|
|
|
/***
|
|
|
|
*
|
|
|
|
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
|
|
|
|
*
|
|
|
|
* This product contains software technology licensed from Id
|
|
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
|
|
* All Rights Reserved.
|
|
|
|
*
|
|
|
|
* This source code contains proprietary and confidential information of
|
|
|
|
* Valve LLC and its suppliers. Access to this code is restricted to
|
|
|
|
* persons who have executed a written SDK license with Valve. Any access,
|
|
|
|
* use or distribution of this code by or to any unlicensed person is illegal.
|
|
|
|
*
|
|
|
|
****/
|
|
|
|
|
|
|
|
#ifndef HGRUNT_H
|
|
|
|
#define HGRUNT_H
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// hgrunt
|
|
|
|
//=========================================================
|
|
|
|
class CHGrunt : public CSquadMonster
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
virtual void Spawn(void);
|
|
|
|
virtual void Precache(void);
|
|
|
|
void SetYawSpeed(void);
|
|
|
|
virtual int Classify(void);
|
|
|
|
int ISoundMask(void);
|
|
|
|
virtual void HandleAnimEvent(MonsterEvent_t *pEvent);
|
|
|
|
BOOL FCanCheckAttacks(void);
|
|
|
|
BOOL CheckMeleeAttack1(float flDot, float flDist);
|
|
|
|
BOOL CheckRangeAttack1(float flDot, float flDist);
|
|
|
|
BOOL CheckRangeAttack2(float flDot, float flDist);
|
|
|
|
void CheckAmmo(void);
|
|
|
|
void SetActivity(Activity NewActivity);
|
|
|
|
void StartTask(Task_t *pTask);
|
|
|
|
void RunTask(Task_t *pTask);
|
|
|
|
virtual void DeathSound(void);
|
|
|
|
virtual void PainSound(void);
|
|
|
|
virtual void IdleSound(void);
|
|
|
|
Vector GetGunPosition(void);
|
|
|
|
void Shoot(void);
|
|
|
|
void Shotgun(void);
|
|
|
|
void PrescheduleThink(void);
|
|
|
|
virtual void GibMonster(void);
|
|
|
|
virtual void SpeakSentence(void);
|
|
|
|
|
|
|
|
int Save(CSave &save);
|
|
|
|
int Restore(CRestore &restore);
|
|
|
|
|
|
|
|
CBaseEntity *Kick(void);
|
|
|
|
Schedule_t *GetSchedule(void);
|
|
|
|
Schedule_t *GetScheduleOfType(int Type);
|
|
|
|
void TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType);
|
|
|
|
int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
|
|
|
|
|
|
|
|
int IRelationship(CBaseEntity *pTarget);
|
|
|
|
|
|
|
|
virtual BOOL FOkToSpeak(void);
|
|
|
|
void JustSpoke(void);
|
|
|
|
|
|
|
|
CUSTOM_SCHEDULES
|
|
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
|
|
|
|
virtual int SizeForGrapple() { return GRAPPLE_MEDIUM; }
|
|
|
|
|
|
|
|
// checking the feasibility of a grenade toss is kind of costly, so we do it every couple of seconds,
|
|
|
|
// not every server frame.
|
|
|
|
float m_flNextGrenadeCheck;
|
|
|
|
float m_flNextPainTime;
|
|
|
|
float m_flLastEnemySightTime;
|
|
|
|
|
|
|
|
Vector m_vecTossVelocity;
|
|
|
|
|
|
|
|
BOOL m_fThrowGrenade;
|
|
|
|
BOOL m_fStanding;
|
|
|
|
BOOL m_fFirstEncounter;// only put on the handsign show in the squad's first encounter.
|
|
|
|
int m_cClipSize;
|
|
|
|
|
|
|
|
int m_voicePitch;
|
|
|
|
|
|
|
|
int m_iBrassShell;
|
|
|
|
int m_iShotgunShell;
|
|
|
|
|
|
|
|
int m_iSentence;
|
|
|
|
|
|
|
|
static const char *pGruntSentences[];
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// CHGruntRepel - when triggered, spawns a monster_human_grunt
|
|
|
|
// repelling down a line.
|
|
|
|
//=========================================================
|
|
|
|
|
|
|
|
class CHGruntRepel : public CBaseMonster
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
virtual void Spawn(void);
|
|
|
|
virtual void Precache(void);
|
|
|
|
virtual void EXPORT RepelUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
|
|
|
int m_iSpriteTexture; // Don't save, precache
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // HGRUNT_H
|