Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "hud.h"
#include "cl_util.h"
#include "parsemsg.h"
#include "const.h"
#include "entity_state.h"
#include "cl_entity.h"
#include "entity_types.h"
#include "usercmd.h"
#include "pm_defs.h"
#include "pm_materials.h"
#include "ref_params.h"
#include <string.h>
//#include "vgui_viewport.h"
//#include "vgui_ScorePanel.h"
#define RED_FLAG_STOLE 1
#define BLUE_FLAG_STOLE 2
#define RED_FLAG_LOST 3
#define BLUE_FLAG_LOST 4
#define RED_FLAG_ATBASE 5
#define BLUE_FLAG_ATBASE 6
#define ITEM_RUNE1_FLAG 1
#define ITEM_RUNE2_FLAG 2
#define ITEM_RUNE3_FLAG 3
#define ITEM_RUNE4_FLAG 4
DECLARE_MESSAGE(m_FlagStat, FlagStat)
DECLARE_MESSAGE(m_FlagStat, RuneStat)
DECLARE_MESSAGE(m_FlagStat, FlagCarrier)
int CHudFlagStatus::Init(void)
{
HOOK_MESSAGE( FlagStat );
HOOK_MESSAGE( RuneStat );
HOOK_MESSAGE( FlagCarrier );
m_iFlags |= HUD_ACTIVE;
gHUD.AddHudElem(this);
Reset();
return 1;
};
int CHudFlagStatus::VidInit(void)
{
m_iBlueAtBaseIndex = gHUD.GetSpriteIndex( "blue_atbase" );
m_iBlueLostIndex = gHUD.GetSpriteIndex( "blue_lost" );
m_iBlueStolenIndex = gHUD.GetSpriteIndex( "blue_stolen" );
m_iRedAtBaseIndex = gHUD.GetSpriteIndex( "red_atbase" );
m_iRedLostIndex = gHUD.GetSpriteIndex( "red_lost" );
m_iRedStolenIndex = gHUD.GetSpriteIndex( "red_stolen" );
m_iRune1Index = gHUD.GetSpriteIndex( "rune1" );
m_iRune2Index = gHUD.GetSpriteIndex( "rune2" );
m_iRune3Index = gHUD.GetSpriteIndex( "rune3" );
m_iRune4Index = gHUD.GetSpriteIndex( "rune4" );
m_hBlueAtBase = gHUD.GetSprite( m_iBlueAtBaseIndex );
m_hBlueLost = gHUD.GetSprite( m_iBlueLostIndex );
m_hBlueStolen = gHUD.GetSprite( m_iBlueStolenIndex );
m_hRedAtBase = gHUD.GetSprite( m_iRedAtBaseIndex );
m_hRedLost = gHUD.GetSprite( m_iRedLostIndex );
m_hRedStolen = gHUD.GetSprite( m_iRedStolenIndex );
m_hRune1 = gHUD.GetSprite( m_iRune1Index );
m_hRune2 = gHUD.GetSprite( m_iRune2Index );
m_hRune3 = gHUD.GetSprite( m_iRune3Index );
m_hRune4 = gHUD.GetSprite( m_iRune4Index );
// Load sprites here
m_iBlueFlagIndex = gHUD.GetSpriteIndex( "b_flag_c" );
m_iRedFlagIndex = gHUD.GetSpriteIndex( "r_flag_c" );
m_hBlueFlag = gHUD.GetSprite( m_iBlueFlagIndex );
m_hRedFlag = gHUD.GetSprite( m_iRedFlagIndex );
return 1;
}
void CHudFlagStatus :: Reset( void )
{
return;
}
int CHudFlagStatus ::Draw(float flTime )
{
if ( !iDrawStatus )
return 1;
int x, y;
int r,g,b;
r = g = b = 255;
x = 20;
y = ( ScreenHeight - gHUD.m_iFontHeight ) - ( gHUD.m_iFontHeight / 2 ) - 40;
switch ( iBlueFlagStatus )
{
case BLUE_FLAG_STOLE:
SPR_Set( m_hBlueStolen, r, g, b );
SPR_DrawHoles( 1, x, y, NULL );
break;
case BLUE_FLAG_LOST:
SPR_Set( m_hBlueLost, r, g, b );
SPR_DrawHoles( 1, x, y, NULL );
break;
case BLUE_FLAG_ATBASE:
SPR_Set( m_hBlueAtBase, r, g, b );
SPR_DrawHoles( 1, x, y, NULL );
break;
}
x = 50;
if ( iBlueTeamScore < 10)
{
x += 3;
gHUD.DrawHudNumber( x, y + 4, DHN_DRAWZERO, iBlueTeamScore, 255, 255, 255 );
}
else if ( iBlueTeamScore >= 10 && iBlueTeamScore < 100 )
gHUD.DrawHudNumber( x, y + 4, DHN_2DIGITS | DHN_DRAWZERO, iBlueTeamScore, 255, 255, 255 );
x = 20;
y = ( ScreenHeight - gHUD.m_iFontHeight ) - ( gHUD.m_iFontHeight / 2 ) - 75;
switch ( iRedFlagStatus )
{
case RED_FLAG_STOLE:
SPR_Set( m_hRedStolen, r, g, b );
SPR_DrawHoles( 1, x, y, NULL );
break;
case RED_FLAG_LOST:
SPR_Set( m_hRedLost, r, g, b );
SPR_DrawHoles( 1, x, y, NULL );
break;
case RED_FLAG_ATBASE:
SPR_Set( m_hRedAtBase, r, g, b );
SPR_DrawHoles( 1, x, y, NULL );
break;
}
x = 50;
if ( iRedTeamScore < 10)
{
x += 3;
gHUD.DrawHudNumber( x, y + 4, DHN_DRAWZERO, iRedTeamScore, 255, 255, 255 );
}
else if ( iBlueTeamScore >= 10 && iBlueTeamScore < 100 )
gHUD.DrawHudNumber( x, y + 4, DHN_2DIGITS | DHN_DRAWZERO, iRedTeamScore, 255, 255, 255 );
x = 20;
y = ( ScreenHeight - gHUD.m_iFontHeight ) - ( gHUD.m_iFontHeight / 2 ) - 110;
switch ( m_iRuneStat )
{
case ITEM_RUNE1_FLAG:
SPR_Set( m_hRune1, r, g, b );
SPR_Draw( 1, x, y, NULL );
break;
case ITEM_RUNE2_FLAG:
SPR_Set( m_hRune2, r, g, b );
SPR_Draw( 1, x, y, NULL );
break;
case ITEM_RUNE3_FLAG:
SPR_Set( m_hRune3, r, g, b );
SPR_Draw( 1, x, y, NULL );
break;
case ITEM_RUNE4_FLAG:
SPR_Set( m_hRune4, r, g, b );
SPR_Draw( 1, x, y, NULL );
break;
}
return 1;
}
int CHudFlagStatus::MsgFunc_FlagStat(const char *pszName, int iSize, void *pbuf)
{
BEGIN_READ( pbuf, iSize );
iDrawStatus = READ_BYTE();
iRedFlagStatus = READ_BYTE();
iBlueFlagStatus = READ_BYTE();
iRedTeamScore = READ_BYTE();
iBlueTeamScore = READ_BYTE();
return 1;
}
int CHudFlagStatus::MsgFunc_RuneStat(const char *pszName, int iSize, void *pbuf)
{
BEGIN_READ( pbuf, iSize );
m_iRuneStat = READ_BYTE();
return 1;
}
int CHudFlagStatus::MsgFunc_FlagCarrier(const char *pszName, int iSize, void *pbuf)
{
BEGIN_READ( pbuf, iSize );
int index = READ_BYTE();
g_PlayerExtraInfo[index].iHasFlag = READ_BYTE();
return 1;
}