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82 lines
2.2 KiB
82 lines
2.2 KiB
8 years ago
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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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/*
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===== generic grenade.cpp ========================================================
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*/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "weapons.h"
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#include "nodes.h"
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#include "soundent.h"
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#include "decals.h"
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LINK_ENTITY_TO_CLASS(tnt, CTnt);
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void CTnt::Spawn(void)
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{
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pev->movetype = MOVETYPE_BOUNCE;
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pev->solid = SOLID_BBOX;
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SET_MODEL(ENT(pev), "models/w_tnt.mdl");
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UTIL_SetSize(pev, Vector(0, 0, 0), Vector(0, 0, 0));
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pev->dmg = 100;
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m_fRegisteredSound = FALSE;
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}
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CGrenade * CTnt::ShootTimed(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, float time)
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{
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CTnt *pTnt = GetClassPtr((CTnt *)NULL);
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pTnt->Spawn();
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UTIL_SetOrigin(pTnt->pev, vecStart);
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pTnt->pev->velocity = vecVelocity;
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pTnt->pev->angles = UTIL_VecToAngles(pTnt->pev->velocity);
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pTnt->pev->owner = ENT(pevOwner);
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pTnt->SetTouch(&CTnt::BounceTouch); // Bounce if touched
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// Take one second off of the desired detonation time and set the think to PreDetonate. PreDetonate
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// will insert a DANGER sound into the world sound list and delay detonation for one second so that
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// the grenade explodes after the exact amount of time specified in the call to ShootTimed().
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pTnt->pev->dmgtime = gpGlobals->time + time;
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pTnt->SetThink(&CTnt::TumbleThink);
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pTnt->pev->nextthink = gpGlobals->time + 0.1;
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if (time < 0.1)
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{
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pTnt->pev->nextthink = gpGlobals->time;
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pTnt->pev->velocity = Vector(0, 0, 0);
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}
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pTnt->pev->sequence = RANDOM_LONG(3, 6);
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pTnt->pev->framerate = 1.0;
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// Tumble through the air
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// pTnt->pev->avelocity.x = -400;
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pTnt->pev->gravity = 0.5;
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pTnt->pev->friction = 0.8;
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SET_MODEL(ENT(pTnt->pev), "models/w_tnt.mdl");
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pTnt->pev->dmg = 100;
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return pTnt;
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}
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