|
|
|
/***
|
|
|
|
*
|
|
|
|
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
|
|
|
|
*
|
|
|
|
* This product contains software technology licensed from Id
|
|
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
|
|
* All Rights Reserved.
|
|
|
|
*
|
|
|
|
* This source code contains proprietary and confidential information of
|
|
|
|
* Valve LLC and its suppliers. Access to this code is restricted to
|
|
|
|
* persons who have executed a written SDK license with Valve. Any access,
|
|
|
|
* use or distribution of this code by or to any unlicensed person is illegal.
|
|
|
|
*
|
|
|
|
****/
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// Generic Monster - purely for scripted sequence work.
|
|
|
|
//=========================================================
|
|
|
|
#include "extdll.h"
|
|
|
|
#include "util.h"
|
|
|
|
#include "cbase.h"
|
|
|
|
#include "monsters.h"
|
|
|
|
#include "schedule.h"
|
|
|
|
#include "player.h"
|
|
|
|
#include "weapons.h"
|
|
|
|
|
|
|
|
#define GENEWORM_LEVEL0 0
|
|
|
|
#define GENEWORM_LEVEL1 1
|
|
|
|
|
|
|
|
#define GENEWORM_LEVEL0_HEIGHT 244
|
|
|
|
#define GENEWORM_LEVEL1_HEIGHT 304
|
|
|
|
|
|
|
|
|
|
|
|
#define GENEWORM_SKIN_EYE_OPEN 0
|
|
|
|
#define GENEWORM_SKIN_EYE_LEFT 1
|
|
|
|
#define GENEWORM_SKIN_EYE_RIGHT 2
|
|
|
|
#define GENEWORM_SKIN_EYE_CLOSED 3
|
|
|
|
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// Monster's Anim Events Go Here
|
|
|
|
//=========================================================
|
|
|
|
|
|
|
|
#define GENEWORM_AE_BEAM ( 0 ) // Toxic beam attack (sprite trail)
|
|
|
|
#define GENEWORM_AE_PORTAL ( 2 ) // Create a portal that spawns an enemy.
|
|
|
|
|
|
|
|
#define GENEWORM_AE_MELEE_LEFT1 ( 3 ) // Play hit sound
|
|
|
|
#define GENEWORM_AE_MELEE_LEFT2 ( 4 ) // Activates the trigger_geneworm_hit
|
|
|
|
|
|
|
|
#define GENEWORM_AE_MELEE_RIGHT1 ( 5 ) // Play hit sound
|
|
|
|
#define GENEWORM_AE_MELEE_RIGHT2 ( 6 ) // Activates the trigger_geneworm_hit
|
|
|
|
|
|
|
|
#define GENEWORM_AE_MELEE_FORWARD1 ( 7 ) // Play hit sound
|
|
|
|
#define GENEWORM_AE_MELEE_FORWARD2 ( 8 ) // Activates the trigger_geneworm_hit
|
|
|
|
|
|
|
|
#define GENEWORM_AE_MAD ( 9 ) // Room starts shaking!
|
|
|
|
|
|
|
|
#define GENEWORM_AE_EYEPAIN ( 1012 ) // Still put here (In case we need to toggle eye pain status)
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// CGeneWorm
|
|
|
|
//=========================================================
|
|
|
|
class CGeneWorm : public CBaseMonster
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
|
|
|
|
int Save(CSave &save);
|
|
|
|
int Restore(CRestore &restore);
|
|
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
|
|
|
|
void Spawn(void);
|
|
|
|
void Precache(void);
|
|
|
|
int Classify(void) { return CLASS_ALIEN_MONSTER; };
|
|
|
|
int BloodColor(void) { return BLOOD_COLOR_YELLOW; }
|
|
|
|
void Killed(entvars_t *pevAttacker, int iGib);
|
|
|
|
|
|
|
|
void SetObjectCollisionBox(void)
|
|
|
|
{
|
|
|
|
pev->absmin = pev->origin + Vector(-95, -95, 0);
|
|
|
|
pev->absmax = pev->origin + Vector(95, 95, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void HandleAnimEvent(MonsterEvent_t *pEvent);
|
|
|
|
|
|
|
|
void EXPORT StartupThink(void);
|
|
|
|
void EXPORT HuntThink(void);
|
|
|
|
void EXPORT CrashTouch(CBaseEntity *pOther);
|
|
|
|
void EXPORT DyingThink(void);
|
|
|
|
void EXPORT StartupUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
|
|
|
void EXPORT NullThink(void);
|
|
|
|
void EXPORT CommandUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
|
|
|
|
|
|
|
void FloatSequence(void);
|
|
|
|
void NextActivity(void);
|
|
|
|
|
|
|
|
void Flight(void);
|
|
|
|
|
|
|
|
int TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType);
|
|
|
|
|
|
|
|
void PainSound(void);
|
|
|
|
void DeathSound(void);
|
|
|
|
void IdleSound(void);
|
|
|
|
|
|
|
|
int Level( float dz );
|
|
|
|
int MyEnemyLevel(void);
|
|
|
|
float MyEnemyHeight(void);
|
|
|
|
|
|
|
|
Vector m_vecTarget;
|
|
|
|
Vector m_posTarget;
|
|
|
|
|
|
|
|
Vector m_vecDesired;
|
|
|
|
Vector m_posDesired;
|
|
|
|
|
|
|
|
float m_flLastSeen;
|
|
|
|
float m_flPrevSeen;
|
|
|
|
|
|
|
|
int m_iLevel;
|
|
|
|
EHANDLE m_hHitVolumes[3];
|
|
|
|
|
|
|
|
void PlaySequenceAttack( int side, BOOL bMelee );
|
|
|
|
void PlaySequencePain( int side );
|
|
|
|
|
|
|
|
//
|
|
|
|
// SOUNDS
|
|
|
|
//
|
|
|
|
|
|
|
|
static const char *pAttackSounds[];
|
|
|
|
static const char *pDeathSounds[];
|
|
|
|
static const char *pEntrySounds[];
|
|
|
|
static const char *pPainSounds[];
|
|
|
|
static const char *pIdleSounds[];
|
|
|
|
static const char *pEyePainSounds[];
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// ANIMATIONS
|
|
|
|
//
|
|
|
|
|
|
|
|
static const char *pDeathAnims[];
|
|
|
|
static const char *pEntryAnims[];
|
|
|
|
static const char *pIdleAnims[];
|
|
|
|
|
|
|
|
static const char *pMadAnims[];
|
|
|
|
static const char *pScreamAnims[];
|
|
|
|
|
|
|
|
static const char *pBigPainAnims[];
|
|
|
|
static const char *pEyePainAnims[];
|
|
|
|
static const char *pIdlePainAnims[];
|
|
|
|
|
|
|
|
static const char *pMeleeAttackAnims[];
|
|
|
|
static const char *pBeamAttackAnims[];
|
|
|
|
|
|
|
|
//
|
|
|
|
// HIT VOLUMES
|
|
|
|
//
|
|
|
|
static const char* pHitVolumes[];
|
|
|
|
};
|
|
|
|
|
|
|
|
LINK_ENTITY_TO_CLASS(monster_geneworm, CGeneWorm);
|
|
|
|
|
|
|
|
TYPEDESCRIPTION CGeneWorm::m_SaveData[] =
|
|
|
|
{
|
|
|
|
DEFINE_FIELD(CGeneWorm, m_vecTarget, FIELD_VECTOR),
|
|
|
|
DEFINE_FIELD(CGeneWorm, m_posTarget, FIELD_POSITION_VECTOR),
|
|
|
|
DEFINE_FIELD(CGeneWorm, m_vecDesired, FIELD_VECTOR),
|
|
|
|
DEFINE_FIELD(CGeneWorm, m_posDesired, FIELD_POSITION_VECTOR),
|
|
|
|
|
|
|
|
DEFINE_FIELD(CGeneWorm, m_flLastSeen, FIELD_TIME),
|
|
|
|
DEFINE_FIELD(CGeneWorm, m_flPrevSeen, FIELD_TIME),
|
|
|
|
|
|
|
|
DEFINE_FIELD(CGeneWorm, m_iLevel, FIELD_INTEGER),
|
|
|
|
DEFINE_ARRAY(CGeneWorm, m_hHitVolumes, FIELD_EHANDLE, 3),
|
|
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE(CGeneWorm, CBaseMonster);
|
|
|
|
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
//=========================================================
|
|
|
|
|
|
|
|
const char *CGeneWorm::pAttackSounds[] =
|
|
|
|
{
|
|
|
|
"geneworm/geneworm_attack_mounted_gun.wav",
|
|
|
|
"geneworm/geneworm_attack_mounted_rocket.wav",
|
|
|
|
"geneworm/geneworm_beam_attack.wav",
|
|
|
|
"geneworm/geneworm_big_attack_forward.wav",
|
|
|
|
};
|
|
|
|
|
|
|
|
const char *CGeneWorm::pDeathSounds[] =
|
|
|
|
{
|
|
|
|
"geneworm/geneworm_death.wav",
|
|
|
|
};
|
|
|
|
|
|
|
|
const char *CGeneWorm::pEntrySounds[] =
|
|
|
|
{
|
|
|
|
"geneworm/geneworm_entry.wav",
|
|
|
|
};
|
|
|
|
|
|
|
|
const char *CGeneWorm::pPainSounds[] =
|
|
|
|
{
|
|
|
|
"geneworm/geneworm_final_pain1.wav",
|
|
|
|
"geneworm/geneworm_final_pain2.wav",
|
|
|
|
"geneworm/geneworm_final_pain3.wav",
|
|
|
|
"geneworm/geneworm_final_pain4.wav",
|
|
|
|
};
|
|
|
|
|
|
|
|
const char *CGeneWorm::pIdleSounds[] =
|
|
|
|
{
|
|
|
|
"geneworm/geneworm_idle1.wav",
|
|
|
|
"geneworm/geneworm_idle2.wav",
|
|
|
|
"geneworm/geneworm_idle3.wav",
|
|
|
|
"geneworm/geneworm_idle4.wav",
|
|
|
|
};
|
|
|
|
|
|
|
|
const char *CGeneWorm::pEyePainSounds[] =
|
|
|
|
{
|
|
|
|
"geneworm/geneworm_shot_in_eye.wav",
|
|
|
|
};
|
|
|
|
|
|
|
|
const char* CGeneWorm::pHitVolumes[] =
|
|
|
|
{
|
|
|
|
"GeneWormRightSlash",
|
|
|
|
"GeneWormCenterSlash",
|
|
|
|
"GeneWormLeftSlash",
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
//=========================================================
|
|
|
|
|
|
|
|
const char *CGeneWorm::pDeathAnims[] =
|
|
|
|
{
|
|
|
|
"death",
|
|
|
|
};
|
|
|
|
|
|
|
|
const char *CGeneWorm::pEntryAnims[] =
|
|
|
|
{
|
|
|
|
"entry",
|
|
|
|
};
|
|
|
|
|
|
|
|
const char *CGeneWorm::pIdleAnims[] =
|
|
|
|
{
|
|
|
|
"idle",
|
|
|
|
};
|
|
|
|
|
|
|
|
const char *CGeneWorm::pMadAnims[] =
|
|
|
|
{
|
|
|
|
"mad",
|
|
|
|
};
|
|
|
|
|
|
|
|
const char *CGeneWorm::pScreamAnims[] =
|
|
|
|
{
|
|
|
|
"scream1",
|
|
|
|
"scream2",
|
|
|
|
};
|
|
|
|
|
|
|
|
const char *CGeneWorm::pBigPainAnims[] =
|
|
|
|
{
|
|
|
|
"bigpain1",
|
|
|
|
"bigpain2",
|
|
|
|
"bigpain3",
|
|
|
|
"bigpain4",
|
|
|
|
};
|
|
|
|
|
|
|
|
const char *CGeneWorm::pEyePainAnims[] =
|
|
|
|
{
|
|
|
|
"eyepain1",
|
|
|
|
"eyepain2",
|
|
|
|
};
|
|
|
|
|
|
|
|
const char *CGeneWorm::pIdlePainAnims[] =
|
|
|
|
{
|
|
|
|
|
|
|
|
"idlepain",
|
|
|
|
"idlepain2",
|
|
|
|
"idlepain3",
|
|
|
|
};
|
|
|
|
|
|
|
|
const char *CGeneWorm::pMeleeAttackAnims[] =
|
|
|
|
{
|
|
|
|
"melee1",
|
|
|
|
"melee2",
|
|
|
|
"melee3",
|
|
|
|
};
|
|
|
|
|
|
|
|
const char *CGeneWorm::pBeamAttackAnims[] =
|
|
|
|
{
|
|
|
|
"dattack1",
|
|
|
|
"dattack2",
|
|
|
|
"dattack3",
|
|
|
|
};
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// Spawn
|
|
|
|
//=========================================================
|
|
|
|
void CGeneWorm::Spawn()
|
|
|
|
{
|
|
|
|
Precache();
|
|
|
|
// motor
|
|
|
|
pev->movetype = MOVETYPE_FLY;
|
|
|
|
pev->solid = SOLID_BBOX;
|
|
|
|
|
|
|
|
|
|
|
|
SET_MODEL(ENT(pev), "models/geneworm.mdl");
|
|
|
|
UTIL_SetSize(pev, Vector(-32, -32, 0), Vector(32, 32, 64));
|
|
|
|
UTIL_SetOrigin(pev, pev->origin);
|
|
|
|
|
|
|
|
pev->flags |= FL_MONSTER;
|
|
|
|
pev->takedamage = DAMAGE_AIM;
|
|
|
|
pev->health = 999;
|
|
|
|
pev->view_ofs = Vector(0, 0, 192);
|
|
|
|
|
|
|
|
pev->sequence = 0;
|
|
|
|
ResetSequenceInfo();
|
|
|
|
|
|
|
|
InitBoneControllers();
|
|
|
|
|
|
|
|
SetThink(&CGeneWorm::StartupThink);
|
|
|
|
pev->nextthink = gpGlobals->time + 0.1;
|
|
|
|
|
|
|
|
m_vecDesired = Vector(1, 0, 0);
|
|
|
|
m_posDesired = Vector(pev->origin.x, pev->origin.y, 512);
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// Precache - precaches all resources this monster needs
|
|
|
|
//=========================================================
|
|
|
|
void CGeneWorm::Precache()
|
|
|
|
{
|
|
|
|
PRECACHE_MODEL("models/geneworm.mdl");
|
|
|
|
|
|
|
|
PRECACHE_SOUND_ARRAY(pAttackSounds);
|
|
|
|
PRECACHE_SOUND_ARRAY(pDeathSounds);
|
|
|
|
PRECACHE_SOUND_ARRAY(pEntrySounds);
|
|
|
|
PRECACHE_SOUND_ARRAY(pPainSounds);
|
|
|
|
PRECACHE_SOUND_ARRAY(pIdleSounds);
|
|
|
|
PRECACHE_SOUND_ARRAY(pEyePainSounds);
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// NullThink
|
|
|
|
//=========================================================
|
|
|
|
void CGeneWorm::NullThink(void)
|
|
|
|
{
|
|
|
|
StudioFrameAdvance();
|
|
|
|
pev->nextthink = gpGlobals->time + 0.5;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// StartupUse
|
|
|
|
//=========================================================
|
|
|
|
void CGeneWorm::StartupUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
|
|
{
|
|
|
|
SetThink(&CGeneWorm::HuntThink);
|
|
|
|
pev->nextthink = gpGlobals->time + 0.1;
|
|
|
|
SetUse(&CGeneWorm::CommandUse);
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
//
|
|
|
|
//=========================================================
|
|
|
|
void CGeneWorm::StartupThink(void)
|
|
|
|
{
|
|
|
|
CBaseEntity *pEntity = NULL;
|
|
|
|
|
|
|
|
int i;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
|
|
{
|
|
|
|
pEntity = UTIL_FindEntityByTargetname(NULL, pHitVolumes[i]);
|
|
|
|
if (pEntity)
|
|
|
|
m_hHitVolumes[i] = pEntity;
|
|
|
|
}
|
|
|
|
|
|
|
|
SetThink(&CGeneWorm::HuntThink);
|
|
|
|
SetUse(&CGeneWorm::CommandUse);
|
|
|
|
pev->nextthink = gpGlobals->time + 0.1;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void CGeneWorm::Killed(entvars_t *pevAttacker, int iGib)
|
|
|
|
{
|
|
|
|
CBaseMonster::Killed(pevAttacker, iGib);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CGeneWorm::DyingThink(void)
|
|
|
|
{
|
|
|
|
pev->nextthink = gpGlobals->time + 0.1;
|
|
|
|
DispatchAnimEvents();
|
|
|
|
StudioFrameAdvance();
|
|
|
|
|
|
|
|
if (pev->deadflag == DEAD_NO)
|
|
|
|
{
|
|
|
|
FireTargets(STRING(pev->target), this, this, USE_ON, 1.0);
|
|
|
|
pev->velocity = Vector(0, 0, 0);
|
|
|
|
|
|
|
|
DeathSound();
|
|
|
|
pev->deadflag = DEAD_DYING;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pev->deadflag == DEAD_DYING)
|
|
|
|
{
|
|
|
|
Flight();
|
|
|
|
pev->deadflag = DEAD_DEAD;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_fSequenceFinished)
|
|
|
|
{
|
|
|
|
pev->sequence = LookupSequence("death");
|
|
|
|
pev->framerate = 0.5f;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_hHitVolumes)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
|
|
{
|
|
|
|
UTIL_Remove(m_hHitVolumes[i]);
|
|
|
|
m_hHitVolumes[i] = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
//=========================================================
|
|
|
|
void CGeneWorm::FloatSequence(void)
|
|
|
|
{
|
|
|
|
pev->sequence = LookupSequence("idle");
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
//=========================================================
|
|
|
|
void CGeneWorm::NextActivity(void)
|
|
|
|
{
|
|
|
|
UTIL_MakeAimVectors(pev->angles);
|
|
|
|
|
|
|
|
float flDist = (m_posDesired - pev->origin).Length();
|
|
|
|
float flDot = DotProduct(m_vecDesired, gpGlobals->v_forward);
|
|
|
|
|
|
|
|
if (m_hEnemy != 0 && !m_hEnemy->IsAlive())
|
|
|
|
{
|
|
|
|
m_hEnemy = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_flLastSeen + 15 < gpGlobals->time)
|
|
|
|
{
|
|
|
|
m_hEnemy = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_hEnemy == 0)
|
|
|
|
{
|
|
|
|
Look(4096);
|
|
|
|
m_hEnemy = BestVisibleEnemy();
|
|
|
|
|
|
|
|
if (!m_hEnemy)
|
|
|
|
{
|
|
|
|
m_hEnemy = UTIL_PlayerByIndex( 1 );
|
|
|
|
ASSERT( m_hEnemy );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_hEnemy != 0)
|
|
|
|
{
|
|
|
|
if (m_flLastSeen + 5 > gpGlobals->time)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (m_iLevel != -1)
|
|
|
|
{
|
|
|
|
ASSERT( m_hEnemy );
|
|
|
|
}
|
|
|
|
|
|
|
|
FloatSequence();
|
|
|
|
}
|
|
|
|
|
|
|
|
void CGeneWorm::HuntThink(void)
|
|
|
|
{
|
|
|
|
pev->nextthink = gpGlobals->time + 0.1;
|
|
|
|
DispatchAnimEvents();
|
|
|
|
StudioFrameAdvance();
|
|
|
|
|
|
|
|
// if dead, force cancelation of current animation
|
|
|
|
if (pev->health <= 0)
|
|
|
|
{
|
|
|
|
SetThink(&CGeneWorm::DyingThink);
|
|
|
|
m_fSequenceFinished = TRUE;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// get new sequence
|
|
|
|
if (m_fSequenceFinished)
|
|
|
|
{
|
|
|
|
pev->frame = 0;
|
|
|
|
NextActivity();
|
|
|
|
ResetSequenceInfo();
|
|
|
|
}
|
|
|
|
|
|
|
|
// look for current enemy
|
|
|
|
if (m_hEnemy != 0)
|
|
|
|
{
|
|
|
|
// Update level.
|
|
|
|
m_iLevel = Level( m_hEnemy->pev->origin.z );
|
|
|
|
|
|
|
|
if (FVisible(m_hEnemy))
|
|
|
|
{
|
|
|
|
if (m_flLastSeen < gpGlobals->time - 5)
|
|
|
|
m_flPrevSeen = gpGlobals->time;
|
|
|
|
m_flLastSeen = gpGlobals->time;
|
|
|
|
m_posTarget = m_hEnemy->pev->origin;
|
|
|
|
m_vecTarget = (m_posTarget - pev->origin).Normalize();
|
|
|
|
m_vecDesired = m_vecTarget;
|
|
|
|
m_posDesired = Vector(pev->origin.x, pev->origin.y, pev->origin.z);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//m_flAdj = min(m_flAdj + 10, 1000);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_iLevel = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
// don't go too high
|
|
|
|
if (m_posDesired.z > m_flMaxZ)
|
|
|
|
m_posDesired.z = m_flMaxZ;
|
|
|
|
|
|
|
|
// don't go too low
|
|
|
|
if (m_posDesired.z < m_flMinZ)
|
|
|
|
m_posDesired.z = m_flMinZ;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
Flight();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
//=========================================================
|
|
|
|
void CGeneWorm::Flight(void)
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void CGeneWorm::HandleAnimEvent(MonsterEvent_t *pEvent)
|
|
|
|
{
|
|
|
|
switch (pEvent->event)
|
|
|
|
{
|
|
|
|
case 1: // shoot
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CGeneWorm::CommandUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
|
|
{
|
|
|
|
switch (useType)
|
|
|
|
{
|
|
|
|
case USE_OFF:
|
|
|
|
break;
|
|
|
|
case USE_ON:
|
|
|
|
break;
|
|
|
|
case USE_SET:
|
|
|
|
break;
|
|
|
|
case USE_TOGGLE:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int CGeneWorm::TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType)
|
|
|
|
{
|
|
|
|
if (pevInflictor->owner == edict())
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
if (flDamage >= pev->health)
|
|
|
|
{
|
|
|
|
pev->health = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
PainSound();
|
|
|
|
|
|
|
|
pev->health -= flDamage;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CGeneWorm::PainSound(void)
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void CGeneWorm::DeathSound(void)
|
|
|
|
{
|
|
|
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pDeathSounds), 2, ATTN_NORM);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CGeneWorm::IdleSound(void)
|
|
|
|
{
|
|
|
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pIdleSounds), VOL_NORM, ATTN_NORM);
|
|
|
|
}
|
|
|
|
|
|
|
|
int CGeneWorm::Level(float dz)
|
|
|
|
{
|
|
|
|
if (dz < GENEWORM_LEVEL1_HEIGHT)
|
|
|
|
return GENEWORM_LEVEL0;
|
|
|
|
|
|
|
|
return GENEWORM_LEVEL1;
|
|
|
|
}
|
|
|
|
int CGeneWorm::MyEnemyLevel(void)
|
|
|
|
{
|
|
|
|
if (!m_hEnemy)
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
return Level(m_hEnemy->pev->origin.z);
|
|
|
|
}
|
|
|
|
|
|
|
|
float CGeneWorm::MyEnemyHeight(void)
|
|
|
|
{
|
|
|
|
switch (m_iLevel)
|
|
|
|
{
|
|
|
|
case GENEWORM_LEVEL0:
|
|
|
|
return GENEWORM_LEVEL0_HEIGHT;
|
|
|
|
case GENEWORM_LEVEL1:
|
|
|
|
return GENEWORM_LEVEL1_HEIGHT;
|
|
|
|
}
|
|
|
|
|
|
|
|
return GENEWORM_LEVEL1_HEIGHT;
|
|
|
|
}
|