Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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7 years ago
#define LF_NOTEASY (1<<0)
#define LF_NOTMEDIUM (1<<1)
#define LF_NOTHARD (1<<2)
#define LF_POSTASSISTVEL (1<<3)
#define LF_POSTASSISTAVEL (1<<4)
#define LF_DOASSIST (1<<5)
#define LF_CORRECTSPEED (1<<6)
#define LF_DODESIRED (1<<7)
#define LF_DESIRED_THINK (1<<8)
#define LF_DESIRED_POSTASSIST (1<<9)
#define LF_DESIRED_INFO (1<<10)
#define LF_DESIRED_ACTION (1<<11)
#define LF_ALIASLIST (1<<12)
// an entity must have one of these flags set in order to be in the AssistList
#define LF_ASSISTLIST (LF_DOASSIST|LF_DODESIRED)
extern void CheckDesiredList( void );
extern void CheckAssistList ( void );
extern void UTIL_DesiredAction ( CBaseEntity *pEnt );
extern void UTIL_DesiredThink ( CBaseEntity *pEnt );
extern void UTIL_DesiredInfo ( CBaseEntity *pEnt );
extern void UTIL_DesiredPostAssist ( CBaseEntity *pEnt );
extern void UTIL_AddToAssistList ( CBaseEntity *pEnt );
extern void UTIL_MarkForAssist ( CBaseEntity *pEnt, BOOL correctSpeed );
extern void UTIL_AssignOrigin ( CBaseEntity* pEntity, const Vector vecOrigin );
extern void UTIL_AssignOrigin ( CBaseEntity* pEntity, const Vector vecOrigin, BOOL bInitiator );
extern void UTIL_SetVelocity ( CBaseEntity *pEnt, const Vector vecSet );
extern void UTIL_SetAngles ( CBaseEntity* pEntity, const Vector vecAngles );
extern void UTIL_SetAngles ( CBaseEntity* pEntity, const Vector vecAngles, BOOL bInitiator );
extern void UTIL_SetAvelocity ( CBaseEntity *pEnt, const Vector vecSet );
extern void UTIL_SetMoveWithVelocity( CBaseEntity *pEnt, const Vector vecSet, int loopbreaker );
extern void UTIL_SetMoveWithAvelocity( CBaseEntity *pEnt, const Vector vecSet, int loopbreaker );