Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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#ifndef TRIPMINE_H
#define TRIPMINE_H
class CTripmineGrenade : public CGrenade
{
void Spawn( void );
void Precache( void );
virtual int Save( CSave &save );
virtual int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType );
void EXPORT WarningThink( void );
void EXPORT PowerupThink( void );
void EXPORT BeamBreakThink( void );
void EXPORT DelayDeathThink( void );
void Killed( entvars_t *pevAttacker, int iGib );
void MakeBeam( void );
void KillBeam( void );
float m_flPowerUp;
Vector m_vecDir;
Vector m_vecEnd;
float m_flBeamLength;
EHANDLE m_hOwner;
CBeam *m_pBeam;
Vector m_posOwner;
Vector m_angleOwner;
edict_t *m_pRealOwner;// tracelines don't hit PEV->OWNER, which means a player couldn't detonate his own trip mine, so we store the owner here.
// BMOD Begin - New tripmine functions
BOOL BMOD_IsSpawnMine( void );
void FlashBang( void );
public:
void Deactivate( void );
edict_t *Owner( void ) { return m_pRealOwner; };
BOOL m_bIsFlashbang;
// BMOD End - New tripmine functions
};
#endif