Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#pragma once
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#ifndef CON_NPRINT_H
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#define CON_NPRINT_H
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typedef struct con_nprint_s
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{
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int index; // Row #
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float time_to_live; // # of seconds before it dissappears
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float color[3]; // RGB colors ( 0.0 -> 1.0 scale )
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} con_nprint_t;
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void Con_NPrintf( int idx, char *fmt, ... );
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void Con_NXPrintf( struct con_nprint_s *info, char *fmt, ... );
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#endif
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