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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "extdll.h"
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#include "eiface.h"
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#include "util.h"
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#include "game.h"
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#include "cbase.h"
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#include "player.h"
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#include "weapons.h"
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#include "BMOD_boxmarker.h"
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cvar_t displaysoundlist = {"displaysoundlist","0"};
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// multiplayer server rules
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cvar_t fragsleft = { "mp_fragsleft","0", FCVAR_SERVER | FCVAR_UNLOGGED }; // Don't spam console/log files/users with this changing
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cvar_t timeleft = { "mp_timeleft","0" , FCVAR_SERVER | FCVAR_UNLOGGED }; // " "
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// multiplayer server rules
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cvar_t teamplay = { "mp_teamplay","0", FCVAR_SERVER };
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cvar_t fraglimit = {"mp_fraglimit","0", FCVAR_SERVER };
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cvar_t timelimit = { "mp_timelimit","0", FCVAR_SERVER };
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cvar_t friendlyfire = { "mp_friendlyfire","0", FCVAR_SERVER };
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cvar_t falldamage = { "mp_falldamage","0", FCVAR_SERVER };
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cvar_t weaponstay = { "mp_weaponstay","0", FCVAR_SERVER };
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cvar_t forcerespawn = { "mp_forcerespawn","1", FCVAR_SERVER };
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cvar_t flashlight = { "mp_flashlight","0", FCVAR_SERVER };
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cvar_t aimcrosshair = { "mp_autocrosshair","1", FCVAR_SERVER };
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cvar_t decalfrequency = { "decalfrequency","30", FCVAR_SERVER };
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cvar_t teamlist = { "mp_teamlist","hgrunt;scientist", FCVAR_SERVER };
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cvar_t teamoverride = { "mp_teamoverride","1" };
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cvar_t defaultteam = { "mp_defaultteam","0" };
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cvar_t allowmonsters = { "mp_allowmonsters","0", FCVAR_SERVER };
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cvar_t mp_chattime = { "mp_chattime","10", FCVAR_SERVER };
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// Engine Cvars
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cvar_t *g_psv_gravity = NULL;
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cvar_t *g_psv_aim = NULL;
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cvar_t *g_footsteps = NULL;
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//CVARS FOR SKILL LEVEL SETTINGS
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// Agrunt
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cvar_t sk_agrunt_health1 = {"sk_agrunt_health1","0"};
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cvar_t sk_agrunt_health2 = {"sk_agrunt_health2","0"};
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cvar_t sk_agrunt_health3 = {"sk_agrunt_health3","0"};
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cvar_t sk_agrunt_dmg_punch1 = {"sk_agrunt_dmg_punch1","0"};
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cvar_t sk_agrunt_dmg_punch2 = {"sk_agrunt_dmg_punch2","0"};
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cvar_t sk_agrunt_dmg_punch3 = {"sk_agrunt_dmg_punch3","0"};
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// Apache
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cvar_t sk_apache_health1 = {"sk_apache_health1","0"};
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cvar_t sk_apache_health2 = {"sk_apache_health2","0"};
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cvar_t sk_apache_health3 = {"sk_apache_health3","0"};
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// Barney
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cvar_t sk_barney_health1 = {"sk_barney_health1","0"};
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cvar_t sk_barney_health2 = {"sk_barney_health2","0"};
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cvar_t sk_barney_health3 = {"sk_barney_health3","0"};
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// Bullsquid
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cvar_t sk_bullsquid_health1 = {"sk_bullsquid_health1","0"};
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cvar_t sk_bullsquid_health2 = {"sk_bullsquid_health2","0"};
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cvar_t sk_bullsquid_health3 = {"sk_bullsquid_health3","0"};
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cvar_t sk_bullsquid_dmg_bite1 = {"sk_bullsquid_dmg_bite1","0"};
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cvar_t sk_bullsquid_dmg_bite2 = {"sk_bullsquid_dmg_bite2","0"};
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cvar_t sk_bullsquid_dmg_bite3 = {"sk_bullsquid_dmg_bite3","0"};
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cvar_t sk_bullsquid_dmg_whip1 = {"sk_bullsquid_dmg_whip1","0"};
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cvar_t sk_bullsquid_dmg_whip2 = {"sk_bullsquid_dmg_whip2","0"};
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cvar_t sk_bullsquid_dmg_whip3 = {"sk_bullsquid_dmg_whip3","0"};
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cvar_t sk_bullsquid_dmg_spit1 = {"sk_bullsquid_dmg_spit1","0"};
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cvar_t sk_bullsquid_dmg_spit2 = {"sk_bullsquid_dmg_spit2","0"};
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cvar_t sk_bullsquid_dmg_spit3 = {"sk_bullsquid_dmg_spit3","0"};
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// Big Momma
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cvar_t sk_bigmomma_health_factor1 = {"sk_bigmomma_health_factor1","1.0"};
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cvar_t sk_bigmomma_health_factor2 = {"sk_bigmomma_health_factor2","1.0"};
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cvar_t sk_bigmomma_health_factor3 = {"sk_bigmomma_health_factor3","1.0"};
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cvar_t sk_bigmomma_dmg_slash1 = {"sk_bigmomma_dmg_slash1","50"};
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cvar_t sk_bigmomma_dmg_slash2 = {"sk_bigmomma_dmg_slash2","50"};
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cvar_t sk_bigmomma_dmg_slash3 = {"sk_bigmomma_dmg_slash3","50"};
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cvar_t sk_bigmomma_dmg_blast1 = {"sk_bigmomma_dmg_blast1","100"};
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cvar_t sk_bigmomma_dmg_blast2 = {"sk_bigmomma_dmg_blast2","100"};
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cvar_t sk_bigmomma_dmg_blast3 = {"sk_bigmomma_dmg_blast3","100"};
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cvar_t sk_bigmomma_radius_blast1 = {"sk_bigmomma_radius_blast1","250"};
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cvar_t sk_bigmomma_radius_blast2 = {"sk_bigmomma_radius_blast2","250"};
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cvar_t sk_bigmomma_radius_blast3 = {"sk_bigmomma_radius_blast3","250"};
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// Gargantua
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cvar_t sk_gargantua_health1 = {"sk_gargantua_health1","0"};
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cvar_t sk_gargantua_health2 = {"sk_gargantua_health2","0"};
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cvar_t sk_gargantua_health3 = {"sk_gargantua_health3","0"};
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cvar_t sk_gargantua_dmg_slash1 = {"sk_gargantua_dmg_slash1","0"};
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cvar_t sk_gargantua_dmg_slash2 = {"sk_gargantua_dmg_slash2","0"};
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cvar_t sk_gargantua_dmg_slash3 = {"sk_gargantua_dmg_slash3","0"};
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cvar_t sk_gargantua_dmg_fire1 = {"sk_gargantua_dmg_fire1","0"};
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cvar_t sk_gargantua_dmg_fire2 = {"sk_gargantua_dmg_fire2","0"};
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cvar_t sk_gargantua_dmg_fire3 = {"sk_gargantua_dmg_fire3","0"};
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cvar_t sk_gargantua_dmg_stomp1 = {"sk_gargantua_dmg_stomp1","0"};
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cvar_t sk_gargantua_dmg_stomp2 = {"sk_gargantua_dmg_stomp2","0"};
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cvar_t sk_gargantua_dmg_stomp3 = {"sk_gargantua_dmg_stomp3","0"};
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// Hassassin
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cvar_t sk_hassassin_health1 = {"sk_hassassin_health1","0"};
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cvar_t sk_hassassin_health2 = {"sk_hassassin_health2","0"};
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cvar_t sk_hassassin_health3 = {"sk_hassassin_health3","0"};
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// Headcrab
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cvar_t sk_headcrab_health1 = {"sk_headcrab_health1","0"};
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cvar_t sk_headcrab_health2 = {"sk_headcrab_health2","0"};
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cvar_t sk_headcrab_health3 = {"sk_headcrab_health3","0"};
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cvar_t sk_headcrab_dmg_bite1 = {"sk_headcrab_dmg_bite1","0"};
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cvar_t sk_headcrab_dmg_bite2 = {"sk_headcrab_dmg_bite2","0"};
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cvar_t sk_headcrab_dmg_bite3 = {"sk_headcrab_dmg_bite3","0"};
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// Hgrunt
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cvar_t sk_hgrunt_health1 = {"sk_hgrunt_health1","0"};
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cvar_t sk_hgrunt_health2 = {"sk_hgrunt_health2","0"};
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cvar_t sk_hgrunt_health3 = {"sk_hgrunt_health3","0"};
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cvar_t sk_hgrunt_kick1 = {"sk_hgrunt_kick1","0"};
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cvar_t sk_hgrunt_kick2 = {"sk_hgrunt_kick2","0"};
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cvar_t sk_hgrunt_kick3 = {"sk_hgrunt_kick3","0"};
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cvar_t sk_hgrunt_pellets1 = {"sk_hgrunt_pellets1","0"};
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cvar_t sk_hgrunt_pellets2 = {"sk_hgrunt_pellets2","0"};
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cvar_t sk_hgrunt_pellets3 = {"sk_hgrunt_pellets3","0"};
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cvar_t sk_hgrunt_gspeed1 = {"sk_hgrunt_gspeed1","0"};
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cvar_t sk_hgrunt_gspeed2 = {"sk_hgrunt_gspeed2","0"};
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cvar_t sk_hgrunt_gspeed3 = {"sk_hgrunt_gspeed3","0"};
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// Houndeye
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cvar_t sk_houndeye_health1 = {"sk_houndeye_health1","0"};
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cvar_t sk_houndeye_health2 = {"sk_houndeye_health2","0"};
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cvar_t sk_houndeye_health3 = {"sk_houndeye_health3","0"};
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cvar_t sk_houndeye_dmg_blast1 = {"sk_houndeye_dmg_blast1","0"};
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cvar_t sk_houndeye_dmg_blast2 = {"sk_houndeye_dmg_blast2","0"};
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cvar_t sk_houndeye_dmg_blast3 = {"sk_houndeye_dmg_blast3","0"};
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// ISlave
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cvar_t sk_islave_health1 = {"sk_islave_health1","0"};
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cvar_t sk_islave_health2 = {"sk_islave_health2","0"};
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cvar_t sk_islave_health3 = {"sk_islave_health3","0"};
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cvar_t sk_islave_dmg_claw1 = {"sk_islave_dmg_claw1","0"};
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cvar_t sk_islave_dmg_claw2 = {"sk_islave_dmg_claw2","0"};
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cvar_t sk_islave_dmg_claw3 = {"sk_islave_dmg_claw3","0"};
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cvar_t sk_islave_dmg_clawrake1 = {"sk_islave_dmg_clawrake1","0"};
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cvar_t sk_islave_dmg_clawrake2 = {"sk_islave_dmg_clawrake2","0"};
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cvar_t sk_islave_dmg_clawrake3 = {"sk_islave_dmg_clawrake3","0"};
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cvar_t sk_islave_dmg_zap1 = {"sk_islave_dmg_zap1","0"};
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cvar_t sk_islave_dmg_zap2 = {"sk_islave_dmg_zap2","0"};
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cvar_t sk_islave_dmg_zap3 = {"sk_islave_dmg_zap3","0"};
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// Icthyosaur
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cvar_t sk_ichthyosaur_health1 = {"sk_ichthyosaur_health1","0"};
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cvar_t sk_ichthyosaur_health2 = {"sk_ichthyosaur_health2","0"};
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cvar_t sk_ichthyosaur_health3 = {"sk_ichthyosaur_health3","0"};
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cvar_t sk_ichthyosaur_shake1 = {"sk_ichthyosaur_shake1","0"};
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cvar_t sk_ichthyosaur_shake2 = {"sk_ichthyosaur_shake2","0"};
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cvar_t sk_ichthyosaur_shake3 = {"sk_ichthyosaur_shake3","0"};
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// Leech
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cvar_t sk_leech_health1 = {"sk_leech_health1","0"};
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cvar_t sk_leech_health2 = {"sk_leech_health2","0"};
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cvar_t sk_leech_health3 = {"sk_leech_health3","0"};
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cvar_t sk_leech_dmg_bite1 = {"sk_leech_dmg_bite1","0"};
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cvar_t sk_leech_dmg_bite2 = {"sk_leech_dmg_bite2","0"};
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cvar_t sk_leech_dmg_bite3 = {"sk_leech_dmg_bite3","0"};
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// Controller
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cvar_t sk_controller_health1 = {"sk_controller_health1","0"};
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cvar_t sk_controller_health2 = {"sk_controller_health2","0"};
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cvar_t sk_controller_health3 = {"sk_controller_health3","0"};
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cvar_t sk_controller_dmgzap1 = {"sk_controller_dmgzap1","0"};
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cvar_t sk_controller_dmgzap2 = {"sk_controller_dmgzap2","0"};
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cvar_t sk_controller_dmgzap3 = {"sk_controller_dmgzap3","0"};
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cvar_t sk_controller_speedball1 = {"sk_controller_speedball1","0"};
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cvar_t sk_controller_speedball2 = {"sk_controller_speedball2","0"};
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cvar_t sk_controller_speedball3 = {"sk_controller_speedball3","0"};
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cvar_t sk_controller_dmgball1 = {"sk_controller_dmgball1","0"};
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cvar_t sk_controller_dmgball2 = {"sk_controller_dmgball2","0"};
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cvar_t sk_controller_dmgball3 = {"sk_controller_dmgball3","0"};
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// Nihilanth
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cvar_t sk_nihilanth_health1 = {"sk_nihilanth_health1","0"};
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cvar_t sk_nihilanth_health2 = {"sk_nihilanth_health2","0"};
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cvar_t sk_nihilanth_health3 = {"sk_nihilanth_health3","0"};
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cvar_t sk_nihilanth_zap1 = {"sk_nihilanth_zap1","0"};
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cvar_t sk_nihilanth_zap2 = {"sk_nihilanth_zap2","0"};
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cvar_t sk_nihilanth_zap3 = {"sk_nihilanth_zap3","0"};
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// Scientist
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cvar_t sk_scientist_health1 = {"sk_scientist_health1","0"};
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cvar_t sk_scientist_health2 = {"sk_scientist_health2","0"};
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cvar_t sk_scientist_health3 = {"sk_scientist_health3","0"};
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// Snark
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cvar_t sk_snark_health1 = {"sk_snark_health1","0"};
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cvar_t sk_snark_health2 = {"sk_snark_health2","0"};
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cvar_t sk_snark_health3 = {"sk_snark_health3","0"};
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cvar_t sk_snark_dmg_bite1 = {"sk_snark_dmg_bite1","0"};
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cvar_t sk_snark_dmg_bite2 = {"sk_snark_dmg_bite2","0"};
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cvar_t sk_snark_dmg_bite3 = {"sk_snark_dmg_bite3","0"};
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cvar_t sk_snark_dmg_pop1 = {"sk_snark_dmg_pop1","0"};
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cvar_t sk_snark_dmg_pop2 = {"sk_snark_dmg_pop2","0"};
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cvar_t sk_snark_dmg_pop3 = {"sk_snark_dmg_pop3","0"};
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// Zombie
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cvar_t sk_zombie_health1 = {"sk_zombie_health1","0"};
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cvar_t sk_zombie_health2 = {"sk_zombie_health2","0"};
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cvar_t sk_zombie_health3 = {"sk_zombie_health3","0"};
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cvar_t sk_zombie_dmg_one_slash1 = {"sk_zombie_dmg_one_slash1","0"};
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cvar_t sk_zombie_dmg_one_slash2 = {"sk_zombie_dmg_one_slash2","0"};
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cvar_t sk_zombie_dmg_one_slash3 = {"sk_zombie_dmg_one_slash3","0"};
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cvar_t sk_zombie_dmg_both_slash1 = {"sk_zombie_dmg_both_slash1","0"};
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cvar_t sk_zombie_dmg_both_slash2 = {"sk_zombie_dmg_both_slash2","0"};
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cvar_t sk_zombie_dmg_both_slash3 = {"sk_zombie_dmg_both_slash3","0"};
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//Turret
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cvar_t sk_turret_health1 = {"sk_turret_health1","0"};
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cvar_t sk_turret_health2 = {"sk_turret_health2","0"};
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cvar_t sk_turret_health3 = {"sk_turret_health3","0"};
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// MiniTurret
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cvar_t sk_miniturret_health1 = {"sk_miniturret_health1","0"};
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cvar_t sk_miniturret_health2 = {"sk_miniturret_health2","0"};
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cvar_t sk_miniturret_health3 = {"sk_miniturret_health3","0"};
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// Sentry Turret
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cvar_t sk_sentry_health1 = {"sk_sentry_health1","0"};
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cvar_t sk_sentry_health2 = {"sk_sentry_health2","0"};
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cvar_t sk_sentry_health3 = {"sk_sentry_health3","0"};
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// PLAYER WEAPONS
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// Crowbar whack
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cvar_t sk_plr_crowbar1 = {"sk_plr_crowbar1","0"};
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cvar_t sk_plr_crowbar2 = {"sk_plr_crowbar2","0"};
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cvar_t sk_plr_crowbar3 = {"sk_plr_crowbar3","0"};
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// Glock Round
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cvar_t sk_plr_9mm_bullet1 = {"sk_plr_9mm_bullet1","0"};
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cvar_t sk_plr_9mm_bullet2 = {"sk_plr_9mm_bullet2","0"};
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cvar_t sk_plr_9mm_bullet3 = {"sk_plr_9mm_bullet3","0"};
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// 357 Round
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cvar_t sk_plr_357_bullet1 = {"sk_plr_357_bullet1","0"};
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cvar_t sk_plr_357_bullet2 = {"sk_plr_357_bullet2","0"};
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cvar_t sk_plr_357_bullet3 = {"sk_plr_357_bullet3","0"};
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// MP5 Round
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cvar_t sk_plr_9mmAR_bullet1 = {"sk_plr_9mmAR_bullet1","0"};
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cvar_t sk_plr_9mmAR_bullet2 = {"sk_plr_9mmAR_bullet2","0"};
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cvar_t sk_plr_9mmAR_bullet3 = {"sk_plr_9mmAR_bullet3","0"};
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// M203 grenade
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cvar_t sk_plr_9mmAR_grenade1 = {"sk_plr_9mmAR_grenade1","0"};
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cvar_t sk_plr_9mmAR_grenade2 = {"sk_plr_9mmAR_grenade2","0"};
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cvar_t sk_plr_9mmAR_grenade3 = {"sk_plr_9mmAR_grenade3","0"};
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// Shotgun buckshot
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cvar_t sk_plr_buckshot1 = {"sk_plr_buckshot1","0"};
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cvar_t sk_plr_buckshot2 = {"sk_plr_buckshot2","0"};
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cvar_t sk_plr_buckshot3 = {"sk_plr_buckshot3","0"};
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// Crossbow
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cvar_t sk_plr_xbow_bolt_client1 = {"sk_plr_xbow_bolt_client1","0"};
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cvar_t sk_plr_xbow_bolt_client2 = {"sk_plr_xbow_bolt_client2","0"};
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cvar_t sk_plr_xbow_bolt_client3 = {"sk_plr_xbow_bolt_client3","0"};
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cvar_t sk_plr_xbow_bolt_monster1 = {"sk_plr_xbow_bolt_monster1","0"};
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cvar_t sk_plr_xbow_bolt_monster2 = {"sk_plr_xbow_bolt_monster2","0"};
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cvar_t sk_plr_xbow_bolt_monster3 = {"sk_plr_xbow_bolt_monster3","0"};
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// RPG
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cvar_t sk_plr_rpg1 = {"sk_plr_rpg1","0"};
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cvar_t sk_plr_rpg2 = {"sk_plr_rpg2","0"};
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cvar_t sk_plr_rpg3 = {"sk_plr_rpg3","0"};
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// Zero Point Generator
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|
cvar_t sk_plr_gauss1 = {"sk_plr_gauss1","0"};
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cvar_t sk_plr_gauss2 = {"sk_plr_gauss2","0"};
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cvar_t sk_plr_gauss3 = {"sk_plr_gauss3","0"};
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// Tau Cannon
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|
cvar_t sk_plr_egon_narrow1 = {"sk_plr_egon_narrow1","0"};
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cvar_t sk_plr_egon_narrow2 = {"sk_plr_egon_narrow2","0"};
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cvar_t sk_plr_egon_narrow3 = {"sk_plr_egon_narrow3","0"};
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cvar_t sk_plr_egon_wide1 = {"sk_plr_egon_wide1","0"};
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cvar_t sk_plr_egon_wide2 = {"sk_plr_egon_wide2","0"};
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cvar_t sk_plr_egon_wide3 = {"sk_plr_egon_wide3","0"};
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// Hand Grendade
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|
cvar_t sk_plr_hand_grenade1 = {"sk_plr_hand_grenade1","0"};
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cvar_t sk_plr_hand_grenade2 = {"sk_plr_hand_grenade2","0"};
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cvar_t sk_plr_hand_grenade3 = {"sk_plr_hand_grenade3","0"};
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|
|
// Satchel Charge
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|
|
cvar_t sk_plr_satchel1 = {"sk_plr_satchel1","0"};
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cvar_t sk_plr_satchel2 = {"sk_plr_satchel2","0"};
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cvar_t sk_plr_satchel3 = {"sk_plr_satchel3","0"};
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|
|
// Tripmine
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|
|
cvar_t sk_plr_tripmine1 = {"sk_plr_tripmine1","0"};
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cvar_t sk_plr_tripmine2 = {"sk_plr_tripmine2","0"};
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|
|
cvar_t sk_plr_tripmine3 = {"sk_plr_tripmine3","0"};
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|
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|
|
// WORLD WEAPONS
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|
|
|
cvar_t sk_12mm_bullet1 = {"sk_12mm_bullet1","0"};
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|
cvar_t sk_12mm_bullet2 = {"sk_12mm_bullet2","0"};
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|
cvar_t sk_12mm_bullet3 = {"sk_12mm_bullet3","0"};
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cvar_t sk_9mmAR_bullet1 = {"sk_9mmAR_bullet1","0"};
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|
|
cvar_t sk_9mmAR_bullet2 = {"sk_9mmAR_bullet2","0"};
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cvar_t sk_9mmAR_bullet3 = {"sk_9mmAR_bullet3","0"};
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cvar_t sk_9mm_bullet1 = {"sk_9mm_bullet1","0"};
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cvar_t sk_9mm_bullet2 = {"sk_9mm_bullet2","0"};
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cvar_t sk_9mm_bullet3 = {"sk_9mm_bullet3","0"};
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// HORNET
|
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|
|
cvar_t sk_hornet_dmg1 = {"sk_hornet_dmg1","0"};
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|
cvar_t sk_hornet_dmg2 = {"sk_hornet_dmg2","0"};
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cvar_t sk_hornet_dmg3 = {"sk_hornet_dmg3","0"};
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|
// HEALTH/CHARGE
|
|
|
|
cvar_t sk_suitcharger1 = { "sk_suitcharger1","0" };
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|
cvar_t sk_suitcharger2 = { "sk_suitcharger2","0" };
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|
cvar_t sk_suitcharger3 = { "sk_suitcharger3","0" };
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|
|
cvar_t sk_battery1 = { "sk_battery1","0" };
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|
cvar_t sk_battery2 = { "sk_battery2","0" };
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|
cvar_t sk_battery3 = { "sk_battery3","0" };
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|
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cvar_t sk_healthcharger1 = { "sk_healthcharger1","0" };
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cvar_t sk_healthcharger2 = { "sk_healthcharger2","0" };
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cvar_t sk_healthcharger3 = { "sk_healthcharger3","0" };
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cvar_t sk_healthkit1 = { "sk_healthkit1","0" };
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cvar_t sk_healthkit2 = { "sk_healthkit2","0" };
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cvar_t sk_healthkit3 = { "sk_healthkit3","0" };
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|
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cvar_t sk_scientist_heal1 = { "sk_scientist_heal1","0" };
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|
cvar_t sk_scientist_heal2 = { "sk_scientist_heal2","0" };
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|
cvar_t sk_scientist_heal3 = { "sk_scientist_heal3","0" };
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|
|
// monster damage adjusters
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|
|
cvar_t sk_monster_head1 = { "sk_monster_head1","2" };
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cvar_t sk_monster_head2 = { "sk_monster_head2","2" };
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cvar_t sk_monster_head3 = { "sk_monster_head3","2" };
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|
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cvar_t sk_monster_chest1 = { "sk_monster_chest1","1" };
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|
cvar_t sk_monster_chest2 = { "sk_monster_chest2","1" };
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cvar_t sk_monster_chest3 = { "sk_monster_chest3","1" };
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|
|
cvar_t sk_monster_stomach1 = { "sk_monster_stomach1","1" };
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|
|
cvar_t sk_monster_stomach2 = { "sk_monster_stomach2","1" };
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|
|
cvar_t sk_monster_stomach3 = { "sk_monster_stomach3","1" };
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|
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|
|
cvar_t sk_monster_arm1 = { "sk_monster_arm1","1" };
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|
|
cvar_t sk_monster_arm2 = { "sk_monster_arm2","1" };
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|
cvar_t sk_monster_arm3 = { "sk_monster_arm3","1" };
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|
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|
|
cvar_t sk_monster_leg1 = { "sk_monster_leg1","1" };
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|
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cvar_t sk_monster_leg2 = { "sk_monster_leg2","1" };
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|
|
cvar_t sk_monster_leg3 = { "sk_monster_leg3","1" };
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|
|
|
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|
|
// player damage adjusters
|
|
|
|
cvar_t sk_player_head1 = { "sk_player_head1","2" };
|
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|
|
cvar_t sk_player_head2 = { "sk_player_head2","2" };
|
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|
|
cvar_t sk_player_head3 = { "sk_player_head3","2" };
|
|
|
|
|
|
|
|
cvar_t sk_player_chest1 = { "sk_player_chest1","1" };
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|
|
cvar_t sk_player_chest2 = { "sk_player_chest2","1" };
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|
|
cvar_t sk_player_chest3 = { "sk_player_chest3","1" };
|
|
|
|
|
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|
|
cvar_t sk_player_stomach1 = { "sk_player_stomach1","1" };
|
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|
|
cvar_t sk_player_stomach2 = { "sk_player_stomach2","1" };
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|
|
cvar_t sk_player_stomach3 = { "sk_player_stomach3","1" };
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|
|
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|
|
|
cvar_t sk_player_arm1 = { "sk_player_arm1","1" };
|
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|
|
cvar_t sk_player_arm2 = { "sk_player_arm2","1" };
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|
|
cvar_t sk_player_arm3 = { "sk_player_arm3","1" };
|
|
|
|
|
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|
|
cvar_t sk_player_leg1 = { "sk_player_leg1","1" };
|
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|
|
cvar_t sk_player_leg2 = { "sk_player_leg2","1" };
|
|
|
|
cvar_t sk_player_leg3 = { "sk_player_leg3","1" };
|
|
|
|
|
|
|
|
// END Cvars for Skill Level settings
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|
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|
|
|
|
|
// BMOD Begin - CVARs
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|
|
|
cvar_t bm_ver = { "bm_ver", "", FCVAR_SERVER | FCVAR_UNLOGGED };
|
|
|
|
cvar_t bm_url = { "bm_url", "", FCVAR_SERVER | FCVAR_UNLOGGED };
|
|
|
|
|
|
|
|
cvar_t bm_bver = { "bm_bver", "", FCVAR_SERVER | FCVAR_UNLOGGED };
|
|
|
|
cvar_t bm_bname = { "bm_bname", "", FCVAR_SERVER | FCVAR_UNLOGGED };
|
|
|
|
cvar_t bm_burl = { "bm_burl", "", FCVAR_SERVER | FCVAR_UNLOGGED };
|
|
|
|
|
|
|
|
cvar_t bm_guns = { "bm_guns", "crowbar;357;9mmhandgun" };
|
|
|
|
cvar_t bm_ammo = { "bm_ammo", "9mmclip;9mmclip;357;357" };
|
|
|
|
cvar_t bm_g = { "bm_g", "7", FCVAR_SERVER | FCVAR_UNLOGGED };
|
|
|
|
cvar_t bm_dmg_messages = { "bm_dmg_messages", "1" };
|
|
|
|
cvar_t bm_matchkills = { "bm_matchkills", "1" };
|
|
|
|
|
|
|
|
cvar_t bm_freezetime = { "bm_freezetime", "4.5", FCVAR_SERVER };
|
|
|
|
cvar_t bm_thrust = { "bm_thrust", "0" };
|
|
|
|
cvar_t bm_spawneffects = { "bm_spawneffects", "1" };
|
|
|
|
//cvar_t bm_snarktrails = { "bm_snarktrails", "1" };
|
|
|
|
cvar_t bm_snarktrails = { "bm_snarktrails", "0AE00AC8" };
|
|
|
|
cvar_t bm_xbowtracers = { "bm_xbowtracers", "1" };
|
|
|
|
|
|
|
|
cvar_t bm_spawnkilltime = { "bm_spawnkilltime", "10", FCVAR_SERVER };
|
|
|
|
cvar_t bm_maxspawnkills = { "bm_maxspawnkills", "3" };
|
|
|
|
cvar_t bm_typekills = { "bm_typekills", "0", FCVAR_SERVER };
|
|
|
|
cvar_t bm_maxtypekills = { "bm_maxtypekills", "3" };
|
|
|
|
cvar_t bm_typecam = { "bm_typecam", "1" };
|
|
|
|
|
|
|
|
cvar_t bm_bantime = { "bm_bantime", "30" };
|
|
|
|
|
|
|
|
cvar_t bm_spamlimit = { "bm_spamlimit", "4" };
|
|
|
|
cvar_t bm_antispam = { "bm_antispam", "1" };
|
|
|
|
|
|
|
|
cvar_t bm_spawnmines = { "bm_spawnmines", "0", FCVAR_SERVER };
|
|
|
|
cvar_t bm_spawnsatchels = { "bm_spawnsatchels", "0", FCVAR_SERVER };
|
|
|
|
cvar_t bm_voting = { "bm_voting", "1", FCVAR_SERVER };
|
|
|
|
cvar_t bm_votetime = { "bm_votetime", "180", FCVAR_SERVER };
|
|
|
|
cvar_t bm_maxtime = { "bm_maxtime", "120" };
|
|
|
|
cvar_t bm_maxfrags = { "bm_maxfrags", "100" };
|
|
|
|
|
|
|
|
cvar_t bm_mods = { "bm_mods", "", FCVAR_SERVER };
|
|
|
|
cvar_t bm_rpg_mod = { "bm_rpg_mod", "1" };
|
|
|
|
cvar_t bm_shotty_mod = { "bm_shotty_mod", "0" };
|
|
|
|
cvar_t bm_xbow_mod = { "bm_xbow_mod", "1" };
|
|
|
|
cvar_t bm_mp5_mod = { "bm_mp5_mod", "1" };
|
|
|
|
cvar_t bm_cbar_mod = { "bm_cbar_mod", "1" };
|
|
|
|
cvar_t bm_tau_mod = { "bm_tau_mod", "1" };
|
|
|
|
cvar_t bm_snarks_mod = { "bm_snarks_mod", "1" };
|
|
|
|
cvar_t bm_gluon_mod = { "bm_gluon_mod", "1" };
|
|
|
|
cvar_t bm_hornet_mod = { "bm_hornet_mod", "1" };
|
|
|
|
cvar_t bm_trip_mod = { "bm_trip_mod", "1" };
|
|
|
|
/*
|
|
|
|
cvar_t bm_score_crowbar = { "bm_score_crowbar", "1" };
|
|
|
|
cvar_t bm_score_throwncbar = { "bm_score_throwncbar", "1" };
|
|
|
|
cvar_t bm_score_9mm = { "bm_score_9mm", "1" };
|
|
|
|
cvar_t bm_score_357 = { "bm_score_357", "1" };
|
|
|
|
cvar_t bm_score_mp5 = { "bm_score_mp5", "1" };
|
|
|
|
cvar_t bm_score_shotgun = { "bm_score_shotgun", "1" };
|
|
|
|
cvar_t bm_score_squidspit = { "bm_score_squidspit", "1" };
|
|
|
|
cvar_t bm_score_zapgun = { "bm_score_zapgun", "1" };
|
|
|
|
cvar_t bm_score_mp5grenade = { "bm_score_mp5grenade", "1" };
|
|
|
|
cvar_t bm_score_gluon = { "bm_score_gluon", "1" };
|
|
|
|
cvar_t bm_score_tau = { "bm_score_tau", "1" };
|
|
|
|
cvar_t bm_score_bolt = { "bm_score_bolt", "1" };
|
|
|
|
cvar_t bm_score_crossbow = { "bm_score_crossbow", "1" };
|
|
|
|
cvar_t bm_score_satchel = { "bm_score_satchel", "1" };
|
|
|
|
cvar_t bm_score_handgrenade = { "bm_score_handgrenade", "1" };
|
|
|
|
cvar_t bm_score_rpg = { "bm_score_rpg", "1" };
|
|
|
|
cvar_t bm_score_snarks = { "bm_score_snarks", "1" };
|
|
|
|
cvar_t bm_score_tripmine = { "bm_score_tripmine", "1" };
|
|
|
|
*/
|
|
|
|
cvar_t bm_map = { "bm_map", "" };
|
|
|
|
cvar_t bm_nextmap = { "bm_nextmap", "", FCVAR_SERVER | FCVAR_UNLOGGED };
|
|
|
|
|
|
|
|
cvar_t bm_rune_rand = { "bm_rune_rand", "0", FCVAR_SERVER };
|
|
|
|
cvar_t bm_runemask = { "bm_runemask", "63", FCVAR_SERVER };
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|
cvar_t bm_rune_cbar = { "bm_rune_cbar", "1", FCVAR_SERVER };
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cvar_t bm_rune_cbar_t = { "bm_rune_cbar_t", "30" };
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cvar_t bm_rune_cbar_r = { "bm_rune_cbar_r", "60" };
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cvar_t bm_rune_gren = { "bm_rune_gren", "1", FCVAR_SERVER };
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|
cvar_t bm_rune_gren_t = { "bm_rune_gren_t", "30" };
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|
cvar_t bm_rune_gren_r = { "bm_rune_gren_r", "120" };
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|
cvar_t bm_rune_357 = { "bm_rune_357", "1", FCVAR_SERVER };
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|
cvar_t bm_rune_357_t = { "bm_rune_357_t", "30" };
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|
cvar_t bm_rune_357_r = { "bm_rune_357_r", "60" };
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|
cvar_t bm_rune_health = { "bm_rune_health", "1", FCVAR_SERVER };
|
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|
cvar_t bm_rune_health_t = { "bm_rune_health_t", "30" };
|
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|
cvar_t bm_rune_health_r = { "bm_rune_health_r", "60" };
|
|
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|
cvar_t bm_rune_armor = { "bm_rune_armor", "1", FCVAR_SERVER };
|
|
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|
cvar_t bm_rune_armor_t = { "bm_rune_armor_t", "30" };
|
|
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|
cvar_t bm_rune_armor_r = { "bm_rune_armor_r", "60" };
|
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|
cvar_t bm_rune_shotty = { "bm_rune_shotty", "1", FCVAR_SERVER };
|
|
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|
cvar_t bm_rune_shotty_t = { "bm_rune_shotty_t", "30" };
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|
cvar_t bm_rune_shotty_r = { "bm_rune_shotty_r", "180" };
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|
// BMOD End - CVARs
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// Register your console variables here
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// This gets called one time when the game is initialied
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|
void GameDLLInit( void )
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|
{
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// Register cvars here:
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g_psv_gravity = CVAR_GET_POINTER( "sv_gravity" );
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g_psv_aim = CVAR_GET_POINTER( "sv_aim" );
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g_footsteps = CVAR_GET_POINTER( "mp_footsteps" );
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CVAR_REGISTER( &displaysoundlist );
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CVAR_REGISTER( &teamplay );
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CVAR_REGISTER( &fraglimit );
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CVAR_REGISTER( &timelimit );
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CVAR_REGISTER( &fragsleft );
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CVAR_REGISTER( &timeleft );
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CVAR_REGISTER( &friendlyfire );
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CVAR_REGISTER( &falldamage );
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CVAR_REGISTER( &weaponstay );
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CVAR_REGISTER( &forcerespawn );
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CVAR_REGISTER( &flashlight );
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CVAR_REGISTER( &aimcrosshair );
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CVAR_REGISTER( &decalfrequency );
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CVAR_REGISTER( &teamlist );
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CVAR_REGISTER( &teamoverride );
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|
CVAR_REGISTER( &defaultteam );
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CVAR_REGISTER( &allowmonsters );
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CVAR_REGISTER( &mp_chattime );
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// REGISTER CVARS FOR SKILL LEVEL STUFF
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// Agrunt
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CVAR_REGISTER( &sk_agrunt_health1 );// {"sk_agrunt_health1","0"};
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CVAR_REGISTER( &sk_agrunt_health2 );// {"sk_agrunt_health2","0"};
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CVAR_REGISTER( &sk_agrunt_health3 );// {"sk_agrunt_health3","0"};
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CVAR_REGISTER( &sk_agrunt_dmg_punch1 );// {"sk_agrunt_dmg_punch1","0"};
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CVAR_REGISTER( &sk_agrunt_dmg_punch2 );// {"sk_agrunt_dmg_punch2","0"};
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CVAR_REGISTER( &sk_agrunt_dmg_punch3 );// {"sk_agrunt_dmg_punch3","0"};
|
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// Apache
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CVAR_REGISTER( &sk_apache_health1 );// {"sk_apache_health1","0"};
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CVAR_REGISTER( &sk_apache_health2 );// {"sk_apache_health2","0"};
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CVAR_REGISTER( &sk_apache_health3 );// {"sk_apache_health3","0"};
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// Barney
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CVAR_REGISTER( &sk_barney_health1 );// {"sk_barney_health1","0"};
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CVAR_REGISTER( &sk_barney_health2 );// {"sk_barney_health2","0"};
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CVAR_REGISTER( &sk_barney_health3 );// {"sk_barney_health3","0"};
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|
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// Bullsquid
|
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CVAR_REGISTER( &sk_bullsquid_health1 );// {"sk_bullsquid_health1","0"};
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CVAR_REGISTER( &sk_bullsquid_health2 );// {"sk_bullsquid_health2","0"};
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CVAR_REGISTER( &sk_bullsquid_health3 );// {"sk_bullsquid_health3","0"};
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CVAR_REGISTER( &sk_bullsquid_dmg_bite1 );// {"sk_bullsquid_dmg_bite1","0"};
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CVAR_REGISTER( &sk_bullsquid_dmg_bite2 );// {"sk_bullsquid_dmg_bite2","0"};
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CVAR_REGISTER( &sk_bullsquid_dmg_bite3 );// {"sk_bullsquid_dmg_bite3","0"};
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CVAR_REGISTER( &sk_bullsquid_dmg_whip1 );// {"sk_bullsquid_dmg_whip1","0"};
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CVAR_REGISTER( &sk_bullsquid_dmg_whip2 );// {"sk_bullsquid_dmg_whip2","0"};
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CVAR_REGISTER( &sk_bullsquid_dmg_whip3 );// {"sk_bullsquid_dmg_whip3","0"};
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CVAR_REGISTER( &sk_bullsquid_dmg_spit1 );// {"sk_bullsquid_dmg_spit1","0"};
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CVAR_REGISTER( &sk_bullsquid_dmg_spit2 );// {"sk_bullsquid_dmg_spit2","0"};
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CVAR_REGISTER( &sk_bullsquid_dmg_spit3 );// {"sk_bullsquid_dmg_spit3","0"};
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|
CVAR_REGISTER( &sk_bigmomma_health_factor1 );// {"sk_bigmomma_health_factor1","1.0"};
|
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|
CVAR_REGISTER( &sk_bigmomma_health_factor2 );// {"sk_bigmomma_health_factor2","1.0"};
|
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|
CVAR_REGISTER( &sk_bigmomma_health_factor3 );// {"sk_bigmomma_health_factor3","1.0"};
|
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CVAR_REGISTER( &sk_bigmomma_dmg_slash1 );// {"sk_bigmomma_dmg_slash1","50"};
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|
CVAR_REGISTER( &sk_bigmomma_dmg_slash2 );// {"sk_bigmomma_dmg_slash2","50"};
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CVAR_REGISTER( &sk_bigmomma_dmg_slash3 );// {"sk_bigmomma_dmg_slash3","50"};
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CVAR_REGISTER( &sk_bigmomma_dmg_blast1 );// {"sk_bigmomma_dmg_blast1","100"};
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CVAR_REGISTER( &sk_bigmomma_dmg_blast2 );// {"sk_bigmomma_dmg_blast2","100"};
|
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CVAR_REGISTER( &sk_bigmomma_dmg_blast3 );// {"sk_bigmomma_dmg_blast3","100"};
|
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CVAR_REGISTER( &sk_bigmomma_radius_blast1 );// {"sk_bigmomma_radius_blast1","250"};
|
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|
CVAR_REGISTER( &sk_bigmomma_radius_blast2 );// {"sk_bigmomma_radius_blast2","250"};
|
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|
CVAR_REGISTER( &sk_bigmomma_radius_blast3 );// {"sk_bigmomma_radius_blast3","250"};
|
|
|
|
|
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|
|
// Gargantua
|
|
|
|
CVAR_REGISTER( &sk_gargantua_health1 );// {"sk_gargantua_health1","0"};
|
|
|
|
CVAR_REGISTER( &sk_gargantua_health2 );// {"sk_gargantua_health2","0"};
|
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|
CVAR_REGISTER( &sk_gargantua_health3 );// {"sk_gargantua_health3","0"};
|
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|
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CVAR_REGISTER( &sk_gargantua_dmg_slash1 );// {"sk_gargantua_dmg_slash1","0"};
|
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|
|
CVAR_REGISTER( &sk_gargantua_dmg_slash2 );// {"sk_gargantua_dmg_slash2","0"};
|
|
|
|
CVAR_REGISTER( &sk_gargantua_dmg_slash3 );// {"sk_gargantua_dmg_slash3","0"};
|
|
|
|
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|
|
CVAR_REGISTER( &sk_gargantua_dmg_fire1 );// {"sk_gargantua_dmg_fire1","0"};
|
|
|
|
CVAR_REGISTER( &sk_gargantua_dmg_fire2 );// {"sk_gargantua_dmg_fire2","0"};
|
|
|
|
CVAR_REGISTER( &sk_gargantua_dmg_fire3 );// {"sk_gargantua_dmg_fire3","0"};
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_gargantua_dmg_stomp1 );// {"sk_gargantua_dmg_stomp1","0"};
|
|
|
|
CVAR_REGISTER( &sk_gargantua_dmg_stomp2 );// {"sk_gargantua_dmg_stomp2","0"};
|
|
|
|
CVAR_REGISTER( &sk_gargantua_dmg_stomp3 );// {"sk_gargantua_dmg_stomp3","0"};
|
|
|
|
|
|
|
|
// Hassassin
|
|
|
|
CVAR_REGISTER( &sk_hassassin_health1 );// {"sk_hassassin_health1","0"};
|
|
|
|
CVAR_REGISTER( &sk_hassassin_health2 );// {"sk_hassassin_health2","0"};
|
|
|
|
CVAR_REGISTER( &sk_hassassin_health3 );// {"sk_hassassin_health3","0"};
|
|
|
|
|
|
|
|
// Headcrab
|
|
|
|
CVAR_REGISTER( &sk_headcrab_health1 );// {"sk_headcrab_health1","0"};
|
|
|
|
CVAR_REGISTER( &sk_headcrab_health2 );// {"sk_headcrab_health2","0"};
|
|
|
|
CVAR_REGISTER( &sk_headcrab_health3 );// {"sk_headcrab_health3","0"};
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_headcrab_dmg_bite1 );// {"sk_headcrab_dmg_bite1","0"};
|
|
|
|
CVAR_REGISTER( &sk_headcrab_dmg_bite2 );// {"sk_headcrab_dmg_bite2","0"};
|
|
|
|
CVAR_REGISTER( &sk_headcrab_dmg_bite3 );// {"sk_headcrab_dmg_bite3","0"};
|
|
|
|
|
|
|
|
// Hgrunt
|
|
|
|
CVAR_REGISTER( &sk_hgrunt_health1 );// {"sk_hgrunt_health1","0"};
|
|
|
|
CVAR_REGISTER( &sk_hgrunt_health2 );// {"sk_hgrunt_health2","0"};
|
|
|
|
CVAR_REGISTER( &sk_hgrunt_health3 );// {"sk_hgrunt_health3","0"};
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_hgrunt_kick1 );// {"sk_hgrunt_kick1","0"};
|
|
|
|
CVAR_REGISTER( &sk_hgrunt_kick2 );// {"sk_hgrunt_kick2","0"};
|
|
|
|
CVAR_REGISTER( &sk_hgrunt_kick3 );// {"sk_hgrunt_kick3","0"};
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_hgrunt_pellets1 );
|
|
|
|
CVAR_REGISTER( &sk_hgrunt_pellets2 );
|
|
|
|
CVAR_REGISTER( &sk_hgrunt_pellets3 );
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_hgrunt_gspeed1 );
|
|
|
|
CVAR_REGISTER( &sk_hgrunt_gspeed2 );
|
|
|
|
CVAR_REGISTER( &sk_hgrunt_gspeed3 );
|
|
|
|
|
|
|
|
// Houndeye
|
|
|
|
CVAR_REGISTER( &sk_houndeye_health1 );// {"sk_houndeye_health1","0"};
|
|
|
|
CVAR_REGISTER( &sk_houndeye_health2 );// {"sk_houndeye_health2","0"};
|
|
|
|
CVAR_REGISTER( &sk_houndeye_health3 );// {"sk_houndeye_health3","0"};
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_houndeye_dmg_blast1 );// {"sk_houndeye_dmg_blast1","0"};
|
|
|
|
CVAR_REGISTER( &sk_houndeye_dmg_blast2 );// {"sk_houndeye_dmg_blast2","0"};
|
|
|
|
CVAR_REGISTER( &sk_houndeye_dmg_blast3 );// {"sk_houndeye_dmg_blast3","0"};
|
|
|
|
|
|
|
|
// ISlave
|
|
|
|
CVAR_REGISTER( &sk_islave_health1 );// {"sk_islave_health1","0"};
|
|
|
|
CVAR_REGISTER( &sk_islave_health2 );// {"sk_islave_health2","0"};
|
|
|
|
CVAR_REGISTER( &sk_islave_health3 );// {"sk_islave_health3","0"};
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_islave_dmg_claw1 );// {"sk_islave_dmg_claw1","0"};
|
|
|
|
CVAR_REGISTER( &sk_islave_dmg_claw2 );// {"sk_islave_dmg_claw2","0"};
|
|
|
|
CVAR_REGISTER( &sk_islave_dmg_claw3 );// {"sk_islave_dmg_claw3","0"};
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_islave_dmg_clawrake1 );// {"sk_islave_dmg_clawrake1","0"};
|
|
|
|
CVAR_REGISTER( &sk_islave_dmg_clawrake2 );// {"sk_islave_dmg_clawrake2","0"};
|
|
|
|
CVAR_REGISTER( &sk_islave_dmg_clawrake3 );// {"sk_islave_dmg_clawrake3","0"};
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_islave_dmg_zap1 );// {"sk_islave_dmg_zap1","0"};
|
|
|
|
CVAR_REGISTER( &sk_islave_dmg_zap2 );// {"sk_islave_dmg_zap2","0"};
|
|
|
|
CVAR_REGISTER( &sk_islave_dmg_zap3 );// {"sk_islave_dmg_zap3","0"};
|
|
|
|
|
|
|
|
// Icthyosaur
|
|
|
|
CVAR_REGISTER( &sk_ichthyosaur_health1 );// {"sk_ichthyosaur_health1","0"};
|
|
|
|
CVAR_REGISTER( &sk_ichthyosaur_health2 );// {"sk_ichthyosaur_health2","0"};
|
|
|
|
CVAR_REGISTER( &sk_ichthyosaur_health3 );// {"sk_ichthyosaur_health3","0"};
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_ichthyosaur_shake1 );// {"sk_ichthyosaur_health3","0"};
|
|
|
|
CVAR_REGISTER( &sk_ichthyosaur_shake2 );// {"sk_ichthyosaur_health3","0"};
|
|
|
|
CVAR_REGISTER( &sk_ichthyosaur_shake3 );// {"sk_ichthyosaur_health3","0"};
|
|
|
|
|
|
|
|
// Leech
|
|
|
|
CVAR_REGISTER( &sk_leech_health1 );// {"sk_leech_health1","0"};
|
|
|
|
CVAR_REGISTER( &sk_leech_health2 );// {"sk_leech_health2","0"};
|
|
|
|
CVAR_REGISTER( &sk_leech_health3 );// {"sk_leech_health3","0"};
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_leech_dmg_bite1 );// {"sk_leech_dmg_bite1","0"};
|
|
|
|
CVAR_REGISTER( &sk_leech_dmg_bite2 );// {"sk_leech_dmg_bite2","0"};
|
|
|
|
CVAR_REGISTER( &sk_leech_dmg_bite3 );// {"sk_leech_dmg_bite3","0"};
|
|
|
|
|
|
|
|
// Controller
|
|
|
|
CVAR_REGISTER( &sk_controller_health1 );
|
|
|
|
CVAR_REGISTER( &sk_controller_health2 );
|
|
|
|
CVAR_REGISTER( &sk_controller_health3 );
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_controller_dmgzap1 );
|
|
|
|
CVAR_REGISTER( &sk_controller_dmgzap2 );
|
|
|
|
CVAR_REGISTER( &sk_controller_dmgzap3 );
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_controller_speedball1 );
|
|
|
|
CVAR_REGISTER( &sk_controller_speedball2 );
|
|
|
|
CVAR_REGISTER( &sk_controller_speedball3 );
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_controller_dmgball1 );
|
|
|
|
CVAR_REGISTER( &sk_controller_dmgball2 );
|
|
|
|
CVAR_REGISTER( &sk_controller_dmgball3 );
|
|
|
|
|
|
|
|
// Nihilanth
|
|
|
|
CVAR_REGISTER( &sk_nihilanth_health1 );// {"sk_nihilanth_health1","0"};
|
|
|
|
CVAR_REGISTER( &sk_nihilanth_health2 );// {"sk_nihilanth_health2","0"};
|
|
|
|
CVAR_REGISTER( &sk_nihilanth_health3 );// {"sk_nihilanth_health3","0"};
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_nihilanth_zap1 );
|
|
|
|
CVAR_REGISTER( &sk_nihilanth_zap2 );
|
|
|
|
CVAR_REGISTER( &sk_nihilanth_zap3 );
|
|
|
|
|
|
|
|
// Scientist
|
|
|
|
CVAR_REGISTER( &sk_scientist_health1 );// {"sk_scientist_health1","0"};
|
|
|
|
CVAR_REGISTER( &sk_scientist_health2 );// {"sk_scientist_health2","0"};
|
|
|
|
CVAR_REGISTER( &sk_scientist_health3 );// {"sk_scientist_health3","0"};
|
|
|
|
|
|
|
|
// Snark
|
|
|
|
CVAR_REGISTER( &sk_snark_health1 );// {"sk_snark_health1","0"};
|
|
|
|
CVAR_REGISTER( &sk_snark_health2 );// {"sk_snark_health2","0"};
|
|
|
|
CVAR_REGISTER( &sk_snark_health3 );// {"sk_snark_health3","0"};
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_snark_dmg_bite1 );// {"sk_snark_dmg_bite1","0"};
|
|
|
|
CVAR_REGISTER( &sk_snark_dmg_bite2 );// {"sk_snark_dmg_bite2","0"};
|
|
|
|
CVAR_REGISTER( &sk_snark_dmg_bite3 );// {"sk_snark_dmg_bite3","0"};
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_snark_dmg_pop1 );// {"sk_snark_dmg_pop1","0"};
|
|
|
|
CVAR_REGISTER( &sk_snark_dmg_pop2 );// {"sk_snark_dmg_pop2","0"};
|
|
|
|
CVAR_REGISTER( &sk_snark_dmg_pop3 );// {"sk_snark_dmg_pop3","0"};
|
|
|
|
|
|
|
|
// Zombie
|
|
|
|
CVAR_REGISTER( &sk_zombie_health1 );// {"sk_zombie_health1","0"};
|
|
|
|
CVAR_REGISTER( &sk_zombie_health2 );// {"sk_zombie_health3","0"};
|
|
|
|
CVAR_REGISTER( &sk_zombie_health3 );// {"sk_zombie_health3","0"};
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_zombie_dmg_one_slash1 );// {"sk_zombie_dmg_one_slash1","0"};
|
|
|
|
CVAR_REGISTER( &sk_zombie_dmg_one_slash2 );// {"sk_zombie_dmg_one_slash2","0"};
|
|
|
|
CVAR_REGISTER( &sk_zombie_dmg_one_slash3 );// {"sk_zombie_dmg_one_slash3","0"};
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_zombie_dmg_both_slash1 );// {"sk_zombie_dmg_both_slash1","0"};
|
|
|
|
CVAR_REGISTER( &sk_zombie_dmg_both_slash2 );// {"sk_zombie_dmg_both_slash2","0"};
|
|
|
|
CVAR_REGISTER( &sk_zombie_dmg_both_slash3 );// {"sk_zombie_dmg_both_slash3","0"};
|
|
|
|
|
|
|
|
//Turret
|
|
|
|
CVAR_REGISTER( &sk_turret_health1 );// {"sk_turret_health1","0"};
|
|
|
|
CVAR_REGISTER( &sk_turret_health2 );// {"sk_turret_health2","0"};
|
|
|
|
CVAR_REGISTER( &sk_turret_health3 );// {"sk_turret_health3","0"};
|
|
|
|
|
|
|
|
// MiniTurret
|
|
|
|
CVAR_REGISTER( &sk_miniturret_health1 );// {"sk_miniturret_health1","0"};
|
|
|
|
CVAR_REGISTER( &sk_miniturret_health2 );// {"sk_miniturret_health2","0"};
|
|
|
|
CVAR_REGISTER( &sk_miniturret_health3 );// {"sk_miniturret_health3","0"};
|
|
|
|
|
|
|
|
// Sentry Turret
|
|
|
|
CVAR_REGISTER( &sk_sentry_health1 );// {"sk_sentry_health1","0"};
|
|
|
|
CVAR_REGISTER( &sk_sentry_health2 );// {"sk_sentry_health2","0"};
|
|
|
|
CVAR_REGISTER( &sk_sentry_health3 );// {"sk_sentry_health3","0"};
|
|
|
|
|
|
|
|
|
|
|
|
// PLAYER WEAPONS
|
|
|
|
|
|
|
|
// Crowbar whack
|
|
|
|
CVAR_REGISTER( &sk_plr_crowbar1 );// {"sk_plr_crowbar1","0"};
|
|
|
|
CVAR_REGISTER( &sk_plr_crowbar2 );// {"sk_plr_crowbar2","0"};
|
|
|
|
CVAR_REGISTER( &sk_plr_crowbar3 );// {"sk_plr_crowbar3","0"};
|
|
|
|
|
|
|
|
// Glock Round
|
|
|
|
CVAR_REGISTER( &sk_plr_9mm_bullet1 );// {"sk_plr_9mm_bullet1","0"};
|
|
|
|
CVAR_REGISTER( &sk_plr_9mm_bullet2 );// {"sk_plr_9mm_bullet2","0"};
|
|
|
|
CVAR_REGISTER( &sk_plr_9mm_bullet3 );// {"sk_plr_9mm_bullet3","0"};
|
|
|
|
|
|
|
|
// 357 Round
|
|
|
|
CVAR_REGISTER( &sk_plr_357_bullet1 );// {"sk_plr_357_bullet1","0"};
|
|
|
|
CVAR_REGISTER( &sk_plr_357_bullet2 );// {"sk_plr_357_bullet2","0"};
|
|
|
|
CVAR_REGISTER( &sk_plr_357_bullet3 );// {"sk_plr_357_bullet3","0"};
|
|
|
|
|
|
|
|
// MP5 Round
|
|
|
|
CVAR_REGISTER( &sk_plr_9mmAR_bullet1 );// {"sk_plr_9mmAR_bullet1","0"};
|
|
|
|
CVAR_REGISTER( &sk_plr_9mmAR_bullet2 );// {"sk_plr_9mmAR_bullet2","0"};
|
|
|
|
CVAR_REGISTER( &sk_plr_9mmAR_bullet3 );// {"sk_plr_9mmAR_bullet3","0"};
|
|
|
|
|
|
|
|
// M203 grenade
|
|
|
|
CVAR_REGISTER( &sk_plr_9mmAR_grenade1 );// {"sk_plr_9mmAR_grenade1","0"};
|
|
|
|
CVAR_REGISTER( &sk_plr_9mmAR_grenade2 );// {"sk_plr_9mmAR_grenade2","0"};
|
|
|
|
CVAR_REGISTER( &sk_plr_9mmAR_grenade3 );// {"sk_plr_9mmAR_grenade3","0"};
|
|
|
|
|
|
|
|
// Shotgun buckshot
|
|
|
|
CVAR_REGISTER( &sk_plr_buckshot1 );// {"sk_plr_buckshot1","0"};
|
|
|
|
CVAR_REGISTER( &sk_plr_buckshot2 );// {"sk_plr_buckshot2","0"};
|
|
|
|
CVAR_REGISTER( &sk_plr_buckshot3 );// {"sk_plr_buckshot3","0"};
|
|
|
|
|
|
|
|
// Crossbow
|
|
|
|
CVAR_REGISTER( &sk_plr_xbow_bolt_monster1 );// {"sk_plr_xbow_bolt1","0"};
|
|
|
|
CVAR_REGISTER( &sk_plr_xbow_bolt_monster2 );// {"sk_plr_xbow_bolt2","0"};
|
|
|
|
CVAR_REGISTER( &sk_plr_xbow_bolt_monster3 );// {"sk_plr_xbow_bolt3","0"};
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_plr_xbow_bolt_client1 );// {"sk_plr_xbow_bolt1","0"};
|
|
|
|
CVAR_REGISTER( &sk_plr_xbow_bolt_client2 );// {"sk_plr_xbow_bolt2","0"};
|
|
|
|
CVAR_REGISTER( &sk_plr_xbow_bolt_client3 );// {"sk_plr_xbow_bolt3","0"};
|
|
|
|
|
|
|
|
// RPG
|
|
|
|
CVAR_REGISTER( &sk_plr_rpg1 );// {"sk_plr_rpg1","0"};
|
|
|
|
CVAR_REGISTER( &sk_plr_rpg2 );// {"sk_plr_rpg2","0"};
|
|
|
|
CVAR_REGISTER( &sk_plr_rpg3 );// {"sk_plr_rpg3","0"};
|
|
|
|
|
|
|
|
// Gauss Gun
|
|
|
|
CVAR_REGISTER( &sk_plr_gauss1 );// {"sk_plr_gauss1","0"};
|
|
|
|
CVAR_REGISTER( &sk_plr_gauss2 );// {"sk_plr_gauss2","0"};
|
|
|
|
CVAR_REGISTER( &sk_plr_gauss3 );// {"sk_plr_gauss3","0"};
|
|
|
|
|
|
|
|
// Egon Gun
|
|
|
|
CVAR_REGISTER( &sk_plr_egon_narrow1 );// {"sk_plr_egon_narrow1","0"};
|
|
|
|
CVAR_REGISTER( &sk_plr_egon_narrow2 );// {"sk_plr_egon_narrow2","0"};
|
|
|
|
CVAR_REGISTER( &sk_plr_egon_narrow3 );// {"sk_plr_egon_narrow3","0"};
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_plr_egon_wide1 );// {"sk_plr_egon_wide1","0"};
|
|
|
|
CVAR_REGISTER( &sk_plr_egon_wide2 );// {"sk_plr_egon_wide2","0"};
|
|
|
|
CVAR_REGISTER( &sk_plr_egon_wide3 );// {"sk_plr_egon_wide3","0"};
|
|
|
|
|
|
|
|
// Hand Grendade
|
|
|
|
CVAR_REGISTER( &sk_plr_hand_grenade1 );// {"sk_plr_hand_grenade1","0"};
|
|
|
|
CVAR_REGISTER( &sk_plr_hand_grenade2 );// {"sk_plr_hand_grenade2","0"};
|
|
|
|
CVAR_REGISTER( &sk_plr_hand_grenade3 );// {"sk_plr_hand_grenade3","0"};
|
|
|
|
|
|
|
|
// Satchel Charge
|
|
|
|
CVAR_REGISTER( &sk_plr_satchel1 );// {"sk_plr_satchel1","0"};
|
|
|
|
CVAR_REGISTER( &sk_plr_satchel2 );// {"sk_plr_satchel2","0"};
|
|
|
|
CVAR_REGISTER( &sk_plr_satchel3 );// {"sk_plr_satchel3","0"};
|
|
|
|
|
|
|
|
// Tripmine
|
|
|
|
CVAR_REGISTER( &sk_plr_tripmine1 );// {"sk_plr_tripmine1","0"};
|
|
|
|
CVAR_REGISTER( &sk_plr_tripmine2 );// {"sk_plr_tripmine2","0"};
|
|
|
|
CVAR_REGISTER( &sk_plr_tripmine3 );// {"sk_plr_tripmine3","0"};
|
|
|
|
|
|
|
|
// WORLD WEAPONS
|
|
|
|
CVAR_REGISTER( &sk_12mm_bullet1 );// {"sk_12mm_bullet1","0"};
|
|
|
|
CVAR_REGISTER( &sk_12mm_bullet2 );// {"sk_12mm_bullet2","0"};
|
|
|
|
CVAR_REGISTER( &sk_12mm_bullet3 );// {"sk_12mm_bullet3","0"};
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_9mmAR_bullet1 );// {"sk_9mm_bullet1","0"};
|
|
|
|
CVAR_REGISTER( &sk_9mmAR_bullet2 );// {"sk_9mm_bullet1","0"};
|
|
|
|
CVAR_REGISTER( &sk_9mmAR_bullet3 );// {"sk_9mm_bullet1","0"};
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_9mm_bullet1 );// {"sk_9mm_bullet1","0"};
|
|
|
|
CVAR_REGISTER( &sk_9mm_bullet2 );// {"sk_9mm_bullet2","0"};
|
|
|
|
CVAR_REGISTER( &sk_9mm_bullet3 );// {"sk_9mm_bullet3","0"};
|
|
|
|
|
|
|
|
// HORNET
|
|
|
|
CVAR_REGISTER( &sk_hornet_dmg1 );// {"sk_hornet_dmg1","0"};
|
|
|
|
CVAR_REGISTER( &sk_hornet_dmg2 );// {"sk_hornet_dmg2","0"};
|
|
|
|
CVAR_REGISTER( &sk_hornet_dmg3 );// {"sk_hornet_dmg3","0"};
|
|
|
|
|
|
|
|
// HEALTH/SUIT CHARGE DISTRIBUTION
|
|
|
|
CVAR_REGISTER( &sk_suitcharger1 );
|
|
|
|
CVAR_REGISTER( &sk_suitcharger2 );
|
|
|
|
CVAR_REGISTER( &sk_suitcharger3 );
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_battery1 );
|
|
|
|
CVAR_REGISTER( &sk_battery2 );
|
|
|
|
CVAR_REGISTER( &sk_battery3 );
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_healthcharger1 );
|
|
|
|
CVAR_REGISTER( &sk_healthcharger2 );
|
|
|
|
CVAR_REGISTER( &sk_healthcharger3 );
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_healthkit1 );
|
|
|
|
CVAR_REGISTER( &sk_healthkit2 );
|
|
|
|
CVAR_REGISTER( &sk_healthkit3 );
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_scientist_heal1 );
|
|
|
|
CVAR_REGISTER( &sk_scientist_heal2 );
|
|
|
|
CVAR_REGISTER( &sk_scientist_heal3 );
|
|
|
|
|
|
|
|
// monster damage adjusters
|
|
|
|
CVAR_REGISTER( &sk_monster_head1 );
|
|
|
|
CVAR_REGISTER( &sk_monster_head2 );
|
|
|
|
CVAR_REGISTER( &sk_monster_head3 );
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_monster_chest1 );
|
|
|
|
CVAR_REGISTER( &sk_monster_chest2 );
|
|
|
|
CVAR_REGISTER( &sk_monster_chest3 );
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_monster_stomach1 );
|
|
|
|
CVAR_REGISTER( &sk_monster_stomach2 );
|
|
|
|
CVAR_REGISTER( &sk_monster_stomach3 );
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_monster_arm1 );
|
|
|
|
CVAR_REGISTER( &sk_monster_arm2 );
|
|
|
|
CVAR_REGISTER( &sk_monster_arm3 );
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_monster_leg1 );
|
|
|
|
CVAR_REGISTER( &sk_monster_leg2 );
|
|
|
|
CVAR_REGISTER( &sk_monster_leg3 );
|
|
|
|
|
|
|
|
// player damage adjusters
|
|
|
|
CVAR_REGISTER( &sk_player_head1 );
|
|
|
|
CVAR_REGISTER( &sk_player_head2 );
|
|
|
|
CVAR_REGISTER( &sk_player_head3 );
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_player_chest1 );
|
|
|
|
CVAR_REGISTER( &sk_player_chest2 );
|
|
|
|
CVAR_REGISTER( &sk_player_chest3 );
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_player_stomach1 );
|
|
|
|
CVAR_REGISTER( &sk_player_stomach2 );
|
|
|
|
CVAR_REGISTER( &sk_player_stomach3 );
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_player_arm1 );
|
|
|
|
CVAR_REGISTER( &sk_player_arm2 );
|
|
|
|
CVAR_REGISTER( &sk_player_arm3 );
|
|
|
|
|
|
|
|
CVAR_REGISTER( &sk_player_leg1 );
|
|
|
|
CVAR_REGISTER( &sk_player_leg2 );
|
|
|
|
CVAR_REGISTER( &sk_player_leg3 );
|
|
|
|
// END REGISTER CVARS FOR SKILL LEVEL STUFF
|
|
|
|
|
|
|
|
// BMOD Begin - CVARs
|
|
|
|
CVAR_REGISTER( &bm_bver );
|
|
|
|
CVAR_REGISTER( &bm_bname );
|
|
|
|
CVAR_REGISTER( &bm_burl );
|
|
|
|
CVAR_REGISTER( &bm_ver );
|
|
|
|
CVAR_REGISTER( &bm_url );
|
|
|
|
//CVAR_REGISTER( &bm_plat );
|
|
|
|
CVAR_REGISTER( &bm_guns );
|
|
|
|
CVAR_REGISTER( &bm_ammo );
|
|
|
|
CVAR_REGISTER( &bm_g );
|
|
|
|
CVAR_REGISTER( &bm_dmg_messages );
|
|
|
|
CVAR_REGISTER( &bm_matchkills );
|
|
|
|
//CVAR_REGISTER( &bm_trips );
|
|
|
|
CVAR_REGISTER( &bm_freezetime );
|
|
|
|
CVAR_REGISTER( &bm_thrust );
|
|
|
|
CVAR_REGISTER( &bm_spawneffects );
|
|
|
|
CVAR_REGISTER( &bm_snarktrails );
|
|
|
|
CVAR_REGISTER( &bm_xbowtracers );
|
|
|
|
|
|
|
|
CVAR_REGISTER( &bm_spawnkilltime );
|
|
|
|
CVAR_REGISTER( &bm_maxspawnkills );
|
|
|
|
CVAR_REGISTER( &bm_typekills );
|
|
|
|
CVAR_REGISTER( &bm_maxtypekills );
|
|
|
|
CVAR_REGISTER( &bm_typecam );
|
|
|
|
|
|
|
|
CVAR_REGISTER( &bm_bantime );
|
|
|
|
|
|
|
|
CVAR_REGISTER( &bm_spamlimit );
|
|
|
|
CVAR_REGISTER( &bm_antispam );
|
|
|
|
|
|
|
|
CVAR_REGISTER( &bm_spawnmines );
|
|
|
|
CVAR_REGISTER( &bm_spawnsatchels );
|
|
|
|
CVAR_REGISTER( &bm_voting );
|
|
|
|
CVAR_REGISTER( &bm_votetime );
|
|
|
|
CVAR_REGISTER( &bm_maxtime );
|
|
|
|
CVAR_REGISTER( &bm_maxfrags );
|
|
|
|
//CVAR_REGISTER( &bm_cbmad );
|
|
|
|
//CVAR_REGISTER( &bm_cheatdetect );
|
|
|
|
|
|
|
|
/* CVAR_REGISTER( &bm_score_crowbar );
|
|
|
|
CVAR_REGISTER( &bm_score_throwncbar );
|
|
|
|
CVAR_REGISTER( &bm_score_9mm );
|
|
|
|
CVAR_REGISTER( &bm_score_357 );
|
|
|
|
CVAR_REGISTER( &bm_score_mp5 );
|
|
|
|
CVAR_REGISTER( &bm_score_shotgun );
|
|
|
|
CVAR_REGISTER( &bm_score_squidspit );
|
|
|
|
CVAR_REGISTER( &bm_score_zapgun );
|
|
|
|
CVAR_REGISTER( &bm_score_mp5grenade );
|
|
|
|
CVAR_REGISTER( &bm_score_gluon );
|
|
|
|
CVAR_REGISTER( &bm_score_tau );
|
|
|
|
CVAR_REGISTER( &bm_score_bolt );
|
|
|
|
CVAR_REGISTER( &bm_score_crossbow );
|
|
|
|
CVAR_REGISTER( &bm_score_satchel );
|
|
|
|
CVAR_REGISTER( &bm_score_handgrenade );
|
|
|
|
CVAR_REGISTER( &bm_score_rpg );
|
|
|
|
CVAR_REGISTER( &bm_score_snarks );
|
|
|
|
CVAR_REGISTER( &bm_score_tripmine );
|
|
|
|
*/
|
|
|
|
CVAR_REGISTER( &bm_mods );
|
|
|
|
CVAR_REGISTER( &bm_rpg_mod );
|
|
|
|
CVAR_REGISTER( &bm_shotty_mod );
|
|
|
|
CVAR_REGISTER( &bm_xbow_mod );
|
|
|
|
CVAR_REGISTER( &bm_mp5_mod );
|
|
|
|
CVAR_REGISTER( &bm_cbar_mod );
|
|
|
|
CVAR_REGISTER( &bm_tau_mod );
|
|
|
|
CVAR_REGISTER( &bm_snarks_mod );
|
|
|
|
CVAR_REGISTER( &bm_gluon_mod );
|
|
|
|
CVAR_REGISTER( &bm_hornet_mod );
|
|
|
|
CVAR_REGISTER( &bm_trip_mod );
|
|
|
|
CVAR_REGISTER( &bm_map );
|
|
|
|
CVAR_REGISTER( &bm_nextmap );
|
|
|
|
CVAR_REGISTER( &bm_rune_rand );
|
|
|
|
CVAR_REGISTER( &bm_runemask );
|
|
|
|
CVAR_REGISTER( &bm_rune_cbar );
|
|
|
|
CVAR_REGISTER( &bm_rune_cbar_t );
|
|
|
|
CVAR_REGISTER( &bm_rune_cbar_r );
|
|
|
|
CVAR_REGISTER( &bm_rune_gren );
|
|
|
|
CVAR_REGISTER( &bm_rune_gren_t );
|
|
|
|
CVAR_REGISTER( &bm_rune_gren_r );
|
|
|
|
CVAR_REGISTER( &bm_rune_357 );
|
|
|
|
CVAR_REGISTER( &bm_rune_357_t );
|
|
|
|
CVAR_REGISTER( &bm_rune_357_r );
|
|
|
|
CVAR_REGISTER( &bm_rune_health );
|
|
|
|
CVAR_REGISTER( &bm_rune_health_t );
|
|
|
|
CVAR_REGISTER( &bm_rune_health_r );
|
|
|
|
CVAR_REGISTER( &bm_rune_armor );
|
|
|
|
CVAR_REGISTER( &bm_rune_armor_t );
|
|
|
|
CVAR_REGISTER( &bm_rune_armor_r );
|
|
|
|
CVAR_REGISTER( &bm_rune_shotty );
|
|
|
|
CVAR_REGISTER( &bm_rune_shotty_t );
|
|
|
|
CVAR_REGISTER( &bm_rune_shotty_r );
|
|
|
|
// BMOD End - CVARs
|
|
|
|
|
|
|
|
// BMOD Begin - Server commands
|
|
|
|
ADD_SERVER_COMMAND( "s", BModCmd_AdminSay );
|
|
|
|
ADD_SERVER_COMMAND( "w", BModCmd_AdminWhisper );
|
|
|
|
ADD_SERVER_COMMAND( "markspawnpoints", BModCmd_ShowSpawns );
|
|
|
|
ADD_SERVER_COMMAND( "sspeak", BModCmd_SpeakAll );
|
|
|
|
ADD_SERVER_COMMAND( "create", BModCmd_Create );
|
|
|
|
ADD_SERVER_COMMAND( "remove", BModCmd_Remove );
|
|
|
|
ADD_SERVER_COMMAND( "delete", BModCmd_Delete );
|
|
|
|
ADD_SERVER_COMMAND( "replace", BModCmd_Replace );
|
|
|
|
ADD_SERVER_COMMAND( "info", BModCmd_Info );
|
|
|
|
ADD_SERVER_COMMAND( "llama", BModCmd_Llama );
|
|
|
|
ADD_SERVER_COMMAND( "unllama", BModCmd_Unllama );
|
|
|
|
// BMOD End - Server commands
|
|
|
|
|
|
|
|
SERVER_COMMAND( "exec skill.cfg\n" );
|
|
|
|
}
|
|
|
|
|
|
|
|
// ++BMod
|
|
|
|
// New bubble mod commands
|
|
|
|
//
|
|
|
|
// CMD_ARGC () - number of arguments
|
|
|
|
// CMD_ARGV(n) - nth argument. 0=actual command.
|
|
|
|
// CMD_ARGS () -
|
|
|
|
|
|
|
|
// Helper function for finding a player pointer by UID.
|
|
|
|
CBasePlayer* GetPlayerByUID( int userId )
|
|
|
|
{
|
|
|
|
CBasePlayer *client = NULL;
|
|
|
|
|
|
|
|
while( ( ( client = (CBasePlayer*)UTIL_FindEntityByClassname( client, "player" ) ) != NULL )
|
|
|
|
&& ( client->IsPlayer() ) )
|
|
|
|
{
|
|
|
|
if( userId == GETPLAYERUSERID( client->edict() ) )
|
|
|
|
return client;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Admin Say
|
|
|
|
void BModCmd_AdminSay( void )
|
|
|
|
{
|
|
|
|
int j;
|
|
|
|
char *p;
|
|
|
|
char text[128];
|
|
|
|
const char *cpSay = "say";
|
|
|
|
const char *cpSayTeam = "say_team";
|
|
|
|
const char *pc, *pcmd = CMD_ARGV(0);
|
|
|
|
|
|
|
|
// We can get a raw string now, without the "say " prepended
|
|
|
|
if( CMD_ARGC() < 2 )
|
|
|
|
{
|
|
|
|
g_engfuncs.pfnServerPrint( "Not enough arguments.\nUSAGE: s \"<string>\"\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
p = (char *)CMD_ARGS();
|
|
|
|
|
|
|
|
// make sure the text has content
|
|
|
|
for( pc = p; pc != NULL && *pc != 0; pc++ )
|
|
|
|
{
|
|
|
|
if( isprint( *pc ) && !isspace( *pc ) )
|
|
|
|
{
|
|
|
|
pc = NULL; // we've found an alphanumeric character, so text is valid
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if( pc != NULL )
|
|
|
|
return; // no character found, so say nothing
|
|
|
|
|
|
|
|
sprintf( text, "%c%s ", 2, "<ADMIN>" );
|
|
|
|
|
|
|
|
j = sizeof(text) - 2 - strlen( text ); // -2 for /n and null terminator
|
|
|
|
if( (int)strlen( p ) > j )
|
|
|
|
p[j] = 0;
|
|
|
|
|
|
|
|
strcat( text, p );
|
|
|
|
strcat( text, "\n" );
|
|
|
|
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTTALK, text );
|
|
|
|
|
|
|
|
// echo to server console
|
|
|
|
g_engfuncs.pfnServerPrint( text );
|
|
|
|
|
|
|
|
UTIL_LogPrintf( "\"ADMIN<-1><-1><>\" say \"%s\"\n", p );
|
|
|
|
}
|
|
|
|
|
|
|
|
// Admin Whisper
|
|
|
|
void BModCmd_AdminWhisper( void )
|
|
|
|
{
|
|
|
|
int j;
|
|
|
|
char *p;
|
|
|
|
char text[128];
|
|
|
|
const char *cpSay = "say";
|
|
|
|
const char *cpSayTeam = "say_team";
|
|
|
|
const char *pc, *pcmd = CMD_ARGV( 0 );
|
|
|
|
|
|
|
|
// We can get a raw string now, without the "say " prepended
|
|
|
|
if( CMD_ARGC() < 3 )
|
|
|
|
{
|
|
|
|
g_engfuncs.pfnServerPrint( "Not enough arguments.\nUSAGE: w <PlayerUID> \"<string>\"\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
int UID = atoi( CMD_ARGV( 1 ) );
|
|
|
|
|
|
|
|
CBasePlayer *Player = GetPlayerByUID( UID );
|
|
|
|
if( Player == NULL )
|
|
|
|
{
|
|
|
|
g_engfuncs.pfnServerPrint( "Invalid Player UID.\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
p = (char *)CMD_ARGS();
|
|
|
|
|
|
|
|
// Skip over the UID
|
|
|
|
while( *p != ' ')
|
|
|
|
p++;
|
|
|
|
while( *p == ' ')
|
|
|
|
p++;
|
|
|
|
|
|
|
|
// make sure the text has content
|
|
|
|
for( pc = p; pc != NULL && *pc != 0; pc++ )
|
|
|
|
{
|
|
|
|
if( isprint( *pc ) && !isspace( *pc ) )
|
|
|
|
{
|
|
|
|
pc = NULL; // we've found an alphanumeric character, so text is valid
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( pc != NULL )
|
|
|
|
return; // no character found, so say nothing
|
|
|
|
|
|
|
|
sprintf( text, "%c%s ", 2, "<ADMIN>(whispers)" );
|
|
|
|
|
|
|
|
j = sizeof(text) - 2 - strlen( text ); // -2 for /n and null terminator
|
|
|
|
if( (int)strlen( p ) > j )
|
|
|
|
p[j] = 0;
|
|
|
|
|
|
|
|
strcat( text, p );
|
|
|
|
strcat( text, "\n" );
|
|
|
|
|
|
|
|
ClientPrint( Player->pev, HUD_PRINTTALK, text );
|
|
|
|
|
|
|
|
// echo to server console
|
|
|
|
g_engfuncs.pfnServerPrint( text );
|
|
|
|
|
|
|
|
UTIL_LogPrintf( "\"ADMIN<-1><-1><>\" say \"(to %s) %s\"\n", STRING( Player->pev->netname ), p );
|
|
|
|
}
|
|
|
|
|
|
|
|
// Show Spawn Points
|
|
|
|
void BModCmd_ShowSpawns( void )
|
|
|
|
{
|
|
|
|
BOOL marked = UTIL_FindEntityByClassname( NULL, "boxmarker" ) ? TRUE : FALSE;
|
|
|
|
|
|
|
|
if( marked )
|
|
|
|
{
|
|
|
|
g_engfuncs.pfnServerPrint( "Spawn points already marked!\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
marked = TRUE;
|
|
|
|
|
|
|
|
CBaseEntity *pSpot = NULL;
|
|
|
|
CBaseEntity *pEnt = NULL;
|
|
|
|
CBoxMarker *pBox = NULL;
|
|
|
|
|
|
|
|
TraceResult tr;
|
|
|
|
|
|
|
|
while( ( ( pSpot = UTIL_FindEntityByClassname( pSpot, "info_player_deathmatch" ) ) != NULL ) )
|
|
|
|
{
|
|
|
|
UTIL_TraceLine( pSpot->pev->origin, pSpot->pev->origin - Vector( 0, 0, 1024 ), ignore_monsters, pSpot->edict(), &tr );
|
|
|
|
Vector vecTop = pSpot->pev->origin + Vector( 0, 0, 36 );
|
|
|
|
float height = fabs( vecTop.z - tr.vecEndPos.z ) / 2;
|
|
|
|
|
|
|
|
pEnt = CBaseEntity::Create( "boxmarker", Vector( vecTop.x, vecTop.y, ( vecTop.z + tr.vecEndPos.z ) / 2), g_vecZero, NULL );
|
|
|
|
// CBaseEntity *pEnt2 = CBaseEntity::Create( "zaprift", Vector( vecTop.x, vecTop.y, ( vecTop.z + tr.vecEndPos.z ) / 2 ), g_vecZero, NULL );
|
|
|
|
pBox = (CBoxMarker *)pEnt;
|
|
|
|
pBox->m_vecExtents = Vector(16,16,height);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Speak to all players using vox.
|
|
|
|
void BModCmd_SpeakAll( void )
|
|
|
|
{
|
|
|
|
int j;
|
|
|
|
char *p, *pc;
|
|
|
|
char text[128];
|
|
|
|
|
|
|
|
if( CMD_ARGC() < 2 )
|
|
|
|
{
|
|
|
|
g_engfuncs.pfnServerPrint( "Not enough arguments.\nUSAGE: sspeak \"<vox string>\"\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
p = (char *)CMD_ARGS();
|
|
|
|
|
|
|
|
// remove quotes if present
|
|
|
|
if( *p == '"' )
|
|
|
|
{
|
|
|
|
p++;
|
|
|
|
p[strlen( p ) - 1] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// make sure the text has content
|
|
|
|
for( pc = p; pc != NULL && *pc != 0; pc++ )
|
|
|
|
{
|
|
|
|
if( isprint( *pc ) && !isspace( *pc ) )
|
|
|
|
{
|
|
|
|
pc = NULL; // we've found an alphanumeric character, so text is valid
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if( pc != NULL )
|
|
|
|
return; // no character found, so say nothing
|
|
|
|
|
|
|
|
strcpy( text, "");
|
|
|
|
|
|
|
|
j = sizeof( text ) - 2 - strlen( text ); // -2 for /n and null terminator
|
|
|
|
if( (int)strlen( p ) > j )
|
|
|
|
p[j] = 0;
|
|
|
|
|
|
|
|
strcat( text, p );
|
|
|
|
//strcat( text, "\n" );
|
|
|
|
|
|
|
|
UTIL_SpeakAll( text );
|
|
|
|
}
|
|
|
|
|
|
|
|
// create entity x y z ay
|
|
|
|
void BModCmd_Create( void )
|
|
|
|
{
|
|
|
|
if( ( CMD_ARGC() < 6 ) )
|
|
|
|
{
|
|
|
|
g_engfuncs.pfnServerPrint( "Not enough arguments.\nUSAGE: create <entity> <xpos> <ypos> <zpos> <y angle>\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
char *entity = (char *)CMD_ARGV( 1 );
|
|
|
|
Vector position = Vector( atoi( CMD_ARGV( 2 ) ), atoi( CMD_ARGV( 3 ) ), atoi( CMD_ARGV( 4 ) ) );
|
|
|
|
Vector angle = Vector( 0, atoi( CMD_ARGV( 5 ) ), 0 );
|
|
|
|
|
|
|
|
if( angle.y < 0 )
|
|
|
|
{
|
|
|
|
angle.y = RANDOM_LONG( 0, 360 );
|
|
|
|
}
|
|
|
|
|
|
|
|
// Fix weapon names
|
|
|
|
if( !strcmp( entity, "weapon_9mmhandgun" ) )
|
|
|
|
{
|
|
|
|
strcpy( entity, "weapon_glock" );
|
|
|
|
}
|
|
|
|
else if( !strcmp( entity, "weapon_9mmAR" ) )
|
|
|
|
{
|
|
|
|
strcpy( entity, "weapon_mp5" );
|
|
|
|
}
|
|
|
|
else if( !strcmp( entity, "weapon_python" ) )
|
|
|
|
{
|
|
|
|
strcpy( entity, "weapon_357" );
|
|
|
|
}
|
|
|
|
|
|
|
|
// Fix ammo names
|
|
|
|
if( !strcmp( entity, "ammo_9mmclip" ) )
|
|
|
|
{
|
|
|
|
strcpy( entity, "ammo_glockclip" );
|
|
|
|
}
|
|
|
|
else if( !strcmp( entity, "ammo_9mmAR" ) )
|
|
|
|
{
|
|
|
|
strcpy( entity, "ammo_mp5clip" );
|
|
|
|
}
|
|
|
|
else if( !strcmp( entity, "ammo_ARgrenades" ) )
|
|
|
|
{
|
|
|
|
strcpy( entity, "ammo_mp5grenades" );
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !strncmp( entity, "weapon_", 7 ) ||
|
|
|
|
!strcmp( entity, "item_healthkit" ) ||
|
|
|
|
!strcmp( entity, "item_battery" ) ||
|
|
|
|
!strcmp( entity, "item_longjump" ) ||
|
|
|
|
!strncmp( entity, "ammo_", 5 ) ||
|
|
|
|
!strcmp( entity, "info_player_deathmatch" ) )
|
|
|
|
{
|
|
|
|
CBaseEntity *ent = CBaseEntity::Create(entity, position, angle, NULL );
|
|
|
|
|
|
|
|
if( !strcmp( entity, "info_player_deathmatch" ) )
|
|
|
|
ent->pev->classname = MAKE_STRING( "info_player_deathmatch" );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
g_engfuncs.pfnServerPrint( "You only add items, ammo, weapons, or spawn points with this command.\n" );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// remove entity
|
|
|
|
void BModCmd_Remove( void )
|
|
|
|
{
|
|
|
|
if( ( CMD_ARGC() < 2 ) )
|
|
|
|
{
|
|
|
|
g_engfuncs.pfnServerPrint( "Not enough arguments.\nUSAGE: remove <entity name>\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
char *entity = (char *)CMD_ARGV( 1 );
|
|
|
|
CBaseEntity *target = NULL;
|
|
|
|
|
|
|
|
// Fix weapon names
|
|
|
|
if( !strcmp(entity, "weapon_glock" ) )
|
|
|
|
{
|
|
|
|
strcpy(entity, "weapon_9mmhandgun" );
|
|
|
|
}
|
|
|
|
else if( !strcmp( entity, "weapon_mp5" ) )
|
|
|
|
{
|
|
|
|
strcpy( entity, "weapon_9mmAR" );
|
|
|
|
}
|
|
|
|
else if( !strcmp( entity, "weapon_python" ) )
|
|
|
|
{
|
|
|
|
strcpy( entity, "weapon_357" );
|
|
|
|
}
|
|
|
|
|
|
|
|
// Fix ammo names
|
|
|
|
if( !strcmp( entity, "ammo_9mmclip" ) )
|
|
|
|
{
|
|
|
|
strcpy( entity, "ammo_glockclip" );
|
|
|
|
}
|
|
|
|
else if( !strcmp( entity, "ammo_9mmAR") )
|
|
|
|
{
|
|
|
|
strcpy( entity, "ammo_mp5clip");
|
|
|
|
}
|
|
|
|
else if( !strcmp( entity, "ammo_ARgrenades") )
|
|
|
|
{
|
|
|
|
strcpy( entity, "ammo_mp5grenades");
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !strncmp( entity, "weapon_", 7 ) ||
|
|
|
|
!strcmp( entity, "item_healthkit" ) ||
|
|
|
|
!strcmp( entity, "item_battery" ) ||
|
|
|
|
!strcmp( entity, "item_longjump" ) ||
|
|
|
|
!strncmp( entity, "ammo_", 5 ) )
|
|
|
|
{
|
|
|
|
while( ( target = UTIL_FindEntityInSphere( target, Vector( 0, 0, 0 ), 4096 ) ) != NULL )
|
|
|
|
{
|
|
|
|
if( !strcmp( STRING( target->pev->classname ), entity ) && ( target->pev->owner == NULL ) )
|
|
|
|
{
|
|
|
|
target->Killed( NULL, 0 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
g_engfuncs.pfnServerPrint( "You only remove items, ammo, or weapons with this command.\n" );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// delete a single entity
|
|
|
|
void BModCmd_Delete( void )
|
|
|
|
{
|
|
|
|
if( ( CMD_ARGC() < 5 ) )
|
|
|
|
{
|
|
|
|
g_engfuncs.pfnServerPrint( "Not enough arguments.\nUSAGE: delete <entity name> <xpos> <ypos> <zpos>\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
char *entity = (char *)CMD_ARGV( 1 );
|
|
|
|
Vector position = Vector( atoi( CMD_ARGV( 2 ) ), atoi( CMD_ARGV( 3 ) ), atoi( CMD_ARGV( 4 ) ) );
|
|
|
|
CBaseEntity *target = NULL;
|
|
|
|
|
|
|
|
// Fix weapon names
|
|
|
|
if( !strcmp( entity, "weapon_glock" ) )
|
|
|
|
{
|
|
|
|
strcpy( entity, "weapon_9mmhandgun" );
|
|
|
|
}
|
|
|
|
else if( !strcmp( entity, "weapon_mp5" ) )
|
|
|
|
{
|
|
|
|
strcpy( entity, "weapon_9mmAR" );
|
|
|
|
}
|
|
|
|
else if( !strcmp( entity, "weapon_python" ) )
|
|
|
|
{
|
|
|
|
strcpy( entity, "weapon_357" );
|
|
|
|
}
|
|
|
|
|
|
|
|
// Fix ammo names
|
|
|
|
if( !strcmp( entity, "ammo_9mmclip" ) )
|
|
|
|
{
|
|
|
|
strcpy( entity, "ammo_glockclip" );
|
|
|
|
}
|
|
|
|
else if( !strcmp( entity, "ammo_9mmAR" ) )
|
|
|
|
{
|
|
|
|
strcpy( entity, "ammo_mp5clip" );
|
|
|
|
}
|
|
|
|
else if( !strcmp( entity, "ammo_ARgrenades" ) )
|
|
|
|
{
|
|
|
|
strcpy( entity, "ammo_mp5grenades" );
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !strncmp( entity, "weapon_", 7 ) ||
|
|
|
|
!strcmp( entity, "item_healthkit" ) ||
|
|
|
|
!strcmp( entity, "item_battery" ) ||
|
|
|
|
!strcmp( entity, "item_longjump" ) ||
|
|
|
|
!strncmp( entity, "ammo_", 5 ) ||
|
|
|
|
!strcmp( entity, "info_player_deathmatch" ) )
|
|
|
|
{
|
|
|
|
bool deleted = FALSE;
|
|
|
|
while( !deleted && ( target = UTIL_FindEntityInSphere( target, position, 64 ) ) != NULL )
|
|
|
|
{
|
|
|
|
if( !strcmp( STRING( target->pev->classname ), entity ) && ( target->pev->owner == NULL ) )
|
|
|
|
{
|
|
|
|
target->Killed( NULL, 0 );
|
|
|
|
deleted = TRUE;
|
|
|
|
g_engfuncs.pfnServerPrint( "Entity deleted.\n" );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !deleted )
|
|
|
|
{
|
|
|
|
g_engfuncs.pfnServerPrint( "Entity not found.\n" );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
g_engfuncs.pfnServerPrint( "You only delete items, ammo, weapons, or spawn points with this command.\n" );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// replace entity
|
|
|
|
void BModCmd_Replace( void )
|
|
|
|
{
|
|
|
|
if( ( CMD_ARGC() < 3 ) )
|
|
|
|
{
|
|
|
|
g_engfuncs.pfnServerPrint( "Not enough arguments.\nUSAGE: replace <entity> <with entity>\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
char *entity = (char *)CMD_ARGV( 1 );
|
|
|
|
char *entity2 = (char *)CMD_ARGV( 2 );
|
|
|
|
CBaseEntity *target = NULL;
|
|
|
|
|
|
|
|
// Fix weapon names
|
|
|
|
if( !strcmp( entity, "weapon_glock" ) )
|
|
|
|
{
|
|
|
|
strcpy( entity, "weapon_9mmhandgun" );
|
|
|
|
}
|
|
|
|
else if( !strcmp( entity, "weapon_mp5" ) )
|
|
|
|
{
|
|
|
|
strcpy( entity, "weapon_9mmAR" );
|
|
|
|
}
|
|
|
|
else if( !strcmp( entity, "weapon_python" ) )
|
|
|
|
{
|
|
|
|
strcpy( entity, "weapon_357" );
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !strcmp( entity2, "weapon_9mmhandgun" ) )
|
|
|
|
{
|
|
|
|
strcpy( entity2, "weapon_glock" );
|
|
|
|
}
|
|
|
|
else if( !strcmp( entity2, "weapon_9mmAR" ) )
|
|
|
|
{
|
|
|
|
strcpy( entity2, "weapon_mp5" );
|
|
|
|
}
|
|
|
|
else if( !strcmp( entity2, "weapon_python" ) )
|
|
|
|
{
|
|
|
|
strcpy( entity2, "weapon_357" );
|
|
|
|
}
|
|
|
|
|
|
|
|
// Fix ammo names
|
|
|
|
if( !strcmp( entity, "ammo_9mmclip" ) )
|
|
|
|
{
|
|
|
|
strcpy( entity, "ammo_glockclip" );
|
|
|
|
}
|
|
|
|
else if( !strcmp( entity, "ammo_9mmAR") )
|
|
|
|
{
|
|
|
|
strcpy( entity, "ammo_mp5clip");
|
|
|
|
}
|
|
|
|
else if( !strcmp( entity, "ammo_ARgrenades") )
|
|
|
|
{
|
|
|
|
strcpy( entity, "ammo_mp5grenades" );
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !strcmp( entity2, "ammo_9mmclip") )
|
|
|
|
{
|
|
|
|
strcpy( entity2, "ammo_glockclip" );
|
|
|
|
}
|
|
|
|
else if( !strcmp( entity2, "ammo_9mmAR" ) )
|
|
|
|
{
|
|
|
|
strcpy( entity2, "ammo_mp5clip" );
|
|
|
|
}
|
|
|
|
else if( !strcmp( entity2, "ammo_ARgrenades" ) )
|
|
|
|
{
|
|
|
|
strcpy( entity2, "ammo_mp5grenades" );
|
|
|
|
}
|
|
|
|
|
|
|
|
if( ( !strncmp( entity, "weapon_", 7 ) ||
|
|
|
|
!strcmp( entity, "item_healthkit" ) ||
|
|
|
|
!strcmp( entity, "item_battery" ) ||
|
|
|
|
!strcmp( entity, "item_longjump" ) ||
|
|
|
|
!strncmp( entity, "ammo_", 5 ) ) &&
|
|
|
|
( !strncmp( entity2, "weapon_", 7 ) ||
|
|
|
|
!strcmp( entity2, "item_healthkit" ) ||
|
|
|
|
!strcmp( entity2, "item_battery" ) ||
|
|
|
|
!strcmp( entity2, "item_longjump" ) ||
|
|
|
|
!strncmp( entity2, "ammo_", 5 ) ) )
|
|
|
|
{
|
|
|
|
|
|
|
|
while( ( target = UTIL_FindEntityInSphere( target, Vector( 0, 0, 0 ), 4096 ) ) != NULL )
|
|
|
|
{
|
|
|
|
if( !strcmp( STRING( target->pev->classname ), entity ) && ( target->pev->owner == NULL ) )
|
|
|
|
{
|
|
|
|
CBaseEntity::Create(entity2, target->pev->origin, target->pev->angles, NULL );
|
|
|
|
target->Killed(NULL, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
g_engfuncs.pfnServerPrint( "You only replace items, ammo, or weapons with this command.\n" );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// info on a player
|
|
|
|
void BModCmd_Info( void )
|
|
|
|
{
|
|
|
|
if( CMD_ARGC() < 2 )
|
|
|
|
{
|
|
|
|
g_engfuncs.pfnServerPrint( "Not enough arguments.\nUSAGE: info <PlayerUID>\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
int UID = atoi( CMD_ARGV( 1 ) );
|
|
|
|
|
|
|
|
CBasePlayer *Player = GetPlayerByUID( UID );
|
|
|
|
if( Player == NULL )
|
|
|
|
{
|
|
|
|
g_engfuncs.pfnServerPrint( "Invalid Player UID.\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
g_engfuncs.pfnServerPrint( UTIL_VarArgs( "Player: %s\n",STRING( Player->pev->netname ) ) );
|
|
|
|
g_engfuncs.pfnServerPrint( UTIL_VarArgs( "Health/Armor: %d/%d\n",(int)Player->pev->health, (int)Player->pev->armorvalue ) );
|
|
|
|
|
|
|
|
g_engfuncs.pfnServerPrint( UTIL_VarArgs( "Spawn Kills: %d\n",Player->m_iSpawnKills ) );
|
|
|
|
g_engfuncs.pfnServerPrint( UTIL_VarArgs( "Type Kills: %d\n",Player->m_iTypeKills ) );
|
|
|
|
g_engfuncs.pfnServerPrint( UTIL_VarArgs( "Leet: %d\n",Player->m_LeetSpeak ) );
|
|
|
|
g_engfuncs.pfnServerPrint( UTIL_VarArgs( "Locate: %d\n",Player->m_LocateMode ) );
|
|
|
|
g_engfuncs.pfnServerPrint( UTIL_VarArgs( "Llama: %d\n",Player->m_IsLlama ) );
|
|
|
|
g_engfuncs.pfnServerPrint( "\n" );
|
|
|
|
}
|
|
|
|
|
|
|
|
// Llamafy a player
|
|
|
|
void BModCmd_Llama( void )
|
|
|
|
{
|
|
|
|
if( CMD_ARGC() < 2 )
|
|
|
|
{
|
|
|
|
g_engfuncs.pfnServerPrint( "Not enough arguments.\nUSAGE: llama <PlayerUID>\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
int UID = atoi( CMD_ARGV( 1 ) );
|
|
|
|
|
|
|
|
CBasePlayer *Player = GetPlayerByUID( UID );
|
|
|
|
if( Player == NULL )
|
|
|
|
{
|
|
|
|
g_engfuncs.pfnServerPrint( "Invalid Player UID.\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
Player->m_IsLlama = TRUE;
|
|
|
|
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTTALK, UTIL_VarArgs( "<SERVER> %s is now a llama! Bleeet!\n", STRING( Player->pev->netname ) ) );
|
|
|
|
g_engfuncs.pfnServerPrint( UTIL_VarArgs( "%s is now a llama! Bleeet!\n", STRING( Player->pev->netname ) ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
// Unllamafy a player
|
|
|
|
void BModCmd_Unllama( void )
|
|
|
|
{
|
|
|
|
if( CMD_ARGC() < 2 )
|
|
|
|
{
|
|
|
|
g_engfuncs.pfnServerPrint( "Not enough arguments.\nUSAGE: unllama <PlayerUID>\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
int UID = atoi( CMD_ARGV( 1 ) );
|
|
|
|
|
|
|
|
CBasePlayer *Player = GetPlayerByUID( UID );
|
|
|
|
if( Player == NULL )
|
|
|
|
{
|
|
|
|
g_engfuncs.pfnServerPrint( "Invalid Player UID.\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
Player->m_IsLlama = FALSE;
|
|
|
|
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTTALK, UTIL_VarArgs( "<SERVER> %s is unllamafied.\n", STRING( Player->pev->netname ) ) );
|
|
|
|
g_engfuncs.pfnServerPrint( UTIL_VarArgs( "%s is unllamafied.\n", STRING( Player->pev->netname ) ) );
|
|
|
|
}
|