|
|
|
/***
|
|
|
|
*
|
|
|
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
|
|
|
*
|
|
|
|
* This product contains software technology licensed from Id
|
|
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
|
|
* All Rights Reserved.
|
|
|
|
*
|
|
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
|
|
* without written permission from Valve LLC.
|
|
|
|
*
|
|
|
|
****/
|
|
|
|
#pragma once
|
|
|
|
#ifndef GAME_H
|
|
|
|
#define GAME_H
|
|
|
|
|
|
|
|
extern void GameDLLInit( void );
|
|
|
|
|
|
|
|
extern cvar_t displaysoundlist;
|
|
|
|
|
|
|
|
// multiplayer server rules
|
|
|
|
extern cvar_t teamplay;
|
|
|
|
extern cvar_t fraglimit;
|
|
|
|
extern cvar_t timelimit;
|
|
|
|
extern cvar_t friendlyfire;
|
|
|
|
extern cvar_t falldamage;
|
|
|
|
extern cvar_t weaponstay;
|
|
|
|
extern cvar_t selfgauss;
|
|
|
|
extern cvar_t satchelfix;
|
|
|
|
extern cvar_t forcerespawn;
|
|
|
|
extern cvar_t flashlight;
|
|
|
|
extern cvar_t aimcrosshair;
|
|
|
|
extern cvar_t decalfrequency;
|
|
|
|
extern cvar_t teamlist;
|
|
|
|
extern cvar_t teamoverride;
|
|
|
|
extern cvar_t defaultteam;
|
|
|
|
extern cvar_t allowmonsters;
|
|
|
|
|
|
|
|
// Engine Cvars
|
|
|
|
extern cvar_t *g_psv_gravity;
|
|
|
|
extern cvar_t *g_psv_aim;
|
|
|
|
extern cvar_t *g_footsteps;
|
|
|
|
#endif // GAME_H
|