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// ---------------------------------------------------------------
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// Camera Point Entity
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//
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// AUTHOR
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// Tyler Lund <halflife@bubblemod.org>
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//
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// LICENSE
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//
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// Permission is granted to anyone to use this software for
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// any purpose on any computer system, and to redistribute it
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// in any way, subject to the following restrictions:
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//
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// 1. The author is not responsible for the consequences of
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// use of this software, no matter how awful, even if they
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// arise from defects in it.
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// 2. The origin of this software must not be misrepresented,
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// either by explicit claim or by omission.
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// 3. Altered versions must be plainly marked as such, and
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// must not be misrepresented (by explicit claim or
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// omission) as being the original software.
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// 3a. It would be nice if I got a copy of your improved
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// version sent to halflife@bubblemod.org.
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// 4. This notice must not be removed or altered.
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//
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// ---------------------------------------------------------------
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "weapons.h"
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#include "nodes.h"
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#include "player.h"
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#include "gamerules.h"
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#include "effects.h"
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#include "BMOD_CameraPoint.h"
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#include "shake.h"
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LINK_ENTITY_TO_CLASS( campoint, CCamPoint );
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void CCamPoint::Precache( void )
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{
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}
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void CCamPoint::Spawn( void )
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{
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pev->movetype = MOVETYPE_NOCLIP;
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pev->solid = SOLID_NOT; // Remove model & collisions
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pev->renderamt = 0; // The engine won't draw this model if this
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// is set to 0 and blending is on
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pev->rendermode = kRenderTransTexture;
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SetThink( &CCamPoint::Think );
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pev->nextthink = gpGlobals->time + 0.1;
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}
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void CCamPoint::Think( void )
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{
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// If we have no owner, our owner is not in type mode,
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// our owner is not connected, our owner is invisible,
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// or our owner is a defuct player, remove ourselves.
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if (!m_pOwner
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|| !m_pOwner->m_bIsConnected
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|| !m_pOwner->m_bTypeMode
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|| m_pOwner->pev->effects & EF_NODRAW
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|| (STRING(m_pOwner->pev->netname)[0] == 0)
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) {
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// UTIL_ClientPrintAll( HUD_PRINTTALK, "<SERVER> Camera point destroyed.\n");
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UTIL_Remove( this );
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pev->nextthink = gpGlobals->time + .1;
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return;
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}
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pev->origin = m_pOwner->pev->origin + Vector(0,0,40),
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pev->angles = Vector(m_pOwner->pev->angles.x + 22,
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m_pOwner->pev->angles.y + 180,
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0),
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// Wait until it's time to think again.
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pev->nextthink = gpGlobals->time + 0.01;
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}
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