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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "hud.h"
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#include "cl_util.h"
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#include "parsemsg.h"
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#include "const.h"
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#include "entity_state.h"
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#include "cl_entity.h"
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#include "entity_types.h"
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#include "usercmd.h"
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#include "pm_defs.h"
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#include "pm_materials.h"
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#include "ref_params.h"
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#include <string.h>
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//#include "vgui_viewport.h"
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//#include "vgui_ScorePanel.h"
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#define RED_FLAG_STOLE 1
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#define BLUE_FLAG_STOLE 2
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#define RED_FLAG_LOST 3
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#define BLUE_FLAG_LOST 4
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#define RED_FLAG_ATBASE 5
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#define BLUE_FLAG_ATBASE 6
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#define ITEM_RUNE1_FLAG 1
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#define ITEM_RUNE2_FLAG 2
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#define ITEM_RUNE3_FLAG 3
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#define ITEM_RUNE4_FLAG 4
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DECLARE_MESSAGE(m_FlagStat, FlagStat)
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DECLARE_MESSAGE(m_FlagStat, RuneStat)
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DECLARE_MESSAGE(m_FlagStat, FlagCarrier)
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int CHudFlagStatus::Init(void)
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{
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HOOK_MESSAGE( FlagStat );
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HOOK_MESSAGE( RuneStat );
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HOOK_MESSAGE( FlagCarrier );
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m_iFlags |= HUD_ACTIVE;
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gHUD.AddHudElem(this);
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Reset();
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return 1;
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};
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int CHudFlagStatus::VidInit(void)
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{
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m_iBlueAtBaseIndex = gHUD.GetSpriteIndex( "blue_atbase" );
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m_iBlueLostIndex = gHUD.GetSpriteIndex( "blue_lost" );
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m_iBlueStolenIndex = gHUD.GetSpriteIndex( "blue_stolen" );
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m_iRedAtBaseIndex = gHUD.GetSpriteIndex( "red_atbase" );
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m_iRedLostIndex = gHUD.GetSpriteIndex( "red_lost" );
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m_iRedStolenIndex = gHUD.GetSpriteIndex( "red_stolen" );
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m_iRune1Index = gHUD.GetSpriteIndex( "rune1" );
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m_iRune2Index = gHUD.GetSpriteIndex( "rune2" );
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m_iRune3Index = gHUD.GetSpriteIndex( "rune3" );
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m_iRune4Index = gHUD.GetSpriteIndex( "rune4" );
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m_hBlueAtBase = gHUD.GetSprite( m_iBlueAtBaseIndex );
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m_hBlueLost = gHUD.GetSprite( m_iBlueLostIndex );
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m_hBlueStolen = gHUD.GetSprite( m_iBlueStolenIndex );
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m_hRedAtBase = gHUD.GetSprite( m_iRedAtBaseIndex );
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m_hRedLost = gHUD.GetSprite( m_iRedLostIndex );
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m_hRedStolen = gHUD.GetSprite( m_iRedStolenIndex );
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m_hRune1 = gHUD.GetSprite( m_iRune1Index );
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m_hRune2 = gHUD.GetSprite( m_iRune2Index );
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m_hRune3 = gHUD.GetSprite( m_iRune3Index );
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m_hRune4 = gHUD.GetSprite( m_iRune4Index );
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// Load sprites here
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m_iBlueFlagIndex = gHUD.GetSpriteIndex( "b_flag_c" );
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m_iRedFlagIndex = gHUD.GetSpriteIndex( "r_flag_c" );
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m_hBlueFlag = gHUD.GetSprite( m_iBlueFlagIndex );
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m_hRedFlag = gHUD.GetSprite( m_iRedFlagIndex );
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return 1;
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}
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void CHudFlagStatus :: Reset( void )
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{
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return;
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}
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int CHudFlagStatus ::Draw(float flTime )
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{
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if ( !iDrawStatus )
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return 1;
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int x, y;
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int r,g,b;
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r = g = b = 255;
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x = 20;
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y = ( ScreenHeight - gHUD.m_iFontHeight ) - ( gHUD.m_iFontHeight / 2 ) - 40;
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switch ( iBlueFlagStatus )
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{
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case BLUE_FLAG_STOLE:
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SPR_Set( m_hBlueStolen, r, g, b );
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SPR_DrawHoles( 1, x, y, NULL );
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break;
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case BLUE_FLAG_LOST:
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SPR_Set( m_hBlueLost, r, g, b );
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SPR_DrawHoles( 1, x, y, NULL );
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break;
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case BLUE_FLAG_ATBASE:
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SPR_Set( m_hBlueAtBase, r, g, b );
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SPR_DrawHoles( 1, x, y, NULL );
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break;
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}
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x = 50;
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if ( iBlueTeamScore < 10)
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{
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x += 3;
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gHUD.DrawHudNumber( x, y + 4, DHN_DRAWZERO, iBlueTeamScore, 255, 255, 255 );
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}
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else if ( iBlueTeamScore >= 10 && iBlueTeamScore < 100 )
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gHUD.DrawHudNumber( x, y + 4, DHN_2DIGITS | DHN_DRAWZERO, iBlueTeamScore, 255, 255, 255 );
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x = 20;
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y = ( ScreenHeight - gHUD.m_iFontHeight ) - ( gHUD.m_iFontHeight / 2 ) - 75;
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switch ( iRedFlagStatus )
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{
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case RED_FLAG_STOLE:
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SPR_Set( m_hRedStolen, r, g, b );
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SPR_DrawHoles( 1, x, y, NULL );
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break;
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case RED_FLAG_LOST:
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SPR_Set( m_hRedLost, r, g, b );
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SPR_DrawHoles( 1, x, y, NULL );
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break;
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case RED_FLAG_ATBASE:
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SPR_Set( m_hRedAtBase, r, g, b );
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SPR_DrawHoles( 1, x, y, NULL );
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break;
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}
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x = 50;
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if ( iRedTeamScore < 10)
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{
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x += 3;
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gHUD.DrawHudNumber( x, y + 4, DHN_DRAWZERO, iRedTeamScore, 255, 255, 255 );
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}
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else if ( iBlueTeamScore >= 10 && iBlueTeamScore < 100 )
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gHUD.DrawHudNumber( x, y + 4, DHN_2DIGITS | DHN_DRAWZERO, iRedTeamScore, 255, 255, 255 );
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x = 20;
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y = ( ScreenHeight - gHUD.m_iFontHeight ) - ( gHUD.m_iFontHeight / 2 ) - 110;
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switch ( m_iRuneStat )
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{
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case ITEM_RUNE1_FLAG:
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SPR_Set( m_hRune1, r, g, b );
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SPR_Draw( 1, x, y, NULL );
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break;
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case ITEM_RUNE2_FLAG:
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SPR_Set( m_hRune2, r, g, b );
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SPR_Draw( 1, x, y, NULL );
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break;
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case ITEM_RUNE3_FLAG:
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SPR_Set( m_hRune3, r, g, b );
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SPR_Draw( 1, x, y, NULL );
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break;
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case ITEM_RUNE4_FLAG:
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SPR_Set( m_hRune4, r, g, b );
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SPR_Draw( 1, x, y, NULL );
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break;
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}
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return 1;
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}
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int CHudFlagStatus::MsgFunc_FlagStat(const char *pszName, int iSize, void *pbuf)
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{
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BEGIN_READ( pbuf, iSize );
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iDrawStatus = READ_BYTE();
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iRedFlagStatus = READ_BYTE();
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iBlueFlagStatus = READ_BYTE();
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iRedTeamScore = READ_BYTE();
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iBlueTeamScore = READ_BYTE();
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return 1;
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}
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int CHudFlagStatus::MsgFunc_RuneStat(const char *pszName, int iSize, void *pbuf)
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{
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BEGIN_READ( pbuf, iSize );
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m_iRuneStat = READ_BYTE();
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return 1;
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}
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int CHudFlagStatus::MsgFunc_FlagCarrier(const char *pszName, int iSize, void *pbuf)
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{
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BEGIN_READ( pbuf, iSize );
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int index = READ_BYTE();
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g_PlayerExtraInfo[index].iHasFlag = READ_BYTE();
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return 1;
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}
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