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72 lines
1.4 KiB
72 lines
1.4 KiB
8 years ago
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#ifndef HORNETGUN_H
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#define HORNETGUN_H
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "weapons.h"
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#include "nodes.h"
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#include "player.h"
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#include "hornet.h"
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#include "gamerules.h"
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#include "decals.h"
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#include "BMOD_messaging.h"
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extern cvar_t bm_hornet_mod;
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#define HGUN_MAX_BEAMS 6
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#define HGUN_CHARGE_TIME .8 / HGUN_MAX_BEAMS
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#define HGUN_ZAP_TIME 1
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class CHgun : public CBasePlayerWeapon
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{
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public:
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void Spawn( void );
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void Precache( void );
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int iItemSlot( void ) { return 4; }
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int GetItemInfo(ItemInfo *p);
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int AddToPlayer( CBasePlayer *pPlayer );
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void PrimaryAttack( void );
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void SecondaryAttack( void );
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BOOL Deploy( void );
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BOOL IsUseable( void );
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void Holster( int skiplocal = 0 );
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void Reload( void );
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void Recharge( void );
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void WeaponIdle( void );
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float m_flNextAnimTime;
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float m_flRechargeTime;
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int m_iFirePhase;// don't save me.
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float m_fNextPhaseTime;
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CBeam *m_pBeam[HGUN_MAX_BEAMS];
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void ClearBeams( );
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void ArmBeam( Vector color );
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void ZapBeam( void );
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void BeamGlow( void );
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void FreezeRay( void );
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void ZapGun (void );
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void MultiZapGun (void );
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void SquidSpit ( void );
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void LaunchSnark ( void );
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void OldPrimaryAttack( void );
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void OldSecondaryAttack( void );
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int m_iFireMode;
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float m_fModeSwitchDelay;
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int m_iBeams;
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short m_sGlowSpr;
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int m_iMaxammo;
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short iZapBeamSpr;
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private:
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unsigned short m_usHornetFire;
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};
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#endif
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