES );
|
|
|
|
Vector vecDir = m_pPlayer->FireBulletsPlayer( 1, vecSrc, vecAiming, VECTOR_CONE_3DEGREES, 8192, BULLET_PLAYER_MP5, 2, gSkillData.plrDmgMP5K, m_pPlayer->pev, m_pPlayer->random_seed );
|
|
|
|
|
|
|
|
int flags;
|
|
|
|
#if defined( CLIENT_WEAPONS )
|
|
|
|
flags = FEV_NOTHOST;
|
|
|
|
#else
|
|
|
|
flags = 0;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usMP5k, 0.0, g_vecZero, g_vecZero, vecDir.x, vecDir.y, 0, 0, 0, 0 );
|
|
|
|
|
|
|
|
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.06;
|
|
|
|
|
|
|
|
if ( m_flNextPrimaryAttack < UTIL_WeaponTimeBase() )
|
|
|
|
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.06;
|
|
|
|
|
|
|
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 );
|
|
|
|
}
|
|
|
|
|
|
|
|
void CMP5K::Reload( void )
|
|
|
|
{
|
|
|
|
if( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0 || m_iClip == MP5K_MAX_CLIP )
|
|
|
|
return;
|
|
|
|
|
|
|
|
DefaultReload( MP5K_MAX_CLIP, MP5K_RELOAD, 3.6 );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void CMP5K::WeaponIdle( void )
|
|
|
|
{
|
|
|
|
ResetEmptySound( );
|
|
|
|
|
|
|
|
m_pPlayer->GetAutoaimVector( AUTOAIM_5DEGREES );
|
|
|
|
|
|
|
|
if ( m_flTimeWeaponIdle > UTIL_WeaponTimeBase() )
|
|
|
|
return;
|
|
|
|
|
|
|
|
SendWeaponAnim( RANDOM_LONG( MP5K_IDLE, MP5K_FIDGET ) );
|
|
|
|
|
|
|
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 ); // how long till we do this again.
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class CMP5KAmmoClip : public CBasePlayerAmmo
|
|
|
|
{
|
|
|
|
void Spawn( void )
|
|
|
|
{
|
|
|
|
Precache( );
|
|
|
|
SET_MODEL(ENT(pev), "models/w_weaponclips/w_mp5kclip.mdl");
|
|
|
|
CBasePlayerAmmo::Spawn( );
|
|
|
|
}
|
|
|
|
void Precache( void )
|
|
|
|
{
|
|
|
|
PRECACHE_MODEL ("models/w_weaponclips/w_mp5kclip.mdl");
|
|
|
|
PRECACHE_SOUND("items/9mmclip1.wav");
|
|
|
|
}
|
|
|
|
BOOL AddAmmo( CBaseEntity *pOther )
|
|
|
|
{
|
|
|
|
int bResult = (pOther->GiveAmmo( AMMO_MP5KCLIP_GIVE, "9mmar", MP5K_MAX_CARRY) != -1);
|
|
|
|
if (bResult)
|
|
|
|
{
|
|
|
|
EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/9mmclip1.wav", 1, ATTN_NORM);
|
|
|
|
}
|
|
|
|
return bResult;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( ammo_mp5k, CMP5KAmmoClip );
|
|
|
|
LINK_ENTITY_TO_CLASS( ammo_9mmAR, CMP5KAmmoClip );
|
|
|
|
|